Nude posted:This is really good. I'm pretty sure this is what a happy accident looks like. What's the original? Nothing special, just some green hills against a black background and a couple white/red graphics test boxes.
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# ? Feb 17, 2016 17:05 |
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# ? May 15, 2024 04:47 |
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i accidentally a van gogh
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# ? Feb 25, 2016 03:24 |
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Where can I buy prints?
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# ? Feb 25, 2016 14:50 |
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Hubis posted:i accidentally a van gogh sweet effect. leave it on.
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# ? Feb 25, 2016 16:28 |
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Hubis posted:i accidentally a van gogh
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# ? Feb 25, 2016 16:49 |
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Shalinor posted:I literally can't tell what the glitch is. It looks really nice. The only bad things in that scene are the poorly lit cubes. That's exactly it. The lighting somehow became this: e: There's not even a tunnel, the light just has colors!
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# ? Feb 25, 2016 17:26 |
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Shalinor posted:I literally can't tell what the glitch is. It looks really nice. The only bad things in that scene are the poorly lit cubes. Volumetric spotlight, using some look-up table techniques to solve the lighting integral. Turns out R11G11B10 was not quite enough precision! The LUT is factored into "Depth" and "L.V" axes, so the result is green/purple bands radially around the light source, foobardog posted:That's exactly it. The lighting somehow became this: i.e. this!
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# ? Feb 26, 2016 01:35 |
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In Chrome: In Firefox:
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# ? Mar 3, 2016 16:18 |
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HappyHippo posted:In Chrome: Is this the bad Math.random stuff that came up a couple months ago?
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# ? Mar 3, 2016 17:59 |
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Obsurveyor posted:Is this the bad Math.random stuff that came up a couple months ago? I honestly don't know what it is yet... I'm using (more like abusing) the GPU to procedurally generate the terrain so something is different there.
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# ? Mar 3, 2016 18:04 |
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HappyHippo posted:I honestly don't know what it is yet... I'm using (more like abusing) the GPU to procedurally generate the terrain so something is different there. If I had to guess, it looks like they're using different coordinates -- one is something normalized (0-1) and the other is in like characters or something weird.
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# ? Mar 3, 2016 20:33 |
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This is what happened when I tried to learn Rootmotion FinalIK and Puppetmaster. https://zippy.gfycat.com/NarrowDecisiveCapybara.webm https://zippy.gfycat.com/DearGoodAsiantrumpetfish.webm https://zippy.gfycat.com/GentleImperfectGrizzlybear.webm The Symbol at fucked around with this message at 22:29 on Mar 3, 2016 |
# ? Mar 3, 2016 22:18 |
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The Symbol at posted:This is what happened when I tried to learn Rootmotion FinalIK and Puppetmaster. https://www.youtube.com/watch?v=iRZ2Sh5-XuM
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# ? Mar 3, 2016 23:02 |
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The Symbol at posted:This is what happened when I tried to learn Rootmotion FinalIK and Puppetmaster. https://www.youtube.com/watch?v=h9zFzCl7hKk
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# ? Mar 3, 2016 23:54 |
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http://output.jsbin.com/fomosuhole Remember to z-sort and clip polygons, kids!
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# ? Mar 7, 2016 08:03 |
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Suspicious Dish posted:http://output.jsbin.com/fomosuhole I get a real lovecraftian angles-that-shouldn't-be vibe from this. It's kind of a cool effect.
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# ? Mar 7, 2016 23:20 |
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https://www.youtube.com/watch?v=xKPZRlQgAlg This is what happens when your material refraction goes negative.
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# ? Mar 8, 2016 08:28 |
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I know that's not what's happening but it reminds me of this great video. https://www.youtube.com/watch?v=0pmSPlYHxoY
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# ? Mar 8, 2016 20:12 |
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Yodzilla posted:I know that's not what's happening but it reminds me of this great video. I think I just lost a sanity point. This is both cool and horrifying, and I must usher this into the real world. Ia Ia!
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# ? Mar 11, 2016 21:45 |
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Yodzilla posted:I know that's not what's happening but it reminds me of this great video. Here's another one. https://www.youtube.com/watch?v=YvU-srHhQxw
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# ? Mar 12, 2016 04:28 |
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Bug in my normal code ended up creating an ICP make-up generator.
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# ? Mar 16, 2016 05:18 |
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OBEY
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# ? Mar 16, 2016 13:18 |
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Matrix math? Nailed it!
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# ? Mar 18, 2016 02:37 |
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Jesus, that's some Rubber Johnny poo poo. https://www.youtube.com/watch?v=eRvfxWRi6qQ
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# ? Mar 18, 2016 11:11 |
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Checking your depth buffer properly is key, folks!
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# ? Mar 22, 2016 09:02 |
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ErIog posted:Matrix math? Nailed it! Keep it in as inverted face mode.
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# ? Mar 23, 2016 10:48 |
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what is that goon doing to his polygons
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# ? Mar 23, 2016 14:47 |
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A friend told me to post this here. I broke the camera slightly. https://www.youtube.com/watch?v=BuDjdk1ytGg
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# ? Mar 25, 2016 18:52 |
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This is the result of a physics simulation gone awry, but it looked kinda neat so I thought I'd share: Edit: also it tiles: HappyHippo fucked around with this message at 04:52 on Mar 30, 2016 |
# ? Mar 29, 2016 16:40 |
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framebuffers are hard. That flickers like crazy so I didn't grab an animated image.
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# ? Apr 16, 2016 22:00 |
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Tyty posted:
Uh, I haven't beaten Hyper Light Drifter yet, please don't post spoilers tia
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# ? Apr 16, 2016 22:12 |
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That image is fun to watch as I scroll gently up and down.
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# ? Apr 17, 2016 02:50 |
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Tried making a 3d heightmapped model of the earth using a picture of a topo map as input data. Something's not quite right.. Getting better.. ..and done. The end result is surprisingly accurate given the number of steps involved where data is lost or degraded.
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# ? Apr 19, 2016 05:52 |
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That's actually kind of a neat art style.
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# ? Apr 19, 2016 06:41 |
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Something's wrong with my perspective projection, but I'm not sure I care what if it means I can accidentally produce sweet album covers.
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# ? Apr 21, 2016 05:19 |
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ErIog posted:
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# ? Apr 21, 2016 06:24 |
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munce posted:..and done. The end result is surprisingly accurate given the number of steps involved where data is lost or degraded. Can you make an animated version, slowly revolving?
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# ? Apr 21, 2016 09:21 |
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Keetron posted:Can you make an animated version, slowly revolving? No problem. I put it in the other thread as it's not technically a glitch any more. https://forums.somethingawful.com/showthread.php?threadid=2841382&pagenumber=176#post459025160
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# ? Apr 22, 2016 13:53 |
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My bird is sick https://vine.co/v/iUxUZ0WHgIY
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# ? Apr 26, 2016 15:11 |
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# ? May 15, 2024 04:47 |
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Yodzilla posted:My bird is sick
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# ? Apr 26, 2016 17:23 |