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Krakatoah posted:Don't suppose anyone has an inscriber automation setup for Blightfall? I did try one but it won't work due to power not transfering between the 5 inscribers because of RF and it's bloody shenanigans, I can make one that works but it's fantastically messy and slow as a result and I like neither. What do you mean? You dont have enough rf to power it or it just didnt work? Edit; here is my setup the controllers and some cells The 4 inscribers The 5th inscriber From another side And what powers it Which works pretty well I had this set up a little differently before i moved it upstairs and closer to my power source. If your after how to hook up the sides of the inscribers and such i used a youtube video i could try find it again. Meskhenet fucked around with this message at 09:45 on Apr 23, 2016 |
# ? Apr 23, 2016 09:28 |
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# ? Jun 3, 2024 15:56 |
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You can automate inscribers with hoppers if you want, you just have to rotate the inscriber via wrench.
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# ? Apr 23, 2016 10:30 |
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Those mana spreaders lack potency lenses!
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# ? Apr 23, 2016 10:42 |
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You can see in my inventory i have the elven wood ones too. Im just too lazy to put them down. I could also add a whole heap of endflames. The 3 dropper setups are over kill for what is down there. I was in the process of cleaning up/fixing up and sort of stopped. And i found out why i never knew there was a door to the giant redwood. I ported out there to go inside. Apparently i got there before i had flight and was attacked by something because i had 3 blocks of dirt that must have saved me from something blocking the door.
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# ? Apr 23, 2016 10:50 |
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This is what I have right now, it does work so I might just stick with it until I feel ready to muck about with it again unless I can find a better design and/or I'm more comfy moving on to the autocrafting part of AE2...Least there's facades so I can stick this into the wall. Next time I'm gonna see if I can automate certus quartz production.
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# ? Apr 23, 2016 10:55 |
Last time I automated inscribers I think I used the tutorial here that uses only AE2 stuff on its own subnetwork.
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# ? Apr 23, 2016 15:12 |
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ImpactVector posted:Last time I automated inscribers I think I used the tutorial here that uses only AE2 stuff on its own subnetwork. That's what I initially did! But well...RF decided to break that. Do I have to input stuff on a specific side for these inscribers? Or can I stick export/import buses anywhere on the block?
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# ? Apr 23, 2016 21:20 |
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Krakatoah posted:That's what I initially did! But well...RF decided to break that. They have specific sides. They can be rotated, as well, though.
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# ? Apr 23, 2016 21:34 |
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Specifically, top face for the top slot, left face (or back) for the middle, bottom face for the bottom slot, and right face (or front) for the output slot. Also, Charged Certus Quartz can be automated in a Charger in a similar way. Interface on one side, Import on the other side (set to only import charged). Fluix and pure crystals require a bunch more creativity unless you get AE2 Stuff. Black Pants fucked around with this message at 23:45 on Apr 23, 2016 |
# ? Apr 23, 2016 23:37 |
Krakatoah posted:That's what I initially did! But well...RF decided to break that. You should just be able to power one part of it and the power should transfer through the ME network over the cables. The part I think you're missing is that you probably want an ME interface and some quartz cable to transfer power instead of a chest.
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# ? Apr 23, 2016 23:53 |
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Krakatoah posted:
Do you have any cable connections coming from the energy acceptor? The ME cables? I dont think the import/export bus's work with flux? Does blightfall have the cable anchors? Use those if you need to stop cables touching.
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# ? Apr 24, 2016 03:11 |
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Meskhenet posted:Do you have any cable connections coming from the energy acceptor? The ME cables? I dont think the import/export bus's work with flux? The energy acceptor in the back is connected both to the fluxducts and the network cables, so the busses are on and the setup works.
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# ? Apr 24, 2016 06:07 |
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Krakatoah posted:The energy acceptor in the back is connected both to the fluxducts and the network cables, so the busses are on and the setup works. Okay, but was that the case when it wasn't working?
