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Rygar201 posted:Everyone complaining about the VC roster lacking the screaming skull catapult, y'all know that's been the case since like 6th Edition right? gently caress it, I want it anyway.
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# ? Apr 11, 2016 00:27 |
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# ? Jun 8, 2024 09:27 |
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Washout posted:gently caress it, I want it anyway. I"d like ot so it screams short audio files you've selected as it flies through the air at the target. A battery of catapaults opens up and 4 skulls go flying singing Blues Traveller lyrics.
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# ? Apr 11, 2016 00:29 |
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Dandywalken posted:I"d like ot so it screams short audio files you've selected as it flies through the air at the target. A battery of catapaults opens up and 4 skulls go flying singing Blues Traveller lyrics. Through the fire and the flames we carry onnnnnn!!!!
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# ? Apr 11, 2016 00:33 |
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Dandywalken posted:Our lack of anti-cav options is what sorta makes me pause. Goblins aside, that is. Do we know what Savage Orcs get as weapons? Or is it just that one Goblin subtype with spears. Dunno about Savage Orcs yet. They could take spears in TT, but it doesn't really fit their theme of berserking infantry. My guess is that anti-cav will involve tar pitting with gobbos and then sending in the big hitters. Or the old tabletop standby of Fanatics. Plus if Squigs do get added, they'd make a great anti-cav unit (counter-cav tactics could represent them gnawing on the horse's legs).
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# ? Apr 11, 2016 00:35 |
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MadJackMcJack posted:Dunno about Savage Orcs yet. They could take spears in TT, but it doesn't really fit their theme of berserking infantry. My guess is that anti-cav will involve tar pitting with gobbos and then sending in the big hitters. Or the old tabletop standby of Fanatics. Plus if Squigs do get added, they'd make a great anti-cav unit (counter-cav tactics could represent them gnawing on the horse's legs). Just take more giants.
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# ? Apr 11, 2016 00:37 |
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My hype has reached the level where I am picking up the Rage of the Dark Gods mod for Medieval 2. Now, I think I remember someone in this thread saying that version 1.6 is a buggy mess, but 1.5 works well enough, is this accurate? I see it's been patched in March.
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# ? Apr 11, 2016 00:44 |
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ZearothK posted:My hype has reached the level where I am picking up the Rage of the Dark Gods mod for Medieval 2. Now, I think I remember someone in this thread saying that version 1.6 is a buggy mess, but 1.5 works well enough, is this accurate? I see it's been patched in March. Prepare to endure Russian Balance.
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# ? Apr 11, 2016 01:03 |
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Klaus88 posted:Prepare to endure Russian Balance. The Gom Jabar of gaming.
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# ? Apr 11, 2016 01:05 |
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last time i played the warhammer mod the game suffered from very buggy scripts but the submods section has a mod that removes most scripts. While the game becomes less "immersive" since now all factions do regular diplomacy, it actually makes the game playable. with the scripts on you'll receive a chaos invasion of literally 20 full elite stacks. it's not fun.
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# ? Apr 11, 2016 01:51 |
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Yeah, I played it a few years back as Wissenland and remember a bunchload of Orc stacks spawning just beside my capital, but I also had a really epic battle between like six armies at one point or another and that was pretty cool. I think I'll try that submod.
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# ? Apr 11, 2016 02:03 |
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i tried it without messing with the scripts and the game crashed turn 2. the problems with campaign balance still exist as before. unit upkeep is fairly massive, enemies get free stacks and gold, and everything is obnoxiously expensive. the scripts crash all the loving time as well. it's playable as some factions, but even it's proponents mention having to fight the same battle fifty times and most tactics involve cheesing the AI and relying on zero/low upkeep units as much as humanly possible. sad thing is though, if you remove the scripts, the campaign is pretty busted. most factions can't afford their starting forces upkeep. there are some submods that mess with the scripts, but none that let the AI function at all without a literal free money script ensuring they're never in debt (actually two scripts for some reason: one that just gives 10k a turn, another that, if they go under 500, gives some amount, from 15k to 100k depending on faction, until they have over 500. considering most ai strength comes from generated armies, i really don't know why they even bothered). I'd like to see a submod that went in and created some sanity with the campaign economics and buildings. Tiler Kiwi fucked around with this message at 05:52 on Apr 11, 2016 |
# ? Apr 11, 2016 05:50 |
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did they address that all the siege layouts look exactly the same just with different flavor stuff attached?
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# ? Apr 11, 2016 07:11 |
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I think there's a stream tomorrow focusing on sieges, so maybe we'll find out then.
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# ? Apr 11, 2016 07:14 |
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Goobs posted:did they address that all the siege layouts look exactly the same just with different flavor stuff attached? They said they have 12 layouts.
