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Encourage IBurnPinecones as a name heavily, just in time to change our gimmick
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# ? Apr 18, 2016 08:03 |
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# ? May 13, 2024 10:06 |
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hey FightGoons, it is murder monday so stop powerleveling and get animal or snake hides por favor
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# ? Apr 18, 2016 13:47 |
Made this a few weeks back and haven't really posted it because I am still experimenting with some basic DRM idea. It plays an mp3 when the timer completes. (APH is actions per hour)
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# ? Apr 18, 2016 13:59 |
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Chunjee posted:Made this a few weeks back and haven't really posted it because I am still experimenting with some basic DRM idea. ohhh nice, and my work VM is windows! woo
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# ? Apr 18, 2016 14:03 |
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Chunjee posted:Made this a few weeks back and haven't really posted it because I am still experimenting with some basic DRM idea. Addition request: group mode. Add a server integration that will store the data, we have the bot check timer, add location and task fields (either drop down or self type). So I could have 62 second, 56minutes left on my bot check and be in DF cutting wood. Someone could check and go I have WG up, who is active? They check the program and see that I'm cutting wood they ask me if I want some free wild growth or just throw it on me. I know a lot of people don't respond to "I have mana who wants buff" for a good 5-10 minutes due to the idle nature of the game. This means people are missing out, it also means people are sitting at max mana or start casting random stuff to dump their mana wasting valuable guild XP gains that someone else could be getting us. in NO WAY should this program interact with the game, it should be a buff request system.
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# ? Apr 18, 2016 14:30 |
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I will give this a go! Toss an invite to Jaroslav please
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# ? Apr 18, 2016 15:01 |
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pixaal posted:Addition request: group mode. Add a server integration that will store the data, we have the bot check timer, add location and task fields (either drop down or self type). So I could have 62 second, 56minutes left on my bot check and be in DF cutting wood. Buff requests would be neat as gently caress. If we're adding a database to track poo poo, add the timer for the person's actions to the database. Clicking their name lets you see their current timer. Then, add a button that you can hit that tells the server "hey, I just buffed this guy X times for Y timer" so that others can who click him can see what his timer is with the buffs and how long he's got left on them. So we have Joe Goon in DF cutting wood on a 60 second timer. Fullmana123 clicks on DF and sees Joe in the list, and sees he's got a 60 second timer. Fullmana then buffs Joe for -20 timer for 30 minutes in game, types in the buff strength and time in the utility, and clicks the "I buffed Joe Goon" button, which adds that info to the database. Now, Clueless Newbie comes along and has some mana to dump, and notes that Joe Goon has a 40 second timer for the next 30 minutes. Clueless does the same thing as Fullmana and now Joe Goon has 20 timer for the next half hour, without ever needing to do a thing. EDIT: Jaroslav posted:I will give this a go! Toss an invite to Jaroslav please
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# ? Apr 18, 2016 15:07 |
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Developer me is crying tears of joy at these feature requests. What are you writing this in Chunjee?
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# ? Apr 18, 2016 15:08 |
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Finally. This took 11 months.
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# ? Apr 18, 2016 15:24 |
Game's good. Toss me an invite, playing as ottumon.
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# ? Apr 18, 2016 15:39 |
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Congrats on your JOAT!
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# ? Apr 18, 2016 15:42 |
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Ottumon posted:Game's good. Toss me an invite, playing as ottumon. Invite sent.
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# ? Apr 18, 2016 15:44 |
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neogeo0823 posted:about buffing Until we have that super thing that i won't run at work and thus is useless there to me, can we just make the communication about buffs easier? For example, if you offer buffs, tell people how many you can give and up to which level (burrowing, swift hammer etc.). If you need buffs, tell people your timer. This avoids over-buffing and constantly asking the other party about numbers. And it would be way easier to optimize timers. If i see someone offering 5 buffs, and someone replies with a 36 timer, i can just get in there and maybe do the other 3. I can only do that if i know what's happening. So, please communicate your offers and needs better, thank you
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# ? Apr 18, 2016 17:40 |
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:birdtoot: e: Looks better on black.
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# ? Apr 18, 2016 20:59 |
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I am now level 36 tailor. This means I can now make all the clothing items that our newbies need and dye them blue. We have a slow but steady supply of blue dye incoming now, so I need our gatherers to get me a bunch of flax that I can turn into linen for mittens and skirts and the like. Whatever we're low on. After I replenish our supply of mittens, I'll be making ice skates as well, since those are needed. Hopefully, this will help me get to 38 decently fast, so I can make kites and sails for us as well. For now though, I need flax, flax, and more flax!
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# ? Apr 18, 2016 22:03 |
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The problem with flax is we're stuck waiting for it to grow in the extensions because hiking is a horribly unreliable source.
