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Shadow Ninja 64 posted:It totally has a damage multiplier effect. The same summon spell is doing 700-1,000 damage normally and anywhere from like 1,700-2,400 when Blasted. As far as I can tell, Spellcrafts deal damage on top of the regular spell. So Blast will deal 1x the spell's damage, but that's on top of the original spell's damage. Essentially it ends up doubling the damage. Which is fair, since you're using two BP. Otherwise what would be the point in using Spellcraft when you could double cast the spell instead and save the ability slots.
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# ? Apr 20, 2016 07:46 |
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# ? Jun 10, 2024 17:15 |
So... How long does it take until stuff starts getting original again after you do the New Game+?
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# ? Apr 20, 2016 07:52 |
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"This Is Our Coup de Gravy!" sounds way cooler than it has any right to. This game.
Blueberry Pancakes fucked around with this message at 07:55 on Apr 20, 2016 |
# ? Apr 20, 2016 07:52 |
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Regalingualius posted:So... How long does it take until stuff starts getting original again after you do the New Game+? Remember: Bravely Second.
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# ? Apr 20, 2016 07:57 |
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Regalingualius posted:So... How long does it take until stuff starts getting original again after you do the New Game+? As long as you want it to take. Remember, your goal here is to beat Kaiser Oblivion
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# ? Apr 20, 2016 08:13 |
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Regalingualius posted:So... How long does it take until stuff starts getting original again after you do the New Game+? lol I screwed this part up when I did it.
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# ? Apr 20, 2016 08:25 |
Pureauthor posted:As long as you want it to take. Wait, so... You have to restart twice?
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# ? Apr 20, 2016 08:28 |
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Regalingualius posted:Wait, so... No. You have a boss fight with Kaiser Oblivion when you NG+. Beat him.
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# ? Apr 20, 2016 08:34 |
Pureauthor posted:No. The one at the very start? ...gently caress, I've had Yew set up as my healer all game.
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# ? Apr 20, 2016 08:36 |
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Regalingualius posted:The one at the very start? Terper posted:Remember: Bravely Second.
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# ? Apr 20, 2016 08:37 |
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SEnd Player
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# ? Apr 20, 2016 08:39 |
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Wow, the intro to this game really does spoil literally everything from the first game.
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# ? Apr 20, 2016 09:16 |
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alcharagia posted:Wow, the intro to this game really does spoil literally everything from the first game. Yeah, and it wasn't really necessary. Most of the story has nothing to do with Default.
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# ? Apr 20, 2016 09:51 |
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I'm sad that weapons aren't displayed when you're using Triple/Quad Wield.
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# ? Apr 20, 2016 10:39 |
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DoctorX posted:Yeah, and it wasn't really necessary. Most of the story has nothing to do with Default. It has a lot to do with Default, just not the things that are brought up in the intro
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# ? Apr 20, 2016 10:50 |
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Based on the costume design and whatnot, I think the idea isn't that you're literally wearing them on your head and more that you're just sacrificing armor to carry more weapons on your back, which you can apparently draw fast enough to hit with in a combo. Edit: I mean, it's also the weapon throwing class. The theme is grabbing weapons and using them really fast. Clarste fucked around with this message at 10:54 on Apr 20, 2016 |
# ? Apr 20, 2016 10:51 |
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Added myself to the list on Google docs and am slowly going through and adding everyone else. Makes me feel like I am part of some pyramid scheme. "Just add your name to the end of the list and then send a dollar to everyone before you..."
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# ? Apr 20, 2016 14:01 |
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Except instead of sending dollars, you're sending badass special moves which hit for 999,999 damage.
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# ? Apr 20, 2016 14:15 |
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As a reminder: Just because it SAYS 999,999 on the send menu doesn't mean it will actually do that damage. There was a rash of people sending a 999,999 damage 'attack' which was really just using a time stopped elixier on an undead enemy. So it would just heal any not-undead enemy to full. There's also things like current buffs, debuffs, and elemental weaknesses to take into account. If those don't match up, the damage on your move won't either. Don't just game the system to get a high number, send something ACTUALLY useful and that realistically lines up with the numbers.
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# ? Apr 20, 2016 14:29 |
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Sending elixirs on the earth crystal boss in the first one was popular, as I recall And Dark Nebula
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# ? Apr 20, 2016 15:23 |
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Focacciasaurus_Rex posted:As a reminder: i'm pretty sure any active buffs on the character when you send the attack will be factored in when other people summon it. like, when you put your cursor on a move to summon it tells you what buffs they have. Inflammatory fucked around with this message at 15:44 on Apr 20, 2016 |
# ? Apr 20, 2016 15:42 |
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Inflammatory posted:i'm pretty sure any active buffs on the character when you send the attack will be factored in when other people summon it. Well, unless they changed it for the sequel, it reported the damage dealt, so enemy debuffs would cause the number to appear bigger than it actually was, resulting in summons that were generally much less powerful than they said they were. In short, try not to do that.
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# ? Apr 20, 2016 16:27 |
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Focacciasaurus_Rex posted:There's also things like current buffs, debuffs, and elemental weaknesses to take into account. If those don't match up, the damage on your move won't either. Don't just game the system to get a high number, send something ACTUALLY useful and that realistically lines up with the numbers. I'll always fondly remember the time I summoned someone's Edea that said it dealt 65,000 damage, only to have it heal the boss because it absorbed fire. About the events in Hartschild, it's just weird that the plot point at this part of the game is "Everyone in the town has vanished!" but then it gives me a side story where the town is suddenly filled with people again and nobody in the party goes "Wait how come everybody's back now?" It's probably because you can do the side story after the people come back to the town, but it'd be nice if there had been some sort of way to make it work with the events going on when it first becomes available.
