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Perestroika
Apr 8, 2010

Few things are as satisfying as killing an enemy ship just an instant before it manages to warp out. :getin:

https://fat.gfycat.com/MarriedDimIceblueredtopzebra.webm

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Thanqol
Feb 15, 2012

because our character has the 'poet' trait, this update shall be told in the format of a rap battle.
So the Eldar lance range upgrade seems to do nothing.

Which is probably a good thing because I'd be un-loving-stoppable if I could do my poo poo from 9K but I'm out several hundred renown.

Mordja
Apr 26, 2014

Hell Gem
Actually from what I understand it does increase the range but it's not reflected on the UI right now.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Galaga Galaxian posted:


You could always just, you know, take the defeat. This is like X-com, you're not meant to win em all.

But then he won't get the perfect ending romance option.

Comstar
Apr 20, 2007

Are you happy now?
Is there a list of somewhere that says "this ship does X, you should avoid doing Y" with it?

BULBASAUR
Apr 6, 2009




Soiled Meat
Not really impressed with the mars right now. Imperial lances feel like rubber and I'm not sure 2 bomber bays is enough to really spam bombers.

The big nova cannon is cool though

AtillatheBum
Oct 6, 2010

Justice ain't gonna dispense itself.
Melta Torpedoes are kind of niche but are amazing when you fight anything really big and scary. They totally wreck the few extremely large and extremely slow ships you fight in the campaign like the Blackstone Fortress, Planet Killer, and Space Hulk. It was pretty loving hilarious watching the last of those literally burn to death without ever getting to fire a shot at me. My rule of thumb is that if you can land a full or near full spread then use Meltas, if it's not so sure or a tricky shot then use regular torps just so you don't look like a lame duck when your one torp hits and does nothing.

Tracula
Mar 26, 2010

PLEASE LEAVE

Thanqol posted:

Getting deep into the campaign and really enjoying it!

I really love the very start of the campaign. It's the most 40k thing ever.

"Yeah we're gonna torture the gently caress out of you because we think you might be helping Chaos. "

-two minutes later-

"Oh we were wrong. Our bad. Here, go ahead and be admiral of everything in this sector. Emperor be with you."

Tracula fucked around with this message at 12:40 on Apr 24, 2016

Honky Dong Country
Feb 11, 2015

His faith shall be tested...thoroughly...

OctaMurk
Jun 21, 2013

Thanqol posted:

So the Eldar lance range upgrade seems to do nothing.

Which is probably a good thing because I'd be un-loving-stoppable if I could do my poo poo from 9K but I'm out several hundred renown.

It does work, but the ai wont auto activate it at 9k and the tracers dont extend

Panfilo
Aug 27, 2011
Probation
Can't post for 20 hours!
Did a 2v2 allied with another Ork player.

We end up going against 2 Eldar Players

Feels like we're all the fat kids getting lapped in PE :negative:

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Am I the only one having trouble with ridiculous load times?

jBrereton
May 30, 2013
Grimey Drawer

Perestroika posted:

Few things are as satisfying as killing an enemy ship just an instant before it manages to warp out. :getin:
And few are as frustrating as watching shots connect while it leaves on an assassination mission :negative:

Dreylad
Jun 19, 2001

Panfilo posted:

Did a 2v2 allied with another Ork player.

We end up going against 2 Eldar Players

Feels like we're all the fat kids getting lapped in PE :negative:

The advice upthread about dealing with Eldar as ork with nova kannons and a carrier cruiser is pretty solid advice. I mean there is a chance that your nova kannons wi ll blow up, but that plus some ships with heavy gunz can force the eldar to aggress you, and if you have more ships (via lots of cheap escorts) you can make it difficult enough to maneuver that you can pick a few off a few ships and reduce the number of pulsars coming your way.

pedro0930
Oct 15, 2012
Got a few questions regarding to eldars/holofield. How does bomber and assault boat fare against eldar ships? I hear they have trouble keeping up with them, therefore giving eldar ships more time to shoot down the aircrafts.

Does holofield protect against torpedo and bomber attack?

TheDeadlyShoe
Feb 14, 2014

imo data recovery is one of the best missions, since it requires a lot of planning mixed with on the fly adjustment. Positioning is really important, so is your vector. Just remember, they cant lightning strike ya if your shields are up...

jBrereton
May 30, 2013
Grimey Drawer

pedro0930 posted:

Got a few questions regarding to eldars/holofield. How does bomber and assault boat fare against eldar ships? I hear they have trouble keeping up with them, therefore giving eldar ships more time to shoot down the aircrafts.
They also have a ship upgrade for a free wing of fighters on pretty much anything.

