|
Is it just me or is the Ork Battleship just sort of ridiculous? I've just upgraded mine to Goff and it's pretty indestructable. Anything I can't blow up with the 3 broadside gun upgrades I just ram into and board and wipe it out.
|
# ? Apr 10, 2016 07:24 |
|
|
# ? Jun 10, 2024 09:34 |
|
Is there a conclusion yet on whether this a good game, or is it another Mordheim?
|
# ? Apr 10, 2016 08:17 |
|
Emnity posted:Is there a conclusion yet on whether this a good game, or is it another Mordheim? Well it is enjoyable for sure. Or to put it like this, while waiting for the campaign, I am just running solo ai skirmishes, which is both fun and feels like a minicampaign since you both grind ships and get random missions.
|
# ? Apr 10, 2016 08:32 |
|
Emnity posted:Is there a conclusion yet on whether this a good game, or is it another Mordheim? I have 24 hours in on the incomplete multiplayer beta. Ultimately it depends on what you are looking for, but I have a Real Time Tactics itch it scratches perfectly.
|
# ? Apr 10, 2016 10:13 |
|
Sgt. Anime Pederast posted:Is it just me or is the Ork Battleship just sort of ridiculous? I've just upgraded mine to Goff and it's pretty indestructable. Anything I can't blow up with the 3 broadside gun upgrades I just ram into and board and wipe it out. Trying out multiplayer once I thought I understood the basics through skirmishes, I kind of agree with you. And dear god if you thought the AI was ram-happy just wait til you meet other players!
|
# ? Apr 10, 2016 11:17 |
|
I jumped into MP full steam ahead after doing two tutorial missions. Basics: as IN, stay away from Orks and get close to Chaos. as Chaos: stay away from everything as Orks: stop muckin aboot and HIT THAT RED BUTTON FOR A SWEET RAM!
|
# ? Apr 10, 2016 11:26 |
|
Emnity posted:Is there a conclusion yet on whether this a good game, or is it another Mordheim? I love it! 26 hours in the beta and I don't regret it for a second. I've figured out my Imperial fleet list: Light Cruisers: Dauntless mk1x4 Astartes favour, additional teleports, extra void shields, speed upgrade Skills: Bombs of some kind These dudes are basically delivery mechanisms for space marines. I use them the same way as I use Ork light cruisers; move in quickly and ram like a crazy person. Cruiser: Dominator x3 Mechanicus favour, armour penetrators, extra void shields, extra void shield regens Skills: Shield refresh, microwarp jump, Stasis bomb These guys are heavy brawlers. Get in close and keep their huge broadsides on the enemy sides and rears. They can each take a huge beating but they rely on other fleet elements, stasis bomb and microwarp jump to keep abreast of their prey. Battlecruiser: Mars x1 Inquisition favour, speed upgrade, extra boost, cloaking Skills: Sensor beacon, microwarp jump, boost refresh This is a specialty/utility piece for data recovery and assassination defense missions. It can move deceptively fast and fire its thrusters for an absurdly long time. I also hope it'll give me the ability to catch, ram and close with chaos fleets. This list has been really effective against imperials and orks, I win 75% or so of my games. I have a tougher time against chaos but I hope I'll be able to solve that by adding an Emperor and finishing a Nova Cannon line. I'm also considering a gimmick list where everyone takes Navy favour and I just sit and build up a deathball of cobras. Thanqol fucked around with this message at 12:51 on Apr 10, 2016 |
# ? Apr 10, 2016 12:49 |
|
Thanqol posted:list For skills, Micro-Warp Jump plus the maneuvering gauge refresh. This way you have a ship that doesn't costs much while being the fastest line ship you can get as Imperial Navy that is able to sneak away at full speed from your main force. As long as you play it smart at the start by having it initiate movement with the rest of the fleet and then have it veer off with silent running on, you'll likely never have to worry about it being attacked, and if you screw up you still have two active skills that you can use to have it get out of range of any potential attacker.
|
# ? Apr 10, 2016 14:17 |
|
Sgt. Anime Pederast posted:Is it just me or is the Ork Battleship just sort of ridiculous? I've just upgraded mine to Goff and it's pretty indestructable. Anything I can't blow up with the 3 broadside gun upgrades I just ram into and board and wipe it out.
|
# ? Apr 10, 2016 14:42 |
|
Emnity posted:Is there a conclusion yet on whether this a good game, or is it another Mordheim? It's a great game, but I also enjoyed Mordheim. Not enough that I found the price to be justifiable for what its worth so I refunded it, but it was still okay.
|
# ? Apr 10, 2016 15:37 |
|
So which battlecruisers should you grab as chaos? I was looking at a styx and a Acheron, should I double up on one or the other, and which should I grab first?
