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ZWZ posted:Anyone got any tips for Alex? I'm playing a mirror with a friend of mine and we usually double timeout as despite our best efforts we can't get any hitboxes to overlap with hurtboxes. Someone please help Memorize the spacing for stun gun headbutt and air raid. Punish everything with a POWAH BOM. Vskill whenever you get a knockdown, then throw out the boot.
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# ? Apr 21, 2016 15:18 |
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# ? May 31, 2024 06:02 |
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Is there a release date for Guile yet? I know the joke is April 30th at 11:59, but I'm wondering if that joke is actually the reality
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# ? Apr 21, 2016 15:29 |
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April 30th 11:59 PM in whatever the very last timezone is.
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# ? Apr 21, 2016 15:30 |
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Madcosby posted:Is there a release date for Guile yet? I know the joke is April 30th at 11:59, but I'm wondering if that joke is actually the reality There's a chance he'll be out earlier due to the trailer being out earlier than last time, but I wouldn't blame Capcom if they wanted to take more time to finish the patch that'll come with or even before him.
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# ? Apr 21, 2016 15:32 |
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My guess would be the day after the Red Bull Kumite but I'm basing that on nothing
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# ? Apr 21, 2016 15:32 |
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alex stomp truly sucks rear end
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# ? Apr 21, 2016 15:47 |
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Revelant posted:Block elbow will put you at disadvantage. You now have to guess I think you're misunderstanding. On the assumption that I've trained them to block on wakeup always after a command throw, what should I be doing to take advantage of this?
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# ? Apr 21, 2016 15:55 |
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Yorkshire Tea posted:I think you're misunderstanding. On the assumption that I've trained them to block on wakeup always after a command throw, what should I be doing to take advantage of this? keep doing command throws until they stop trying to block it's free damage
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# ? Apr 21, 2016 15:58 |
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Elphelt owns and this is ok Milia owns too though
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# ? Apr 21, 2016 16:33 |
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Yorkshire Tea posted:I think you're misunderstanding. On the assumption that I've trained them to block on wakeup always after a command throw, what should I be doing to take advantage of this? This was posted earlier in the thread, but still good if you're learning Laura: https://www.youtube.com/watch?v=VIPs7pLn6fc
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# ? Apr 21, 2016 16:53 |
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Colorspray posted:This was posted earlier in the thread, but still good if you're learning Laura: Perfect time to pop in the thread. Just started playing Laura. Thank you for this.
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# ? Apr 22, 2016 00:14 |
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some replays of mike ross playing alex against fchamp's dhalsim and doing well. i have not spent a significant amount of time against anyone who is real good at alex, i felt like i learned more about the character from this than anything. http://www.eventhubs.com/news/2016/...-hes-no-slouch/
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# ? Apr 22, 2016 02:32 |
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If that's Mike Ross, he's looking suspiciously legit in that set.
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# ? Apr 22, 2016 03:25 |
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A.o.D. posted:If that's Mike Ross, he's looking suspiciously legit in that set. Hey, being a perennial 4th place still means you make it to top 4. If Mike could play this game seriously he'd be pretty good at it, it fits his strengths.
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# ? Apr 22, 2016 04:22 |
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Does anyone got any tips on how to handle goddamn birdies as vega/claw? Birdie has even more range than the claw, it seems, or I just suck at it.
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# ? Apr 22, 2016 05:20 |
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LEAKED! Next month's new character:
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# ? Apr 22, 2016 05:46 |
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well that characters normals can't be very good they'll fit right in!
