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Lord Twisted posted:What have you been using for troops? Two tacticals in a drop pod? It sounds like a good base, though I've been much more impressed with larger infiltrating squads of tac marines. It also lets you get Alvarex Maun on the ground so you can take advantage of the no-scatter bubble. At 2500 points, I've taken (in order of deployment): Mortis Contemptor with twin Kheres and Havoc Launcher. This is what I deploy on the table during the "regular" deployment phase. When infiltrators are deployed, I drop down: 6 Mor Deythan with combi-flamers in a Rhino 20 man Tactical blob with extra combat weapons and Alvarex Maun. Alvarex Maun provides an 18" no-scatter bubble, so I try to put the tac blob somewhere central and useful. The CC weapons on the tactical blob have made them superstars in the large number (2) of games I've played. Then I have 6 drop pods, 3 of which will come down round 1. 10 Tacticals in a Drop Pod 5 Support (4 meltas, 1 combi-melta) in a Drop Pod 5 Support (4 plasma, 1 combo-plasma) in a Drop Pod Contemptor with dreadnought CC weapon, chain fist, and 2 meltas in a Dreadnought Drop Pod 5 Cataphractii Terminators (with a mix of chain fists, combi-meltas, and a Sgt. with lightning claws and a grenade launcher) in a Dread-claw Aforementioned frag launching Deathstorm The support units, dreadnought, and terminators have all been fantastic thus far. The flexibility of being able to choose which enemy units get shot with plasma or melta, and when they get it, has allowed for some really decisive strikes. Usually the dreadnought and terminators will be in the first drop, as they need the extra round to get ready for close combat. Then I also take a unit of 8 or so Dark Furies. Through failed charges and late reserves they've done absolutely nothing thus far, but they look intimidating as all get out and draw a lot of enemy fire when they show up.
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# ? Apr 19, 2016 15:39 |
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# ? Jun 5, 2024 04:36 |
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muggins posted:It's a picture out of my book 6,lol
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# ? Apr 19, 2016 15:42 |
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Germ posted:It sounds like a good base, though I've been much more impressed with larger infiltrating squads of tac marines. It also lets you get Alvarex Maun on the ground so you can take advantage of the no-scatter bubble. Brilliant, thanks. The idea of a 20 man CCW squad is attractive... Hard to get rid of and quite fluffy for RG. You do realise you can take just straight 5 special weapons in those support squads? The sarge doesn't need a combi. I think a single Deathwind and use the points to take a 20 man tac squad and I'll have a decent core. Once I've finished my Salamanders I'll get properly list hammering. Any pics of your dudes?
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# ? Apr 19, 2016 15:48 |
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Safety Factor posted:You're right, they do have it for some reason. It's just not presented like your picture. Did you crop in the Rite of Command rule text? It threw me off. Yeah sorry I added in the rule for those who don't know it to try to cut down on confusion. It just seems weird
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# ? Apr 19, 2016 15:56 |
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Not really, I think support officer is a rule they throw in when they don't want to see either 3 of a given HQ or splashed in with an allied detachment, primus medicae comes to mind. RoC is the "not a master of the legion" but can take command squads and RoW rule right? I don't have my book in front of me.
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# ? Apr 19, 2016 16:10 |
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They do have rites of war and they can be the warlord, that's why I cropped it into the picture
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# ? Apr 19, 2016 16:13 |
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So I've been collecting Death Guard for a while now and finally decided I'd actually try running a 30K list. This is built ust with the red Legionas Astartes books so I don't have the newest errata handy. It's alos built based on what models I already have painted. Fear The Reaper - Legiones Astartes Crusade Army List - 1999p Rite of War: Pride of the Legion Legiones Astartes (Death Guard) HQ 1 - Praetor Malchuriel - 182p Legion Praetor with Cataphractii Terminator Armor, Combi-Melta, Chainfist, Grenade Harness, Digital Lasers HQ 2 - the Oathsworn - 235p 5 Deathshroud Terminators with Melta Bombs TRP 1 - the Cleansing - 407p 10 Cataphractii Terminators with 2 Heavy Flamers, 2 Chainfists, 7 Power Fists, a Power Maul, a Combi-Plasma TRP 2 - the Hand of Death - 260p 5 Cataphractii Terminators with 10x Dual Lightning Claws, Grenade Harness EL 1 - Ancient Charon - 180p Contemptor-Mortis with Dual Kheres Assault Cannon HS 1 - the Unbowed Son - 200p Sicaran Battle Tank with Dozer Blade, Armored Ceramite, Lascannon Sponsons HS 2 - the Reaping Hunter - 230p Fire Raptor Gunship with Reaper Batteries, Hellstrike Missiles HS 3 - the Silence Inevitable - 305p Land Raider Phobos with Armored Ceramite, Dozer Blade, Multi-Melta, Frag Assault Launchers Sometimes the only solution to a problem is a complete and utter lack of anything resembling subtlety, and the Death Guard never did subtle. Everything except the Fire Raptor starts on the table, and forms this slow-moving spearhead of 'gently caress you, renegade' - six inches of a move and firing for full effect. Everything on a 40mm base scores, so I'll likely try and place my objectives midfield and just take over the center of the board. I'm a little iffy on the clawnators but it can't be helped, for now - I'l later likely replace them with shootier terminators with plasma blasters or reaper autocannons, I just don't have the models yet. I love how the Heresy-era cataphractii lightning claws look, but they're so expensive at 30p per man and another 15 for the dual claws. On the note of point costs, how is the situation with the two Legion big red books? I'm currently using an old PDF as I've been waiting for those revised Legion books to come out.
