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Honestly I expected that stations would not even have scanners, since their weight seems to be related to the size of the ship. A station-grade scanner has to be, what, 10^6 tons or so, and the the size of an asteroid?
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# ? Apr 23, 2016 01:49 |
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# ? Jun 1, 2024 03:37 |
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Is all of this stuff going to be a paid update, or patched in?
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# ? Apr 23, 2016 02:04 |
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This all sounds like standard QoL stuff, but the engineers will be on planets, so you'll need Horizons to get to them.
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# ? Apr 23, 2016 02:08 |
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Just the engineer things are related to Horizons. The ui overhaul, mission overhaul, balance changes to missiles, extra large and huge weapons, ice field mining, etc are all coming to stand alone too.
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# ? Apr 23, 2016 02:12 |
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Kavros posted:Is there literally any way to get the black friday paint job if you missed it by a short time? Next best thing is to buy the tactical paint job for your chosen ship, if it is available on that hull anyway. IMO tactical graphite actually looks better but the black friday could be applied to any ship instead of being purchased on a ship by ship basis. I'm looking forward to reconfiguring my iClipper with 2 medium beams and 2 large multicannons.
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# ? Apr 23, 2016 02:42 |
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You know you're bored when you plot out an exploration route roughly based on Battlestar Galactica.Turns out someone had put together the numbers. Given the producers of the show actually hired someone who was versed in mapping out things in space I was curious to how this plotted out in Elite (with a bit of imagination). Nerdy observations: The Lagoon and the Orion nebula are the only two things that exist in Elite and BSG. The Helios system (where Caprica is) does exist in Elite However it's right in the bubble and nowhere out where it is in BSG. The whole trip from the Twelve Colonies (presumably somewhere in the Peresus arm) to Sol is around 4500LY. The fleet on average does jumps of 5LY however it's implied 30LY calculations are possible but was only ever done within a known area. Of course Elite's jump systems are all together far faster than Battlestar's with calculations taking seconds (vs 12 hours) and cooldowns being minutes at worst. So the four or so years in BSG takes merely a few hours in Elite. For instance the trip from Caprica to Kobol took BSG around 50 days to cover roughly 1000LY.
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# ? Apr 23, 2016 03:38 |
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WebDog posted:You know you're bored when you plot out an exploration route roughly based on Battlestar Galactica.Turns out someone had put together the numbers. Given the producers of the show actually hired someone who was versed in mapping out things in space I was curious to how this plotted out in Elite (with a bit of imagination). This is cool.
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# ? Apr 23, 2016 08:31 |
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froody guy posted:Uhm.... the game? Oh yeah, I forgot I paid for that too ^_^
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# ? Apr 23, 2016 09:17 |
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Battlestar Galactica would have been ganked on arrival to the bubble anyway.
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# ? Apr 23, 2016 10:06 |
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When is this latest update going to be rolling out? Do we even know yet?
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# ? Apr 23, 2016 10:35 |
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Gonkish posted:When is this latest update going to be rolling out? Do we even know yet? quote:I am delighted to announce The Engineers (Elite Dangerous 2.1) will be available to players with beta access in the week ending 8th May.
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# ? Apr 23, 2016 10:41 |
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Gonkish posted:When is this latest update going to be rolling out? Do we even know yet? They've had p. longish beta periods in the past because they sell those beta keys for serious money, so I'd assume 14th or 20th of May
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# ? Apr 23, 2016 14:44 |
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In their financial update they were talking about June I think, but that'd be a long rear end beta so maybe they've moved it up. Kind of suspect their delay was at least in part so that they could get Rift support properly sorted by launch date (lol).
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# ? Apr 23, 2016 14:53 |
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Plek posted:Honestly I expected that stations would not even have scanners, since their weight seems to be related to the size of the ship. A station-grade scanner has to be, what, 10^6 tons or so, and the the size of an asteroid? never been scanned by a station. What prompted this post?
