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Presumably they just wanted to be able to say they had more power armor, since power armor is what's hip with the kids these days. Personally I'd be fine with even just one or two different variants of power armor, so long as they have more differences than 'this one has more DT and this one has less.'
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# ? Apr 17, 2016 03:16 |
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# ? Jun 5, 2024 19:34 |
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I prefer to pretend that each game is an entirely separate continuity and any commonality with other games is purely coincidental.
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# ? Apr 17, 2016 04:14 |
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T-60 as a brotherhood-developed iteration on T-45 would make a lot of sense, considering they apparently had a shitload of T-45 sitting around in the Citadel. But nope, :bethesda:
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# ? Apr 17, 2016 06:08 |
Gonkish posted:T-60 as a brotherhood-developed iteration on T-45 would make a lot of sense, considering they apparently had a shitload of T-45 sitting around in the Citadel. But nope, :bethesda: T. Howard posted:"...good comedy is a subversion of expectations; good writing should be a subversion of reason, the original expectation."
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# ? Apr 17, 2016 06:40 |
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Is that an actual quote or something you made up
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# ? Apr 17, 2016 08:48 |
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Wow, people forget about the legacy of Cream-Of-Plenty so soon.
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# ? Apr 17, 2016 10:22 |
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There, it's released! http://www.nexusmods.com/fallout4/mods/12072/
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# ? Apr 17, 2016 11:32 |
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Curious about why NMM was removed from da OP
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# ? Apr 17, 2016 11:48 |
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I imagine the T-60 PA was modified at the frontline (extra plates etc) and the Enclave armour was designed for a praetorian presidential guard, and also to kill any survivors wearing power armour. The Enclave hid away a lot of tech that they never shared and probably designed more underground.
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# ? Apr 17, 2016 12:29 |
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So the guy that did that lore mod I mentioned did another mod that's up my alley, Proprietary Power Armor. Basically makes it so you have to hunt down power armor instead of finding one around every corner, and looks like I'll actually have a use for Raider PA now.
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# ? Apr 17, 2016 17:17 |
xutech posted:I imagine the T-60 PA was modified at the frontline (extra plates etc) and the Enclave armour was designed for a praetorian presidential guard, and also to kill any survivors wearing power armour. The Enclave hid away a lot of tech that they never shared and probably designed more underground. In my own head canon, the T-60 basically was just being tested and deployed in small numbers on the East Coast in the same Month the bombs dropped. Hence the fact we've never seen it until now and not outside the Commonwealth. I still downloaded the mod though. What can I say, I like the idea of a vague attempt at making sense of things.
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# ? Apr 17, 2016 17:22 |
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Relin posted:Curious about why NMM was removed from da OP It works, but not nearly as well as Mod Organizer 2. Wrr posted:There, it's released! It looks good, but you should look into doing a better metal texture, it seems off.
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# ? Apr 17, 2016 19:08 |
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Just downloaded it and looked at the files -- your normal is good, though you could put the embossed text into the diffuse as well, but the biggest thing is it's missing a specular layer, which you could use to give it a shiny metal with matte rusty area effect.
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# ? Apr 17, 2016 19:56 |
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LumberingTroll posted:It works, but not nearly as well as Mod Organizer 2. If you can run MO2 without CTDs, yeah. I use ReShade and it crashes for me, so I've resigned myself to using NMM.
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# ? Apr 17, 2016 20:37 |
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Never had any problems with MO2, are you using Alpha 4? also you can use any mods you like in survival beta, just ad an * in front of the esp/esm in the plugins.txt. example: code:
LumberingTroll fucked around with this message at 21:13 on Apr 17, 2016 |
# ? Apr 17, 2016 21:10 |
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LumberingTroll posted:Never had any problems with MO2, are you using Alpha 4? I'm not using the Survival beta, and I did try it with Alpha 4. In fact, I've been trying every version of MO since the first alpha, and it does the same thing every time. It seems to be a known issue that it doesn't play nice with Reshade, seeing as how "remove ReShade" seems to be one of the first bugfinding steps. I mean, if it was Skyrim, I'd agree that MO was better because it actually worked for me in Skyrim. But
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# ? Apr 17, 2016 21:17 |
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Dunno man, I dont use ReShades, most look like poo poo any way and just hurt performance in a game that already doesn't run the best. Continue using NMM, MO2 is still better. Also the stuff about survival was not directed to you, it was an aside for the thread.
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# ? Apr 17, 2016 21:20 |
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LumberingTroll posted:Dunno man, I dont use ReShades, most look like poo poo any way and just hurt performance in a game that already doesn't run the best. Continue using NMM, MO2 is still better. Also the stuff about survival was not directed to you, it was an aside for the thread. I only use a bit of sharpening. It's the best way to work around shimmering grass without making the screen look like it's smeared with vaseline. Grass shimmering drives me nuts. I would agree entirely that MO2 is still better, but drat if I'm going to go back to shimmering grass or blurry eyes for it.
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# ? Apr 17, 2016 21:31 |
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Mod Organizer 2 works fine for me with ReShade. Are you trying to launch something other than the FO4 executable with MO?
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# ? Apr 17, 2016 23:12 |
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Dootman posted:Mod Organizer 2 works fine for me with ReShade. Are you trying to launch something other than the FO4 executable with MO? Nope. I have to remove the Reshade files to stop it crashing, otherwise it crashes the second I try to load a game. It's done it for every version of MO. I'd really love to be able to use it again, but I've run out my alpha testing patience. Do you do anything special to get it to run with Reshade?
