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pgroce posted:this sounds more like the challenges of not having documentation than the challenges of writing documentation. ok, the writing challenge is that the people who know how it works dont want to write it
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# ? Apr 9, 2016 20:55 |
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# ? May 25, 2024 14:14 |
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uncurable mlady posted:ok, the writing challenge is that the people who know how it works dont want to write it to be fair, lack of documentation isn't a risk in itself; it's a mitigation for the risk of being unable to maintain or use the software. if you have other mitigations (like low turnover and lots of people familiar with the code and willingness to teach newbs) maybe writing and maintaining documentation isn't worth the effort. but in that case, you (or management) need to see those mitigations for what they are and put the effort into them. personally, i think it's perfectly okay to invest in retaining, cross-training and mentoring people on a large, long-term project; lower need for docs is just one of the benefits you get from that. but then some chucklefuck comes along and thinks you're spending too much money on salary and not enough time closing tickets and everything goes to hell. a lot of the time docs are an organization's insurance against its own shortsighted management.
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# ? Apr 9, 2016 22:48 |
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is xamarin still terrible, I want to make an iOS toy app but my old Mac can barely run Xcode. I could buy a Mac mini (700 earth dollars) or I could hook it up to visual studio (msdn baby).
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# ? Apr 10, 2016 00:14 |
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Luigi Thirty posted:is xamarin still terrible, I want to make an iOS toy app but my old Mac can barely run Xcode. I could buy a Mac mini (700 earth dollars) or I could hook it up to visual studio (msdn baby). If you have a desktop pc just install osx on it. http://www.tonymacx86.com/el-capitan-desktop-guides/172672-unibeast-install-os-x-el-capitan-any-supported-intel-based-pc.html
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# ? Apr 10, 2016 03:23 |
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double post!
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# ? Apr 10, 2016 03:24 |
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I haven't looked at osx86 poo poo in a long time, but is there still some pretty specific hardware requirements like down to motherboard manufacturer?
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# ? Apr 10, 2016 04:04 |
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simble posted:I haven't looked at osx86 poo poo in a long time, but is there still some pretty specific hardware requirements like down to motherboard manufacturer? It helps if you're buying with compatibility in mind, but I think most of the common gigabyte/asus/msi stuff works.
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# ? Apr 10, 2016 04:12 |
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today i learned that vb6's garbage collector sucks rear end at reference counting:Visual Basic .NET code:
in the sorts of toy apps you typically see in vb6 you'd never notice this anyway, but when you have a client developed by 5000+ programmers enough of these leaked references pile up to fill a workstation's memory. good times.
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# ? Apr 10, 2016 06:40 |
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Luigi Thirty posted:is xamarin still terrible, I want to make an iOS toy app but my old Mac can barely run Xcode. I could buy a Mac mini (700 earth dollars) or I could hook it up to visual studio (msdn baby). I haven't used xamarin but my impression was that you needed a Mac anyway
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# ? Apr 10, 2016 09:09 |
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~Coxy posted:I haven't used xamarin but my impression was that you needed a Mac anyway every way you can develop for iOS will require a Mac to run the iOS Simulator, to sign code for iOS for development, to communicate with iOS devices for development, and to sign code for iOS for submission or deployment
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# ? Apr 10, 2016 09:41 |
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Luigi Thirty posted:is xamarin still terrible, I want to make an iOS toy app but my old Mac can barely run Xcode. I could buy a Mac mini (700 earth dollars) or I could hook it up to visual studio (msdn baby). if you haven't already put one in, an SSD can make a huge difference, and they're p cheap now for reasonable sizes also goes without saying but max out your RAM and as long as your Mac can run El Capitan, you can run the latest Xcode
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# ? Apr 10, 2016 09:44 |
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LeftistMuslimObama posted:today i learned that vb6's garbage collector sucks rear end at reference counting: oh gently caress this is terrible
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# ? Apr 10, 2016 10:18 |
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hackbunny posted:oh gently caress this is terrible sums up visual basic pretty nicely and i am still mystified as to how it ever achieved any level of professional use
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# ? Apr 10, 2016 13:47 |
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javascript
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# ? Apr 10, 2016 13:49 |
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Bloody posted:javascript javascript in the browser isn't the worst thing in the world if only because when client-side scripting became a thing there weren't that many viable scripting language choices poo poo like node.js is just smdh, don't start using this garbage-rear end grandfathered language in other contexts thanks edit: that is to say i'll give any language a pass if it has an excuse, visual basic never had an excuse, vbscript never had an excuse, node.js never had an excuse, ruby on rails never had an excuse, etc. BattleMaster fucked around with this message at 13:56 on Apr 10, 2016 |
# ? Apr 10, 2016 13:53 |
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BattleMaster posted:sums up visual basic pretty nicely and i am still mystified as to how it ever achieved any level of professional use it's the early 90s and you can quickly create a basic GUI program without having to do much more than drag and drop the real shame is that HyperCard beat it thoroughly but died ignominiously
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# ? Apr 10, 2016 13:58 |
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~Coxy posted:it's the early 90s and you can quickly create a basic GUI program without having to do much more than drag and drop i never thought about that, which makes sense somewhat because dealing with raw winapi isn't the most fun you can have. though it found use in applications like UnrealEd that should have had actual effort put into them
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# ? Apr 10, 2016 14:02 |
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BattleMaster posted:sums up visual basic pretty nicely and i am still mystified as to how it ever achieved any level of professional use Edit: Beaten. Also, in the late 90s/early 2000s, the attitude of people online was like, "Visual Basic is bad because it makes programming too easy " which is completely insane in multiple ways. mystes fucked around with this message at 14:10 on Apr 10, 2016 |
# ? Apr 10, 2016 14:07 |
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lol I remember unironically espousing that attitude I was a terrible person as a teenager
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# ? Apr 10, 2016 14:58 |
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eschaton posted:if you haven't already put one in, an SSD can make a huge difference, and they're p cheap now for reasonable sizes it's a 2011 MacBook Air.
