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The game has a weird thing w/ threes in general, aside from the Archdeacons and fires there's also Three Pillars of Lothric (descriptions of the +5 stat rings offer more insight into these) and the three leaders of the Sable Church (so there's two more people like Yuria)
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# ? Apr 24, 2016 21:23 |
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# ? Jun 6, 2024 05:48 |
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Where is the guy I'm supposed to talk to so I can mound makers on this run? I know roughly where he is but no idea where exactly to look.
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# ? Apr 24, 2016 21:25 |
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Mazerunner posted:check his post history, for all the sweet lore i'm not there's nito, the 4 kings and bed of chaos on the plates above the fires you put out.
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# ? Apr 24, 2016 21:25 |
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Internet Kraken posted:You have 53 vitality and are still over 70%. What the gently caress are you wearing??? Smaug's armor, Shield of Want, and that sword (I usually use the dark sword, keeps me under 68%)
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# ? Apr 24, 2016 21:26 |
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BillmasterCozb posted:Huh, you can combine Lothrian and Lorian's swords together to get a super version of their swords That's a pretty rad callback.
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# ? Apr 24, 2016 21:26 |
NESguerilla posted:Where is the guy I'm supposed to talk to so I can mound makers on this run? I know roughly where he is but no idea where exactly to look. If you take the second (?) bonfire and hug right you'll cross a bridge and eventually find a spot with thralls on the roofs shooting darts, he's around there and so is the cage dude,
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# ? Apr 24, 2016 21:27 |
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Zedsdeadbaby posted:Grand Archives, easily. What a loving nightmare. The hardest death march of the game for me. Yeah but how about that shortcut ladder you kick down right in front of a magic spamming candle head and bookshelf with curse hands
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# ? Apr 24, 2016 21:27 |
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If nothing else, I love dark souls 3 for bringing us dragon peak, the most bluest sky in the entire series.
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# ? Apr 24, 2016 21:28 |
It was pretty disappointing I couldn't use the torch to light my candlehead up.
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# ? Apr 24, 2016 21:28 |
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BARONS CYBER SKULL posted:i'm not oh look someone else found it too https://www.youtube.com/watch?v=knOKQgPoAsE
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# ? Apr 24, 2016 21:28 |
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Zombies' Downfall posted:The game has a weird thing w/ threes in general, aside from the Archdeacons and fires there's also Three Pillars of Lothric (descriptions of the +5 stat rings offer more insight into these) and the three leaders of the Sable Church (so there's two more people like Yuria) three=trinity we got an evil pope. it's catholicism.
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# ? Apr 24, 2016 21:29 |
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Fair Bear Maiden posted:Who was it that said Gotthard Twinswords were the best in this thread? I've been trying them in NG+ and, uh, the moveset doesn't seem to be any good. This was a while ago, but I'd also like to hear from someone using the Twinswords. Though as far as I can tell they're mostly good for PvP. For PvE you're probably doing too little damage with the L1s and if you use the R1s it's just a weaker straight sword.
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# ? Apr 24, 2016 21:32 |
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BARONS CYBER SKULL posted:oh look someone else found it too Oh well that's actually really cool. Sorry to impugn upon your honour.
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# ? Apr 24, 2016 21:33 |
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So am I being a total doofus because I just defeated the smoldering lake demon and I'm still using the long sword I got at the start of the game. It's +6 with fire so it's 148 physical 148 fire and quick and nice. The only thing close to it I found was some ice sword I found in the undead village but the upgrade path to that looks poo poo. Basically found a bunch of cool swords but they're either huge or just not strong enough.
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# ? Apr 24, 2016 21:33 |
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420
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# ? Apr 24, 2016 21:34 |
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JetsGuy posted:So am I being a total doofus because I just defeated the smoldering lake demon and I'm still using the long sword I got at the start of the game. It's +6 with fire so it's 148 physical 148 fire and quick and nice. the butcher's knife is what got me through the game.
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# ? Apr 24, 2016 21:34 |
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i saw a speedrunner do the yhorm fight without the gimmick and that fight seems way cooler and if you know the OTHER gimmick isn't even very long.
