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ZZT the Fifth
Dec 6, 2006
I shot the invisible swordsman.
Deus Ex Hammer is a hell of a thing. :stare:

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Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Speaking of Summons, is it just me, or are the Anchorites a lot less damaging this time around?

DoctorX
Dec 11, 2013

Hobgoblin2099 posted:

Speaking of Summons, is it just me, or are the Anchorites a lot less damaging this time around?

I think they are. In Default I had to change my equipment in order to survive them while in Second they barely scratched me.

glassyalabolas
Oct 21, 2006
I want to bowl with the gangsters...

The pig is a warp point :3:

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
In Bravely Second you have to choose between the old classes. You get the chance to get the other classes later in the game. Here is a list of what I think you should choose for the easiest time.

Chapter 1

1. Red Mage vs. Thief. Pick Red Mage, you get a thief knife in the same dungeon so the main job of thief is dealt with easily and Red Mage is a huge power boost over Wizard. You don't get level 5 or 6 white and black magic spells for ages so it retains its utility deep into the game. The big key is that it gives you Aspir very early on, which means you can devour mana pretty easily without running out. Also it allows for crazy BP recovery shenanigans later in the game.

2. Summoner vs Swordmaster. Pick Summoner. You'll notice most of the time I lean very heavily on magic, this is because Spellcraft completely breaks magic and the game over its knee. Swordmaster doesn't offer much beyond a 33% damage increase if you attack four times with a Brave. Summoner basically gives you level 3 elemental magic early in the game and can hit to close to 9999 mid Chapter 3. It's amazing.

Chapter 2

3. Merchant vs. White Mage. White Mage, but pick your preference, Merchant is near worthless, it doesn't have leverage any more and you shouldn't be that low on money in this game. White Mage is stronger but is outpaced by bishop. That said it does give you access to air magic which is fairly useful even with summoner.

4. Ranger vs. Black Mage. Coin Toss, Black Mage gets you pierce M. Def from it which amps magic damage significantly, but its utility is in later chapters when you can just have both and it's outpaced by Red Mage's utility and Wizard's intelligence otherwise. Ranger because it enables Berserk farming so you can level jobs quickly, but otherwise it's not that great.

5. Knight vs. Ninja. Ninja. I used to think this was clearly Knight for 2 handed, but I realised that 2 handed is completely worthless in this game because of how good magic is. Dual wield is basically the only physical ability that lets physical classes keep up with magic, since it works with triple and quad wield to amplify damage from all weapons and Ninja's utility beyond that with Karai and Utsememi means that it has a good niche in damage mitigation.

Chapter 3

6. Monk vs. Valkyrie. Monk, it's sad but Valk is completely worthless in this game. The class appears too late to do anything and without spellsword the dragoon style, 2 handed valk build just doesn't hit hard enough. With Monk you at least get access to hilarious dual wield / quad wield / knuckle lore builds that hit like a goddamn truck.

7. Performer vs. Pirate. Performer, but they're both good. That said, all of pirate's utility is actually encompassed by patissier which can provide the same debuffs, but no class you have at the time can perform all party buffs the same way performer can, unless you're doing Astrologian/Spellcraft which takes up twice the BP for a slightly enhanced effect and uses at both slots on a character.

8. Time Mage vs. Dark Knight. Time Mage. This choice is largely irrelevant given the point you're at in the game when it happens. You'll be able to get both pretty shortly after. Time Magic at least enables mass haste when combined with spellcraft which is valuable and Time Mage is also the best lategame class by an absolute mile for damage. Dark Knight honestly doesn't offer much because where it was the highest damage dealing class in default it's blown completely out of the water by Time Mage and Meteor Rain.

So yeah, all the choice. Feel free to disagree.

Oh and for posterity, if people ask about party composition. Here is a party that you can grind up relatively easily in chapter 5 and that should see you through the game fairly easily. I've made it diverse so as not to make the game that boring to play, so it's not optimal, but it's good.


Patissier/Performer. BP Recovery, Status Ailment Amp, Item for All, Prolong Support, Limit Breaker. Equipment is anything that increases agility, a staff and a shield. Your limit breaks should programmed to come up based on item usage.