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# ? Apr 10, 2016 15:16 |
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mystes posted:Also, in the late 90s/early 2000s, the attitude of people online was like, "Visual Basic is bad because it makes programming too easy " which is completely insane in multiple ways. lol ugh i'm glad that "programming needs to be hard" is an attitude that has largely died off
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# ? Apr 10, 2016 15:55 |
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BattleMaster posted:lol ugh i'm glad that "programming needs to be hard" is an attitude that has largely died off i bought the opengl red book when i was in college because i thought that if you didn't write your own 3d engine from scratch you couldn't really call yourself a game developer, you were just a moron who let other people do all the hard work for you thank god i only paid $5 for it
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# ? Apr 10, 2016 16:06 |
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i did the same thing with OpenGL. i never _did_ figure out how to actually draw a loving box in OpenGl, all the references skipped over the part where you create a window to put the scene into bc it was ofc platform specific
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# ? Apr 10, 2016 16:09 |
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Barnyard Protein posted:i did the same thing with OpenGL. i never _did_ figure out how to actually draw a loving box in OpenGl, all the references skipped over the part where you create a window to put the scene into bc it was ofc platform specific OpenGL is a lot of fun if you use something else to create the window and context for you; SDL can do it with only a couple of function calls also some 3D engines I've used won't throw a fit if you just make your own opengl function calls in the middle of the draw loop I'm definitely not pro enough to make my own full-featured engine though, lol
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# ? Apr 10, 2016 16:13 |
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~Coxy posted:it's the early 90s and you can quickly create a basic GUI program without having to do much more than drag and drop it's this, plus you can easily compile your controls as com and activex objects, which was a big win in like 1997
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# ? Apr 10, 2016 16:31 |
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BattleMaster posted:lol ugh i'm glad that "programming needs to be hard" is an attitude that has largely died off it's more that we've realised that it's still really hard even if you can just drag and drop forms together, things like vb don't actually threaten anyone also it helps that webdev has managed, by a careful combination of standardising bad ideas and then taking years to even agree to maybe think about fixing some of them, to make ui hard again, so you can't even just drag and drop forms any more
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# ? Apr 10, 2016 16:45 |
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Barnyard Protein posted:i did the same thing with OpenGL. i never _did_ figure out how to actually draw a loving box in OpenGl, all the references skipped over the part where you create a window to put the scene into bc it was ofc platform specific i figured out how to draw a polygon from a list of points and that was about it. i think i used a python opengl wrapper that handled all that for me.
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# ? Apr 10, 2016 16:48 |
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i managed to draw a bunch of textured rectangles in opengl es on android after spending about 3 days on it. ama
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# ? Apr 10, 2016 17:02 |
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I had a programming class where one guy made an empty room in OpenGL and everyone, including the professor, was thoroughly impressed.
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# ? Apr 10, 2016 17:39 |
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BattleMaster posted:lol ugh i'm glad that "programming needs to be hard" is an attitude that has largely died off not in academia
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# ? Apr 10, 2016 17:48 |
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computer parts posted:not in academia lol in my radiation shielding course i had to use fortran for a couple of labs and assignments. as in, you have to write a program to do these calculations and you have to use fortran. fortran isn't hard but it doesn't really have many concessions for usability and the idea of having to make anything big with it makes my skin crawl
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# ? Apr 10, 2016 17:52 |
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paging yospos' unironic MUMPS writer
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# ? Apr 10, 2016 18:33 |
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Luigi Thirty posted:paging yospos' unironic MUMPS writer mumps isn't academia it's some kind of hell
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# ? Apr 10, 2016 18:46 |
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Luigi Thirty posted:paging yospos' unironic MUMPS writer that's me silly
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# ? Apr 10, 2016 19:39 |
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computer parts posted:not in academia academic code owns
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# ? Apr 10, 2016 19:39 |
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Notorious QIG posted:academic code owns im the pointer named t
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# ? Apr 10, 2016 19:43 |
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Awia posted:im the pointer named t im Malloc not malloc, Malloc
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# ? Apr 10, 2016 19:45 |
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Notorious QIG posted:academic code owns im fapb
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# ? Apr 10, 2016 19:53 |
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Notorious QIG posted:im Malloc oh god i didn't notice that, i did wonder why it took 2 arguments
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# ? Apr 10, 2016 19:54 |
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# ? May 25, 2024 14:14 |
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what does Malloc do over malloc? why does it take a type and a random variable and return a pointer?
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# ? Apr 10, 2016 19:55 |