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# ? Apr 19, 2016 16:28 |
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The Isstvan Campaign Legions book has been replaced with the Age of Darkness Legions book. The Crusade Army List book is due for a refresh later this year and should include, among other things, re-balanced points costs for Assault Marines.
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# ? Apr 19, 2016 16:54 |
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panascope posted:The Isstvan Campaign Legions book has been replaced with the Age of Darkness Legions book. The Crusade Army List book is due for a refresh later this year and should include, among other things, re-balanced points costs for Assault Marines. Thank you. It would figure that of course our game group includes two Dark Angels players and one dude who collects Blood Angels and Space Wolves but we'll worry about that later. I'll put the AoD book on order while waiting for the new CAL book Drake_263 fucked around with this message at 17:02 on Apr 19, 2016 |
# ? Apr 19, 2016 16:58 |
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Drake_263 posted:Thank you. It would figure that of course our game group includes two Dark Angels players and one dude who collects Blood Angels and Space Wolves but we'll worry about that later. I'll put the AoD book on order while waiting for the new CAL book
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# ? Apr 19, 2016 17:10 |
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Drake_263 posted:Thank you. It would figure that of course our game group includes two Dark Angels players and one dude who collects Blood Angels and Space Wolves but we'll worry about that later. I'll put the AoD book on order while waiting for the new CAL book Tell them to play better legions.
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# ? Apr 19, 2016 17:17 |
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Did, now nobody plays Iron Warriors anymore
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# ? Apr 19, 2016 17:22 |
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*Perturabo Intensifies*
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# ? Apr 19, 2016 17:26 |
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Drake_263 posted:Did, now nobody plays Iron Warriors anymore Emperor's Children are where it's at soz
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# ? Apr 19, 2016 22:15 |
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TTerrible posted:Does anyone bothing paying for the extra close combat weapon on tactical blobs? I'm running Imperial Fists so I don't really want them in combat anyway. If they're going to see combat then it's worth it. If I take big blobs that are in the mid field I almost always give them the extra CC
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# ? Apr 19, 2016 23:02 |
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Tacticals are so good it isnt even funny. 2 castelax with targeting array, 240 points.
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# ? Apr 19, 2016 23:08 |
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I play Dork Angles. Idiots with knives are literally all I have going for my army.
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# ? Apr 19, 2016 23:12 |
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BULBASAUR posted:If they're going to see combat then it's worth it. If I take big blobs that are in the mid field I almost always give them the extra CC I'm not really sure what to do with my tacticals in 30k so I guess they will see midfield and combat. I feel like if I'd never play 40k I'd adjust to 30k easier.
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# ? Apr 19, 2016 23:15 |
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I am putting CCWs on my Tacticals because it suits the EC play style. Not every legion probably should do it though, like I'm not sure about Imperial Fists because they already have great bolter rules and maaaaybe you don't want to be in CC.
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# ? Apr 19, 2016 23:16 |
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Recoome posted:I am putting CCWs on my Tacticals because it suits the EC play style. Not every legion probably should do it though, like I'm not sure about Imperial Fists because they already have great bolter rules and maaaaybe you don't want to be in CC. Imperial fists absolutely don't want to be in CC. Their rules bonus shooting and siege warfare. That said, having a dedicated CC unit like assault marines that can be used to intercept an opponent's CC unit to keep your shooting unit out of CC isn't a bad use of points. 6-10 assault marines with a chaplain or champion can tie up a unit of dedicated CC for a turn or more. Assault from an odd angle and try to spread out such that consolidation has to occur in a direction away from what you want to protect. It can offset some of the D3" of movement when coming out of CC.
