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GoutPatrol posted:Just open a bunch, problem solved. At my LGS they have piles and piles of tokens. Hang out after the drafts end and go through the leavings. That's how I ended up with most of my full art lands, commons / uncommons, tokens, and periodically rares.
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# ? Apr 12, 2016 05:45 |
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# ? May 21, 2024 02:17 |
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I haven't heard a good reason why "highest life total takes the game" if your in turns is a bad idea. Also I have been personally scummed by people abusing the draw rules. There is a guy who sponsors about 4 of his friends at every prerelease/game day/pptq, and they give all the prize they get to him. Without fail if they go 1 win, 1 loss against a deck where they feel it's a bad matchup, their play starts to become glacially slow and they try to force a draw.
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# ? Apr 12, 2016 05:48 |
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anglachel posted:I haven't heard a good reason why "highest life total takes the game" if your in turns is a bad idea. Having the game end in a draw is obviously not great, but life total is often nearly meaningless in games of Magic, so I don't think that's a good tiebreaker.
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# ? Apr 12, 2016 05:55 |
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anglachel posted:I haven't heard a good reason why "highest life total takes the game" if your in turns is a bad idea. Because you can be at 1 life and have your opponent at 20 and your opponent has 0 chance of ever winning the game.
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# ? Apr 12, 2016 05:59 |
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anglachel posted:I haven't heard a good reason why "highest life total takes the game" if your in turns is a bad idea. It incentivizes playing control decks with few or no win conditions, but a heavy ability to generate life. This style of deck is miserable and slows tournaments to a grinding halt.
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# ? Apr 12, 2016 06:07 |
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anglachel posted:I haven't heard a good reason why "highest life total takes the game" if your in turns is a bad idea. That's slow play, not playing towards a draw.
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# ? Apr 12, 2016 06:13 |
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Lottery of Babylon posted:I'm shocked they finally came around to allowing concessions. That was the dumbest rule. I haven't played in awhile and am a little terrified to check rulings. They went through some hoops out of a combination of ignorance and wanting to distance themselves from "other card games."
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# ? Apr 12, 2016 06:14 |
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Niton posted:It incentivizes playing control decks with few or no win conditions, but a heavy ability to generate life. This style of deck is miserable and slows tournaments to a grinding halt. True. I would say "most damage done to an opposing player" as an alternative but there is no way currently to track that in the game rules. PJOmega posted:That's slow play, not playing towards a draw. When the slow play rules never ever get enforced (seriously, we have video of Jim Davis playing Magic), slow play and "playing towards a draw" don't seem meaningfully different from me. Has anyone seen a sanction for slow play before?
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# ? Apr 12, 2016 06:23 |
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I've never played Magic before; should I just get an Intro Pack deck or try and buy a custom deck online for about the same price? Edit: If Intro, Shadows over Innistrad, Magic Origins, or Battle for Zendikar? I like black.
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# ? Apr 12, 2016 06:30 |
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Injuryprone posted:I've never played Magic before; should I just get an Intro Pack deck or try and buy a custom deck online for about the same price? I personally think Commander products are the best introduction these days for people looking to play magic as a fun thing and spend the least amount of money. But Commander is a variant on the normal rules. I would try to get the Blessed vs Cursed deck before the intro pack. Plenty of good black cards in it.
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# ? Apr 12, 2016 06:44 |
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Does anybody know anything about a thing called Welcome Deck 2016? gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&set=["Welcome%20Deck%202016"] I just noticed that these are showing as Standard legal in Gatherer Edit: the stupid link won't work right so you're gonna have to copy/paste that sit on my Facebook fucked around with this message at 07:13 on Apr 12, 2016 |
# ? Apr 12, 2016 07:10 |
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stinkles1112 posted:Does anybody know anything about a thing called Welcome Deck 2016? I think this is just the rebranded sample decks
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# ? Apr 12, 2016 07:37 |
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Okay, to be a big ol' pedant as I've seen it come up a few times since this weekend: Slow Play = playing too slowly accidentally. First time is a warning, second+ time is a game loss. Stalling = playing too slowly on purpose. It's a DQ. Most judges don't give out either nearly as much as they should.
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# ? Apr 12, 2016 07:57 |
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anglachel posted:I personally think Commander products are the best introduction these days for people looking to play magic as a fun thing and spend the least amount of money. But Commander is a variant on the normal rules. Commander is a big pot of rules and terms that haven't been used in a long time and a lot of convoluted interactions just based on the sheer card pool size and singleton format. It's not a good format for intro players. It's also hard to get into depending on your meta because it might feel bad to go up against a $500+ deck or mono-blue control.