This is the core of any team in my mind. Confectionery items are cheap to buy and you're rolling in money by chapter 5. This is the same as the red mage BP battery back in default. Since Patissier is a fast class, you apply Poison pastry to your whole party 3 times, to generate 3 BP from BP recovery and then let the attacks roll in. After you do this twice you'll have generated enough points to be able to use a level 1 staff limit break. This generates 2 BP on its own, giving you an extra BP to spend on buff spells from Performer or Debuffs from Patissier as is your preference.

Wizard/Time Mage. BP Recovery, Pierce M.Def (Replace with Consecutive Magic when you get it), MAttack +20%. Equipment, Dual Wield Rods, anything to increase agility or M.Attack. This one's really easy. You brave four times, click Meteor Rain twice and watch your opponent die. Occasionally for really tough ones you might cast reraise blast first and for the hardest you might choose to also cast Hastega on your first turn. Time Mage is completely bonkers. Wizard is just there because it has high int and carries spellcraft as a basic ability.

Exorcist/Bishop. BP Recovery, Epic Group Cast, Spellcraft. Equipment, Staff and Shield, make sure you keep this one's MDef low because it can end up too high. This allows your Wizard/Time Mage to keep attacking for free by undoing MP and allows you to cast Ressurect Mist so that if a party member dies they come back the next turn on full HP. Combined with your Time mage this means your party needs to be fully wiped twice in one turn to die.

Ninja/Pirate. BP recovery, Triple Wield, Multitask, Frenetic Fighting, Precognition. Equip with anything that has high damage and anything to improve agility for attacks per round. This is one that I like, it hits hard for physical damage, as in hard enough to wipe out normal packs on its own and is a good enough tank and provides an alternate source of debuffs, specifically Shin smash to debuff speed when your Patissier is occupied with BP recovery. Precognition is there because it has to go somewhere to stop your party from being randomly murdered by normal enemies. Cast Ikkikasei and then attack three times each turn to hit for around 40k damage to a single enemy each turn.

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




Yorkshire Tea posted:

In Bravely Second you have to choose between the old classes. You get the chance to get the other classes later in the game. Here is a list of what I think you should choose for the easiest time.

Chapter 1

1. Red Mage vs. Thief. Pick Red Mage, you get a thief knife in the same dungeon so the main job of thief is dealt with easily and Red Mage is a huge power boost over Wizard. You don't get level 5 or 6 white and black magic spells for ages so it retains its utility deep into the game. The big key is that it gives you Aspir very early on, which means you can devour mana pretty easily without running out. Also it allows for crazy BP recovery shenanigans later in the game.

2. Summoner vs Swordmaster. Pick Summoner. You'll notice most of the time I lean very heavily on magic, this is because Spellcraft completely breaks magic and the game over its knee. Swordmaster doesn't offer much beyond a 33% damage increase if you attack four times with a Brave. Summoner basically gives you level 3 elemental magic early in the game and can hit to close to 9999 mid Chapter 3. It's amazing.

Chapter 2

3. Merchant vs. White Mage. White Mage, but pick your preference, Merchant is near worthless, it doesn't have leverage any more and you shouldn't be that low on money in this game. White Mage is stronger but is outpaced by bishop. That said it does give you access to air magic which is fairly useful even with summoner.

4. Ranger vs. Black Mage. Coin Toss, Black Mage gets you pierce M. Def from it which amps magic damage significantly, but its utility is in later chapters when you can just have both and it's outpaced by Red Mage's utility and Wizard's intelligence otherwise. Ranger because it enables Berserk farming so you can level jobs quickly, but otherwise it's not that great.

5. Knight vs. Ninja. Ninja. I used to think this was clearly Knight for 2 handed, but I realised that 2 handed is completely worthless in this game because of how good magic is. Dual wield is basically the only physical ability that lets physical classes keep up with magic, since it works with triple and quad wield to amplify damage from all weapons and Ninja's utility beyond that with Karai and Utsememi means that it has a good niche in damage mitigation.

Chapter 3

6. Monk vs. Valkyrie. Monk, it's sad but Valk is completely worthless in this game. The class appears too late to do anything and without spellsword the dragoon style, 2 handed valk build just doesn't hit hard enough. With Monk you at least get access to hilarious dual wield / quad wield / knuckle lore builds that hit like a goddamn truck.