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# ? Apr 19, 2016 23:29 |
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Recoome posted:I am putting CCWs on my Tacticals because it suits the EC play style. Not every legion probably should do it though, like I'm not sure about Imperial Fists because they already have great bolter rules and maaaaybe you don't want to be in CC. This is the thing, I do not want to be in combat at all but for 40pts a squad is the extra 20 attacks a deterrent? I need to play more games and work out how to use the army properly. I also need lots of artillery.
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# ? Apr 19, 2016 23:35 |
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I think the deterrent should be eating a whole bunch of super-accurate bolter shots. To continue this hypothetical, having an Imperial Fists tactical squad with CCWs isn't going to deter me from charging with my Emperor's Children, because I'm fairly confident that I would be able to gently caress up that squad in CC more often than not (and that's just vanilla EC rules, not considering the RoW where everyone gets Sonic Shriekers). The 40pts ends up being wasted in this scenario because your mans die before they get attacks off and a few of them are probably fighting at -1 WS.
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# ? Apr 19, 2016 23:44 |
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koreban posted:Imperial fists absolutely don't want to be in CC. Their rules bonus shooting and siege warfare. Counterpoint. Bonuses in challenges for everyone, Sigismund and his Templars, or Dorn's +D3 to combat resolution.
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# ? Apr 20, 2016 00:06 |
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Recoome posted:I think the deterrent should be eating a whole bunch of super-accurate bolter shots. Ok, cool. That makes sense, I was thinking about objectives and such and not allowing them to get tied up. I just need to throw more bodies on the field.
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# ? Apr 20, 2016 01:04 |
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TTerrible posted:Does anyone bothing paying for the extra close combat weapon on tactical blobs? I'm running Imperial Fists so I don't really want them in combat anyway. Without ATSKNF 30k marines run like rabbits when chopped up by anything decent in close combat. If your legion has decent CC benefits charging with your tacticals can be effective. Personally I don't bother for fists but there is at least one situational benefit I can think of. Fists are stubborn when fighting from fortifications and defensive walls so taking a charge would likely result in a melee grind for a few turns. The extra attacks may save your bacon especially if your opponent is banking on sweeping advance with smaller CC squads for anti-tactical duty. Of course if they aren't you've wasted points better spent of more fortifications and firepower.
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# ? Apr 20, 2016 01:47 |
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I agree with Hencoe. Fists got wee nerf in the latest book, but they're still packing more formidable tactical squads than most thanks to both melee and shooting perks. Tactical squads want to be blowing loads of bolters every other turn and running into better positions when reloading. It really depends on your legion and list though.TTerrible posted:I'm not really sure what to do with my tacticals in 30k so I guess they will see midfield and combat. From my 30k in 40k experience I'd say tactical squads perform better in 40k. Most people have never seen seas of marines who can shoot bolters twice. In more mature 30k metas people expect lots of marine bodies and know how to deal with it. There's a number of ways you can build an army. Lately I'm focused on getting the most out of each of my units instead of treating them as a tax, so I'm biased towards that. The bottom line though is that, for most legions, one the biggest questions is "what do I do about my troops". It costs a lot to make them useful and they are one of the weaker choices in your list. So do you treat them like a tax, run a ROW that avoids them, or invest in them? No wrong answers here, but again, it depends on what your want to do with your army.
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# ? Apr 20, 2016 02:23 |
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I've borrowed book 3 from a friend, so I was working on the assumption that the latest fists rules are the ones on p266-273 in that. What changed in book 6? I'll have to grab that too. Trying to work out what the latest rules are for stuff in 30k is absolutely maddening. My entire army is based off a big pile of BaC tactical kits right now. My model pool is: 2x 20 man tactical squads, all armed identically with bolters 1x 5 man heavy support squad w/ heavy bolters 1x 5 man heavy support squad w/ missile launchers 1x 5 man tactical support squad w/ magnetised wrists so they can take plasma/melta/flamer but I've only ever run plasmas. 1x deimos rhino for the tactical support squad 1x sicaran 1x xiphon I've only played pure 30k against a small mechanicum force based around mostly thallax cohorts with some bigger robits in support, otherwise it's been against 40k marine forces. I've struggled to hold enough objectives in 40k because I've got two giant blobs instead of four tactical squads. Tank hunters on the heavy supports has been really, really good to me.