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# ? Apr 20, 2016 16:27 |
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Twelve by Pies posted:About the events in Hartschild, it's just weird that the plot point at this part of the game is "Everyone in the town has vanished!" but then it gives me a side story where the town is suddenly filled with people again and nobody in the party goes "Wait how come everybody's back now?" It's probably because you can do the side story after the people come back to the town, but it'd be nice if there had been some sort of way to make it work with the events going on when it first becomes available. The same thing would happen in the first game if you ever did Praline's sidequest after Chapter 4. Your Grandship, not the location on the world map, is the one the quest triggers on, which doesn't make sense given that all of the inhabitants on the ship should have long since departed.
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# ? Apr 20, 2016 16:30 |
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Focacciasaurus_Rex posted:Well, unless they changed it for the sequel, it reported the damage dealt, so enemy debuffs would cause the number to appear bigger than it actually was, resulting in summons that were generally much less powerful than they said they were. For example, my 999999 was a lightning move against a low-def enemy with innate lightning weakness, debuffed with some more lightning weakness and -50% def. It's still going to do well above 100-200k against pretty much everything, but you're not getting a million out of it. Still better than the 9999 one I had before I did this for the >500k title, so I don't feel bad about sending it.
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# ? Apr 20, 2016 17:07 |
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Yeah, you really need to pay attention to the name of the attack to avoid screw ups. My listed attack is a 9000 damage Aero-Aero Hammer, so don't summon it against anything that absorbs Wind or has a stupid-high physical defense. Let's talk about Ba'als: for Turtledove, is there anything at all you can do to prevent or cure the 'besotted' status? Because if it ever hit more than one person I would be completely hosed. Also wondering whether anyone knows if a Ba'al's level changes their drop/steal tables. e: seriously, get Revenge and Damage Dispersal on all your dudes ASAP, I just had a perfect 10 streak chain in Grapp Keep thanks to those passives and Precognition/Whisker Sense. Rangpur fucked around with this message at 18:03 on Apr 20, 2016 |
# ? Apr 20, 2016 18:00 |
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Rangpur posted:Yeah, you really need to pay attention to the name of the attack to avoid screw ups. My listed attack is a 9000 damage Aero-Aero Hammer, so don't summon it against anything that absorbs Wind or has a stupid-high physical defense. If you can use Calm right after it inflicts that status, when it does the other atack to kill the besotted characters no one will die and they'll go back to normal.
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# ? Apr 20, 2016 18:05 |
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# ? Apr 20, 2016 18:14 |
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What.
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# ? Apr 20, 2016 18:19 |
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Jeez, way to make a guy feel inadequate. Guess I'll go punch my Ba'als until I feel better.
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# ? Apr 20, 2016 18:27 |
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Rangpur posted:Jeez, way to make a guy feel inadequate. Guess I'll go punch my Ba'als until I feel better. Yeah I'm level ~45 in Chapter 3 and I think the most I've got is like 5 in a row. Guh.
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# ? Apr 20, 2016 18:30 |
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Considering their team is entirely ninjas I assume they used the "gain BP on evasion" trick which allows for easy combos.
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# ? Apr 20, 2016 18:32 |
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Yorkshire Tea posted:With Monk you at least get access to hilarious dual wield / quad wield / knuckle lore builds that hit like a goddamn truck. You can't equip knuckles on the head or body. What am I missing here, exactly?
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# ? Apr 20, 2016 20:23 |
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So, is it just me or does the Growth Egg not allow JP to go past 999?
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# ? Apr 20, 2016 20:28 |
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Hobgoblin2099 posted:So, is it just me or does the Growth Egg not allow JP to go past 999? Correct. You can't gain more than 999 JP per battle which makes grinding out the last few levels of a class a chore, even at 4x speed.
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# ? Apr 20, 2016 20:39 |
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ZZT the Fifth posted:You can't equip knuckles on the head or body. What am I missing here, exactly? With Knuckle Lore empty hands are boosted too and grow more powerful as you level up, eventually beating all but the the very best knuckle weapons. Combine that with Quad Wield and your Head/Armor slots while wearing normal armor will count as extra fists since they have no weapons equipped. I'm not sure that Dual Wield actually does anything in that setup though - at least on the stat screen it shows no change for me.
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# ? Apr 20, 2016 20:42 |
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fezball posted:With Knuckle Lore empty hands are boosted too and grow more powerful as you level up, eventually beating all but the the very best knuckle weapons. Combine that with Quad Wield and your Head/Armor slots while wearing normal armor will count as extra fists since they have no weapons equipped. Really? Because I'm only getting one attack barehanded instead of three with Knuckle Lore, Triple Wield, and Dual Wield going, with no weapons equipped.
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# ? Apr 20, 2016 22:23 |
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I've just started on the demo. Are physical skills completely useless, or am I doing something wrong. I have yet to see a reason to use physical over magic.
Butt Ghost fucked around with this message at 22:31 on Apr 20, 2016 |
# ? Apr 20, 2016 22:28 |
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Butt Ghost posted:I've just started on the demo. Are physical skills completely useless, or am I doing something wrong. I have yet to see a reason to use physical over magic. I've gotten decent mileage out of the Hawkeye in the demo, but you don't get that Asterisk until later.
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# ? Apr 20, 2016 22:33 |
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# ? Jun 10, 2024 17:15 |
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The demo seems to be weighted in favor of magical strategies. If it's anything like the first game, physical attacks will eventually overtake them but they give you the Wizard asterisk first for a reason. Spellcraft will never not be useful. One of the things I like about the side stories is that the party makes a spirited defense of your choice, regardless of which one you pick.
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# ? Apr 20, 2016 22:34 |