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Floppychop
Mar 30, 2012

Minrad posted:

How to build orkz? I've heard bad things about their light cruisers, but aside from Ramming poo poo I don't know anything about their playstyle.

My favorite light for Orks is swapping out the torpedoes for a kannon and going Gotz klan for the ramming. I spec'd into maneuver gauge regen and MWD. Ram all the ships.

Edit: does not work at all against Eldar

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Arglebargle III
Feb 21, 2006

Minrad posted:

Bombers are amazing. Bypassing shields rule and I'm building up a chaos admiral that relies primarily on ordnance to just first strike alpha a ship with bombers, then skirt away and kite them with 12000 range macro and lancers til you can get another shot off. Really needs good use of escorts to abuse the huge range though, chaos detection ranges suck.

I think you could also go the route of taking all the assault actions, taunt, and nurgle or khorne favors. Fire off assault craft, launch boarding assaults in a pass, then use your superior speed against all but eldar to kite until you can fire off another huge assault.



Use ordnance. All their carriers have the same 9-12k range macro and lancers, you really only need one dedicated gunboat at most with some support skills. Bombers do crazy damage and let you ignore shields if you go all in on them. No idea how vulnerable to turrets and attack ships they are though.

Bombers are vulnerable to fighters and escort screens. All turrets get to shoot at all ordnance that gets within their range.

Arglebargle III
Feb 21, 2006

Anyone else getting nothing but cruiser clash in skirmish?

Flavahbeast
Jul 21, 2001


How is captain xp allocated, is it split between captains or does every participating captain get a set amount? Like, do you get more xp overall if you take multiple line ships vs taking one line ship + some escorts?

also, when are bombers better than assault ships, do you just use assault ships if you have a high troop level?

BULBASAUR
Apr 6, 2009




Soiled Meat
Is there a way to defend the inquisitors ship and prevent Chaos getting the hand of darkness? I know its not cannon, but I was really close to destroying the 3rd wave. Are there more after that?

Kalion
Jul 23, 2004

:gifttank:
Panzer vor!

BULBASAUR posted:

Is there a way to defend the inquisitors ship and prevent Chaos getting the hand of darkness? I know its not cannon, but I was really close to destroying the 3rd wave. Are there more after that?

I believe the third wave is the last. Every mission can be beaten, you can keep hold of both artifacts which both give some bonuses in the campaign map.

Honky Dong Country
Feb 11, 2015

Does the AP Macros upgrade apply to all macro batteries or just standard? Will Macro-Plasma Batteries benefit from it or cannons only?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
All macro batteries get the upgrade so that includes plasma macro, gunz, kannonz and chaos missile pods.

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?

Minrad posted:

How to build orkz? I've heard bad things about their light cruisers, but aside from Ramming poo poo I don't know anything about their playstyle.

I've been winning a lot by going a mix of heavy and light gunz on the sides, some mega gunz on the front, taunt and micro warp jumps on almost everything, and spamming blood axe on all my light cruisers. I have a couple light cruisers with fighters, torps and nova cannons and they are amazing as just a pure support ship defending the fleet with fighters and flinging nova bursts at everything.

You need some kind of weapon to force the enemy to engage you at close range, the nova cannons either blow them to bits at range along with bombers and some zaps, and if he comes in close those heavy/light mixed broadsides will shred apart pretty much any ship in the game.

I like upgrading the red button, shields, special orders without revealing. It makes up for all the deficiencies as the orks.

This comp beats Eldar in cruiser clash. If they try to keep away while dancing in and out, you blow them apart with nova cannon fire and if they close into pulsar range you can hit them with taunts and get in close with your bigger red button.

Honky Dong Country
Feb 11, 2015

NoNotTheMindProbe posted:

All macro batteries get the upgrade so that includes plasma macro, gunz, kannonz and chaos missile pods.

Thanks man! Sometimes it's hard to be sure from the tooltips alone.

Floppychop
Mar 30, 2012

Yukitsu posted:

~Ork stuff~

The 25% chance of blowing up with the Nova cannons is scaring me away from putting them on my ship. Is it that big of a detriment?

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?

Floppychop posted:

The 25% chance of blowing up with the Nova cannons is scaring me away from putting them on my ship. Is it that big of a detriment?