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# ? Apr 12, 2016 08:14 |
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mfcrocker posted:Okay, to be a big ol' pedant as I've seen it come up a few times since this weekend: Slow Play is non-standard tournament error that is seldom (if ever) upgraded from Warning to Game Loss. Warnings, and subsequent infractions within the same game, are typically handled by adding additional turns to the game (beyond the standard additional turns when hitting time). Game Loss is only ever really considered if a judge has strong reason to believe the pace of play significantly affected the outcome of the game. Stalling, as mentioned, typically results in a DQ. While I agree to an extent that judges should be more judicious in Slow Play calls (I myself have made my fair share) in a Comp REL setting, at most LGS settings and events a verbal prompt or reminder to players will often suffice. The problem with this infraction - and a big factor, I assume, in why a lot of judges don't apply this warning - is because there's no real metric for it. What might be slow play for one player might be normal play speed for another. There's a fellow at my LGS who is an exemplary member of the community, friendly and welcoming, but is just not a guy who is mentally quick, and his play is similarly paced. While I know he's playing as fast as he can, another judge might assess it as slow play. And that can be very frustrating to a player who is, by all accounts, playing as fast as he can. Meanwhile,, I know a number of much more competitive players in the same community who play at a much faster pace, and it's starkly apparent when they slow down, at least to me. Once again, another judge might not see a problem with their speed of play, but I've had to warn one or two of them in the past for shifting gears heavily in play speed to try and edge out opponents they know they have a rough match-up with (think Jim Davis up a game vs. Jim Davis down a game). Until we get a hard-and-fast metric by which to assess Slow Play (and I for one don't look forward to Chess Clocks in Magic Matches), the best any judge can do is try to assess what is reasonably slow play for a given individual, and it's not always easy.
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# ? Apr 12, 2016 08:43 |
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Judgecast did a pretty good podcast about slow play a while back. I know listening to magic judges talk about judging isn't the most exciting topic, but I found it informative and interesting.
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# ? Apr 12, 2016 08:52 |
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stinkles1112 posted:Does anybody know anything about a thing called Welcome Deck 2016? They're the free sample decks they give to shops to give out.
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# ? Apr 12, 2016 12:03 |
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Gatherer's blocked at my job, any changes between last year and this year?
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# ? Apr 12, 2016 12:35 |
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anglachel posted:I haven't heard a good reason why "highest life total takes the game" if your in turns is a bad idea. You are playing a red aggro deck, I am playing a UW control deck. You hit me a couple times early and i'm at 3 life. I have established control, board wipe, holding 6 cards 2 counters 3 single target removal spells and another sweeper. I need 4 turns to win with my creature. You have no way to deal with him. Who is going to win the game at this point? The person with higher or lower life? The life total doesn't mean anything until it is zero. I traded 17 points of life for the turns necessary to lock you out of the game and put myself in a dominant position.
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# ? Apr 12, 2016 13:27 |
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jassi007 posted:You are playing a red aggro deck, I am playing a UW control deck. You hit me a couple times early and i'm at 3 life. I have established control, board wipe, holding 6 cards 2 counters 3 single target removal spells and another sweeper. I need 4 turns to win with my creature. You have no way to deal with him. Who is going to win the game at this point? The person with higher or lower life? The life total doesn't mean anything until it is zero. I traded 17 points of life for the turns necessary to lock you out of the game and put myself in a dominant position. And this is exactly why life total being the determining factor is really stupid when it comes to settling a tie. Edit: Nahiri is 12 bucks on TCGPlayer. Huh. Count Bleck fucked around with this message at 13:40 on Apr 12, 2016 |
# ? Apr 12, 2016 13:36 |
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Count Bleck posted:And this is exactly why life total being the determining factor is really stupid when it comes to settling a tie. Because she isn't good.
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# ? Apr 12, 2016 14:01 |
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Symphonie posted:They're the free sample decks they give to shops to give out. Those things got slightly weird a few years ago because for some reason they started putting cards in them that aren't actually in any Standard legal sets but are still Standard Legal. e.g. right now Divine Verdict and Mahamoti Djinn are Standard-legal, which you'd never know if you only open regular boosters. It looks like they're now giving the welcome decks their own set symbol, whereas before they had the same set symbol as the core set.
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# ? Apr 12, 2016 14:28 |
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mfcrocker posted:Okay, to be a big ol' pedant as I've seen it come up a few times since this weekend:
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# ? Apr 12, 2016 14:36 |
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Yawgmoth posted:Personally I think that they should just go to a 45 second shot clock. You get 45 seconds to think about what you're going to do from the time you get priority to the time you actually do something/pass priority/end the phase. Do nothing, or can't make up your mind? you pass. That would get rid of 95% of the slow play bullshit and would likely cut down on the number of extra rounds dramatically, as well as making extra rounds go faster. How do you know when to start the clock though? You're not going to start a clock every time a player passes priority. That would take so much time and lead to so many arguments given how poorly most players understand priority in the first place. Do you make a weird arbitrary rule where whenever you have priority and haven't done anything for a few seconds, your opponent is allowed to start a clock? This is the one thing MTGO is actually better at.
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# ? Apr 12, 2016 14:51 |
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For the dude with 99 token problems, picking up piles after drafts and picking through them real quick is how I have two fat packs worth of tokens.