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# ? Apr 11, 2016 07:18 |
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Gejnor posted:A maelstrom of chaos made this game possible including: THQ killing themselves, allowing SEGA to snap up the rights to the fantasy setting and Games Workshop killing the fantasy setting around the same time so that this game won't compete with their irl figurine game(????). Thats right I completely forgot that THQ poo poo the bed. Sega getting their hands on it though im not sure how much impact it had save for the fact they have money. However, I dont think the game "interfering" with their IRL figurine game makes a difference either ie: Warhammer mmo v1 v2 v3 etc. GW has literately hate fisted themselves (in my mind) Every chance they get including us. All I know is im super excited for it! Dirtybilly fucked around with this message at 07:25 on Apr 11, 2016 |
# ? Apr 11, 2016 07:19 |
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IIRC there was some interview about how CA wanted to make a Warhammer game for a long, long time and I wouldn't be surprised if CA was the reason Sega grabbed the franchise.
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# ? Apr 11, 2016 07:22 |
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afaik GW wasn't really reluctant about getting video games made over any sort of competition thing (though they did see games as competition but in a fairly haughty "NO WAY IT WILL UNDERMINE/ECLIPSE US" sense), it was more they sort of snubbed the entire medium as largely irrelevant to their interests (i.e. no cross pollination or expansion into an "official" video game division was seen as feasible). they didn't do any marketing to see if any real interest existed or developed as the result of games making inroads into different markets, and didn't really understand or care about the difference between a good game studio or a bad one aside from "the good ones charge more and get more bitchy about arbitrary directives or unfair contracts". so while a GW game getting made isn't exceptional, one being actually handled by a competent dev with a history in the genre is fairly exceptional. I think the Space Marine game kind of got them to pay a bit more attention to the whole area but idk, what I've seen of the Mordhiem and Vermintide developer commentary on GW intervention is more along the lines of "we came to them for the idea, they produced a contract that gives them the ability to do carte blanche thumbs up or thumbs down on every single thing we do (vermintide had to redo some skaven animations since GW thought they were "too cute" iirc), and then they mostly cared about being anal over lore than anything else". I'm going to guess that if the THC thing had not happened, CA wouldn't be making TWW since the standard GW conduct would probably be fairly intolerable for both CA's devs and legal teams. ianal, tho.
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# ? Apr 11, 2016 07:30 |
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Dandywalken posted:Our lack of anti-cav options is what sorta makes me pause. Goblins aside, that is. Do we know what Savage Orcs get as weapons? Or is it just that one Goblin subtype with spears. Having boars and wolves as mounts means that Greenskin cavalry can punch harder in fights then most other cavalry of equivalent rank though they do suffer from lack of armour. I'd keep a mix of gobbo spears and cavalry on the flanks with trolls in reserve for when the heavy guys come in. e: There are really only 4 "all rounder" factions in Warhammer that can comfortably fill all the traditional Total War battlefield roles with their roster. They're Empire, Greenskins, Tomb Kings and High Elves. The High Elves are an edge case though as they are heavily reliant on magic to provide artillery support. The Lizardmen also come close but they lack massed long ranged units and while they have better artillery then the High Elves, they still rely a lot on magic to get by. NoNotTheMindProbe fucked around with this message at 08:30 on Apr 11, 2016 |
# ? Apr 11, 2016 08:20 |
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my dad posted:The Gom Jabar of gaming. "...It kills only pubbies"
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# ? Apr 11, 2016 15:27 |
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Tiler Kiwi posted:I think the Space Marine game kind of got them to pay a bit more attention to the whole area but idk, what I've seen of the Mordhiem and Vermintide developer commentary on GW intervention is more along the lines of "we came to them for the idea, they produced a contract that gives them the ability to do carte blanche thumbs up or thumbs down on every single thing we do (vermintide had to redo some skaven animations since GW thought they were "too cute" iirc), and then they mostly cared about being anal over lore than anything else". This is mostly how Blood Bowl came about, too, except instead of "we came to them with the idea" it was more "we started development on a blatant rip off and during the resulting lawsuit they decided to let us use the actual license."
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# ? Apr 11, 2016 15:46 |
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Small preview today, showing off the Black Coach https://www.instagram.com/p/BED52bDr2z3/ Some added CA Notes from Reddit: quote:Further info:
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# ? Apr 11, 2016 16:20 |
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edit: ^^^ I was wondering what was going to be the VC's Giants, because it sure as hell wasn't going to be those loping bunny-Varghulfs. ^^^pnutz posted:"...It kills only pubbies" I must not give GW money. GW is the wallet-killer. GW is the little-death that brings total obliteration. I will not give GW money. I will permit the savings to pass over me and through me. And when Warhammer has gone past I will turn the inner eye to see its path. Where GW has gone there will be nothing. Only I will remain. Syrnn fucked around with this message at 16:27 on Apr 11, 2016 |
# ? Apr 11, 2016 16:25 |
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madmac posted:Small preview today, showing off the Black Coach
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# ? Apr 11, 2016 16:40 |
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madmac posted:Small preview today, showing off the Black Coach
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# ? Apr 11, 2016 16:54 |
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cheese posted:This looks really badass. I'm glad that they are ensuring that these first 5 factions all have specific feels to them. VC's really are going to be the "tie you up with poo poo infantry and then destroy you with a bunch of crazy monsters" faction. Fuckin spooky
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# ? Apr 11, 2016 16:56 |
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Phi230 posted:Fuckin spooky So spooky!