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# ? Apr 24, 2016 21:35 |
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JetsGuy posted:So am I being a total doofus because I just defeated the smoldering lake demon and I'm still using the long sword I got at the start of the game. It's +6 with fire so it's 148 physical 148 fire and quick and nice. The Longsword is a super good weapon so you're not being a doofus at all. The current weapon balance is that you should use a straight sword like the Longsword or Dark Sword unless you're having enough fun with something else to justify it being weaker. Some of the big heavy weapons are pretty good though. Also, if you're leveling Strength and/or Dex you should remove that Fire and make it Refined. Fire doesn't scale with your stats so you'll do more damage with a physical infusion that does.
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# ? Apr 24, 2016 21:36 |
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Groovelord Neato posted:the butcher's knife is what got me through the game. That would have been an option too and I got it as soon as I could. L But I really like the lothric knight set and the butchers knife for a lot of the game was too heavy for it. Now that I have the carry ring I may dump all my extra shards into the BKnife that health regen perk is nice.
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# ? Apr 24, 2016 21:36 |
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JetsGuy posted:So am I being a total doofus because I just defeated the smoldering lake demon and I'm still using the long sword I got at the start of the game. It's +6 with fire so it's 148 physical 148 fire and quick and nice. Naw most of the "stock" weapons in these games range from "usable" to "great", I used my starting Estoc all the way through the game too You're probably at the point where the Fire infusion's damage is a little long in the tooth due to splitting tho, unless you're only raising Vit and casting stats there's probably an infusion with better overall throughput you could be using at this point (Sharp for Dex, Heavy for Str, Refined for Str/Dex)
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# ? Apr 24, 2016 21:37 |
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Harrow posted:The Longsword is a super good weapon so you're not being a doofus at all. I am going STR that's interesting thanks. I have looked at the reinement and it looked weaker overall. Maybe I don't know how to read stats in this game. Speaking of what's that +/- poo poo on attack?
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# ? Apr 24, 2016 21:38 |
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JetsGuy posted:So am I being a total doofus because I just defeated the smoldering lake demon and I'm still using the long sword I got at the start of the game. It's +6 with fire so it's 148 physical 148 fire and quick and nice. The longsword is super good. It's been a solid choice since Demon's Souls, but in this it's one of the best weapons in the game.
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# ? Apr 24, 2016 21:40 |
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JetsGuy posted:I am going STR that's interesting thanks. I have looked at the reinement and it looked weaker overall. Maybe I don't know how to read stats in this game. Keep in mind split damage. Your Fire weapon has a higher attack rating on paper, but because it does it half physical and half fire, it has to go through two defenses. Pure damage doesn't have that issue, so while the attack is lower on your character sheet it's higher in practice. If you're doing straight Strength, Heavy is the infusion you want. The plus after the attack rating is the bonus you're getting from stat scaling. If it's a negative you don't meet the requirements to wield.
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# ? Apr 24, 2016 21:41 |
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JetsGuy posted:I am going STR that's interesting thanks. I have looked at the reinement and it looked weaker overall. Maybe I don't know how to read stats in this game. Split damage weapons look stronger than they actually are because each of the damage types is checked against the respective defense on enemies. So if you have 200/200 physical/fire damage on your sword for a total of 400 and a monster has 100 in both defenses, you're actually doing 200 damage. Whereas if you used a sword that only does physical with 320 damage, your "real" damage would be 220, so you'd be doing 20 more damage despite the attack looking like it's 80 points lower. The +/- poo poo after a weapon's base damage is the amount of damage bonus (or penalty, if your stat isn't high enough for the weapon) from scaling. It's just added on to the base damage of that type the weapon does, and will improve as you raise the stats the weapon scales with, which is what those letters at the bottom next to the equip requirements are.
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# ? Apr 24, 2016 21:42 |
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JetsGuy posted:That would have been an option too and I got it as soon as I could. L i was a mismash of dark souls 1 characters - maneater mildred weapon, solaire chest, king jeremiah xanthous headpiece (and just pontiff feet/gaunts cuz they looked cool)
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# ? Apr 24, 2016 21:44 |
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Seems my skills at this sort of game have badly deteriorated. Vordt is handing me my rear end repeatedly and often, but I don't want to summon help because that's like giving up
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# ? Apr 24, 2016 21:44 |
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When I saw the Mildred stand in in this game my reaction was "aww, it's great that you're still getting work" which is honestly a pretty inexplicable response to a video game enemy.