Your best shot is still boarding in my experience.

Psykmoe
Oct 28, 2008

pedro0930 posted:

Got a few questions regarding to eldars/holofield. How does bomber and assault boat fare against eldar ships? I hear they have trouble keeping up with them.

Yeah if the Eldar ship just flies straight away from the carrier their turrets have tons of time to work on the attack craft, but the field itself doesn't do anything against ordnance in Armada.

Mukip
Jan 27, 2011

by Reene
I just found out that Retribution and an Emperor make a fun tag team in 2v2s. Went up against a pair of Chaos players fielding light carriers and escorts; some purging got done today.

Magni
Apr 29, 2009

Arglebargle III posted:

Now that the plasmo macros have been fixed which battleship should I take for campagin'?

I've taken the Retribution and it's worked pretty well so far. Quite a few of the campaign missions reward the better mobility and the firepower is now nothing to sneeze at. Also, it's a freakin' wrecking ball vs corrupted Blackstones. 8-tube torpedo salvoes rule and with a maneuvering thrusters upgrade she moves like a cruiser, so you can actually expect to get some real value out of a power ram. :getin:

BULBASAUR posted:

Not really impressed with the mars right now. Imperial lances feel like rubber and I'm not sure 2 bomber bays is enough to really spam bombers.

The big nova cannon is cool though

Two bays is enough for some extra damage or pestering Eldar with assault boats, but it's mostly good to put out fighter screens. Still pretty important if you face the likes of a Styx or Despoiler because unopposed their bombers will gently caress you up.

Magni fucked around with this message at 18:27 on Apr 24, 2016

Psykmoe
Oct 28, 2008
Yeah. Can an IN fleet field as many ordnance bays as a Chaos fleet? No. But even though a Mars has fewer launch bays than a Styx, fighter cover is a powerful defensive factor, I always try to have at least one carrier along.

(Fun fact, it is theoretically possible to field an ork fleet with more ordnance bays than a Chaos fleet, because you can field the same number of light cruiser based bays and you can build kroozers with 4 bays compared to 2 on the Devastation, while you can match Chaos for bays on the battlecruiser and battleship level. But Ork bommas are bad and assault pods are merely good, not attractive enough for a whole gimmick fleet.)

I used to be real lukewarm about the Dictator, but I'm running one in the campaign and it's pretty useful to have along. Sped-up torpedoes are great, fighter cover is useful against just about any enemy (since orkz have a lot of torpedoes themselves), and when I'm facing Eldar, the lance turrets on the Mars are basically just dead points anyway, while the Overlord's buffed plasma macros are actually a credible threat to the Eldar AI. Plus, the Dictator can rock the power ram, which isn't allowed for ships with nova cannon :v:

Psykmoe fucked around with this message at 17:24 on Apr 24, 2016

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


How do people like to order their ships around? Specifically, do you use the "Focus Targeting Option"? I've been using it so far, but I've noticed that it basically makes the engagement instructions (frontal/broadside & range) ignored in favor of whatever the last movement order you gave was. Sometimes I think I'm doing more harm than good with this, as I sometimes forget a ship in the heat of the moment and find it wandering off.

(in case anyone hasn't noticed the button)

Panfilo
Aug 27, 2011
Probation
Can't post for 20 hours!
What should I take on my Ork Battleship? There's seven hardpoints, but you can only change three. In the Beta I gave it all Megakanonz because they were overpowered as hell, but now they've been adjusted and along with the existence of the Eldar I'm not sure if its still worth it.

Meme Poker Party
Sep 1, 2006

by Azathoth
I stopped using melta torpedoes (campaign) after a several high profile encounters where I clearly landed hits but no fires started. But I still see everyone singing their praises. Am I not getting something about them? Most of the time I'd rather just take the straight damage of the regular torps than hope for a fire that apparently might not even start.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Melta Torpedoes don't have the same armor piercing trait as normal torpedoes. Use them on more fragile enemies (Chaos/Eldar) or when you've got shots into the weak rear armor of Orks or something. Melta Torpedoes aren't gonna do much against the 75 armor prows/gobs of Imperial and Ork ships.

Riso
Oct 11, 2008

by merry exmarx
Mass ork cruisers kick my butt and that mission where you can ally with Eldar is also frustrating because the AI just does stupid stuff.