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# ? Apr 17, 2016 23:26 |
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Please change the thread title to "Fallout 4 Modding: Great GECKspectations"
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# ? Apr 17, 2016 23:30 |
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Midnight Voyager posted:Nope. I have to remove the Reshade files to stop it crashing, otherwise it crashes the second I try to load a game. It's done it for every version of MO. Nope, I just installed mod organizer, set up my mods, and It Just Works™.
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# ? Apr 17, 2016 23:33 |
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LumberingTroll posted:Never had any problems with MO2, are you using Alpha 4? I'm at work so I don't have a link handy, but there's a file on the nexus that will automatically do this for all installed mods and excludes the main game and DLC files. Very nice when you have 100 mods.
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# ? Apr 18, 2016 00:24 |
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Nasgate posted:I'm at work so I don't have a link handy, but there's a file on the nexus that will automatically do this for all installed mods and excludes the main game and DLC files. yeah there is, I tested it, but the solution doesnt work with MO2.
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# ? Apr 18, 2016 01:42 |
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Nasgate posted:I'm at work so I don't have a link handy, but there's a file on the nexus that will automatically do this for all installed mods and excludes the main game and DLC files. http://www.nexusmods.com/fallout4/mods/12047/ Here ya go.
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# ? Apr 18, 2016 01:43 |
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LumberingTroll posted:yeah there is, I tested it, but the solution doesnt work with MO2. So what exactly is MO2 better about, bashing? Genuinely curious for once it gets out of alpha. (I have a policy of never using Alpha products, unless it's SRW)
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# ? Apr 18, 2016 02:43 |
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Nasgate posted:So what exactly is MO2 better about, bashing? Genuinely curious for once it gets out of alpha. (I have a policy of never using Alpha products, unless it's SRW) Mod Organizer uses the magic of file path virtualization to keep files from different mods separated. This makes it extremely simple to install new mods, uninstall old mods, rearrange load orders to resolve conflicts, etc.
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# ? Apr 18, 2016 03:37 |
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isndl posted:Mod Organizer uses the magic of file path virtualization to keep files from different mods separated. This makes it extremely simple to install new mods, uninstall old mods, rearrange load orders to resolve conflicts, etc. It also NEVER touches any of the vanilla files, and never put anything in them every, it even duplicates and redirects the ini files. Game not working well? Launch the game through steam without MO, if its working well there is something wrong with your mod loadout.
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# ? Apr 18, 2016 03:45 |
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Took the plunge and tried out the survival beta, but I'm not able to load a save. I made a copy of ModOrg's plugins.txt so I can paste my list of asterisk'd mods every time I start, but the save either acts like no mods are checked or it just crashes on the loading screen the second the little randomized model appears on the right side.
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# ? Apr 18, 2016 22:23 |
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You cant load non survival saves in survival, you can down grade a survival to a lower difficulty but then cannot put it back up. Also mods are not officially supported yet, and any UI mod will cause crashes for sure, except the couple specifically made for survival.
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# ? Apr 18, 2016 23:31 |
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LumberingTroll posted:You cant load non survival saves in survival, you can down grade a survival to a lower difficulty but then cannot put it back up. Also mods are not officially supported yet, and any UI mod will cause crashes for sure, except the couple specifically made for survival. I should have specified, I was able to start a new game in survival mode with all these mods enabled. No UI mods, I just turn opacity opacity to zero in the game options to give me a clean screen.
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# ? Apr 18, 2016 23:43 |
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Do you have the problem without the mods? Its probably a compatibility issue with a mod you are using. There will be almost no help for the use of mods until its out of beta, people arent even going to bother working on fixes until its released.
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# ? Apr 19, 2016 01:33 |
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On MO2 chat, I can't download NXM links with it for some reason, I have to download manually and install manually, kind of annoying. Is this a known issue with A4?
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# ? Apr 19, 2016 06:09 |
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Mr. Crow posted:On MO2 chat, I can't download NXM links with it for some reason, I have to download manually and install manually, kind of annoying. Is this a known issue with A4? In the settings there is a button to set it up to handle the links, its in the Nexus tab and says "assosicate with download manager links" if that still doenst work you probably have NMM installed and need to reinstall MO2A4
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# ? Apr 19, 2016 06:17 |
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I've noticed in alpha 4 that I have to launch the program before clicking a Nexus download link. If I don't, it launches, loads up, and then immediately quits.
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# ? Apr 19, 2016 12:24 |
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Thanks for the meat tenderizer feedback. I'll look into learning how to make specular maps. Guess I'll actually have to learn how to use GIMP after all.
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# ? Apr 19, 2016 12:34 |
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Wrr posted:Thanks for the meat tenderizer feedback. I'll look into learning how to make specular maps. Guess I'll actually have to learn how to use GIMP after all. Haven't had the chance to look at it ingame. I'm saving up for a new computer and waiting until I finish uni before I start with the game properly. (Same with X-Com 2) Looking at the screenshots, though, it looks great but a little too clean for my taste. I might be totally wrong and it looks great in action, but maybe making it a bit more used/damaged would help. A little bit of wear and tear, like a chipped tooth (whatever you call it) or corner or whatever might help with that. Just my two cents.
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# ? Apr 19, 2016 13:21 |
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Unofficial Patch released: http://www.nexusmods.com/fallout4/mods/4598/
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# ? Apr 19, 2016 14:37 |
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"I have placed large, unexploded nuclear missiles around the map to explain why the environment is so pristine."
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# ? Apr 19, 2016 15:27 |
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# ? Jun 5, 2024 19:34 |
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Sorus posted:Unofficial Patch released: http://www.nexusmods.com/fallout4/mods/4598/ As usual there's at least one "fix" that's actually a stylistic choice by the modder.
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# ? Apr 19, 2016 15:33 |