Depends on if they all blow up on the first pass, but sometimes the other guy doesn't notice they've all blown up yet which lets you draw the suckers in anyway.

But really, most matches it's blowing up an eldar escort every 2 shots or so, that's a good trade even if it does blow up there since a trio of hemlocks can melt a ship as fast as their battle cruiser, and you still have your side guns.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Floppychop posted:

The 25% chance of blowing up with the Nova cannons is scaring me away from putting them on my ship. Is it that big of a detriment?

It's pretty good to put on light cruisers as the most you will loose is a torpedo launcher on the prow assuming you used the kustom points on the broadside or went with a cheapo build.

e. even on a full cruiser you're only risking a torpedo launcher and a gunz battery while your fighter bays and kannonz on the broadside are safe. When you get up to battlecruisers you start putting a serious amount of firepower in jeopardy though.

NoNotTheMindProbe fucked around with this message at 03:08 on Apr 24, 2016

Arghy
Nov 15, 2012

BULBASAUR posted:

Is there a way to defend the inquisitors ship and prevent Chaos getting the hand of darkness? I know its not cannon, but I was really close to destroying the 3rd wave. Are there more after that?

I nearly saved him and i would have likely saved him if i realized there was no goddamn data to steal. Just focus on the cruisers and ram them into his firing arcs and enjoy that retribution broadside.

Are you supposed to kill the eldar captain? i had 2 boarding waves go off when he was warping out and they all failed figured it was supposed to happen.

The plasma batteries are loving amazing, tyrant is goddamn awesome now. Very powerful torpedo spread to menace things in its front arc and 12k batteries to ensure flanking enemies can't get away. I paired it with a gothic and its pretty brutal.

Arglebargle III
Feb 21, 2006

I just don't "get" Chaos. Damage output seems so weak, kiting is hard. :saddowns:

Dandywalken
Feb 11, 2014

Orks gently caress me up pretty bad in the campaign, surprisingly. Should I just try and keep range at all costs? Boarding torps are alot nastier than I realized when they start hitting your vital poo poo.

Meme Poker Party
Sep 1, 2006

by Azathoth

Dandywalken posted:

Orks gently caress me up pretty bad in the campaign, surprisingly. Should I just try and keep range at all costs? Boarding torps are alot nastier than I realized when they start hitting your vital poo poo.

Yeah, keep em at range. I was a having a very hard time with Orks for a while and couldn't figure out why. Then I realized pretty much all of my ships were designed to fight at 3k or 6k range.

Get a few ships with long range lances/plasma macro and orbit the suckers at long range at it will feel like night and day fighting Orks.. Don't forget to have something to spot them though. It's kind of a soft "trap" of the campaign that after a few missions against Chaos you want to build all your ships to close fast and pummel the enemy at the close range. But that is not what you want to do with Orks at all.

Arglebargle III
Feb 21, 2006

Try to pull them apart. Ork ships are pretty weak on their own. Also they all have weak rear armor, so bombers are effective because they attack against the weakest armor value on the ship.

Lost the Orar mission because their first bombardment target spawned directly under a Chaos ship and the allied AI kept shooting me with his nova cannon. :saddowns:

Gwaihir
Dec 8, 2009
Hair Elf
If you have trouble with planetary bombardment attacks there's a bug with them, related to Micro Warp Jump.

Just click MWJ on any of your ships that has it and mouse over the bombardment target with the little ship positioning silhouette that you would use to target your warp jump. You'll see the little holo-ship fire a bombardment shot and cross the zone off the list. (Found this one when trying to get to a zone juuust before it expired, was going to warp in and saw "welp it just counted that as a success, score"

Reiterpallasch
Nov 3, 2010



Fun Shoe
Okay, there's gotta be something i'm missing about this game. I loaded up a campaign on normal, and got to the third mission--the one where you have to protect three transports from Ork ships. An Ork battlecruiser comes charging headlong, so i take my destroyers and my Dauntless mk.II and put a three full spreads of fish into it. Couldn't miss at that range and at that heading. The ork cruiser takes some piddling amount of damage, laughs it up, glides right through the rest of my fleet, ignores four boarding attempts (okay, fair, it's Orks), boosts into one of my transports, and blows it up. It's at maaaaybe 80% hull after.