|
# ? Apr 10, 2016 16:01 |
|
CrimsonWolf posted:So which battlecruisers should you grab as chaos? I was looking at a styx and a Acheron, should I double up on one or the other, and which should I grab first? Eh, I decided on a Styx first (carriers are just too useful to ignore) and will probably an Acheron as a second to get some decent long-range fire power in my fleet. Though my choice of Acheron is mainly to support my 3 Nurgle slaugthers.
|
# ? Apr 10, 2016 17:18 |
|
Having 2 Styxes is probably the more powerful choice overall, simply because at that point you're throwing out truly absurd amounts of strike craft, but the Acheron is rather good too, so it's not a case of one pick just being terrible. I ended up going with one of each and don't regret it.
|
# ? Apr 10, 2016 20:44 |
|
I went with double Acherons, supporting two tricked-out for boarding Slaughters with Nurgle favours. Tie'em down and cut'em up. If I need fighter screens or strikecraft, I'll bring a pair of Devestations or the Despoiler depending on points. The two Acherons just dump out so much damage at range quickkly it's fantastic.
|
# ? Apr 10, 2016 20:53 |
|
Thanqol posted:I love it! 26 hours in the beta and I don't regret it for a second. Beware the skill varies a lot, you may win 75% of the time until you come up against a competent player. I was doing the same thing until i matched against a good player then he handily trounced me. A specialized stealth dauntless will make you unstoppable in data recovery/assassination missions and you can just farm the poo poo out of renown. I take 2 dauntless cruisers and 2 escorts on 700 point data recovery missions and i win 90% of the time with an easy 400 renown bonus. Just use your escorts to confuse the other player while giving your main ship a queued movement order and enjoy their confusion at finally catching an escort while your dauntless is on the other side of the map.
|
# ? Apr 10, 2016 22:06 |
|
Has anyone gone full shooty as Chaos, as opposed to a mix of carriers and shooting ships? How's that gone for you?
|
# ? Apr 10, 2016 22:44 |
|
Are you permanently locked into one battleship? The Youtube videos seem to show a single slot.
|
# ? Apr 10, 2016 23:02 |
|
you can always scrap for a new one i think you have to start over completely with no upgrades or levels though
|
# ? Apr 10, 2016 23:08 |
|
Loxbourne posted:Are you permanently locked into one battleship? The Youtube videos seem to show a single slot. If you hit the small red replace button on the bottom right, you can change ships. Level and Favor are retained, but you have to rebuy skills and upgrades with renown.
|
# ? Apr 10, 2016 23:18 |
|
Up Circle posted:you can always scrap for a new one Pretty sure you keep favours at least, so it's not a complete loss. cyllidus fucked around with this message at 01:13 on Apr 11, 2016 |
# ? Apr 11, 2016 01:08 |
|
Is there an obvious argument for one Chaos battleship over the other, or is it mostly for taste- IE: Lances or Strike Craft? Also, if you had to pick upgrades for an Acheron, I've started with the Amp Lance Damage and longer orders which is great- but I'm not sure about the rest. Is the lance range increase worth a drat? Everything already seems to hit out at 12k anyway.
|
# ? Apr 11, 2016 01:14 |
|
Derakarsis posted:Is there an obvious argument for one Chaos battleship over the other, or is it mostly for taste- IE: Lances or Strike Craft? The range upgrade is great. 3k makes a big difference. I think the standard map is something like 40x40. So at 15k You can hit almost half way across it. I like the Despoiler because Prow Bays count as two bays. So it launches 8 squadrons.
|
# ? Apr 11, 2016 01:24 |
|
I really hope they patch in some quality-of-life improvements when the full game goes live. Off the top of my head: • Get rid of all that dead time before/during/after the Defeat/Victory screen. Whether having just lost or won, it is frustrating as hell to sit there waiting to be able to do anything again. • Allow yrders to be issued via the minimap. This is especially crucial in multiplayer where you can't just activate tactical cogitators and effectively lose no time in swapping your view. It sucks in multiplayer to be trying to kite, or ram, or anything more complex than orbit-and-shoot, and you have to swap your vision just to tell your ships to reposition or use some aoe ability. • Create a click-modifier hotkey that allows multiple ships' abilities to be triggered at once instead of having to tab; for example, if I want to have all of my ships to 'Reload' or 'Lightning Strike' at once.
|
# ? Apr 11, 2016 03:11 |
|
Nietzschean posted:
Not sure about the others, but if you have a group of ships selected and toggle the autocast on a skill they'll all go off at once. I use this as Orc to set up massive boarding pod swarms
|
# ? Apr 11, 2016 03:14 |
|
Xae posted:The range upgrade is great. 3k makes a big difference. I think the standard map is something like 40x40. So at 15k You can hit almost half way across it. Makes sense, any thoughts on Favors for the long range ships? None of them really scream "standoff ship" to me. Maybe Tzeentch just to be a teleporting dick?