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# ? Apr 23, 2016 17:39 |
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nippythefish posted:never been scanned by a station. What prompted this post? The mention of the upcoming traffic control comms taking notice when you disappear from their scanners, like if you went silent running.
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# ? Apr 23, 2016 17:49 |
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Natsuumi posted:The mention of the upcoming traffic control comms taking notice when you disappear from their scanners, like if you went silent running. https://www.youtube.com/watch?v=FcArnepkhv0
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# ? Apr 23, 2016 17:55 |
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Nostalgia4Infinity posted:https://www.youtube.com/watch?v=4mQCv6x3mkI I've been away for a while, idly wondering if we'll ever get big multi cannons and even suggesting to a couple of buddies that instead of a standard minigun style, why not something like an auto-cannon like on an Apache or similar. poo poo yes.
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# ? Apr 23, 2016 18:56 |
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nippythefish posted:never been scanned by a station. What prompted this post? Yeah it was in response to the comms chatter bit. I was just feeling particularly annoyed about ship system weights after looking at a python in coriolis.
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# ? Apr 23, 2016 22:40 |
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I just wish that going silent would actually keep you from getting scanned by the NPCs patrolling stations.
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# ? Apr 24, 2016 04:31 |
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Tippis posted:I just wish that going silent would actually keep you from getting scanned by the NPCs patrolling stations. NPCs have special radars that can track silent ships and can also scan ships that use their chaff. We don't get those luxuries being filthy CMDRs.
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# ? Apr 24, 2016 06:03 |
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Hey, so I'm wanting to pick this up again. I've always been a bounty hunter, but I want to give trading a go. I've got a Vulture and probably somewhere in the vincinity of 8 million or so. How should I start trading and is there a beginner's guide somewhere? Cheers!
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# ? Apr 24, 2016 06:12 |
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I am hoping there is a LOT of chatter though, instead of the same handful of phrases we already hear from the station announcers. I want to hear the guys in the control tower spit out whatever passes for space coffee and start yelling into the mic when I slam my ship into a tower or something after forgetting how to land again.
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# ? Apr 24, 2016 06:15 |
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H13 posted:Hey, so I'm wanting to pick this up again. It kind of depends on how “properly” you want to do it and how open you are to the various cheesy shortcuts available to you. The basics are as basic as you'd imagine: buy low, sell high. Use the map to find export routes and follow those. For a bit less trial-and-error fumbling in the dark, use something like eddb.io to find multi-step or direct back-and-forth trading routes. The key here is volume, volume, volume — and the more direct (and quick) the route, the better. For this, any of the big haulers is the best bet. The next step up is to do rares trading. There are a couple of established circuits to follow (see OP+1 for a map), but some of that is a bit old as certain items have been removed and the legality of others have changed in Power Play. For this, volume still helps, but there's a strict upper limit to how much you'll carry at one point since only so many items are spawned for you. Rather, the key here is distance — the farther you travel from the point of purchase, the more valuable the rares get. The circuits are designed with this in mind: two legs in opposite directions with a big gap at the end of each to ensure that you get that much-needed distance. So here, you want a balance between space and jump range, probably with a bias towards the latter. Almost any multi-role will do as long as they don't have a tiny FSD slot. And for the ultimate cheese, there's Robigo — taking smuggling missions from the rim. Here, speed is key, both regular and interstellar, since you're going to travel 300+ Ly before hastily trying to dock and not get scanned in the process. You'll often find missions that only require you to carry 1–3 tonnes of goods for something on the order of 1,000,000Cr/ton in rewards, so lots of cargo space is pretty much optional — indeed, more cargo just means you have to take more jumps, which means more interceptions, which means slower earnings. For this, you pretty much want an exploration ship, but with some coincidental cargo space. But all of that is assuming you actually do the missions. There's always the cheese++ variant, where you deliberately fail the mission just to get your hands on valuable cargo, and then turn right around and sell that for a profit.
