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I think the Commander decided to pop some LSD before this mission. http://images.akamai.steamusercontent.com/ugc/282974192953943946/D763D8BD89E09419441207E1F810A0DB9A427F6E/
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# ? Apr 18, 2016 09:51 |
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# ? May 9, 2024 23:39 |
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Most of you probably know about these mods but I wanted to share my two favorite mods in case someone haven't seen them yet: Uniform Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=626291285 Let's you design uniforms for specific classes. I absolutely love it considering how I like all my dudes color-coded after their class. Lifetime Stats: http://steamcommunity.com/sharedfiles/filedetails/?id=634754304 Best feature is that it calculates the "real" %-to-hit based on how lucky/unlucky a soldier was in previous mission.
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# ? Apr 18, 2016 10:11 |
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I've been enjoying A Better ADVENT so far. Recently found my first Splitter-variety Codex. I read about it in the manual thingy they have, but drat. Those things can really get out of hand if you don't deal with 'em fast. Luckily I was able to, but geez. Can clone at will, and regen 2 HP per turn... I also had one particularly unpleasant mission where an ADVENT Gunslinger managed to hit every single one of my (all in cover) soldiers with Faceoff. I was incredibly slow getting predator armor out so I didn't have it yet, and the Gunslinger was one of the first enemies I encountered on this retaliation mission.
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# ? Apr 18, 2016 10:33 |
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Does anyone know if there's a proper Training Roulette mod that doesn't give you high rank abilities at low ranks?
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# ? Apr 18, 2016 11:40 |
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Jack Trades posted:Does anyone know if there's a proper Training Roulette mod that doesn't give you high rank abilities at low ranks? I dunno, but even in the EU/EW, high rank abilities at low ranks was ABSOLUTELY A thing that could happen.
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# ? Apr 18, 2016 11:51 |
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Jack Trades posted:Uniform Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=626291285 You can also use this mod to keep your soldiers in tier 1 gear cosmetically, while having the benefits of the higher tier armours.
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# ? Apr 18, 2016 11:52 |
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BlazetheInferno posted:I dunno, but even in the EU/EW, high rank abilities at low ranks was ABSOLUTELY A thing that could happen. Really? I must have remembered that wrong then.
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# ? Apr 18, 2016 12:38 |
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Jack Trades posted:Really? I must have remembered that wrong then. Yup. An old run, just went and grabbed a screenshot. Savior, a colonel-level Support perk, at corporal. The highlighted one. Apparently the screenshot didn't grab the popout panel-thing showing its name. EDIT: Every class has a few perks that are set in stone even with Training Roulette on though, due to interacting specifically with that particular class directly, and are thus also left off the list of potential roulette-abilities. No one wants their Support to get Snap Shot as his Major perk. Snipers and Heavies, I believe, both have both of their colonel-level perks set this way, IIRC. Maybe this is what confused you? BlazetheInferno fucked around with this message at 12:57 on Apr 18, 2016 |
# ? Apr 18, 2016 12:49 |
Has anyone found the struct or possibly object definition of context or xcomgamecontext? I feel like understanding it would be useful cuz it comes up in a lot of places. I will somehow look through every instance eventually!
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# ? Apr 19, 2016 15:12 |
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Bholder posted:I use this: How do I run it? There is no exe file.
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# ? Apr 19, 2016 15:36 |
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Did they add new dlc achievement just recently or did I miss them before? Kennel fucked around with this message at 15:56 on Apr 19, 2016 |
# ? Apr 19, 2016 15:51 |
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princecoo posted:How do I run it? There is no exe file. Click latest release Kennel posted:Did they add new dlc achievement just recently or did I miss them before? I was about to ask when the new DLC comes out.
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# ? Apr 19, 2016 15:58 |
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Kennel posted:Did they add new dlc achievement just recently or did I miss them before? Now that's interesting.
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# ? Apr 19, 2016 16:18 |
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King Ayy of Lmao
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# ? Apr 19, 2016 16:31 |
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fspades posted:Now that's interesting. quote:ALIEN HUNTERS introduces new soldier customizations and gameplay themed around XCOM as an elite alien hunting unit. Face off against “Ruler” aliens with new, more powerful weapons and armor. Experience a new dramatic mission & confrontation. (To be released in Summer 2016)
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# ? Apr 19, 2016 16:50 |
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Bholder posted:Click latest release Herp derp thanks.
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# ? Apr 19, 2016 17:04 |
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Does anyone know how to install non-Steam mods? I tried installing this one: http://www.nexusmods.com/xcom2/mods/520/?, but it doesn't seen to work for some reason. I hope that DLC has better customization stuff than Anarchy's Children. That one really didn't fit the game and I ended up disabling it cause accidentally selecting AC parts would gently caress poo poo up. Jack Trades fucked around with this message at 17:20 on Apr 19, 2016 |
# ? Apr 19, 2016 17:17 |
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The fact that the narrative mission's achievement for Alien Hunter is called "A Forbidden Experiment" is.... Well I'm starting to feel like if Shen's Last Gift is going be the Shen Sr.-related DLC, Alien Hunters might be the Vahlen DLC. :V
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# ? Apr 19, 2016 17:58 |
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/\/\\/\ Shen's Last Gift is 99% Shen Sr. related. New class, so probably mech/cyborg related.Jack Trades posted:I hope that DLC has better customization stuff than Anarchy's Children. That one really didn't fit the game and I ended up disabling it cause accidentally selecting AC parts would gently caress poo poo up. Yeah, I wish Anarchy had been a little less... punk rock(?) and a bit more desperate/scavanged/cool poo poo.