How am I supposed to deal with this? Subterfuge isn't working because the Orks seem to see right through Running Silent. I could win a fleet battle easily because the AI's stupid enough to let me orbit at 6K forever, but i can barely scratch the paint on a single ork ship before they swarm on top of my slow, basically defenseless escorts and end them. It's like dealing with commerce raiders in a bizarro version of WWI where the enemy is allowed to suicide battlecruisers to pick off individual freighters and call it a win.

fakedit: sorry, a bizzaro version of wwi where battlecruisers can eat at least three fish to the prow and go faster afterward

Reiterpallasch fucked around with this message at 04:49 on Apr 24, 2016

Arglebargle III
Feb 21, 2006

Did your torpedoes have time to arm? That's the little red part on the torpedo path visual thingy.

nnnotime
Sep 30, 2001

Hesitate, and you will be lost.

Reiterpallasch posted:

Okay, there's gotta be something i'm missing about this game. I loaded up a campaign on normal, and got to the third mission--the one where you have to protect three transports from Ork ships. An Ork battlecruiser comes charging headlong, so i take my destroyers and my Dauntless mk.II and put a three full spreads of fish into it. Couldn't miss at that range and at that heading. The ork cruiser takes some piddling amount of damage, laughs it up, glides right through the rest of my fleet, ignores four boarding attempts (okay, fair, it's Orks), boosts into one of my transports, and blows it up. It's at maaaaybe 80% hull after.

How am I supposed to deal with this? Subterfuge isn't working because the Orks seem to see right through Running Silent. I could win a fleet battle easily because the AI's stupid enough to let me orbit at 6K forever, but i can barely scratch the paint on a single ork ship before they swarm on top of my slow, basically defenseless escorts and end them. It's like dealing with commerce raiders in a bizarro version of WWI where the enemy is allowed to suicide battlecruisers to pick off individual freighters and call it a win.

fakedit: sorry, a bizzaro version of wwi where battlecruisers can eat at least three fish to the prow and go faster afterward
If this is the third mission (part of the tutorial), (guess I should spoiler this)

I equipped Taunt on one of my LCs to specifically attract the Orc BC. I also setup my transports against the far-right side of the map, and setup my fighting ships immediately left of the transports so I could screen for them.

When the BC finally arrived he was beelining for the transports from the left side. So I all-ahead-full my transports and then Taunted the Ork cruiser, and targeted it's engines and set my two LCs and escorts to attack it.

After the Taunt wore off he big-red-buttoned after my transports. I was micro-ing the thrust on my transports so they would recharge and could thrust ahead again, keeping the distance from closing. While the Ork's backside was exposed I sent torpedos into his rear and lighting-striked as much as possible, chasing after him with all-ahead full. Finally the Ork captain insubordinated and started to warp out, and my transports escaped right before he left or I could destroy him.

You could get Taunt on both of your LCs, in case the Orc BC starts in front of your transports somewhere. Taunt will keep the Ork's attention on your LCs to hopefully give your transports enough time to escape.

nnnotime fucked around with this message at 05:05 on Apr 24, 2016

BULBASAUR
Apr 6, 2009




Soiled Meat
Thanks goon who gave me advice- the trick to that first ork mission is learning how to use taunt and stasis bomb. They are now staples of my fleet. Having AP also helps against orks with lots of armour.

I'm playing on hard and I've found that I can't do very well unless I play with 'space bar' mode 90% of the time. If I do use it, I can macro really well. I almost entirely ditched my Dauntless MK1 and my fleet is basically a Dauntless MK2 and two Tyrants with AP ammo, stasis bomb, taunt, and the shield upgrade that negates enemy shots. The bomb torpedo combo is really nasty and I win brawls with orks because I start on one side of the map and focus fire on one ship at a time. Ramming is also a big deal and I'm excited to unlock that armoured prow :getin:

When I get a battlecruser I might just make it a support ship. 4 brawlers might be too many eggs in one basket.

As for escorts the one with the prow lance is my favorite hands down. 2-3 of those with the range upgrades means they can sit safely at 8K and pick apart damaged ships while I micro my brawler clusterfuck.

Arglebargle III
Feb 21, 2006

Mars-Overlord-Lunar-Gothic makes a good fleet IMO. With a sword in there with augur upgrade.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

BULBASAUR posted:

Is there a way to defend the inquisitors ship and prevent Chaos getting the hand of darkness? I know its not cannon, but I was really close to destroying the 3rd wave. Are there more after that?

