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Koopa Kid posted:The Round 1 video of a Soontir/Carnor list just kinda flying head on into a BBY list whose gimmicks all ignore evade dice more or less was pretty funny. Bombs and autoblasters for everyone!
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# ? Apr 13, 2016 06:16 |
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# ? May 20, 2024 23:55 |
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Kai Tave posted:Bombs and autoblasters for everyone! "Chopper" (37) Fire-Control System (2) Autoblaster Turret (2) "Zeb" Orrelios (1) Sabine Wren (2) Thermal Detonators (3) Gray Squadron Pilot (20) Autoblaster Turret (2) Extra Munitions (2) Bomb Loadout (0) Seismic Charges (2) Gray Squadron Pilot (20) Autoblaster Turret (2) Extra Munitions (2) Bomb Loadout (0) Seismic Charges (2) Total: 99 View in Yet Another Squad Builder A tempting list for the next Store Championship I'm going to on Saturday
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# ? Apr 13, 2016 06:19 |
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Endman posted:Just watching the Stele Enterprises recorded stream of the Roanoke tournament. My eyes glazed over during the semi-final round with the two brothers playing Palpmobile + Aces against eachother.
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# ? Apr 13, 2016 06:29 |
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Endman posted:"Chopper" (37) You're a man after my own heart. An Endman after my own heart, if you will.
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# ? Apr 13, 2016 06:46 |
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Koopa Kid posted:The Round 1 video of a Soontir/Carnor list just kinda flying head on into a BBY list whose gimmicks all ignore evade dice more or less was pretty funny. Link plz.
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# ? Apr 13, 2016 06:49 |
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https://www.youtube.com/watch?v=vsGOmC_PIsI
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# ? Apr 13, 2016 06:51 |
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Still gently caress palp aces at this point though.
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# ? Apr 13, 2016 06:53 |
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kingcom posted:
Eh, they're so commonplace I've pretty much grown used to them at this point.
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# ? Apr 13, 2016 06:55 |
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Kai Tave posted:Eh, they're so commonplace I've pretty much grown used to them at this point. Thats mostly why i say it. I need practice against other lists I still dont have my TLT y-wing blob game at any where near a good stage. Guess I dont have to worry about it much lol.
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# ? Apr 13, 2016 06:56 |
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Fat Samurai posted:I have some extra money coming and I'm shopping around for Wave 8. Imperial Veterans isn't out yet, right? From a couple of pages back. Not sure about continental Europe but in the UK Chaos Cards are alright and have free shipping at about £30.
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# ? Apr 13, 2016 06:59 |
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I mean, 90% of my practice games have been against turret pancakes of some stripe, Palp aces are almost a refreshing change at this point. Probably gonna go up to 99 points and try Thermal Detonators out in my XXY list instead of Seismic Charges sometime just to see if the added stress appreciably helps. Against things like Soontir and non-Unhinged Jumpmasters it seems like it could come in handy.
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# ? Apr 13, 2016 07:00 |
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Kai Tave posted:You're a man after my own heart. An Endman after my own heart, if you will. Bombs are a really unexplored medium for me. I had a couple in my Regionals list last year and just never used them because I forgot they were there
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# ? Apr 13, 2016 07:16 |
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Endman posted:Bombs are a really unexplored medium for me. I had a couple in my Regionals list last year and just never used them because I forgot they were there See, this is maybe the biggest strength of bombs...the people you're playing against tend to forget about them as well. Beyond bringing nothing but Wave One Rebels to the table, I've gotten a number of surprised comments about the fact that I run a Y-Wing with bombs, and yet it's a rare game when I don't tag at least one or two ships for a free point of damage, and in X-Wing a point or two of damage can be a huge leg up. The key is to plan your own movements around bombs you intend to drop, nothing will make you feel dumber than dropping a bomb and then moving one of your own ships onto it.
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# ? Apr 13, 2016 07:35 |
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Kai Tave posted:See, this is maybe the biggest strength of bombs...the people you're playing against tend to forget about them as well. Beyond bringing nothing but Wave One Rebels to the table, I've gotten a number of surprised comments about the fact that I run a Y-Wing with bombs, and yet it's a rare game when I don't tag at least one or two ships for a free point of damage, and in X-Wing a point or two of damage can be a huge leg up. The key is to plan your own movements around bombs you intend to drop, nothing will make you feel dumber than dropping a bomb and then moving one of your own ships onto it. At a recent tournament a guy came at me with Deathrain, an Experimental Interface, and proximity mines. Naturally I flew at him trying to set up an alpha strike and he promptly boosted up, used EI, and smashed a mine in my face. I was like 'huh, you...obviously can do that, and yet I did not think of it at all.'
