|
It's a Prototype isn't it
|
# ? Apr 11, 2016 21:32 |
|
|
# ? May 24, 2024 11:39 |
|
dis astranagant posted:Y'all might not want to follow dad this mission because you will die long, long before dad does. It's not even the most heavily armored `Mech. . ... .......
|
# ? Apr 11, 2016 21:33 |
|
Get your heat where you want it then run and fire the gauss and 2 ppcs every turn. And then wind up ppc punching things anyway because most of them are arm mounted and lol Duncan.
|
# ? Apr 11, 2016 21:33 |
|
Pooncha posted:Go hot or go home. Looks like you could fire all three snubs, the HGR, and walk on your first turn to activate TSM, then fire two snubs + run + HGR every turn afterwards and sit at perma TSM +9 heat sweet spot. (And hope you don't eat an engine crit). Or if you're up in someone's face and decide that you just need to not move at all and kick someone's leg off with your 40 damage assault justice foot you can replace the HGR with the MPL! Man not that I didn't enjoy the hell out of the scenario I played in but I would loving love to be in whatever glorious clusterfuck this next match is going to be!!
|
# ? Apr 11, 2016 21:34 |
|
PoptartsNinja posted:It's not even the most heavily armored `Mech. Eh, doesn't FL drop a percentage of incoming damage, specifically rounding down so you don't even feel LB-X cluster rounds? Looks pretty even to me.
|
# ? Apr 11, 2016 21:36 |
|
What do the special armors and stuff like hardened armor do?
|
# ? Apr 11, 2016 21:36 |
|
Not being able to get TACed is really good too though.
|
# ? Apr 11, 2016 21:36 |
|
Gwaihir posted:Not being able to get TACed is really good too though. You can, it's just at a penalty. After all, I got TAC'd in the Pirates mission.
|
# ? Apr 11, 2016 21:37 |
|
Nobody with a lingering concussion has any business in a mech wtf
|
# ? Apr 11, 2016 21:39 |
|
Okay, looks like I might be up for this coming round as a pilot depending on how many slots PTN has to fill. With that in mind, what's a good crash course for getting up to speed on Battletech rules? I've already read the quickstart rules and have a good handle on movement and basic shooting.
|
# ? Apr 11, 2016 21:39 |
|
Night10194 posted:What do the special armors and stuff like hardened armor do? Ferro Lamellor reduces the damage you take by 1 for every 5 damage an attack deals, rounding down. For instance, if you get hit by an AC10 you take 8 damage instead of 10. Get hit by an AC20 and you take 16. It also makes you immune to anything that does 1 damage, like LB-X Cluster munitions. Hardened armour straight up halves all the damage you take, aside from special weapons like Re-Engineered Lasers and armour-piercing rounds. However, it also weighs double the amount that standard armour does, reduces your movement speed by 1 and inflicts a +1 penalty on all piloting tests. PTN tends to represent this type of armour by doubling the amount of armour points on a given unit. Scintilla fucked around with this message at 21:42 on Apr 11, 2016 |
# ? Apr 11, 2016 21:40 |
|
Night10194 posted:What do the special armors and stuff like hardened armor do? Hardened essentially let's you mount twice as much at the cost of 1 point of run speed. It also makes you immune to the benefits AP autocannon ammo, tandem charge srms, lances and the like Ferrolamellor drops 1 point of damage out of every 5 points of damage taken (or fraction of 5, a large laser will be reduced twice) to a minimum of 0. And is immune to the effects of armor piercing weapons as above. It weighs more than regular armor and takes up space.
|
# ? Apr 11, 2016 21:40 |
|
Are the mercs leveling up their stats over the course of the campaign? Taj was a 4/5 last mission. This will have been the best campaign if it results in Jason Youngblood turning into a 1/1 shitwrecker and the Demon Hawks as one of the most prestigious merc companies in the Inner Sphere.
|
# ? Apr 11, 2016 21:41 |
|
dis astranagant posted:Eh, doesn't FL drop a percentage of incoming damage, specifically rounding down so you don't even feel LB-X cluster rounds? Looks pretty even to me. I'm counting it. The Grasshopper's still tougher, armor-wise.
|
# ? Apr 11, 2016 21:42 |
|
JT Jag posted:Are the mercs leveling up their stats over the course of the campaign? Taj was a 4/5 last mission. I'm 99% sure the next reveal is: "Congratulations, you performed far beyond expectations in what was supposed to be a simple convoy escort run. We're all very impressed with you and are willing to replace your knocked-out rides with our cutting edge new designs. Your next mission is a frontline assault on an enemy dropship laager'.