|
# ? Apr 11, 2016 03:27 |
|
Derakarsis posted:Makes sense, any thoughts on Favors for the long range ships? None of them really scream "standoff ship" to me. Maybe Tzeentch just to be a teleporting dick? Upgrading range to 15K also used allowed you to out range the starbase, before they also gave the station 15K range anyways. For a faction that's all about long range combat, you don't really have any favor to further your range edge. I guess they figured Chaos don't really need to specialize for even more long range power.
|
# ? Apr 11, 2016 03:42 |
|
I am trying out Chaos faction and so far I'm having fun being a kiting poo poo. At low-enough point games, nothing but Hellbringers, whose skills are speed and either augur probe or recon beacon, with upgraded ordnance bays and maxing out my squadron sergeant. Anything other upgrades that I ought to consider? I've thought about maybe stasis bombs
|
# ? Apr 11, 2016 03:49 |
|
Xae posted:The range upgrade is great. 3k makes a big difference. I think the standard map is something like 40x40. So at 15k You can hit almost half way across it. I'm pretty sure the Despoiler doesn't launch 8 squadrons, that would be be rather overpowered.
|
# ? Apr 11, 2016 03:50 |
|
Could someone give me advice as to which chaos battleship I should take? I've seen that the Despoiler is popular for its launch bays but I already use 2 Styxs so I don't know if I should go Desolater instead.
|
# ? Apr 11, 2016 04:06 |
|
You can never have too much strike craft and the despoiler is a goddamn beast. Desolator is also bugged i think.
|
# ? Apr 11, 2016 04:41 |
|
OctaMurk posted:I'm pretty sure the Despoiler doesn't launch 8 squadrons, that would be be rather overpowered. 8 squadrons should be standard for battleship carriers at least by TT rules.
|
# ? Apr 11, 2016 04:52 |
|
ahaha Hellbringer, Mark of Khorne, Advanced Cogitator Linkages, Automated Refueling Systems, augur probes/recon beacons, set 'Reload!', and the upgraded 'Lightning Strike!' to auto-cast, p much do the same with assault boats, and fly around laughing while anything remotely near you gets crippled and people complain that chaos is dumb. Alternately get rammed by an Ork battleship and complain that Orks are broken.
|
# ? Apr 11, 2016 06:20 |
|
xthetenth posted:8 squadrons should be standard for battleship carriers at least by TT rules. The BFG:A equivalent is usually half the TT amount of launch bays. The Despoiler has 8, in-game it has 4. The Devastation has 4, in BFGA it has 2. There are exceptions though.
|
# ? Apr 11, 2016 06:38 |
|
Nietzschean posted:I really hope they patch in some quality-of-life improvements when the full game goes live. Off the top of my head: You forgot presetting which skills you want to set on auto-cast, so one doesn't have to do it every game. Alt. solution: I am dumb and don't know where to to that in star dock?
|
# ? Apr 11, 2016 07:24 |
|
Nietzschean posted:I really hope they patch in some quality-of-life improvements when the full game goes live. Off the top of my head: Being able to save orders per ship is my number one request personally. Loathe having to redo them every match.
|
# ? Apr 11, 2016 08:11 |
|
Xae posted:I like the Despoiler because Prow Bays count as two bays. So it launches 8 squadrons. e: Okay so it only really has four. I honestly don't know Chaos battleships very well since I haven't yet played Chaos to that level and in general I see battleships very rarely. Out of dozens or more of games I've only seen Chaos battleships a few times. The player base in general seems to have decided battleships are not really worth it but I don't know if that's true. I use the Emperor a lot. Elukka fucked around with this message at 08:16 on Apr 11, 2016 |
# ? Apr 11, 2016 08:13 |
|
Arghy posted:Beware the skill varies a lot, you may win 75% of the time until you come up against a competent player. I was doing the same thing until i matched against a good player then he handily trounced me. This is true. I met this one Chaos player with a bunch of speed cruisers who literally ran over me like I playing Frogger. It's a pity there's no matchmaking because I really wanted to try and figure out a counter to whatever the hell he did but I faced it one game out of hundreds.
|
# ? Apr 11, 2016 09:12 |
|
CommissarMega posted:Has anyone gone full shooty as Chaos, as opposed to a mix of carriers and shooting ships? How's that gone for you? I am playing shooty chaos and really enjoying it. It is sort of a weird mid range thing where you flash in slaughters to tank and misdirect. One bonus is nobody expects it. If I manage to get a good game with it I will post it but recently my videos have been very one-sided.
|
# ? Apr 11, 2016 09:38 |
|
Nietzschean posted:This is especially crucial in multiplayer where you can't just activate tactical cogitators But I agree that we need the ability to issue orders on the minimap.
|
# ? Apr 11, 2016 10:25 |
|
|
# ? Jun 10, 2024 09:34 |
|
Thanqol posted:This is true. I met this one Chaos player with a bunch of speed cruisers who literally ran over me like I playing Frogger. It's a pity there's no matchmaking because I really wanted to try and figure out a counter to whatever the hell he did but I faced it one game out of hundreds.
|
# ? Apr 11, 2016 11:25 |