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# ? Apr 13, 2016 07:48 |
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Kai Tave posted:See, this is maybe the biggest strength of bombs...the people you're playing against tend to forget about them as well. Beyond bringing nothing but Wave One Rebels to the table, I've gotten a number of surprised comments about the fact that I run a Y-Wing with bombs, and yet it's a rare game when I don't tag at least one or two ships for a free point of damage, and in X-Wing a point or two of damage can be a huge leg up. The key is to plan your own movements around bombs you intend to drop, nothing will make you feel dumber than dropping a bomb and then moving one of your own ships onto it. I can completely understand this. I havn't seen bombs used in so long I'm pretty sure my brain would just shut down trying to figure out what youre doing with them.
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# ? Apr 13, 2016 07:57 |
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Literally one of the most satisfying moments was having one of my opponents try to run Dutch down in a badly damaged Jumpmaster because he figured that I was just going to be slow-rolling in a circle and he could loiter in the donut hole and score some free hits, whereupon I dropped a seismic charge and lazily flew off. One bomb later, scratch one Jumpmaster.
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# ? Apr 13, 2016 08:14 |
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https://www.youtube.com/watch?v=utFRqsT61-k
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# ? Apr 13, 2016 10:23 |
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We had a Store Championship this past weekend, I was really pleased about the variety in lists. Only two palpaces, and those were the only two almost identical lists. http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=1503 We even had a Decimator in top 4! And two TIE Bombers in the tournament!
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# ? Apr 13, 2016 10:45 |
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Goon project: Come up with a sexual position worthy of the name "Lithuanian Stress Hog." Owlbear Camus fucked around with this message at 13:09 on Apr 13, 2016 |
# ? Apr 13, 2016 11:08 |
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Seriously, the space battles in Eps 1-3 and the ship designs weren't actually bad, in some cases they werte really quite good. Just a shame about the lovely writing.
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# ? Apr 13, 2016 12:32 |
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Are we still posting Palp Aces hate lists? VT-49 Decimator: · Rear Admiral Chiraneau (46) Veteran Instincts (1) Extra Munitions (2) Proton Bombs (5) Engine Upgrade (4) Bombardier (1) · Rebel Captive (3) · Darth Vader (3) TIE Avanced Prototype: · The Inquisitor (25) Push The Limit (3) Proton Rockets (3) Autothrusters (2) TIE/v1 (1)
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# ? Apr 13, 2016 12:59 |
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If you want to bring palp ace hate just bring a patrol leader with vader and gunner.
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# ? Apr 13, 2016 13:05 |
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Panzeh posted:If you want to bring palp ace hate just bring a patrol leader with vader and gunner. The old saw of VI Chiraneau/Palp/Gunner/Engine with VI Vader/ATC/Engine will also thoroughly murder palpaces. All the defensive mods in the world can't easily stand up to 3 attacks averageing four good results each per round. On the same dude.
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# ? Apr 13, 2016 13:06 |
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General Battuta posted:At a recent tournament a guy came at me with Deathrain, an Experimental Interface, and proximity mines. Naturally I flew at him trying to set up an alpha strike and he promptly boosted up, used EI, and smashed a mine in my face. The pro version of this is with Conner Net (generally no EI needed), to then pounce on the disabled ship with an ace. I'm super tempted to run Deathrain + 2 aces. But with Triple Jump out there, I don't know that it's viable at all any longer.
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# ? Apr 13, 2016 13:11 |
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The Gate posted:The pro version of this is with Conner Net (generally no EI needed), to then pounce on the disabled ship with an ace. I'm super tempted to run Deathrain + 2 aces. But with Triple Jump out there, I don't know that it's viable at all any longer. EI Deathrain ought to be able to Conner Net Jumpmasters from out of range in one round reliably, which is hilarious. E: actually EI/Waffle Deathrain to Conner them one round, then k-turn boost conner second round. thespaceinvader fucked around with this message at 13:37 on Apr 13, 2016 |
# ? Apr 13, 2016 13:34 |
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thespaceinvader posted:EI Deathrain ought to be able to Conner Net Jumpmasters from out of range in one round reliably, which is hilarious. That sounds positively hideous. I love it!