7. Performer vs. Pirate. Performer, but they're both good. That said, all of pirate's utility is actually encompassed by patissier which can provide the same debuffs, but no class you have at the time can perform all party buffs the same way performer can, unless you're doing Astrologian/Spellcraft which takes up twice the BP for a slightly enhanced effect and uses at both slots on a character.

8. Time Mage vs. Dark Knight. Time Mage. This choice is largely irrelevant given the point you're at in the game when it happens. You'll be able to get both pretty shortly after. Time Magic at least enables mass haste when combined with spellcraft which is valuable and Time Mage is also the best lategame class by an absolute mile for damage. Dark Knight honestly doesn't offer much because where it was the highest damage dealing class in default it's blown completely out of the water by Time Mage and Meteor Rain.

So yeah, all the choice. Feel free to disagree.

Oh and for posterity, if people ask about party composition. Here is a party that you can grind up relatively easily in chapter 5 and that should see you through the game fairly easily. I've made it diverse so as not to make the game that boring to play, so it's not optimal, but it's good.


Patissier/Performer. BP Recovery, Status Ailment Amp, Item for All, Prolong Support, Limit Breaker. Equipment is anything that increases agility, a staff and a shield. Your limit breaks should programmed to come up based on item usage.

This is the core of any team in my mind. Confectionery items are cheap to buy and you're rolling in money by chapter 5. This is the same as the red mage BP battery back in default. Since Patissier is a fast class, you apply Poison pastry to your whole party 3 times, to generate 3 BP from BP recovery and then let the attacks roll in. After you do this twice you'll have generated enough points to be able to use a level 1 staff limit break. This generates 2 BP on its own, giving you an extra BP to spend on buff spells from Performer or Debuffs from Patissier as is your preference.

Wizard/Time Mage. BP Recovery, Pierce M.Def (Replace with Consecutive Magic when you get it), MAttack +20%. Equipment, Dual Wield Rods, anything to increase agility or M.Attack. This one's really easy. You brave four times, click Meteor Rain twice and watch your opponent die. Occasionally for really tough ones you might cast reraise blast first and for the hardest you might choose to also cast Hastega on your first turn. Time Mage is completely bonkers. Wizard is just there because it has high int and carries spellcraft as a basic ability.

Exorcist/Bishop. BP Recovery, Epic Group Cast, Spellcraft. Equipment, Staff and Shield, make sure you keep this one's MDef low because it can end up too high. This allows your Wizard/Time Mage to keep attacking for free by undoing MP and allows you to cast Ressurect Mist so that if a party member dies they come back the next turn on full HP. Combined with your Time mage this means your party needs to be fully wiped twice in one turn to die.

Ninja/Pirate. BP recovery, Triple Wield, Multitask, Frenetic Fighting, Precognition. Equip with anything that has high damage and anything to improve agility for attacks per round. This is one that I like, it hits hard for physical damage, as in hard enough to wipe out normal packs on its own and is a good enough tank and provides an alternate source of debuffs, specifically Shin smash to debuff speed when your Patissier is occupied with BP recovery. Precognition is there because it has to go somewhere to stop your party from being randomly murdered by normal enemies. Cast Ikkikasei and then attack three times each turn to hit for around 40k damage to a single enemy each turn.


Thanks for all of this! (totally not quoting for posterity/reference when I get farther in).

ZZT the Fifth
Dec 6, 2006
I shot the invisible swordsman.
Does a golden-framed-portrait Ba'al mean it has Unearthly Buns? 'cause if so, that means I've got a Firstborn with buns.

E0.5: It seems I actually have two golden-framed Firstborns, one with the info in Japanese and one with the info in English. Odd. Not sure which one I should be broadcasting...