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# ? Apr 12, 2016 14:52 |
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Wear sunglasses and argue you were staring at your opponent the entire time while the clock runs down.
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# ? Apr 12, 2016 14:58 |
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I'd completely forgotten about the Welcome Deck thing. It would be weird if a Welcome Deck 'exclusive' became relevant in standard, I imagine there'd be a lot of judge calls.
Irony Be My Shield fucked around with this message at 15:20 on Apr 12, 2016 |
# ? Apr 12, 2016 15:13 |
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Mikujin posted:Slow Play is non-standard tournament error that is seldom (if ever) upgraded from Warning to Game Loss. Warnings, and subsequent infractions within the same game, are typically handled by adding additional turns to the game (beyond the standard additional turns when hitting time). Game Loss is only ever really considered if a judge has strong reason to believe the pace of play significantly affected the outcome of the game. No. The second time someone is penalized for Tournament Error - Slow Play, it is mandatory to upgrade it to a game loss.
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# ? Apr 12, 2016 15:13 |
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The 2016 welcome symbol also exists in the random assortment of cards you get in the newest deck builder's toolkit. A friend bought one and let me crack his two bfz packs, and opened up a foil forest and an expedition!
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# ? Apr 12, 2016 15:28 |
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anglachel posted:I haven't heard a good reason why "highest life total takes the game" if your in turns is a bad idea. Imagine a standard where elixir control goes 0-0 16 rounds in a row and wins the tournament undefeated
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# ? Apr 12, 2016 15:45 |
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Entropic posted:How do you know when to start the clock though? You're not going to start a clock every time a player passes priority. That would take so much time and lead to so many arguments given how poorly most players understand priority in the first place. Do you make a weird arbitrary rule where whenever you have priority and haven't done anything for a few seconds, your opponent is allowed to start a clock?
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# ? Apr 12, 2016 15:48 |
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Yawgmoth posted:You know those chess clocks? One of those. Slap it when you play a spell or pass priority. You know when to start the clock because you have received priority. It also cuts down on that whole "I didn't know he was done" angle since the clock is ticking! Yeah, that would be asinine. The minimum number of priority passes in a turn is like what 12? Its just to much upkeep, not to mention the cost of getting chess clocks to each player at an event would make GP's cost even more than they do now.
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# ? Apr 12, 2016 15:59 |
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Yawgmoth posted:You know those chess clocks? One of those. Slap it when you play a spell or pass priority. You know when to start the clock because you have received priority. It also cuts down on that whole "I didn't know he was done" angle since the clock is ticking! This would be a nightmare in practice.
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# ? Apr 12, 2016 16:03 |
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I think the important thing is to remove the incentive to stall your way to a draw. If drawing is as bad or worse than losing there's no reason to try and drag out a game if you think it's a bad matchup. Maybe a 1-0 finish should also be worse for both players than a straight win. I guess there's the case where you want to damage the person you're playing against to help a teammate but a) that's pretty rare and b) it will basically always happen in the final round where very few games are being played, and therefore players can be subjected to a lot more scrutiny.
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# ? Apr 12, 2016 16:05 |
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Count Bleck posted:And this is exactly why life total being the determining factor is really stupid when it comes to settling a tie. I wonder if I should be stupid and grab a playset.
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# ? Apr 12, 2016 16:15 |
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Yawgmoth posted:You know those chess clocks? One of those. Slap it when you play a spell or pass priority. You know when to start the clock because you have received priority. It also cuts down on that whole "I didn't know he was done" angle since the clock is ticking! Chess clocks for magic are the worst idea. The worst. First of all priority changes a zillion times a turn and when you don't have a computer doing it automatically it's just a giant pain and you need to spending way too much time mashing a button. Secondly there will be mistakes which will just make things even more complicated. Pity the judge who has to take the "I accidentally hit the button twice and neither of us noticed for two turns" judge call. Thirdly who's going to buy all the chess clocks for GPs and verify they're working properly and not tampered with? If you let players bring their own clocks you know someone is going to rig one up that runs at 1.2x speed during their opponent's time or something.
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# ? Apr 12, 2016 16:30 |
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Irony Be My Shield posted:I'd completely forgotten about the Welcome Deck thing. It would be weird if a Welcome Deck 'exclusive' became relevant in standard, I imagine there'd be a lot of judge calls. Yeah that's really bizarre and I'm surprised I've never heard of it before. So Soul of the Harvest and Sphinx of Magosi are standard legal right now
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# ? Apr 12, 2016 16:36 |
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Lol if you haven't been running 1 of's of Serra Angel or Sengir Vampire in your standard decks.
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# ? Apr 12, 2016 16:46 |
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drat I wish Thing in the Ice survived a Languish. Though that's probably exactly why it doesn't.
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# ? Apr 12, 2016 16:57 |
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# ? May 21, 2024 02:17 |
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What is the statute of limitations on complaining about rude nerds at magic events? I am suddenly kinda peeved by this thing a guy said at the pre-release.
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# ? Apr 12, 2016 17:12 |