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Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum

BillmasterCozb posted:

But you still gotta get the Dentist's loot!

He can wait a day for his box.

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Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
Why not both? You have a small chance to win the Dentist's loot in a high-stakes poker game in the VIP room. At that point the pit boss and a guard escort you to it in the vault, disabling all security along the way.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
Its shame we don't have a heist straight out of Casino Royale where we steal from a giant gambling den for foreign nationals, the ultra rich and crime syndicates.

YET ANOTHER FAG
Mar 6, 2003

by R. Guyovich

Crabtree posted:

They really should be a very rare random chance on Golden Grin where you can win stupidly big from the slots that you can just leave without stealing anything. Just here's the ticket for several million and you can just walk back to the van/limo you started from.

Still can't remember who came up with this but they're a genius.

IndianaZoidberg
Aug 21, 2011

My name isnt slick, its Zoidberg. JOHN F***ING ZOIDBERG!

Discendo Vox posted:

Why not both? You have a small chance to win the Dentist's loot in a high-stakes poker game in the VIP room. At that point the pit boss and a guard escort you to it in the vault, disabling all security along the way.

Then they break your legs for winning so much.

But a poker mini-game in the Golden Grin would be awesome!

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
Only if your teammates have to help you cheat- preferably by taking out the other players one by one:

1. Lead Heartbreaker Annie over to the table to distract the pit boss. Tie him down when he follows her, or he'll eventually come back and figure out what's going on.
2. Dose Player 2's drink. Tie him down when he goes to vomit in the toilet.
3. Call Player 3's cell and tie her down when she goes to a private area to answer it. Watch out, her bodyguard will come looking for her!
4. Override the camera circuit for the room.
5. Use footage from the room to identify Player 4 and have Bain arrange for his account to get emptied. He'll be dragged away by guards and beaten up in the showers.
6. Bain monitors the remaining Player 6's hand through the cameras and helps Player 1 win.
"I think it's a full house- no wait, strike that- it's a flush!"

Cast of Characters:

Player 1: Dallas or some other heister, controlled by AI. Each has unique voice lines as they banter with other players/respond to their hand. They get a tux!
Player 2(the Lush): The manager from the Car Shop heist.
Player 3(the Heavy): Hillary from Gensec.
Player 4(Mr. Unlucky): Bobblehead Bob, in a tux.
Player 5(the ?): Sits near the pit boss, has an escort of bodyguards. Will excuse themselves and leave the map shortly after Player 1 arrives.
Player 6(the shark): Alesso's agent, who will of course wear a ten-gallon hat, spurs, a white suit and a string tie.

Discendo Vox fucked around with this message at 01:30 on Apr 11, 2016

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
Dallas calls, the casino explodes

John Murdoch
May 19, 2009

I can tune a fish.
Still upset that we don't do anything with the car in the Grin.

Wintermutant
Oct 2, 2009




Dinosaur Gum
Has it been pointed out before that the LEO can't seem to decide whether it's a .45 or a .40?



Skunkrocker
Jan 14, 2012

Your favorite furry wrestler.

Discendo Vox posted:

Only if your teammates have to help you cheat- preferably by taking out the other players one by one...

"We're going back to Vegas, babes. We're gonna win big, too. At the Golden Grin is a super high stakes Texas Hold Em Poker tournament, and we're gonna take the pot the only way we know how: blatantly cheat. The cameras will be focused on the game, so all you have to worry about are the guards. Set up my blind spot cameras so we know what the other players have. Take out as many as you can, but don't murder them. Do whatever it takes to make everyone else have a run of that classic Vegas bad luck. We'll be able to cash out in no time and win the game easy. For fucks sake you have to keep it quiet! The Grin is extra jumpy since we swiped the Dentist's loot, and if the alarm goes we get nothing.

Stealth is an option."

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Saw a discussion about the Bomb heists on Reddit, got me thinking about favorite and least favorite heists.

Top 5 heists

1. Hotline Miami - varied level objectives, very cool level design, absolutely brutal and fun penthouse gunfight.
2. Big Bank - encourages teamwork, good stealth design, balanced level design.
3. Hoxton Breakout - Perfect loud heist - only reason this is lower is because I've done it too much.
4. The Diamond - good stealth and puzzle design, super brutal close range gun fights. Good level design.
5. Boiling Point - sci-fi gimmick level effects, lab fight is brutal and fun, Russian merc character designs

Bottom 5 heists

1. Car shop - stupid gimmick, too many guards.
2. Framing Frame - stealth on day 3 is tedious at best, loud is tedious and annoying.
3. Transport: Crossroads/Park -annoying and low paying.
4. White Xmas - map is boring and ugly and too small.
5. Lab Rats - pain in the rear end.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

Crabtree posted:

Its shame we don't have a heist straight out of Casino Royale where we steal from a giant gambling den for foreign nationals, the ultra rich and crime syndicates.