I played it pretty conventionally and he got away with literally no visible health left on his battleship. :v:

It cut to cutscene and I went :ohdear: and then he thanked me for my assistance, whereupon his ship presumably exploded in the warp and now the inquisitor I'm working for is actually a Chaos doppelganger.

Arglebargle III
Feb 21, 2006

Weird, his battleship just steamrolled that mission with me cleaning up.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Playing Orks in Solo skirmish as a break from the campaign and I just have no idea what kustomizations/skills/upgrades to take on them.

Arglebargle III
Feb 21, 2006

Now that the plasmo macros have been fixed which battleship should I take for campagin'?

nnnotime
Sep 30, 2001

Hesitate, and you will be lost.
For MP someone in the Steam forums is reporting a glitch that can "lock your opponent's fleet in limbo" via the Alt-F4.

EDIT: this link no longer works
http://steamcommunity.com/app/363680/discussions/0/357284131797922222/

I don't know what he means by "locking in limbo", but he claims if someone Alt-F4's in the Finish-screen for the final chat then it can ruin your save file, basically wiping your MP record. If true this is a pretty serious glitch.

EDIT: Wow, somebody removed the thread. Sorry, guess I should have copied the original post. People had reported the thread since they were angry this exploit was revealed, but I figured it was good people were made aware of it so they can be prepared. Oh, well, hope if it's a real exploit they fix it soon.

nnnotime fucked around with this message at 16:42 on Apr 24, 2016

Zokalwe
Jul 27, 2013
Eldars are goddamned frustrating to play. The AI ignores when your pulsar are upgraded. And the nova cannon ACTUAL damage zone not being displayed is really a dick punch.

Also, I can't get over ramming being one of the worst threats to them when in the TT it wasn't (and also, it doesn't make a lot of sense it is) especially given how dumb those eldar captains are about avoiding collisions.

Maybe I just don't have the micro to play them but I feel most of a game with eldar is trying to avoid a stupid game-ending collision happening when you look elsewhere.

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.
2v2 with a friend is loving awesome, love the game

My "only" complaint is that it lacks polish and there's a bunch of nagging issues, and judging by the developer's history I'm not sure these will be resolved before they finish the last two races and move on?

- my friend has randomly been locked out of abilities in multiplayer? i've had something similar with being locked out of big red button
- netcode can be shoddy? i'm not sure if it's vs europeans or something but hoo boy is it laggy
- minimap doesn't get flipped if you're the top side team
- there's no ready button or anything for duo queue parties in matchmaking. adds the extra step of asking friend if he's ready. not a big deal, just... it can get annoying
- why is the the tactical pause even available in multiplayer? just remove that poo poo imo
- assassination game mode seems... very poorly balanced

Either way I can see easily getting my money's worth out of the game. If you hate small bugs/crashes/etc then definitely wishlist the game and just watch it for a month or two to see what, if anything, gets resolved.

BULBASAUR
Apr 6, 2009




Soiled Meat
Mars or Overlord to compliment my twin tyrants?

Dandywalken
Feb 11, 2014

Assassination and Data Retrieval both loving suck in the campaign, god drat.

Are they any more fun in MP, or just there out of obligation?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
They're garbage and so is breakthrough. They perfect for cheesing and are completely unfun.



So I just learned that if you do an Astartes mission in the campaign Strike Cruisers will show up as allied ships. The one I saw had a prow ordnance bay, a prow heavy macro cannon that did 45 dmg per shot and macro cannon broadside. It also had 75 points of armour on all sides.

pedro0930
Oct 15, 2012

Dandywalken posted:

Assassination and Data Retrieval both loving suck in the campaign, god drat.

Are they any more fun in MP, or just there out of obligation?

Nope, both sucks in MP, especially if you are the slower faction.

Panfilo
Aug 27, 2011
Probation
Can't post for 26 hours!

Minrad posted:

2v2 with a friend is loving awesome, love the game

My "only" complaint is that it lacks polish and there's a bunch of nagging issues, and judging by the developer's history I'm not sure these will be resolved before they finish the last two races and move on?