E: Friend code if anyone wants this: 4124-6348-9920

E2: added everyone in the list here:

quote:

glassyalabolas - 0962-9842-8949
Mr. Hasty - 0430-8672-5192
irlZaphod - 3179-6055-6192
Samael - 0061-0189-8488
Junpei Hyde - 2148-8399-4584
Dunban -1848-2888-3654
Turhapuuro - 2638-0603-2955
Kin - 2423-3814-4667
Avalerion - 4484-8908-1219
Suaimhneas 0962-9710-0735
Lizzy 0087-3730-9835
Comrade Kirov 0860-3446-7611
AAAAA 4227-2278-4627
The Iron Rose 0404-9896-4344
Rangpur 2853-0728-4947
Bedurndurn 2294-7457-8286
Konig: 1349-5172-3321
Retcon: 4871-3978-2918
Thuryl - 2406-5175-6057
Apocrypha - 4768-8575-9676
Eddain - 0061-0041-4079

ZZT the Fifth fucked around with this message at 18:00 on Apr 17, 2016

Martini Mice-Cream
Feb 17, 2011
Friend codes are the worst and Nintendo sound have established the NNID system properly for the 3DS instead of waiting til the WiiU. Anyway, what's done is done and here's my FC: 2337-4629-4025

I'm currently deleting old/absent friends to make room for new ones.

EDIT
I've added the following people:

quote:

glassyalabolas - 0962-9842-8949
Mokl - 0920-1295-6522
JT Jag - 1091-7719-7704
Eddian - 0061-0041-4079
ZZT the fifth - 4124-6348-9920
Inflammatory - 2836-0545-8951
Mr. Hasty - 0430-8672-5192
irlZaphod - 3179-6055-6192
Samael - 0061-0189-8488
Junpei Hyde - 2148-8399-4584
Dunban -1848-2888-3654
Turhapuuro - 2638-0603-2955
Kin - 2423-3814-4667
Avalerion - 4484-8908-1219
Suaimhneas 0962-9710-0735
Lizzy 0087-3730-9835
Comrade Kirov 0860-3446-7611
AAAAA 4227-2278-4627
The Iron Rose 0404-9896-4344
Rangpur 2853-0728-4947
Bedurndurn 2294-7457-8286
Konig: 1349-5172-3321
Retcon: 4871-3978-2918
Thuryl - 2406-5175-6057
Apocrypha - 4768-8575-9676

Martini Mice-Cream fucked around with this message at 18:22 on Apr 17, 2016

Rangpur
Dec 31, 2008

Zore posted:

Game is good though Im kinda worried since I've already started hitting the damage cap already with some abilities. :negative: seeing 9999 pop up is really demoralizing for some reason, especially this early.
If the later bosses are anything like the previous game raw damage isn't going to be enough on its own. Also too, are you hitting those numbers with Spellcraft? Because yeah, that skillset is busted as hell when you start applying it to non-Wizard spell lists.

So, should I be prioritizing upgrading my MOON BATTLESHIP?

isk
Oct 3, 2007

You don't want me owing you
Feel free to add me: 3110-6130-8115

Added the folks below -

quote:

glassyalabolas - 0962-9842-8949
Mokl - 0920-1295-6522
JT Jag - 1091-7719-7704
Eddian - 0061-0041-4079
ZZT the fifth - 4124-6348-9920
Inflammatory - 2836-0545-8951
Mr. Hasty - 0430-8672-5192
irlZaphod - 3179-6055-6192
Samael - 0061-0189-8488
Junpei Hyde - 2148-8399-4584
Dunban -1848-2888-3654
Turhapuuro - 2638-0603-2955
Kin - 2423-3814-4667
Avalerion - 4484-8908-1219
Suaimhneas 0962-9710-0735
Lizzy 0087-3730-9835
Comrade Kirov 0860-3446-7611
AAAAA 4227-2278-4627
The Iron Rose 0404-9896-4344
Rangpur 2853-0728-4947
Bedurndurn 2294-7457-8286
Konig: 1349-5172-3321
Retcon: 4871-3978-2918
Thuryl - 2406-5175-6057
Apocrypha - 4768-8575-9676
Martini Mice-Cream - 2337-4629-4025

ZZT the Fifth
Dec 6, 2006
I shot the invisible swordsman.

Rangpur posted:

So, should I be prioritizing upgrading my MOON BATTLESHIP?