But we steal from banks all the time :confused:

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Wintermutant posted:

Has it been pointed out before that the LEO can't seem to decide whether it's a .45 or a .40?





At a guess, it reuses bits from the Interceptor 45 as shown in your top image (because you can make it a USP Match) but I'm sure there are inconsistencies everywhere in Payday 2's models.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

Wintermutant posted:

Has it been pointed out before that the LEO can't seem to decide whether it's a .45 or a .40?





This is a game where I convert my MP5 from 9mm to 10mm by loading a 10mm mag instead of a 9mm one.

Tulip
Jun 3, 2008

yeah thats pretty good


S o this is premature cuz we haven't seen fugitive, but my insomnia is killing me so here are some thoughts so far about the skill revamp. Just for easy reference, here are links to the four skill trees







My tl;dr is that we're going to see a lot of medic+commando and medic+armorer.

  • Unless I'm misunderstanding something dramatically, there's no real difference between a “class” and a “tree,” and the whole “tree” / “subtree” thing seems purely academic, so that means we're sitting on 15 classes/trees, which I'll just call trees.

  • It takes 28 skill points to cap out a tree, 42 to get everything in it. You can, with efficiency, get 3 top tier skills (28*3=94<100). So we can get triple classes. Cool. Ignoring the possibility of maxing out one tree, I think that means 42 potential combinations?

  • If you take 3 cap skills, you'll have 10 points leftover to play with, which allows you to take one aced tier 2 skill, or two aced tier 1 skills + two basic tier 1 skills.

  • My first instinct is that, like now, the most important use of skills is to get defensive skills. Unless the CTV is closer to the ICTV in quality or you're running LBV grindr, you're going to want to cap out Armorer or get at least Sneaky Bastard in Commando. So as a rule that's one of three down. The two don't synergize well so there's not much reason to take both, meaning we're probably looking at the same fat man / little boy divide we have now.

  • One of the skill trees has Ace Inspire, so that feels like a no-brainer. So now we're picking 1 Defensive + Medic + 1 Other.

  • I don't feel like getting into a slap fight over whether or not ECM Feedback is useful loud (I think it is) so let's strike out Covert Ops for the moment.

  • Assuming that my math skills haven't completely failed me, 1 Defensive + Medic + 1 Other leads to 22 builds that will generally see the light of day.

In our current environment, there are 9 possible dual-builds (14 if you count going deep in one tree), of which three really get any use (Masterforcer, Fugimind, Techforcer). Most of the new builds, on the face of it, seem pretty good, so we'll basically have Heavy/Light Engineer/Breacher/Oppressor. This is a huge increase in variety.

It also looks like we're not really going to see a lot of deployables that aren't medical, since if you want to bring any decent amount of deployable, you pretty much need to take Engineer, Breacher, Ammo Specialist, or Covert Ops, which are some of the less sexy trees when you put them next to Silent Killer and Oppressor. While the likely lack of Ammo Specialist means little for most weapons due to the ammo pick up changes, it does give a slight stealth nerf to the RPG.

One interesting switch up is that instead of needing 2 Techforcers (meaning 2 people without Inspire Ace) for Armored Transport, you want 2 Breachers + 1 person with Portable Saw (which can be one of the Breachers), with all four players having Inspire Ace. Overall the Saw is much more accessible.

I really, really hope they add more skill build slots.

Tulip fucked around with this message at 07:31 on Apr 11, 2016

Sykic
Feb 9, 2004

Resist! Humanity demands it! Resist!
I'd say the Cobra's "extended" magazine is inconsistent, but after what I did to mine I think everything is inconsistent about it.



Centers of gravity don't exist in my world, thank you very much.

LuciferMorningstar
Aug 12, 2012

VIDEO GAME MODIFICATION IS TOTALLY THE SAME THING AS A FEMALE'S BODY AND CLONING SAID MODIFICATION IS EXACTLY THE SAME AS RAPE, GUYS!!!!!!!

Tulip posted:

S o this is premature cuz we haven't seen fugitive, but my insomnia is killing me so here are some thoughts so far about the skill revamp. Just for easy reference, here are links to the four skill trees

...