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# ? Apr 24, 2016 07:07 |
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So, I'm running into an interesting problem on my server. I'm trying to build a tunnel between a village and my base, and whenever certain specific chunks are unloaded and the reloaded, they revert back to how they were when I first dug out the basic tunnel I made. The tracks disappear, the torches are gone, everything. It's 8 chunks total. Not all of them are right next to each other. When I fly through them, the server console spits out this:quote:[09:27:39 WARN]: Wrong location for EntityButterfly['entity.Forestry.butterflyGE.name'/57047, l='world1', x=1647.90, y=67.00, z=2489.76] in world 'world1'! Googling around tells me it might be corrupted chunks? How do I fix this? There's nothing built in these chunks except the tunnel I'm trying to make, so if I have to delete them and let the server regen them, then that's not too big of a deal other than the annoyance of doing it with MCEdit, I guess.
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# ? Apr 24, 2016 14:34 |
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I blame all your butterflies.
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# ? Apr 24, 2016 15:06 |
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new horizons, day three having rendered an entire tree down into six torches against the pitch-black night, i have set out on a quest to find copper. i personally have my doubts on whether copper exists as a concept in the world of gregtech, but the quest book insists that it does. small copper ores torment me. they may provide an ingot or two, but the quest book will not accept them. no, it says. i want malachite. i want chalcopyrite. the small ores are supposed to be signposts to greater deposits. they are lies talc ore mocks me, embedded in the cliff faces, hanging just out of reach and the same colour as malachite. grossular and fuckin' garnet ore studs every available surface of all biomes ever. the black slashes of mineral sand are everywhere, and i begin to resent having to process so much iron. i have an infinite supply already - picking up oil in a clay bucket transmutes the container into metal. i assume this is the same strange alchemy that makes flint swords set mobs on fire, and that makes random explosions happen when i kill things i have stolen materials for a smeltery from a neighbouring village, that i might process metals without laboriously draining a swamp of water one bucket at a time to put together the necessary seared bricks. it turns out i need oven gloves to move lava, which are made out of extremely flammable cotton. chests in dungeons, mineshafts contain stacks and stacks of lavishly cooked feasts, and shards of iridium, chrome, steel. an embarrassment of riches that i cannot process as i am stuck in the stone age, grubbing for flints, clad in stolen silver trousers and boots that a flaming spider dropped. where the gently caress do i find copper? is this a biome thing or what
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# ? Apr 24, 2016 15:55 |
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DOWN JACKET FETISH posted:where the gently caress do i find copper? is this a biome thing or what the way ore works in new horizons is that it isn't studded in small chunks all over, it generates in a massive vein that is very hard to find initially like it may be worth your while to install some kind of ore xray mod and just fly around in creative mode until you spot a vein, then turn off god mode and get at it normally
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# ? Apr 24, 2016 16:09 |
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neogeo0823 posted:Googling around tells me it might be corrupted chunks? How do I fix this? There's nothing built in these chunks except the tunnel I'm trying to make, so if I have to delete them and let the server regen them, then that's not too big of a deal other than the annoyance of doing it with MCEdit, I guess. Honestly yeah sounds corrupted. Not sure why.
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# ? Apr 24, 2016 18:31 |
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DOWN JACKET FETISH posted:where the gently caress do i find copper? is this a biome thing or what What I did was mine down to the height range it spawns at then dig really long tunnels hoping I run into it. One alternative is to dig straight down to get a sort of core sample every x chunks-- ore veins are far bigger horizontally than they are vertically so you're practically guaranteed to find SOMETHING this way. Problem is you're digging straight down, so you're likely to fall into lava at some point.
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# ? Apr 24, 2016 20:14 |
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What are some good technical and decoration mods that are whitelisted for AE2 spatial storage? I found out Ender IO, DecoCraft, and Big Reactors are all out.
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# ? Apr 25, 2016 02:59 |
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...I think I might have to start Blightfall over AGAIN, apparently the stupid builder's wand from extra (corrupted chunks) utilities didn't like what I was doing earlier and now I've got chunks in my base where if I stand in them the passage of time in game freezes...But once I leave and keep away from those chunks for about 30 seconds or so everything speeds up as if to catch up to the time lost, I'm not sure how I can fix this at all... At this rate I might as well be ultra-paranoid and not only start backing up EVERYTHING but even backup the backups.
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# ? Apr 25, 2016 04:55 |
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Rocko Bonaparte posted:What are some good technical and decoration mods that are whitelisted for AE2 spatial storage? I found out Ender IO, DecoCraft, and Big Reactors are all out. Does chisel work? Artifice?