|
# ? Apr 11, 2016 21:45 |
|
JT Jag posted:Are the mercs leveling up their stats over the course of the campaign? Taj was a 4/5 last mission. Somewhat. They've got to suffer some pretty hefty damage and still bring their machine home, so Taj (the former Tempest) and Martin in the Komodo both got piloting boosts, Duncan got a piloting boost because he's just rusty from not training with everyone else (or at all, really), and Jason and Bethany got nothing since neither really had to push themselves.
|
# ? Apr 11, 2016 21:46 |
|
Alchenar posted:I'm 99% sure the next reveal is: Yeah, if the players' new toys are this fancy I dread to think what the Clans are going to deploy.
|
# ? Apr 11, 2016 21:46 |
|
Maybe it might be a matter of numbers or difficulty of objective rather than full Clan Bullshit Mechs?
|
# ? Apr 11, 2016 21:47 |
|
Are they really going to be allowed to keep all these goodies after their 3-year jaunt? Ride upgrades courtesy of the Republic look like one of the big boons of this campaign, standing in the way of a Clan invasion might be high risk but it's apparently also high reward. Assuming they survive the experience, making a pile of money and improving their mechs while building a good reputation and taking it to the hated Clans sounds like it could be a career-making high note. Which reminds me, three years is a long time in this game - we only just did the big update/time-skip thing, so unless there are more of those in the works the Demon Hawks are pretty much locked into defending the RWR from now on. Admittedly circumstances could change after this invasion, if the Republic wins and no further Clan response is incoming they might renegotiate to loose some of the mercenaries they don't need anymore. Alternatively, if Amaris is emboldened and goes on the offensive he might send the Demon Hawks along with a future invasion of his own. There's bound to be another shoe waiting to drop, even beyond the danger of high-risk missions where the Clans might kill them. Maybe the Clans'll go Turtle Bay if they lose, or Amaris has some crazy plan that'll get everyone killed.
|
# ? Apr 11, 2016 21:50 |
|
Mechs? nah. Aerospace trinary?
|
# ? Apr 11, 2016 21:51 |
|
My greatest hope is that we're watching the birth of Amaris' super-elite henchman miniboss squad from humble beginnings.
|
# ? Apr 11, 2016 21:52 |
|
Night10194 posted:Maybe it might be a matter of numbers or difficulty of objective rather than full Clan Bullshit Mechs? Outside of like nothing but Vipers, Hellstars, and other quad headcapper stuff like the Dire Wolf H from the Ultimatum mission, clans don't have quite the same kind of silly BS mechs as these. Boatloads of iATMs would totally fit, but it looks like in this universe the Capellans are getting those I'd guess that the challenge will be as much in the objective as the actual enemy mechs the players see. Either in terms of numbers (Even in super machines it's easy to get mobbed, and most clanners are still better pilots than the Demon Hawks), surprises (And YOU get an ace elemental! And YOU get an ace elemental!- I would say Ace Eponas, but we're not fighting the Hell's Horses ), or some combination of terrain/fortification/Oh dear that dropship just went active type stuff.
|
# ? Apr 11, 2016 21:53 |
|
Maybe he just knows that secret tech doesn't stay secret, and so he's not concerned about handing it out as long as it's well handled.
|
# ? Apr 11, 2016 21:53 |
|
Night10194 posted:My greatest hope is that we're watching the birth of Amaris' super-elite henchman miniboss squad from humble beginnings.
|
# ? Apr 11, 2016 21:53 |
|
Scintilla posted:Yeah, if the players' new toys are this fancy I dread to think what the Clans are going to deploy. This was my first reaction to seeing Duncan in a mech that costs 3000+ BV when piloted by a 3/5.
|
# ? Apr 11, 2016 21:57 |
|
Probably something with enough lasers to turn every turn into a rave. heat neutral.
|
# ? Apr 11, 2016 22:00 |
|
goatface posted:Maybe he just knows that secret tech doesn't stay secret, and so he's not concerned about handing it out as long as it's well handled. Maybe that's the real reason for the 3-year contract even if they only needed mercs in the short term for the invasion, keeping them on retainer/using them in campaigns for the duration Amaris expects to be able to maintain his tech edge with plans to milk it as much as possible in that period. I guess it's probably easier and cheaper than the usual cackling supervillain plan of betraying your underlings to maintain your secret, just extend their contracts over the relevant period. Just hypothetically, say someone went Helm Memory Core with the Republic's current gear right now, would the other Inner Sphere factions have the means to recreate it without the right tech and industry base? I suppose it might at least scare them to know the size of the advantage Amaris has been keeping a secret, so they might start making plans against him or be resistant to his future manipulations even if they couldn't use his weapons yet.