I made an extremely lovely calculator-type-thing, if anyone wants to gently caress around with it. Available here, but you'll have to make a copy for yourself to edit it.

I'd argue, however, that it's moderately plausible that we could see people stop short of Inspire, since you could maybe create passive "inspire fields" with clever FAK placement. You'd save yourself 10 points by going that route, and if you're really scrimping and saving, well...

I do agree, though, that we'll see tons and tons of health deployables. Between all the regen decks and all the health deployables, my guess is a lot of those resources will go to waste. Hopefully Overkill can be convinced to make Ammunition Specialist less lovely, because wow, the bottom half is a total dumpster fire.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum

chairface posted:

But we steal from banks all the time :confused:

From the same two banks. I want to steal from somewhere exotic and new! And with us robbing new cartoon super villains that are somehow worse than us. Come on, Jimmy! Don't tell me you're going to Butcher or Locke out after your only two heists.

SymmetryrtemmyS
Jul 13, 2013

I got super tired of seeing your avatar throwing those fuckin' glasses around in the astrology thread so I fixed it to a .jpg
I made a mask.


It's beautiful! Just like Hello Kitty.

Skunkrocker
Jan 14, 2012

Your favorite furry wrestler.

clockworkjoe posted:

Saw a discussion about the Bomb heists on Reddit, got me thinking about favorite and least favorite heists.

I'll jump on this.

Top 5 heists

1. Murky Station - I love stealth, and this has the best stealth elements.
2. Shadow Raid - Again, I love stealth, and this is a mission I still do solo just to get my blood pumping.
3. Art Gallery - The best part of Framing Frame, without all the bullshit that Framing Frame has. More stealth, and I just wish there was a way to take all the paintings because that would be fun. Modders take note.
4. Big Bank - My favorite loud heist. I love to snipe from the crane. The final holdout assault is intense as well.
5. Nightclub - Despite it being so easy, it's still one of my favorite map designs and something I wish OVK would revisit.

Bottom 5 heists

1. Car Shop - The worst. I think everyone hates this map. It's just an ECM rush combined with the lovely driving controls putting you on a down to the second time limit, and you'd better not hit anything. Desync makes it worse.
2. Lab Rats - UGH. This map is just not fun. I don't know why, I just hate it.
3. Golden Grin - Specifically because stealth here is nigh impossible, and loud is annoying with all of it's desync.
4. GO Bank/Transports/Bank Deposit Boxes - Forcing you to bring a saw to not make the map poo poo is lame as gently caress.
5. Jewelry Store/Diamond Store/Ukrainian Job - Great for beginners but now that I'm not a novice they're incredibly boring and lame.

Dr Cheeto
Mar 2, 2013
Wretched Harp
Transport jobs are thoroughly my poo poo despite their atrocious payoff. I like GO Bank, too.

I imagine this poo poo will become less annoying when anyone can equip a primary saw.

cinci zoo sniper
Mar 15, 2013




My favourite stealth heist is Framing Frame. I also like Alesso and Diamond.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Yeah I've come around to the Transport maps as maps that are fun to play, but they are atrociously unrewarding. Even after they fiddled around with the rewards for all the jobs, transports are really bad and don't even give you a return on the offshore spent, and have terrible XP. The only exception of course is Train Heist, but Train Heist was always good.

Coolguye
Jul 6, 2011

Required by his programming!
Big Oil is cool and good

Dr Cheeto
Mar 2, 2013
Wretched Harp
Heist hipsters ITT

Grapplejack
Nov 27, 2007

Dr Cheeto posted:

Transport jobs are thoroughly my poo poo despite their atrocious payoff. I like GO Bank, too.

I imagine this poo poo will become less annoying when anyone can equip a primary saw.

I agree! I like how fast they are and they give you a real Heat feel.

cinci zoo sniper
Mar 15, 2013




Dr Cheeto posted:

Heist hipsters ITT
Says the man enjoying Transport heists.

Dr Cheeto
Mar 2, 2013
Wretched Harp

kalstrams posted:

Says the man enjoying Transport heists.

Get in my lobby tonight and I'll show you the magic of the one set of heists that makes shape charges worthwhile.

maswastaken
Nov 12, 2011

I can't seem to manage top 5 and bottom 5. Settle for 3.

Top 3
Big Bank - It's probably the music fitting the map, to be honest.
The Diamond - It's murder central.
First World Bank - It's a dirt simple job with some challenge.