I did, up to about level 10 - that provides a power of 20. The time to delevel a Ba'al one level seems to be 100 hours divided by the total power, so my ship alone would take about 5 hours to delevel. Two ships like that? 2 and a half hours. That's a pretty good pace, honestly. If you have enough people to make the work really quick it might be worth the effort.

It also still functions as a labor sink once everything else is fully upgraded. Which is nice, since Bravely Default didn't leave you much to do when Norende was rebuilt.

ZZT the Fifth fucked around with this message at 18:52 on Apr 17, 2016

DACK FAYDEN
Feb 25, 2013

Bear Witness
This first Ba'al is pushing my poo poo in. I had access to Holy-elemental damage when I did this fight in the demo and it was great but without it I don't seem to have an effective fast way to kill the shadows he summons much less himself, what am I missing?

(hopefully it still involves having weapons on everyone's heads)

ZZT the Fifth
Dec 6, 2006
I shot the invisible swordsman.

DACK FAYDEN posted:

This first Ba'al is pushing my poo poo in. I had access to Holy-elemental damage when I did this fight in the demo and it was great but without it I don't seem to have an effective fast way to kill the shadows he summons much less himself, what am I missing?

(hopefully it still involves having weapons on everyone's heads)

Heat or Fire Hammer hits his weak point.

Fenris13
Jun 6, 2003
adding people on this list, boy does this take forever.
My code is 0919-9578-2527

isk posted:

glassyalabolas - 0962-9842-8949
Mokl - 0920-1295-6522
JT Jag - 1091-7719-7704
Eddian - 0061-0041-4079
ZZT the fifth - 4124-6348-9920
Inflammatory - 2836-0545-8951
Mr. Hasty - 0430-8672-5192
irlZaphod - 3179-6055-6192
Samael - 0061-0189-8488
Junpei Hyde - 2148-8399-4584
Dunban -1848-2888-3654
Turhapuuro - 2638-0603-2955
Kin - 2423-3814-4667
Avalerion - 4484-8908-1219
Suaimhneas 0962-9710-0735
Lizzy 0087-3730-9835
Comrade Kirov 0860-3446-7611
AAAAA 4227-2278-4627
The Iron Rose 0404-9896-4344
Rangpur 2853-0728-4947
Bedurndurn 2294-7457-8286
Konig: 1349-5172-3321
Retcon: 4871-3978-2918
Thuryl - 2406-5175-6057
Apocrypha - 4768-8575-9676
Martini Mice-Cream - 2337-4629-4025
isk - 3110-6130-8115

DACK FAYDEN
Feb 25, 2013

Bear Witness

ZZT the Fifth posted:

Heat or Fire Hammer hits his weak point.
Wow, I bet the fight would still be hard if Fire Hammer didn't hit for 1.5k every time I used it. Jesus. I see why Spellcraft is supposedly the nut.

glassyalabolas
Oct 21, 2006
I want to bowl with the gangsters...

small FYI for everyone entering friend codes. You can enter gibberish for the name. When you're fully added, it'll put the correct name automatically.

Josuke Higashikata
Mar 7, 2013


Yorkshire Tea posted:

3. Merchant vs. White Mage. White Mage, but pick your preference, Merchant is near worthless, it doesn't have leverage any more and you shouldn't be that low on money in this game. White Mage is stronger but is outpaced by bishop. That said it does give you access to air magic which is fairly useful even with summoner.


White Mage landslide, but not for that reason. Air magic doesn't matter. Group Cast Master however, is worth it and has perfect synergy with Bishop.

Levantine
Feb 14, 2005

GUNDAM!!!
Just got started, Friend Code is 1821-9009-4750. God bless Nintendo's jank rear end friend system.

e:

Added everyone here:

quote:

glassyalabolas - 0962-9842-8949
Mokl - 0920-1295-6522
JT Jag - 1091-7719-7704
Eddian - 0061-0041-4079
ZZT the fifth - 4124-6348-9920
Inflammatory - 2836-0545-8951
Mr. Hasty - 0430-8672-5192
irlZaphod - 3179-6055-6192
Samael - 0061-0189-8488
Junpei Hyde - 2148-8399-4584
Dunban -1848-2888-3654
Turhapuuro - 2638-0603-2955
Kin - 2423-3814-4667
Avalerion - 4484-8908-1219
Suaimhneas 0962-9710-0735
Lizzy 0087-3730-9835
Comrade Kirov 0860-3446-7611
AAAAA 4227-2278-4627
The Iron Rose 0404-9896-4344
Rangpur 2853-0728-4947
Bedurndurn 2294-7457-8286
Konig: 1349-5172-3321
Retcon: 4871-3978-2918
Thuryl - 2406-5175-6057
Apocrypha - 4768-8575-9676
Martini Mice-Cream - 2337-4629-4025
isk - 3110-6130-8115

Levantine fucked around with this message at 21:32 on Apr 17, 2016

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Aimee is apparently Hol Horse and also paused the battle to ship Yew and Magnolia.

This game. :allears:

DACK FAYDEN
Feb 25, 2013

Bear Witness
Oh my god please tell me Catmancer doesn't suck because they are adorable.

ZZT the Fifth
Dec 6, 2006
I shot the invisible swordsman.
Where can I get some good Catmancy abilities in chapter 1? I noticed Aero Lanterns, but I don't know how I'm supposed to charm, confuse, or control them...

Also, does my party have to learn powers individually, or does one party member learning teach everyone?

Terper
Jun 26, 2012


DACK FAYDEN posted:

Oh my god please tell me Catmancer doesn't suck because they are adorable.

The moment you get them you have access to White Wind

ZZT the Fifth posted:

Where can I get some good Catmancy abilities in chapter 1? I noticed Aero Lanterns, but I don't know how I'm supposed to charm, confuse, or control them...

Also, does my party have to learn powers individually, or does one party member learning teach everyone?

Go to the forest north of Ancheim and there's an enemy there with a confusion attack

One member teaches everyone

Joey McChrist
Aug 8, 2005

This is a really great sequel so far. The characters are adorable, and Yew's earnest use of "gravy" is endearing

add me: 0962-9245-3678

DACK FAYDEN
Feb 25, 2013

Bear Witness

Terper posted:

The moment you get them you have access to White Wind
I can't hear you because everyone in my party is meowing too loudly

(thanks :kimchi:)

e: where do I buy the cat food? I only checked Ancheim so watch it just be in a shop at one of the port cities and I look stupid but I'm asking anyway

DACK FAYDEN fucked around with this message at 22:49 on Apr 17, 2016

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Josuke Higashikata posted:

White Mage landslide, but not for that reason. Air magic doesn't matter. Group Cast Master however, is worth it and has perfect synergy with Bishop.

Yes, but you're likely to have both classes when that matters.

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




DACK FAYDEN posted:

I can't hear you because everyone in my party is meowing too loudly

(thanks :kimchi:)

e: where do I buy the cat food? I only checked Ancheim so watch it just be in a shop at one of the port cities and I look stupid but I'm asking anyway

You research at one of the locations on the Lunar Base, then can buy the ingredients from the Adventurer/save point guy.

DACK FAYDEN
Feb 25, 2013

Bear Witness

Regalingualius posted:

You research at one of the locations on the Lunar Base, then can buy the ingredients from the Adventurer/save point guy.
Oh, lame, I guess I have to finish a bridge first. Thanks!

ZZT the Fifth
Dec 6, 2006
I shot the invisible swordsman.

DACK FAYDEN posted:

I can't hear you because everyone in my party is meowing too loudly

(thanks :kimchi:)

e: where do I buy the cat food? I only checked Ancheim so watch it just be in a shop at one of the port cities and I look stupid but I'm asking anyway

Build the Bioplant, then buy it from the Adventurer Shop.

e:f;b

E: So I have Blood Thirst, Perforator, Wing Scales, White Wind, and Panzerlied. Panzerlied is in the most recent dungeon I can access; am I missing anything else?

ZZT the Fifth fucked around with this message at 23:05 on Apr 17, 2016

madmac
Jun 22, 2010

Joey McChrist posted:

This is a really great sequel so far. The characters are adorable, and Yew's earnest use of "gravy" is endearing

add me: 0962-9245-3678

Yeah, I'm still in chapter one but I'm already kinda blown away with how much I like this more than the first game, and I liked Bravely Default.