Also the more I play the campaign the more I realise it should be on iron man, hard.

Arglebargle III
Feb 21, 2006

It's pretty funny that Orks consider a 2 kilometre metal jaw important enough to put one on all their cruisers.

Meme Poker Party
Sep 1, 2006

by Azathoth

Riso posted:

Mass ork cruisers kick my butt and that mission where you can ally with Eldar is also frustrating because the AI just does stupid stuff.

Also the more I play the campaign the more I realise it should be on iron man, hard.

Yeah that mission where you ally with Elder battleship against the Orks is the only one I broke my "no-reloads" for because it was just so horseshit how retarded he is getting himself killed. Wouldn't be so bad if you could continue the fight without him but apparently him retreating is an auto defeat.

But then I after I reloaded he got himself idiotically killed right away again and I realized I could spend all day trying to keep him alive and probably never do it so I made like Elsa and let it go.

Panfilo
Aug 27, 2011
Probation
Can't post for 20 hours!
The mighty prow gob is an important feature in Ork ship architecture. If you notice there's massive hydraulic pistons suggesting it can open and close.

I like to imagine that when you ram ships this giant metal chompa bites down on them. :getin:

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Arglebargle III posted:

It's pretty funny that Orks consider a 2 kilometre metal jaw important enough to put one on all their cruisers.

Gobs go on everything. Nobz, Gargants, Kroozas, everything. Its like the Imperium and skulls.

Magni
Apr 29, 2009

Psykmoe posted:

Yeah. Can an IN fleet field as many ordnance bays as a Chaos fleet? No. But even though a Mars has fewer launch bays than a Styx, fighter cover is a powerful defensive factor, I always try to have at least one carrier along.

(Fun fact, it is theoretically possible to field an ork fleet with more ordnance bays than a Chaos fleet, because you can field the same number of light cruiser based bays and you can build kroozers with 4 bays compared to 2 on the Devastation, while you can match Chaos for bays on the battlecruiser and battleship level. But Ork bommas are bad and assault pods are merely good, not attractive enough for a whole gimmick fleet.)

I used to be real lukewarm about the Dictator, but I'm running one in the campaign and it's pretty useful to have along. Sped-up torpedoes are great, fighter cover is useful against just about any enemy (since orkz have a lot of torpedoes themselves), and when I'm facing Eldar, the lance turrets on the Mars are basically just dead points anyway, while the Overlord's buffed plasma macros are actually a credible threat to the Eldar AI. Plus, the Dictator can rock the power ram, which isn't allowed for ships with nova cannon :v:

Ork carrier fleet is positively hilarious against Eldar, though. The lower damage of Ork bombers isn't as much of a drawback against how fragile Eldar ships are and while Eldar fighters are murderous a bit of effort means Orks will bring enough launch bays to just loving bury the limited number of eldar fighers under an avalanche of fighta-bommers.

Panfilo posted:

What should I take on my Ork Battleship? There's seven hardpoints, but you can only change three. In the Beta I gave it all Megakanonz because they were overpowered as hell, but now they've been adjusted and along with the existence of the Eldar I'm not sure if its still worth it.

I'd specialise it. Tripple kannonz in the broadside for the bralwer to end all brawlers (not qute as strong anymore with the speed upgrade gone I fear), tripple zzap so you cna really mess with things even while slowly trundling up the map or tripple launch bays because while Ork Fighta-Bommas may be kinda meh, that's a whole lot of 'em you're spitting out. (Plus the ability to throw out six assault boat squadrons, eight boarding topedoes, a shokk attack lance and normal boarding/lightning strikes on one ship means that if you wnat something crippled, holy hell will it get crippled.)

Magni fucked around with this message at 19:38 on Apr 24, 2016

Panfilo
Aug 27, 2011
Probation
Can't post for 20 hours!

Magni posted:

Ork carrier fleet is positively hilarious against Eldar, though. The lower damage of Ork bombers isn't as much of a drawback against how fragile Eldar ships are and while Eldar fighters are murderous a bit of effort means Orks will bring enough launch bays to just loving bury the limited number of eldar fighers under an avalanche of fighta-bommers.