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# ? Apr 22, 2016 05:50 |
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I know nobody ever bothered to do it for sf4 but what's a good place to look for basic and intermediate stuff on the characters b/c I've taken a pretty big break and don't know where to even start looking again to teach myself some of these characters
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# ? Apr 22, 2016 07:16 |
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flatluigi posted:I know nobody ever bothered to do it for sf4 but what's a good place to look for basic and intermediate stuff on the characters b/c I've taken a pretty big break and don't know where to even start looking again to teach myself some of these characters I'd probably start with the official character guides and then maybe stuff like Bafael's bread-and-butter combos for every character. Baf also has some lengthy character guides that go over every single move and potential uses as well as some setups, though he only has some for about half the cast so far. VVV Is that Bow-wow-rog? bhsman fucked around with this message at 07:28 on Apr 22, 2016 |
# ? Apr 22, 2016 07:24 |
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dhamster posted:LEAKED! Next month's new character: I will play sfv now
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# ? Apr 22, 2016 07:26 |
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a new challenger has appeared
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# ? Apr 22, 2016 07:46 |
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I'm bad at this game.
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# ? Apr 22, 2016 07:47 |
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flatluigi posted:I know nobody ever bothered to do it for sf4 but what's a good place to look for basic and intermediate stuff on the characters b/c I've taken a pretty big break and don't know where to even start looking again to teach myself some of these characters momochi's youtube channel has in-depth tutorials for most characters (with english subtitles)
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# ? Apr 22, 2016 07:52 |
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Das Butterbrot posted:momochi's youtube channel has in-depth tutorials for most characters (with english subtitles) Totally forgot about these; they also get my recommendation (and you can find them here); they are less detailed than the Bafael guides but also much shorter.
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# ? Apr 22, 2016 08:04 |
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Das Butterbrot posted:momochi's youtube channel has in-depth tutorials for most characters (with english subtitles) realtalk i finally watched the cammy one, and his explanation of "it's positive on block so you move first" is pretty much the best way ive heard framedata explained usually you get a 10 minute video of someone labored breathing over sf2 footage
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# ? Apr 22, 2016 10:29 |
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Is there any way to know how much a meaty will save in terms of recovery frames? I'm trying to figure out what Laura can do off a Meaty Cr. MP because I've realised that I can do Backthrow, Dash forward, Cr. MP to create a 50:50 mixup with throw and potentially a 33% mixup with Command throw. If a meaty Cr. MP confirms into itself then I've got a knockdown on every version of that.
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# ? Apr 22, 2016 11:04 |
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Yorkshire Tea posted:I think you're misunderstanding. On the assumption that I've trained them to block on wakeup always after a command throw, what should I be doing to take advantage of this? Ah! Throw out a ex-command grab can help you out. Alternatively jump in -> s.lk if blocked go for command grab. If it isnt then go into another lk xx lp.blot . Or empty jump and hit c.mk xx lp.bolt or just throw or command grab if they are conditioned that hard.
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# ? Apr 22, 2016 11:13 |
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I take back what I said about Crowded Street, I forgot how the song progressed and it's actually super cool. I still like the SF4 versions more, but it's a pretty cool song in Third Strike.
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# ? Apr 22, 2016 11:21 |
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Luisfe posted:Does anyone got any tips on how to handle goddamn birdies as vega/claw? st. HP interrupts repeated standing medium punches. st. HP punishes lp, mp, and ex bull horns. Your best meterless punish against HP bull horn is st LP>ASE. Birdie has no 3 frame attacks, abuse your standing LK. All of birdie's buttons except for his standing HK and his LK and LP are either punishable on block or end his "turn". Don't let him get away with sticking out long sequences of unsafe buttons. Don't respect his wakeup when he doesn't have meter, and even if he does, a throw or cr. lk are pretty safe options to stick out as a meaty wake-up attack. You're a LOT faster than him, so you should almost always be at the exact range you want in neutral.
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# ? Apr 22, 2016 12:11 |
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A.o.D. posted:st. HP interrupts repeated standing medium punches. st. HP punishes lp, mp, and ex bull horns. Your best meterless punish against HP bull horn is st LP>ASE. Birdie has no 3 frame attacks, abuse your standing LK. Thanks! I guess I will be depending much less on trying to FBA against Birdies since that for 90% of the time seems to just getting me hit in the face.