Terper
Jun 26, 2012


You can also have three characters use the Dig option four times, then have your slowest character Run. Put encounters to 100% and place yourself in a low-level area and go to town.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Terper posted:

You can also have three characters use the Dig option four times, then have your slowest character Run. Put encounters to 100% and place yourself in a low-level area and go to town.

Only real issue with this is that every area has its own dig/harvest table.

I had to wander around a bunch digging random places to find Leviathan Shashimi so I could confuse the Aero Lanterns to get White Wind.

Punch Drunk Drewsky
Jul 22, 2008

No one can stop the movies.
Loved everything about the BD (even the cycle of the later chapters), and am ready for the sequel.

My code's 3024-5819-1394, feel free to add. I'm Drewsky on my DS, and it's a duketastrophe.

It's always a duketastrophe.

Edit: I've added all these folks

glassyalabolas - 0962-9842-8949
Mokl - 0920-1295-6522
JT Jag - 1091-7719-7704
Eddian - 0061-0041-4079
ZZT the fifth - 4124-6348-9920
Inflammatory - 2836-0545-8951
Mr. Hasty - 0430-8672-5192
irlZaphod - 3179-6055-6192
Samael - 0061-0189-8488
Junpei Hyde - 2148-8399-4584
Dunban -1848-2888-3654
Turhapuuro - 2638-0603-2955
Kin - 2423-3814-4667
Avalerion - 4484-8908-1219
Suaimhneas 0962-9710-0735
Lizzy 0087-3730-9835
Comrade Kirov 0860-3446-7611
AAAAA 4227-2278-4627
The Iron Rose 0404-9896-4344
Rangpur 2853-0728-4947
Bedurndurn 2294-7457-8286
Konig: 1349-5172-3321
Retcon: 4871-3978-2918
Thuryl - 2406-5175-6057
Apocrypha - 4768-8575-9676
Martini Mice-Cream - 2337-4629-4025
isk - 3110-6130-8115
Joey McChrist - 0962-9245-3678
madmac - 2466-4679-8721

Punch Drunk Drewsky fucked around with this message at 01:30 on Apr 18, 2016

Bongo Bill
Jan 17, 2012

This game's so good, but it's hosed up that the part I like best is the user interface.

madmac
Jun 22, 2010
Forgot to post my friend code, please add:

2466-4679-8721

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
I currently have about 9/13 Catmances. Or whatever they're called. Helped out a lot against Aimee.

Right now I'm on the Grapp Keep sidequest and is there any possible excuse to side with Ominas at all? He seems like a total dick.

Inflammatory
Apr 22, 2014

Hobgoblin2099 posted:

I currently have about 9/13 Catmances. Or whatever they're called. Helped out a lot against Aimee.

Right now I'm on the Grapp Keep sidequest and is there any possible excuse to side with Ominas at all? He seems like a total dick.

bahamut is cute.

Bongo Bill
Jan 17, 2012

If Damage Dispersal triggers, it's possible for the dispersed damage to trigger Revenge on an ally. Was that true in the last game?

LIVE AMMO COSPLAY
Feb 3, 2006

4897-5957-0786

Will be replaying this right after I get through Earthbound...

edit: fixed

LIVE AMMO COSPLAY fucked around with this message at 02:58 on Apr 18, 2016

ZZT the Fifth
Dec 6, 2006
I shot the invisible swordsman.

TF2 HAT MINING RIG posted:

4897-5957-0768

Will be replaying this right after I get through Earthbound...

It says your friend code isn't valid.

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ModeWondershot
Dec 30, 2014

Portu-geezer
Well, I've been playing for part of the weekend and would like to connect with fellow goons for friend boosts and the like.

My Friend Code is 3093-8433-4418 (appears as VCR)

In the interest of actually talking about the game, Ryo's soundtrack is decent so far, but REVO was a hell of an act to follow. I must say that I especially like the calm piece that plays in menus and during lunar reconstruction.

e: due to being crunched for time right now, 3 additions were made: glassyalabolas, Mokl, Punch Drunk Drewsky.

ModeWondershot fucked around with this message at 01:45 on Apr 18, 2016

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