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# ? Apr 11, 2016 17:44 |
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how much time do we have to wait for this game? i'm getting desperate herte
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# ? Apr 11, 2016 19:06 |
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End of May, like 6 weeks.
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# ? Apr 11, 2016 19:09 |
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Mans posted:how much time do we have to wait for this game? Agreed, I have an RTS itch brewing that I'm trying to fill with C&C3 and stuff but its not working
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# ? Apr 11, 2016 20:21 |
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I'm honestly surprised GW has always been so hesitant about licensing, or at least so stringent with their IPs, especially with WHFB. I can't imagine it was really doing well compared to 40k, or some of the competition in the war gaming field. Although, they blew up the fantasy setting, so that kind of puts a damper on any possible uses of the setting.
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# ? Apr 11, 2016 20:48 |
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I think the move to Age of Sigmar has made them loosen their grip on the WHB license in general, although they did make some games in that setting before that like Dark Omen, and 40k which has always been their cash cow has had a bunch of games made for it even though it's still an active product. I think the thing is that they've never really paid much attention to the video game world and thus never really made the effort to pitch to developers and publishers and start the wheels turning on Warhammer based video games. The difference now is that the developers are coming to THEM, so rather than launching the whole project themselves, all they have to do is sign off on it and the devs will do the rest.
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# ? Apr 11, 2016 21:02 |
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Mazz posted:Agreed, I have an RTS itch brewing that I'm trying to fill with C&C3 and stuff but its not working i played through all the non bullshit campaigns in Heroes 3 and now i bought H5 and i seriously hope i take long enough finishing it so i don't have to buy heroes 6 and 7 before this is released.
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# ? Apr 11, 2016 21:37 |
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It's funny that Total War may be the only Warhammer game to pull off giving you every faction to play with (eventually after DLC). Dawn of War was a good 40k strategy game but I think it really suffered from EVERY FACTION EVER syndrome, whereas the Warhammer fantasy stuff has always been more limited in scope.
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# ? Apr 11, 2016 21:43 |
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Demiurge4 posted:It's funny that Total War may be the only Warhammer game to pull off giving you every faction to play with (eventually after DLC). Dawn of War was a good 40k strategy game but I think it really suffered from EVERY FACTION EVER syndrome, whereas the Warhammer fantasy stuff has always been more limited in scope. Dark crusade is still one of my favorite RTS games ever. The expansion after that really poo poo the bed I thought.
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# ? Apr 11, 2016 22:32 |
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Luminous Cow posted:Dark crusade is still one of my favorite RTS games ever. The expansion after that really poo poo the bed I thought. Soulstorm has some great mods though. The Ultimate Apocalypse/whatever mod is nuts. Want to have full blown titan legions rampaging around the map as hordes of guardsman and cultists fight each other below? You can do that. Same with importing forge world crap and all the other high tier stuff that didn't make it into the series. As soon as they get the campaign working it's going to be awesome.
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# ? Apr 11, 2016 22:36 |
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Luminous Cow posted:Dark crusade is still one of my favorite RTS games ever. The expansion after that really poo poo the bed I thought. Soulstorm is actually a lot better now. Much like Rome 2 it had a really bad launch, but it's tidied up into something quite serviceable. Flying units are still really weird in the game, but Sisters and Dark Eldar make a good addition, and the Soulstorm campaign is pretty much the same as the Dark Crusade one.
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# ? Apr 11, 2016 22:37 |
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Kaza42 posted:Soulstorm is actually a lot better now. Much like Rome 2 it had a really bad launch, but it's tidied up into something quite serviceable. Flying units are still really weird in the game, but Sisters and Dark Eldar make a good addition, and the Soulstorm campaign is pretty much the same as the Dark Crusade one. Except with more spess mahreens and metal bawkses. This game has some seriously hilarious voice acting and dumb dialogue.
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# ? Apr 11, 2016 22:44 |
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Angry Lobster posted:Except with more spess mahreens and metal bawkses. This game has some seriously hilarious voice acting and dumb dialogue. That's a feature, not a flaw.
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# ? Apr 11, 2016 22:52 |
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I also feel the need to scratch my RTS itch to hold me over to until may 24th. Been looking to perhaps play trough the DoW games again, anyone can recommend good mods for a DoW Soulstorm campaign playtrough?
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# ? Apr 11, 2016 22:53 |
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# ? Jun 8, 2024 09:27 |
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Angry Lobster posted:Except with more spess mahreens and metal bawkses. This game has some seriously hilarious voice acting and dumb dialogue. Well yeah, but that's a feature of the game, not a flaw. A good chunk of the fun from Dawn of War is the over the top voice acting engaged in an eating contest in a props factory
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# ? Apr 11, 2016 22:53 |