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# ? Apr 22, 2016 14:18 |
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Yorkshire Tea posted:Is there any way to know how much a meaty will save in terms of recovery frames? I'm trying to figure out what Laura can do off a Meaty Cr. MP because I've realised that I can do Backthrow, Dash forward, Cr. MP to create a 50:50 mixup with throw and potentially a 33% mixup with Command throw. If a meaty Cr. MP confirms into itself then I've got a knockdown on every version of that. Replace cr.mp with st.mp in your example. If it hits meaty, you can combo into cr.mp x whatever. If they block you're at +3, so just do whatever.
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# ? Apr 22, 2016 14:49 |
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Yorkshire Tea posted:Is there any way to know how much a meaty will save in terms of recovery frames? I'm trying to figure out what Laura can do off a Meaty Cr. MP because I've realised that I can do Backthrow, Dash forward, Cr. MP to create a 50:50 mixup with throw and potentially a 33% mixup with Command throw. If a meaty Cr. MP confirms into itself then I've got a knockdown on every version of that. The extra advantage you get from a meaty is based on the number of active frames the move has and which active frame strikes the opponent. cr.mp has 2 active frames and is normally +3 on hit. You would have a 1 frame window to get the second active frame to hit and it still wouldn't be enough to link another medium button. st.mp, however, has 5 active frames and is normally +4, so any of them beyond the first gives you enough frames to link cr.mp after. You should basically always try to meaty with st.mp over cr.mp, not only does it give you better stuff but having 5 active frames is waaaaay easier to time meaty than 2.
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# ? Apr 22, 2016 14:53 |
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Luisfe posted:Thanks! I guess I will be depending much less on trying to FBA against Birdies since that for 90% of the time seems to just getting me hit in the face. You shouldn't be doing raw FBA against anyone ever. Raw EX FBA only has limited utility as a surprise anti-air and for corner knockdown mixups.
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# ? Apr 22, 2016 15:13 |
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A.o.D. posted:You shouldn't be doing raw FBA against anyone ever. Raw EX FBA only has limited utility as a surprise anti-air and for corner knockdown mixups. I will have to limit my use of it, for sure. Though it is always satisfying to land it or the izuna drop on people that should know better. Fought a silver ranked ken that somehow did not drop me out of the air while I was using and abusing the aerial assholery once, for some reason. Or use many shoryukens against my jumps. What. Speaking of, is it just me, or do most kens depend mostly on tatsus instead of shoryukens for some reason?
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# ? Apr 22, 2016 15:41 |
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Possibly my favorite thing to do against bad players is to get a hard knockdown, FBA into Izuna Drop right as they get up to get another knock down, keep doing it. I'm pretty sure I've taken people down at least half their health just Izuna Dropping them on wakeup over and over. Isn't worth poo poo against anyone who knows how to fight Vega, but highly entertaining against those that don't.
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# ? Apr 22, 2016 15:48 |
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It's a really, really bad habit, just like Nashes that always do cr. mp x 2.
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# ? Apr 22, 2016 16:15 |
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I sometimes use raw ex FBA to beat heavy attacks just out of range and set up a mixup
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# ? Apr 22, 2016 16:19 |
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ZenVulgarity posted:I sometimes use raw ex FBA to beat heavy attacks just out of range and set up a mixup That's not raw, that's either a read or a reaction.
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# ? Apr 22, 2016 16:31 |
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Ixiggle posted:The extra advantage you get from a meaty is based on the number of active frames the move has and which active frame strikes the opponent. The reason I'm talking about this is because Cr. MP in that particular scenario gets rid of timing issues. Since you're +19 after a backthrow and dash forward is 17 frames you're on +2 going in. Since Cr. MP has a 5 frame startup you'll stuff any 3f jabs that come out where St. MP is vulnerable to them since it has a 6f startup. I'm just looking to figure out if there's anything significant I can combo to from there, but it just looks like Cr. MP -> LP elbow is the way to go. Natural 20 fucked around with this message at 16:51 on Apr 22, 2016 |
# ? Apr 22, 2016 16:33 |
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# ? May 31, 2024 06:02 |
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A.o.D. posted:That's not raw, that's either a read or a reaction. Those aren't mutually exclusive. Raw just means without normals that combo into it.
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# ? Apr 22, 2016 16:39 |