Bottom 3
Transport: Crossroads - The snipers just seem especially obnoxious on this one.
Lab Rats - Up and down and up and down and up and down and OH poo poo THE TOWEL LANDING KILLED ME ANYWAY.
The Bomb: Forest - I'm not a fan of that giant open space with the wonkiest gravity.

cinci zoo sniper
Mar 15, 2013




Dr Cheeto posted:

Get in my lobby tonight and I'll show you the magic of the one set of heists that makes shape charges worthwhile.
If it is Deathwish and I can bring a friend in, sure thing.

Cyrelio
Mar 28, 2015

Dr Cheeto posted:

Get in my lobby tonight and I'll show you the magic of the one set of heists that makes shape charges worthwhile.

Did this last night with a buddy to get the Deathwish clears on the transport heists (not including Train). Shaped charges + saw builds. Was real quick and easy.

Dr Cheeto
Mar 2, 2013
Wretched Harp

kalstrams posted:

If it is Deathwish and I can bring a friend in, sure thing.

Heck yea and heck yea, respectively.

cinci zoo sniper
Mar 15, 2013




Dr Cheeto posted:

Heck yea and heck yea, respectively.
Alright, I'll drop by Mumble if we play tonight, though European night might be a bit early.

Tempest_56
Mar 14, 2009

Let's see.

Top 3?
- Hotline Miami. Good variety of environments between the two days, good variety of stuff to keep everybody on the team busy, and an actually interesting drill defense. Sniper spawn rate is a bit stupid sometimes, but a wonderfully hectic heist.
- Firestarter. Best of the classics, I think. The split of days make it long but break things up so it's not like Rats where you're spending 75% of the heist doing the same thing over and over. I really like brawling on the FBI office map, as well. Day 3 is a slight let-down, but pranking new players with the electrified door never gets old.
- Alesso. While it's got a lot of flaws (particularly with the pathing), I love the crazy fight around the pyro booth and the up-down-up-down sprints that use the map well.

Bottom 3?
- Car Shop. Car Shop is the worst at everything. There is literally nothing good about Car Shop.
- Lab Rats. First-person platforming is bad enough, but the extremely buggy nature of the landing spots kills this heist.
- Four Stores. It isn't outright bad, but it's a pointless heist. It gives too lovely of a payout to be worth it at any level, it teaches new players no real mechanics, and the map is fairly dull.

Dr Cheeto
Mar 2, 2013
Wretched Harp
If you're in the goon group Steam chat you'll probably find some dudes to roll with. I'm working kind of late on the US East coast so it might not work out tonight.

cinci zoo sniper
Mar 15, 2013




Dr Cheeto posted:

If you're in the goon group Steam chat you'll probably find some dudes to roll with. I'm working kind of late on the US East coast so it might not work out tonight.
I'm not in the group, but not in a hurry either.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Top 5:
1.) Big Bank: Awesome music and great level design. It's not a large map physically, but it does really well with the space that it has. I've been talking to a bunch of goons about this, but I feel like they've been making larger maps that are either really flat or just low on the verticality. Big Bank to me epitomizes what works best with their map design. It's the first really big map release too, from what I remember: before that were a bunch of free maps, with the only paid maps being the much hated transports.
2.) The Diamond: I remember this one being not very well received when it came out, but I always liked it. It's a small map with a lot of attention to detail. The puzzle is actually a pretty good mechanic although you can just gently caress it and trigger the gas. It's got really aggressive spawns and lots of close quarters fighting, where the game excels.
3.) Hotline Miami: Noticing a pattern? I really like the Dentist maps. The first big crossover, this one doesn't really have that much to do with Hotline Miami but it's a great map regardless. At the time it had a lot of different objectives that weren't focused on shuffling bags, which was a very welcome change. Day 2 used to be pretty infamous for being a disgusting meat grinder on Deathwish, too - ask anyone who tried to get the achievements done when it came out.
4.) Beneath the Mountain: Although I did complain about big maps earlier above I feel like Beneath the Mountain is pretty good about it because it's pretty well paced. The first half is an absolute clusterfuck of fighting that is arguably worse than the Diamond, then it slowly changes pace til you get the long range engagements at the very end. Another one that uses new mechanics and keeps bag shuffling to a minimum.
5.) Alesso Heist: The second pattern emerging here is that I also really like all the tie-in maps that Reddit gets angry about. It's another medium-sized map but it's got verticality, and can be tricky to navigate the first time through. I appreciate the addition of new stealth mechanics, although like the ones that also got added in Golden Grin, they're never really used again. Loud is pretty great although the map leans heavily on bags as objectives, with the pyro sequence being the best part.