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# ? Apr 25, 2016 06:12 |
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Heffer posted:Does chisel work? Artifice? Chisel, Artifice, and Natura appear to work. Mods that don't so far: Thermal Expansion Mekanism Extra Utilities Big Reactors Ender IO I was hoping to have this ship beam in from storage and have a bunch of funny machines in it, like a nuclear reactor full of blood. No-go.
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# ? Apr 25, 2016 06:39 |
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Rocko Bonaparte posted:Chisel, Artifice, and Natura appear to work. Mods that don't so far: well you could use a fake reactor, so say a Railcraft tank full of blood with the Nuclear decoration blocks all over it...
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# ? Apr 25, 2016 06:41 |
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TheresaJayne posted:well you could use a fake reactor, so say a Railcraft tank full of blood with the Nuclear decoration blocks all over it... That's what I have for now, although it just isn't as fun.
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# ? Apr 25, 2016 07:36 |
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Rocko Bonaparte posted:That's what I have for now, although it just isn't as fun. But also remember anything you put in there will be available to the player so they will get a free reactor and other machines.
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# ? Apr 25, 2016 07:37 |
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I wonder if you could store a Command Block in there, which would then place the blocks when the spaceship first pops in. I guess the player could just unload the thing and the invalid blocks would stay behind with no mobs to guard them, but there are a lot of other ways to cheese spacial IO constructions anyway. The most direct one being quarrying the whole thing.
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# ? Apr 25, 2016 07:53 |
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DOWN JACKET FETISH posted:where the gently caress do i find copper? is this a biome thing or what
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# ? Apr 25, 2016 07:56 |
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its a shame MFFS didnt work properly after 1.5 as you could have had the ship TP in via that method, they added in 1.6 that you could mark a location into a pattern then rebuild the whole area using the forcefields, but it crashed servers and games if you put a mode into the projector with no size blocks in there- it used to be default 1 x1x1 in 1.5 and they made it 0x0x0 in 1.6 so it tries to make a cube 0x0x0 in size crashing the world
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# ? Apr 25, 2016 07:58 |
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TheresaJayne posted:But also remember anything you put in there will be available to the player so they will get a free reactor and other machines. That was the point. They already have to have a thousand spatial pylons, around 15 dense energy cells, something to fill those cells, a means to remotely deploy all this away from their base, some fighting gear, and the finer bits of spatial storage. I do give them a pile of spatial pylons, but the quest is still something of a terminal quest in the book. They can probably get to the moon cheaper and faster. So I have to qualms about giving them lots of stuff. As it stands, the ship is made out of more steel blocks than they would ever need.
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# ? Apr 25, 2016 14:37 |
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I need a relaxed modpack to play while I'm listening to podcasts. Light grinding is acceptable as long as it's not egregious (I can handle terra firma, but not gregtech). Any suggestions? Would Regrowth fit the bill?
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# ? Apr 25, 2016 18:21 |
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Goon Danton posted:I need a relaxed modpack to play while I'm listening to podcasts. Light grinding is acceptable as long as it's not egregious (I can handle terra firma, but not gregtech). Any suggestions? Would Regrowth fit the bill? If you love the poo poo out of farming while otherwise staring at deserts, Regrowth is perfect for you. Edit: magical crops and agricraft farming that is. Black Pants fucked around with this message at 20:03 on Apr 25, 2016 |