|
# ? Apr 11, 2016 22:00 |
|
That was a hell of a mission PTN, a lot of fun to play in and really tense throughout! Player MVP: Dragoon II - we would've been wrecked if he hadn't thrashed those aerospace fighters. OPFOR MVP: Elementals - they really dominated the center of the map and forced us to split our forces and our fire. Honorable Mention: Revenants - for kicking rear end initially but of course also
|
# ? Apr 11, 2016 22:00 |
|
JT Jag posted:Better figure out how to pose as a team in mechs Super Special Forces Demon Hawks under an affable but megalomaniac space tyrant would be a wonderful outcome. Though I think the joke with Amaris is he isn't actually trying to do much anyone else isn't. I mean, who, among the Successor States and the Clanners, does not have their sights on being Space Emperor?
|
# ? Apr 11, 2016 22:02 |
|
goatface posted:Maybe he just knows that secret tech doesn't stay secret, and so he's not concerned about handing it out as long as it's well handled. Not like it can get off-world until the contract ends anyway. There's a Clan fleet making sure nobody gets out, and we hitched a ride here with NRWR so we don't have our own transport anyway. By the end of the war, Amaris will already be working on fancy poo poo he reverse engineered from the Clans, so mercs that helped him out leaving with some stuff as prizes isn't a huge deal. It shows other IS factions what he's willing to let leave his territory, so they'd poo poo their pants to know how far behind they are. That said, three years is a long time. The odds of any of these mechs surviving 3 more years without having to get replaced yet again are slim. I imagine the rides we have for the last mission will be significantly crappier than the ones we have now.
|
# ? Apr 11, 2016 22:05 |
|
JT Jag posted:Better figure out how to pose as a team in mechs https://www.youtube.com/watch?v=aossw4UUjVA&t=17s
|
# ? Apr 11, 2016 22:07 |
|
WarLocke posted:No, and there really should be. I still think if someone could take MegaMek, give it a graphical overhaul (think 3/4 isometric with 3d modeled units) and come up with AI so you could play it singleplayer in a campaign setting that it would sell like loving hotcakes. Haha
|
# ? Apr 11, 2016 22:15 |
|
|
# ? Apr 11, 2016 23:34 |
|
Psion posted:Probably something with enough lasers to turn every turn into a rave. The Flashman IIC. Somebody called for a Pulse Laser party?
|
# ? Apr 12, 2016 00:24 |
|
Dolash posted:Are they really going to be allowed to keep all these goodies after their 3-year jaunt? Ride upgrades courtesy of the Republic look like one of the big boons of this campaign, standing in the way of a Clan invasion might be high risk but it's apparently also high reward. Assuming they survive the experience, making a pile of money and improving their mechs while building a good reputation and taking it to the hated Clans sounds like it could be a career-making high note. To repeat the argument I made back during voting, this campaign will make or break mercenary companies. Anyone who survives a long term front line military service as mercenary auxiliaries is going to have a rock solid reputation. Night10194 posted:My greatest hope is that we're watching the birth of Amaris' super-elite henchman miniboss squad from humble beginnings. Unlikely. Given that Duncan has other loyalties that'd get in the way. And as for the idea of losing their tech advantage, I think you folks are missing the point. This whole battle is grand political theater. Amaris is showing that he can openly challenge -three- of these terrifying clan invaders at once and come out on top. It's going to make allying with him a very attractive prospect to a galaxy worried about their future.
|
# ? Apr 12, 2016 00:36 |
|
Plus, like I said before, it's the tech he's willing to show off. It's a bit like people say about the American military. If we've got crazy poo poo we're willing to show off for photo ops and visible warfare, what kind of crazy crap is there sitting in a base somewhere? At the very least, it's something for other political entities to consider in the Inner Sphere.
|
# ? Apr 12, 2016 00:49 |
|
I've been playing Battletech badly since it was just an Autocannon in the box set. No /2, /5, /20, Ultra. Sign me up!
|
# ? Apr 12, 2016 01:10 |
|
Since the Awesome needs replacing, and Dark Age mech seems to be a recurring theme with the RW guys, I hope we see a Stalker II. How many medium lasers does it need? All of them!
|
# ? Apr 12, 2016 01:20 |
|
OK, the Republic really likes the Demon Hawks now. I wonder what they'll send them up against though. RA Rx fucked around with this message at 10:09 on Apr 12, 2016 |
# ? Apr 12, 2016 01:24 |
|
|
# ? May 24, 2024 11:39 |
|
Tran posted:Unlikely. Given that Duncan has other loyalties that'd get in the way. I'd forgotten about that. National loyalties seem like a liability for a mercenary, and Amaris has shown himself more than willing to mess with the Free Worlds League. It'd be quite the conundrum if the Demon Hawks see the Republic through to halting the Clan invasion then get caught up in an action that pits Duncan against Other Duncan.
|
# ? Apr 12, 2016 01:36 |