I'd speialsie it. Tripple kannonz in the broadside for the bralwer to end all brawlers (not qute as strong anymore with the speed upgrade gone I fear), tripple zzap so you cna really mess with things even while slowly trundling up the map or tripple launch bays because while Ork Fighta-Bommas may be kinda meh, that's a whole lot of 'em you're spitting out. (Plus the ability to throw out six assault boat squadrons, eight boarding topedoes, a shokk attack lance and normal boarding/lightning strikes on one ship means that if you wnat something crippled, holy hell will it get crippled.)

I ended up Kustomizing it before I read this post :smack: Oh well. I ended up giving it 2x broadside MegaKannons and a dorsal grot bay. So far its worked pretty well; the DethDeala is so fat and slow its a magnet for torpedoes, and big, expensive ships are always a ripe target for assault boats as well. I thought about the different configurations, but here's the problem:

-Giving it 3x Zzap guns splits up your upgrade choices which dilutes their effectiveness. I guess I'd take range and crit chance for lances, but that's only benefitting 3 guns. The rate of fire of the Zzap guns is also pretty slow.
-Giving it 3x Grot bays is really expensive depending on the location, and takes away from its main strength- massive firepower.

Jack2142
Jul 17, 2014

Shitposting in Seattle

I saved the Inquisitor from the chaos fleet so that felt good since it seems like people had problems with that. Although I can't catch the Eldar for poo poo though.

Arglebargle III
Feb 21, 2006

This game makes me really want to run a game of Rogue Trader. :(

Although the Sword model makes me thing it's dumb. The frigate art in the RT books are a little less derpy.

Arglebargle III
Feb 21, 2006

The realest chat: what embarrassingly nerdy poo poo are you naming your ships?

I got:

Light of Terra
Implacable Retribution
Divine Mandate


Void Siren
Ghost of Bel'Shiar
Whim of Fate
Masque of Chegoragh

Arglebargle III
Feb 21, 2006

Triple-post:

Bombs should start the game on cooldown. Right now the spam is ridiculous and you can barely tell what's going off. Fights start with everybody slowed, with no shields, going into tactical cogitator to see if you can dodge. It's a mess.

It messes up the balance of more tame abilities too. The actual formation-disrupting abilities like torpedoes and nova cannons are mostly being taken for damage dealing. Issues like speed asymmetry that make some scenarios very difficult are papered over by mandatory stasis bomb and taunt. For slower factions, this is a stealth nerf as mandatory stasis bomb and taunt slots have opportunity cost.

Panfilo
Aug 27, 2011
Probation
Can't post for 20 hours!

Arglebargle III posted:

The realest chat: what embarrassingly nerdy poo poo are you naming your ships?

I got:

Light of Terra
Implacable Retribution
Divine Mandate


Void Siren
Ghost of Bel'Shiar
Whim of Fate
Masque of Chegoragh


Squig Chukka
Trumpz 'Uge Peener
Fatty Whamma Fulla Beez
Wunna Morkz Ballz

Honky Dong Country
Feb 11, 2015

Oh god the warp storm kicked off and now I've got 5 engagements and only 3 deployments. I've even done perfect so far and saved both artifacts while only taking a loss against the Eldar once because I was trying to rack up bonus renown and got my rear end ground into a fine paste.

At least all the embattled planets are only hiveworlds.

OpenlyEvilJello
Dec 28, 2009

Panfilo posted:

The mighty prow gob is an important feature in Ork ship architecture. If you notice there's massive hydraulic pistons suggesting it can open and close.

I like to imagine that when you ram ships this giant metal chompa bites down on them. :getin:

I am 90% sure there are rules for exactly this in Rogue Trader (the TTRPG). e: Yes, for Da Wurldbreaka (ork battleship), Edge of the Abyss, page 56.

Arglebargle III posted:

The realest chat: what embarrassingly nerdy poo poo are you naming your ships?

I got:

Light of Terra
Implacable Retribution
Divine Mandate


Void Siren
Ghost of Bel'Shiar
Whim of Fate
Masque of Chegoragh


My RT group's Dauntless is the Inexorable Destiny of Mankind to Triumph in the Name of the Immortal God-Emperor and His Holy Imperium. Figured "maximally overwrought" fit the setting. I am looking for something to name Xeno's Paradox as well, although that might better suit a power sword.

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Takkaryx
Oct 17, 2007

Bunnies (very useful) Scientific Facts: Bunnies never close doors
My data recovery/assassination defense specced Dauntless is called Flight of the Einstein, and my boarding/support Astartes daunt is Storm of Angels. All of my Tyrants and Doms are AdMech favored, and are either random hex or binary :v:

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