# ? Apr 25, 2016 19:59 |
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Black Pants posted:If you love the poo poo out of farming while otherwise staring at deserts, Regrowth is perfect for you. yeah I'm currently playing regrowth and while I've enjoyed it, this is accurate. Too much farming stuff early, too many grinding things for seeds/etc (JUST THE SAME poo poo ALL THE TIME) is my number one complaint. The second complaint is how much it gates you early on with the tech. By the time you unlock certain mods and their potential way of doing things, you may well have had a better way of doing it with another mod already, etc. I've had fun, but it's both because I was mostly playing with a friend early on and most of the crummy parts of the grind is behind me. Also some of the recipe changes make things like higher tier mekanism stuff pretty annoying because everything needs 2-8 of the previous tier which is 2-8 of some other thing which means automation across three mods etc. Edit: Example time!: Example: Windmill: 2x Sheet of Aluminum (Rolling machine) 1x Reinforced Alloy (Diamond Powder + Enriched Alloy in a Metallurgic Infuser) 2x Sheet titanium 1x Elite Control Circuit 1x Energy Tablet Energy Tablet: 2x Iron Chipset 2x Enriched Alloy (Redstone + Iron in a Metallurgic Infuser) 1x Osmium Plate 2x Steel Plate 2x Basic Control Circuit Control circuits are annoying because they're always two of the previous, so one Elite Control Circuit like in the windmill ends up being two red which are four green (two each) green. Elite Control Circuit (Blue): 1x Reinforced Alloy 2x Golden Chipset 2x Advanced Control circuit 1x Refined Circuit Board (Iron and Redstone in Carpenter) Adv. Control Circuit (Red): 2x Iron Chipset 2x Basic Control Circuit 1x Enhanced Circuit Board (Bronze, redstone in carpenter) 1x Enriched Alloy Basic Control Circuit (Green): 2x Redstone Chipset (Pre-req: Asssembly Table, Laser) 1x Enriched Iron (Coal, Wrought Iron in Metallurgic infuser. Wrought iron is either Bloomery Furnace or Iron->Dust->Metallurgic Infuser) Basic Circuit Board (Carpenter, Water + 1x Tin + 6x Redstone) In contrast, the base recipe per the Mekanism wiki, an Adv. Control circuit is just 2x Enriched Alloy, 1x Basic Control Circuit (which is just Osmium+Redstone in an infuser!) Fayk fucked around with this message at 23:04 on Apr 25, 2016 |
# ? Apr 25, 2016 22:31 |
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Rocko Bonaparte posted:That was the point. They already have to have a thousand spatial pylons, around 15 dense energy cells, something to fill those cells, a means to remotely deploy all this away from their base, some fighting gear, and the finer bits of spatial storage. I do give them a pile of spatial pylons, but the quest is still something of a terminal quest in the book. They can probably get to the moon cheaper and faster. So I have to qualms about giving them lots of stuff. Does mine tweaker or any of your other mods support InterModComs (IMC)?
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# ? Apr 25, 2016 23:15 |
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Still playing NH, I noticed that one of the Witchery books is crafted with a Nether Star. TF is in, and Uncrafting tables are not disabled! ...I was saddened to discover it won't uncraft. Turns out the config disabled the uncrafting function of the uncrafting table. They have other functions, thankfully, so it's not a useless block. You can use it to repair items and recraft (change the material of) items. Not a whole lot of use in NH, but hey, the recipe is cheap.
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# ? Apr 26, 2016 03:58 |
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Has Regrowth changed much since its initial form? I'm looking for a skyblock-style map but I beat Regrowth back when it came out, which feels like ages ago.
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# ? Apr 26, 2016 05:39 |
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Vib Rib posted:Has Regrowth changed much since its initial form? I'm looking for a skyblock-style map but I beat Regrowth back when it came out, which feels like ages ago. Try IE:S on the FTB Launcher (Infinity Evolved : Skyblock)
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# ? Apr 26, 2016 06:55 |
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Ferret Business is a possible suggestion for Goon Danton though. If you wanna try out weird and wacky tech stuff with no real goal other than to make your bosses lots of money or something, anyway. Also currently a very unfinished HQM book. The 'plot' for the pack is 'Oops you've been teleported to a strange planet. But it can support life, so I guess that's good! Now uh, I see a lot of rare minerals around you, how about you go and send a bunch of those back to us while you're there anyway?' Black Pants fucked around with this message at 08:26 on Apr 26, 2016 |
# ? Apr 26, 2016 08:22 |
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Vib Rib posted:Has Regrowth changed much since its initial form? I'm looking for a skyblock-style map but I beat Regrowth back when it came out, which feels like ages ago. It mostly just got refined, but is otherwise largely the same as it was when it first popped up. I'll second the IE:S recommendation. There's definitely some crazy bullshit involved but it's not too bad. Just... don't step back when you spawn.
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# ? Apr 26, 2016 08:23 |
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# ? Jun 3, 2024 15:56 |
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Ferret business is a good recommendation IE:S isnt. The bullshit you have to jump through in terms of IC2 just killed it for me. (but the rest was good i guess).
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# ? Apr 26, 2016 08:36 |