Bottom 5:
1.) Car Shop: It's great as a tech demo for vehicles. As a stealth map, it got better over time as they tweaked and removed guards and civilians. When it came out it was total garbage, especially with that ridiculously low escape timer. It still kind of sucks now because any glass being broken triggers that point of no return escape.
2.) Bomb Forest: I like the idea of it, especially as an alternative to Transport: Train Heist, but this is the first offender of "this map is just too loving big." The worst part is the snipers that frequently spawn on the edges of the map and are hard to see even with a sniper rifle. You'll spend altogether too many favours for the helicopter escape, and need to cross your fingers for a good train car placement because if you get a bad one, you'll need to protect a water pump that is sitting right next to a cop spawn. It used to have a bug that made the screen permanently half-flashbanged once the train car opened, too. It also wins negative points for being the only map to give me motion sickness.
3.) Art Gallery: What a wet fart of a "reward." If any part of Framing Frame should have become standalone, it should have been day 3. Because it's so easy to ECM rush, the payout was purposely made terrible to begin with. There's no reason to play this except for completion reasons.
4.) GO Bank: Mildly fun loud, but extremely irritating to stealth. It's got a lot of moving parts to it, and things you need to memorize, as well as a guaranteed failure if the RNG is unkind. I lost count of how many times I had to throw a grenade at a porta-potty.
5.) Safehouse Nightmare: A joke map that gets played annually. Really glad I got those achievements done because I have no desire to actually play it. Say what you will about Lab Rats, but it's an actual map.

Grapplejack
Nov 27, 2007

kalstrams posted:

Alright, I'll drop by Mumble if we play tonight, though European night might be a bit early.

I'm in for this, I'd love to clear those out.

spit on my clit
Jul 19, 2015

by Cyrano4747
Skunkrocker said my mask is stupid.

the Americorn is not stupid. :mad:

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John Murdoch
May 19, 2009

I can tune a fish.
Transport jobs are fun even when you don't obsessively min/max to bring a bunch of Techforcers along to basically skip them entirely. That said, considering their age, I wouldn't mind Overkill going back and tweaking some things about them even beyond bumping up the rewards, like the really bad sniper spawns that half of them have.

Taking a quick look at the list, I'd say my least favorite are...

Loud:
- Aftershock. Not outright horrible or anything, but it's super bland and has some pacing problems.
- Meltdown. They could've done a lot more with the concept of "Loud Shadow Raid" and the second half suffers from a lot of the same issues people have with Car Shop.
- Slaughterhouse. If Counterfeit and Undercover flopped because they changed them too much (lowering the challenge in the process), then I'd say what I don't like about Slaughterhouse is that they changed too little. A lengthy killbox map stood out in PD1, but in 2 you have a huge number of choices for basically the same thing but with more going on. It's actually the same reason I dislike The Diamond, but I still like that better than Slaughterhouse.
- White Xmas. Making the focal point of the map a single small building and everything else generic wilderness instantly made things boring. The first half of Goat Sim Day 2 does the same general idea better.
- Lab Rats. Duh. Truth be told, this is the only loud map I'd actively shy away from.

Stealth:
- GO Bank. Infinitely better than it was at launch, but doing it "correctly" is way too tedious and doing it the bad way isn't interesting or particularly fun.
- Election Day 1. Being able to skip the entire thing, sometimes without even using a single ECM, due to the puzzle being badly designed is lame. The map has a good flow to it (Hot Lava 2.0) and I think it even holds up when going loud, but the way the branching aspect is handled means that everyone, loud and stealth player alike, are better off having it be easy to cheese. Overkill should really go back and untangle that somehow.
- Car Shop. In defense of Car Shop, I actually think it's a really well made map and I don't think it's unfair to say that some of its elements influenced future stealth design for the better. Even so, the actual mission design is atrocious. I wonder if you could salvage the map by excising the driving tech demo crap and making a few other tweaks.
- Dockyard. Mainly because I'm unpracticed and therefore bad at it, especially on DW where their idea for tweaking the difficulty was to slap a bunch of extra gotchas on top of an already involved process. Way too easy for a single mistake to chain alert the entire map.


I suppose there's a bunch of little things that bug me in a lot of other maps too, but I suppose if I started listing them I'd probably be here all day.

John Murdoch fucked around with this message at 19:49 on Apr 11, 2016

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