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# ? Apr 19, 2016 18:04 |
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If it DOES turn out to be a Vahlen DLC, I will be very pleased. And honestly, I don't so much mind the punk-rock stuff in AC, as it gave us some stuff I've made good use of. I like the barechest and vest options. Jack just didn't feel like Jack in full big bulky kelvar. Kinda wish we could use that "glowing visor" option without the muzzle, though.
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# ? Apr 19, 2016 18:42 |
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Yeah. Xcom is picking up scraps, but even then, come on. You have to shave your Mohawk and put in some Kevlar. Maybe a ranger could get away with it. I usually set the AC slider all the way left, which usually just means a couple extra pauldrons and maybe jeans instead of combat pants.
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# ? Apr 19, 2016 18:43 |
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The DLC stuff would work better if the whole game was just a bunch of anarchists taking down The Man, but the way the game actually works it all looks incredibly out of place after maybe 3 missions. XCOM is still too much of a paramilitary organization for it to work, even if they are flying around a stolen party bus and blowing up monuments for no reason. And people. I have learned that there is no such thing as an innocent bystander, even on levels with no faceless.
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# ? Apr 19, 2016 19:04 |
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I kind of assumed the monument exploding mission was the distraction for the commander rescue in the tutorial.
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# ? Apr 19, 2016 19:10 |
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Digirat posted:The DLC stuff would work better if the whole game was just a bunch of anarchists taking down The Man, but the way the game actually works it all looks incredibly out of place after maybe 3 missions. XCOM is still too much of a paramilitary organization for it to work, even if they are flying around a stolen party bus and blowing up monuments for no reason. I feel like xcom is a sort of rag-tag band of misfits to start with and slowly they grow into a more cohesive military unit. Although the existence of your flying fortress kind of blows that out of the water, if you ignore that though, it seems reasonable.
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# ? Apr 19, 2016 19:11 |
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MF_James posted:I feel like xcom is a sort of rag-tag band of misfits to start with and slowly they grow into a more cohesive military unit. Although the existence of your flying fortress kind of blows that out of the water, if you ignore that though, it seems reasonable. nah. the Avenger is just your A-Team van
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# ? Apr 19, 2016 19:13 |
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I'll agree AC was pretty much made redundant with the wealth of cosmetic mods out there, but I did like how it gave some character to the tier 2 and 3 armors. The base T2 and 3 sets are pretty bland but showing a lot of wear-and-tear along with the poo poo the soldiers painted on them livened them up a bit.
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# ? Apr 19, 2016 19:23 |
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Mzbundifund posted:I kind of assumed the monument exploding mission was the distraction for the commander rescue in the tutorial. If memory serves that is indeed the case.
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# ? Apr 19, 2016 19:23 |
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Coolguye posted:
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# ? Apr 19, 2016 19:49 |
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I am finding Tactical Skyranger Escapes very handy to save people from being wounded. In a mission where the loot managed to fall in a field of poison, fire, and in view of a turret, I was able to get the loot on the last turn, grenade the turret and extract before the poison did any damage. It leaves you down a person for the rest of the mission but sometimes you can get away with it.
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# ? Apr 19, 2016 19:55 |
Digirat posted:I am finding Tactical Skyranger Escapes very handy to save people from being wounded. In a mission where the loot managed to fall in a field of poison, fire, and in view of a turret, I was able to get the loot on the last turn, grenade the turret and extract before the poison did any damage. It leaves you down a person for the rest of the mission but sometimes you can get away with it. That's a good trade off, is this a steam mod? Right now I'm just running a few cosmetic ones and a mod that increases the dark avatar bar.
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# ? Apr 19, 2016 23:56 |
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No, you can do that maneuver in the vanilla game. You take gradual damage at the beginning of the turn, so if you enter a hazard, pick up the loot, then evac that unit before the next turn starts, they are perfectly fine since the damage didn't tick.
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# ? Apr 20, 2016 00:02 |
omg, that's right. I've ignored the evac button in every mission that didn't have a set evac point.
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# ? Apr 20, 2016 00:09 |
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Soonmot posted:omg, that's right. I've ignored the evac button in every mission that didn't have a set evac point. I assume you're either really good, or just playing on normal. In classic+, I've had to evac a number of times.
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# ? Apr 20, 2016 00:16 |
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Gotta get those elerium cores for my grenade ballpit, no matter the cost
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# ? Apr 20, 2016 00:26 |
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many johnnys posted:I assume you're either really good, or just playing on normal. In classic+, I've had to evac a number of times. He might mean ignore it as a tactical feature and only use it to mass bug out. Which in all honesty isn't something you need to do all that often. And most of the time I've wanted to, it's a on a council mission so gently caress you the evac is through all the enemies. That said I've used a tactical withdrawal to keep my dudes out of medbay a fair bit, It's a least a something to help make up for armor being useless for that purpose now.
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# ? Apr 20, 2016 01:05 |
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I have pretty much never used the evac call button because I am determined to send my men to their slow, uphill sisyphean demise if I start losing a mission. It's what they signed up for!
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# ? Apr 20, 2016 03:04 |
Yeah, I have no desire to repeatedly smash my dick in a door, so I stick to normal mode.
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# ? Apr 20, 2016 03:10 |
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Fun fact if your mandatory evacuation point is on a roof and the roof gets blown up you'll get a new one that's probably closer to you. My sample size is only two though.
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# ? Apr 20, 2016 13:16 |
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Bakalakadaka posted:Fun fact if your mandatory evacuation point is on a roof and the roof gets blown up you'll get a new one that's probably closer to you. My sample size is only two though. GrenadeCOM wins again
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# ? Apr 20, 2016 14:03 |
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# ? May 9, 2024 23:39 |
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Soonmot posted:Yeah, I have no desire to repeatedly smash my dick in a door, so I stick to normal mode. Commander really isn't that bad. I agree that I've been reluctant to go up to Legendary, though.
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# ? Apr 20, 2016 14:07 |