- my friend has randomly been locked out of abilities in multiplayer? i've had something similar with being locked out of big red button
- netcode can be shoddy? i'm not sure if it's vs europeans or something but hoo boy is it laggy
- minimap doesn't get flipped if you're the top side team
- there's no ready button or anything for duo queue parties in matchmaking. adds the extra step of asking friend if he's ready. not a big deal, just... it can get annoying
- why is the the tactical pause even available in multiplayer? just remove that poo poo imo
- assassination game mode seems... very poorly balanced

Either way I can see easily getting my money's worth out of the game. If you hate small bugs/crashes/etc then definitely wishlist the game and just watch it for a month or two to see what, if anything, gets resolved.

-I believe the 'locked out of using active abilities' is a bug, I experienced it also. Just put the skills on auto and hope for the best :(
-Haven't noticed this problem but hey even in TYOOL 2016 we still have potato netcode I guess
-Also annoying and the radar pings don't show up on minimap even though in Beta they did (another bug I assume)
-Agreed
-I actually like the Tactical Cogitator. Always take advantage of when your opponent uses it, since you benefit from the slowdown as well.
-The key I find is to spec one particular ship to be the Whipping Boy and depending on faction, is gonna be the toughest, fastest, sneakiest mofo you can take.

2v2 has been tons of fun. Just a shame Waagh doesn't benefit friendly Ork allies because that would be hilarious.

Torpor
Oct 20, 2008

.. and now for my next trick, I'll pretend to be a political commentator...

HONK HONK

Arglebargle III posted:

Weird, his battleship just steamrolled that mission with me cleaning up.

I lost the mission a couple times but finally saved his stupid ship long enough to trigger the victory but he exploded while doing the warp animation which triggered the lose audio. Still won :c00l:


Saving and reloading is such a gigantic pain in the rear end which results in me spending the vast majority of my time listening to various NPCs tell me the same things over and over again rather than moving space ships around a map.

Torpor fucked around with this message at 07:44 on Apr 24, 2016

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!




Crunched dat spikey boy's toy ship good. :orks101:

Torpor posted:

Saving and reloading is such a gigantic pain in the rear end which results in me spending the vast majority of my time listening to various NPCs tell me the same things over and over again rather than moving space ships around a map.

You could always just, you know, take the defeat. This is like X-com, you're not meant to win em all.

Arghy
Nov 15, 2012

Reiterpallasch posted:

Okay, there's gotta be something i'm missing about this game. I loaded up a campaign on normal, and got to the third mission--the one where you have to protect three transports from Ork ships. An Ork battlecruiser comes charging headlong, so i take my destroyers and my Dauntless mk.II and put a three full spreads of fish into it. Couldn't miss at that range and at that heading. The ork cruiser takes some piddling amount of damage, laughs it up, glides right through the rest of my fleet, ignores four boarding attempts (okay, fair, it's Orks), boosts into one of my transports, and blows it up. It's at maaaaybe 80% hull after.

How am I supposed to deal with this? Subterfuge isn't working because the Orks seem to see right through Running Silent. I could win a fleet battle easily because the AI's stupid enough to let me orbit at 6K forever, but i can barely scratch the paint on a single ork ship before they swarm on top of my slow, basically defenseless escorts and end them. It's like dealing with commerce raiders in a bizarro version of WWI where the enemy is allowed to suicide battlecruisers to pick off individual freighters and call it a win.

fakedit: sorry, a bizzaro version of wwi where battlecruisers can eat at least three fish to the prow and go faster afterward

How are people losing these? every time is me running the 2 transports around so i can ensure i wipe out every single enemy ship. Remember the AI will bee line towards your transports so take advantage of this and pound the enemy from behind while they chase your transports! Put your fighting ships between the enemy and your transports so you'll maximize the time you'll have on pounding the enemy ships.

Remember BRB is random while AAF is fixed, micro your transports and never get rammed!

I really don't like metla torps now, the fact that they don't ignore armor means their useless against ships because you can hit with 6+ and if your rolling is bad you'll do nothing. Compare this to 6+ normal torpedoes hitting which is loving massive.

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Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.
Man, I have a terrible winrate in multiplayer. So many games feel like I just got owned by the weirdest poo poo like losing all weapons on my ship to someone's alpha or just feeling like I do no damage or get masterfully outmaneuvered. :confused:

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