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# ? Apr 19, 2016 01:01 |
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It's only 500 wood to build a house for 3 extension slots. We should never have not enough extensions for our gatherers to farm.
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# ? Apr 19, 2016 01:45 |
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We should make the flax farm at mines or forge because ab is already a clusterfuck. That is if we want to do that.
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# ? Apr 19, 2016 01:49 |
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So with the new woodcutting update, most of our woodcutters have moved on to oak. Which is great! But we still need a bunch of pine, and pine handles.
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# ? Apr 19, 2016 06:36 |
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DivineCoffeeBinge posted:So with the new woodcutting update, most of our woodcutters have moved on to oak. Which is great! But we still need a bunch of pine, and pine handles. Come on guys, we need to handle this situation
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# ? Apr 19, 2016 09:55 |
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Just got started with this, could I get an invite for Mayfly?
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# ? Apr 19, 2016 23:39 |
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flavor effigy posted:Just got started with this, could I get an invite for Mayfly? Invite sent, check Guild.
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# ? Apr 19, 2016 23:42 |
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Throwing my hat into this ring, In as Behotti
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# ? Apr 20, 2016 15:49 |
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Behotti posted:Throwing my hat into this ring, In as Behotti You're in.
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# ? Apr 20, 2016 16:22 |
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Does anyone have a calculation to figure out about how many actions you can get out of an item before it breaks? I know it won't be 100% accurate but I'd like to use the formula on some armor.
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# ? Apr 20, 2016 16:42 |
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Virigoth posted:Does anyone have a calculation to figure out about how many actions you can get out of an item before it breaks? I know it won't be 100% accurate but I'd like to use the formula on some armor. Convert break chance from percent to decimal form first (1% -> .01): Expected actions per item: 1/(break chance) If break chance is .1%, this is 1000. Chance item doesn't break in N tries: (1 - break chance)^N If break chance is .1% and you use it 1000 times, your chances of still having it at the end are .368, or just under 37%. The more items in your stack you have, the more strongly the average number of actions per break approaches the expectation.
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# ? Apr 20, 2016 17:11 |
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Horking Delight posted:Convert break chance from percent to decimal form first (1% -> .01): is this the math threa??D?
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# ? Apr 20, 2016 17:52 |
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the lucifer project with te nuclear space probe sent to bomb saturn into a seond sun -Webbit, 04/20/2016
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# ? Apr 20, 2016 17:55 |
This is the kind of stuff that gets me killed. I hope the eventual combat changes make it a little more idle-able. quote:The Ghoul dealt 31 damage to you.
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# ? Apr 20, 2016 18:24 |
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Chunjee posted:This is the kind of stuff that gets me killed. Put on some of the Elinvar armor I brought over and see if that helps?
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# ? Apr 20, 2016 20:08 |
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One thing I really like about this is how every item has a link to its page in the manual, listing all its sources and uses.
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# ? Apr 22, 2016 01:04 |
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I also added this to the OP, but here's a map showing how the islands are connected by boat routes:
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# ? Apr 22, 2016 18:42 |
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In as Asterism.
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# ? Apr 23, 2016 09:40 |
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Oh, gently caress it. In as Piebald Sloth.
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# ? Apr 23, 2016 13:03 |
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Reiterpallasch posted:In as Asterism. Piebald Hell posted:Oh, gently caress it. In as Piebald Sloth. Invites have been sent!
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# ? Apr 23, 2016 14:33 |
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Reminder: pubbies are still awful, remember to poke them.
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# ? Apr 23, 2016 23:20 |
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Grumpy just pissed a bunch of old guard off. He revamped cooking entirely. http://amar.bornofsnails.net/man/skills/cooking#enhancements All food will now be generic -Timer -Min Timer instead of skill specific in short Cherries and pie crust are critical to -timer food. All old food can no longer be produced on the 30th. This is going to simplify things, for us as we don't have deep production chains this is a great thing. This makes things easier for us to make and keep in stock.
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# ? Apr 24, 2016 02:29 |
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It really looks like he just pissed off one particular old guard. Other than that, we're going to need to redo the cooking project stuff and that's about it. Other big stuff is that Trout and Halfmoon/Sunfish have been switched in fishing.
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# ? Apr 24, 2016 03:36 |
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Coffeehitler posted:It really looks like he just pissed off one particular old guard. Other than that, we're going to need to redo the cooking project stuff and that's about it. Trout 3, Halfmoon, etc 6 and Shellfish 12. Not sure what the higher ones looked like but those are all pretty big changes. Trout Tim just got weirder.
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# ? Apr 24, 2016 03:43 |
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# ? May 13, 2024 10:06 |
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Shellfish were a little higher and I don't think anything else has changed in Fishing.
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# ? Apr 24, 2016 03:50 |