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# ? Apr 13, 2016 13:38 |
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Well, you'd be stressed and unable to K-turn, and even if you could you'd be stressed from the K-turn and unable to boost or drop the bomb. But turn 2 the jump would be ionized. Turn 1 nothing happens because it moves before Deathrain and would already have taken actions. I mean, it would take 1 damage I guess, buuuut eh.
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# ? Apr 13, 2016 13:42 |
thespaceinvader posted:E: actually EI/Waffle Deathrain to Conner them one round, then k-turn boost conner second round. Doesn't EI give a stress? How are you K-Turning if you're stressed? And even if you aren't, the K-turn will stress you. Can't boost OR 'net after a K-Turn.
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# ? Apr 13, 2016 13:42 |
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Baffle to take the stress as damage.
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# ? Apr 13, 2016 13:44 |
hoiyes posted:Baffle to take the stress as damage. Is that what he meant by "Waffle"?
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# ? Apr 13, 2016 13:45 |
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ConfusedUs posted:Is that what he meant by "Waffle"? Yes Electronic Waffles to feed to your Guidance Chimps. E: and I actually wonder whether WaffleBomber might be a functional generic Punisher build. Kturn in front of enemy, drop conner net, 1 forward, net, 1 forward, net, 1 forward, net.
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# ? Apr 13, 2016 13:56 |
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Easily the most hilarious way to kill Soontir.
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# ? Apr 13, 2016 14:09 |
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thespaceinvader posted:Seriously, the space battles in Eps 1-3 and the ship designs weren't actually bad, in some cases they werte really quite good. Some of the ships are okay, but c'mon, Slave 1 hitting every molecule around Obi-wan's ship but his ship is hilariously awful.
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# ? Apr 13, 2016 14:29 |
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Eimi posted:Some of the ships are okay, but c'mon, Slave 1 hitting every molecule around Obi-wan's ship but his ship is hilariously awful. Something something Force something. I want a Jedi Interceptor in x-wing damnit those things loving ruled and were so loving fun in the Rogue Squadron games on GCN. Especially the Seismic CHarges. TWWWWWONNNNNNNNGGGGGGGGGGGG. Such a good noise.
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# ? Apr 13, 2016 14:41 |
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I think the biggest problem the prequel ships have is, honestly, how do you even decide what faction gets what? Adding two more factions to cover the clone wars era feels like it would complicate the meta for very little gain, to boot.
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# ? Apr 13, 2016 14:48 |
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This was one of the few things I remembered fondly from AoTC, but man, that CGI has not aged well.
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# ? Apr 13, 2016 15:17 |
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Also that they would all have to suck. Ships that predate modern craft by 30 years are not going to be better than modern craft.
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# ? Apr 13, 2016 15:17 |
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thespaceinvader posted:Something something Force something. I will say this about the prequels: the sound really was amazing throughout. Ben Burtt is a loving genius. I liked the writing a lot more in Ep. 7 but the sound wasn't anywhere near as good as the prequels. The scene that really stood out is the battle above Maz's castle. In the trailer, when they showed a T-70 blowing up a TIE/fo there was a very satisfying sound to the x-wing's cannons and the thump of the TIE exploding. In the film, the sound fell down really flat in that scene.
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# ? Apr 13, 2016 15:24 |
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Strobe posted:Also that they would all have to suck. Ships that predate modern craft by 30 years are not going to be better than modern craft. I don't think technology advances in the Star Wars universe like it does in our universe though. Hell, hyperdrives are like a 20,000 year old technology in Star Wars.
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# ? Apr 13, 2016 15:25 |
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# ? May 20, 2024 23:55 |
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Dulkor posted:I think the biggest problem the prequel ships have is, honestly, how do you even decide what faction gets what? Adding two more factions to cover the clone wars era feels like it would complicate the meta for very little gain, to boot. You'd have to have started the game up with different factions - it would have fit neatly into lightside, darkside, other, and could then have easily accommodated everything with minimal fuckery. Strobe posted:Also that they would all have to suck. Ships that predate modern craft by 30 years are not going to be better than modern craft. Eh, not so much. The Imperial ships are built down to a price in OT era, and are priced and function accordingly, whereas their republic-army and jedi predecessors were much higher end. And the Rebellion's ships were ragtag and crappy. I think you could make them fit, but you might have to make them a bit cheaper and crappier than average - but the beauty of this game is that you can do that. Equally, to put in a Jedi Interceptor, you make it fluffwise a fairly lovely ship with a totally amazing pilot to explain its good stats - i.e. Jedi are precognitive telekinetic supermen, of course they;re going to be good at this.
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# ? Apr 13, 2016 15:26 |