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# ? Apr 24, 2016 10:59 |
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Holy Braben I've been away few months and it takes a while to learn the ropes again. Most of all what is the Keelback? Better than the ASP for trading? I also realized I'm not that space rich afterall. Which is the best way to invest 20M and grind some serious cash back possibly helping fellow goons doing that (no powerplay bullshit please)? I was thinking about going nuts with the Lakon 7 and back to business with those good ole fish and tobacco runs but.... not sure about the fun factor And, which is the station/system with all the facy modules to pimp my ride? Not much in Skvortsov
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# ? Apr 24, 2016 15:14 |
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froody guy posted:Which is the best way to invest 20M and grind some serious cash back possibly helping fellow goons doing that (no powerplay bullshit please)? I was thinking about going nuts with the Lakon 7 and back to business with those good ole fish and tobacco runs but.... not sure about the fun factor Tippis posted:And for the ultimate cheese, there's Robigo — taking smuggling missions from the rim. Here, speed is key, both regular and interstellar, since you're going to travel 300+ Ly before hastily trying to dock and not get scanned in the process. You'll often find missions that only require you to carry 1–3 tonnes of goods for something on the order of 1,000,000Cr/ton in rewards, so lots of cargo space is pretty much optional — indeed, more cargo just means you have to take more jumps, which means more interceptions, which means slower earnings. For this, you pretty much want an exploration ship, but with some coincidental cargo space. But all of that is assuming you actually do the missions. There's always the cheese++ variant, where you deliberately fail the mission just to get your hands on valuable cargo, and then turn right around and sell that for a profit.
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# ? Apr 24, 2016 15:40 |
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froody guy posted:Most of all what is the Keelback? Better than the ASP for trading? Keelback's just an up-gunned Type-6. It has a fighter bay, so when those are implemented it'll be a bit more unique, but right now it's just a Type-6 that also has medium hardpoints, a bigger powerplant, and carries slightly less cargo.
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# ? Apr 24, 2016 15:48 |
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He specifically said he wanted some fun factor, don't tell him to do Robigo Shuffle
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# ? Apr 24, 2016 15:54 |
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DreadLama posted:YellerBill posted:Keelback's just an up-gunned Type-6. It has a fighter bay, so when those are implemented it'll be a bit more unique, but right now it's just a Type-6 that also has medium hardpoints, a bigger powerplant, and carries slightly less cargo.
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# ? Apr 24, 2016 15:55 |
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Another thing I noticed is that the type of the economy (agriculture, extraction, high-tech....) is not listed anymore in the commodities market nor in the system overview. Any reason for that or it just happened?
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# ? Apr 24, 2016 15:57 |
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froody guy posted:Holy Braben I've been away few months and it takes a while to learn the ropes again. Most of all what is the Keelback? Better than the ASP for trading? The Keelback is awful...it's a Type 6 that's been fitted for a bit more firepower at the cost of a shitload of cargo space. You can fit a perfectly serviceable Asp Explorer with 20 mil and do some shadow deliveries from Robigo. If you're on Inara, there's an awesome tool for finding anything you want (definitely search for the closest system with a discount, which is almost always worth the extra jumps). e: I guess I waited a bit too long to answer
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# ? Apr 24, 2016 16:05 |
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nippythefish posted:If you're on Inara, there's an awesome tool for finding anything you want (definitely search for the closest system with a discount, which is almost always worth the extra jumps).