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# ? Apr 20, 2016 02:38 |
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I'm not seeing any changes to legion rules in book 6, but Its a big book. I'm not seeing changes in the faq page either. I can only assume things have changed in the new legion redbook with no errata to the old one which is 95-98% the same.
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# ? Apr 20, 2016 04:52 |
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It's the legion red book, instead of rerolling all failed hits in a challenge it's rolls of 1. Makes the master crafted on the solarite gauntlet more useful.
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# ? Apr 20, 2016 04:56 |
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Did they mess around with stubborn in fortifications? 1d4CHAN says it's immune to pinning in fortifications and ruins.
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# ? Apr 20, 2016 05:06 |
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Bahahaha. This is awesome. Here is my Praetor, a Lodgemaster of the World Eaters. He's the only one in the army to wear the mark of khorne openly - not a symbol of the god exactly, but a symbol of the lodge. I decided my army is set during the shadow crusade, during the apotheosis of Angron, so the influence of the demon is starting to be felt. (some cleanup on this guy left to do) He's pulled from three kits. A mk2 assault marine, a world eaters rampager, and a world eaters berserker. He'll be jumping into battle with my excoriator rampagers. Super happy with how he turned out. Probably won't paint any of these guys until they are all assembled and modified. I'm actually really excited by this mold-hole in the jump pack. It's in the perfect place to touch up with some typhus corrosion and turn into a rusted bit of battle damage. For this army, I'm mixing in a few lodge symbols like the eightfold star on the Red Butchers' land raider. That land raider has hooks over the side doors, across which I'll pull taught some chains (from hobby chain / necklace chains). The World Eaters realized that enraged Red Butchers are as likely to batter down the lateral hatches as they are run down the assault ramp and if they go out the side doors they might start killing their own guys. The Mechanicum figured out they could put adamantium chains on the side doors to discourage "non-tactical forays". I also put some modest spikes over the lascannons and the coupula to prevent over zealous butchers from climbing up and attacking the crew compartments. It's like chaos-lite, as you might imagine a midway step from a legion land raider to a 40k chaos landraider might be. Initially functional modifications that ultimately become more about ostentatious worship after the retreat into the eye. GreenMarine fucked around with this message at 05:39 on Apr 20, 2016 |
# ? Apr 20, 2016 05:32 |
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DeadGame posted:Bahahaha. This is awesome. Here is my Praetor, a Lodgemaster of the World Eaters. He's the only one in the army to wear the mark of khorne openly - not a symbol of the god exactly, but a symbol of the lodge. I decided my army is set during the shadow crusade, during the apotheosis of Angron, so the influence of the demon is starting to be felt. (some cleanup on this guy left to do)
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# ? Apr 20, 2016 05:47 |
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That is a loving awesome mini, wowzer.
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# ? Apr 20, 2016 06:12 |
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TTerrible posted:That is a loving awesome mini, wowzer. Mark 2 jump packs are the best. So much more character than the other ones. They don't make as much tactical sense as the lower profile jump packs that come later, but they look really mean on traitors.
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# ? Apr 20, 2016 06:27 |
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DeadGame that guy owns. Really glad to have a World Eater in our extended group. I think we have a grand total of 2 loyalist players in the Washington area. Everyone else plays the cool legions.
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# ? Apr 20, 2016 09:42 |
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Wierd. In denmark we have more loyalist players. Everyone wants to be the good guys. On another note, what do you guys prefer when it comes to point sizes in strike forces? Im thinking 350+200 point leaders, min 2. Im also thinking of doibg away with the cortex controller rule for our mech players. Thoughts?
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# ? Apr 20, 2016 09:55 |
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Hello there, you saucy little veteran torsos.
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# ? Apr 20, 2016 11:11 |
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DJ Dizzy posted:Wierd. In denmark we have more loyalist players. Everyone wants to be the good guys. I haven't written ours yet, but I'm borrowing ideas from the Tactical Strike rules at adepticon: http://adepticon.org/wpfiles/2015/HorusHeresyTacticalStrike.pdf They disallow models with a toughness higher than 5 and more than 3 wounds. I don't think there's any automata that fit that criteria, so the cortex controller rules will never come in to play.
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# ? Apr 21, 2016 01:10 |
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Has anyone heard if the new Space Marine psychic powers are intended to be used with HH yet?
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# ? Apr 21, 2016 04:00 |
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# ? Jun 5, 2024 04:36 |
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I believe they reference Codex: Space Marines so probably not.
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# ? Apr 21, 2016 04:02 |