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# ? Apr 24, 2016 16:09 |
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eddb.io is awesome. Best way to use it is to go into the Stations page of the site, choose the type of thing you want to buy, enter the system you are currently in, then choose a Li Yong-Rui controlled system. Get your 15% discount for shopping at Yong-Mart! The only exception to shopping at Yong-Mart is if you're buying outside of Yong-Mart to get a cheap hauler with an A class FSD to get to a Yong-Mart to do your shopping. Eddb for the modules uses the same module names as coriolis.io
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# ? Apr 24, 2016 16:15 |
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froody guy posted:Another thing I noticed is that the type of the economy (agriculture, extraction, high-tech....) is not listed anymore in the commodities market nor in the system overview. Any reason for that or it just happened? It's listed in info tab on the star map. Also, if you're in "Map" view mode, it's listed in the popup for the selected system, and of course, you can colour-filter it by type of economy in the same view. In the system map, it's listed in the info tab for the currently highlighted station.
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# ? Apr 24, 2016 17:37 |
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The Keelback is utterly irrelevant when you look at the Asp Explorer. Speaking of which, I just bought an Asp Explorer for trading. Decent Cargo so I can make some money and some weapons so I can get out of trouble if I end up in some. The Commodity GUI is still...well awful. How do I tell which commodities are a cheap price and how do I figure out where to sell them for profit? Also: Does smuggling only happen via the bulletin board? Or are there cooler ways to do it?
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# ? Apr 25, 2016 04:19 |
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H13 posted:How do I tell which commodities are a cheap price and how do I figure out where to sell them for profit? Third party websites and advice from Diamond Frogs. Trading using the internal stats is pointless, Frontier exports the trade data to the websites via some neato hooks, so you can just find the most profitable trade routes via http://eddb.io/ Smuggling only happens via the bulletin board? Err yes kinda, depends on what you mean by smuggling
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# ? Apr 25, 2016 04:55 |
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froody guy posted:I found out about Inara just yesterday from the Diamond Frogs thread and man that site has all the awesome in one place (except I still don't know how to use it) Click on the "outfitting" subtab. Enter the item you're looking for, the system you're in, and check the "Just discounted" box.
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# ? Apr 25, 2016 06:07 |
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The "best" way to smuggle is through bulliten board missions. It's possible to fly around looking for random junk and then flying it to a station with a black market to sell but it takes a long time and you won't make much money doing it.
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# ? Apr 25, 2016 06:14 |
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Astroniomix posted:The "best" way to smuggle is through bulliten board missions. Well, except for that alien stuff. That sells for enough you can make millions simply by finding a barnacle and farming it. (Just make sure to occasionally send your ship away, call it back and land again next to the barnacle. Extensive relogging can lead to weird behaviour like your ship slowly sinking into the surface until you can't exit or enter anymore.)
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# ? Apr 25, 2016 08:29 |
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Right... So how do you make a boatload of cash with trading? I did a few runs that I found using one of the websites mentioned above and in my Asp I was making about 40k per run. Considering I could go res hunting and get about 100k per ship, this seems a bit weak. I thought trading was the quickest way to make money in the game? I'm still having fun doing something different other than flying around asteroid fields and shooting the same ships over and over again, but I'd like to make some decent cash as well. Is trading something that only becomes really worthwhile when you have massive holds?
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# ? Apr 25, 2016 13:26 |
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# ? Jun 1, 2024 03:37 |
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H13 posted:Right... So there's this thing, this system, called Robigo. It's grindy and poopsocky as gently caress but it's a money printing service. Go there in an Asp fitted for long haul (it's a 390ly+ trip as the station sits outside of the bubble) with at least 50 tons of cargo space. Take the shadow smuggler missions that only require you to move like 3-10 pieces of cargo. Stack 1-3 of them (any more and you'll regret it later). The catch is you have to make it to the mission drop-off locations without being scanned and for every mission you take there will be a corresponding NPC or Cop that stalks you all the way back. Be careful/wary while fuel scooping and if you can't boost away post-interdiction then log out and log back in before the scan completes. 7-10 million credits per run. Average run time, leaving the bubble, getting the missions and hitting all drop-offs, 90-120 minutes. e: player scans count as scans too. Do it in solo/private group if you don't want to potentially lose all missions as soon as you undock from the outpost in Robigo.
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# ? Apr 25, 2016 13:47 |