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# ? Apr 24, 2016 21:45 |
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Ciaphas posted:Seems my skills at this sort of game have badly deteriorated. Vordt is handing me my rear end repeatedly and often, but I don't want to summon help because that's like giving up Roll into his attacks.
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# ? Apr 24, 2016 21:46 |
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Ciaphas posted:Seems my skills at this sort of game have badly deteriorated. Vordt is handing me my rear end repeatedly and often, but I don't want to summon help because that's like giving up Vordt is the classic boss you want to stay under and behind. When he starts charging, he always does it three times, I think.
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# ? Apr 24, 2016 21:47 |
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Kiggles posted:You're still missing the point. It is the same level used twice before. The comparison with DS2 is to illustrate it is actually a different take on the mechanical design of a level. Valley of Defilement gets the pass for A) being the first in the series. B) strong/memorable thematic design. DkS1, whatever. It was bad, and for what it's worth, Farron is a better "level" than Lower Blighttown. The problem is, trudging around in muck has never been fun, but this is the THIRD TIME they're doing it. Dark Souls II: I never had fun with it. I definitely don't have fun with it the third time
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# ? Apr 24, 2016 21:47 |
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Yeah I figured those out right away but if I get hit even once I just get annihilated without ever finding enough respite to drink estus
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# ? Apr 24, 2016 21:47 |
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Thanks for all your help y'all and especially to those of you who kept me going when I couldn't even beat the tutorial boss lol. It's kinda nice though that my struggles actually got me that Lothric Knight set at the wall and I've used it since lol. Well just recently the chest because holy poo poo the weight.
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# ? Apr 24, 2016 21:47 |
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Ineffiable posted:If nothing else, I love dark souls 3 for bringing us dragon peak, the most bluest sky in the entire series. Gosh yes, I could almost feel the crisp, cool air in that place. The Sega blue sky was totally out of left field. The view when you beat the area's endboss looking towards the dome is astounding. A colorful summer Souls game would be seriously beautiful.
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# ? Apr 24, 2016 21:47 |
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Basically my problem with Farron is that instead of doing something new, they went back to the same thing they do in every game because From just loves their stupid poison swamps of tedium. Imagine if, for example, Farron didn't slow your movement constantly but your vision was heavily obscured by mist like that one forest in DS2. Navigating it would still be hard, but once you know where you're going it wouldn't be tedious to get through. They could actually put more dangerous enemies in as well instead of a plethora of slugs. Big open levels are pretty rare in this series, so having one like this would be neat. Instead its just lower Blighttown redux. Its so dull. I actually like Shrine of Amana since they did something new with movement restriction instead of it just being another big swamp full of softball enemies. Its an interesting and unique challenge as opposed to POISON POISON POISON.
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# ? Apr 24, 2016 21:52 |
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Internet Kraken posted:Basically my problem with Farron is that instead of doing something new, they went back to the same thing they do in every game because From just loves their stupid poison swamps of tedium. Imagine if, for example, Farron didn't slow your movement constantly but your vision was heavily obscured by mist like that one forest in DS2. Navigating it would still be hard, but once you know where you're going it wouldn't be tedious to get through. They could actually put more dangerous enemies in as well instead of a plethora of slugs. Big open levels are pretty rare in this series, so having one like this would be neat. You mean what if it took inspiration from a different terrible area that nobody liked? I dunno, I was prepared to hate Farron when I realised what it was - but I ended up kind of liking it. There's a definite atmosphere to it that I was into. It was also really short; I can't have spent more than 30 minutes or so in the swamp. Wagrid fucked around with this message at 21:55 on Apr 24, 2016 |
# ? Apr 24, 2016 21:53 |
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Something tells me that this Aldrich guy is going to give kind of a pain in the rear end boss to take down
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# ? Apr 24, 2016 21:53 |
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At least if they have to put a poison swamp in I prefer it to be easy like the DS3 one.
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# ? Apr 24, 2016 21:54 |
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It's part of the charm. I've all but resigned to having valley of defilement every Souls game. They get less and less aggravating with each iteration.
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# ? Apr 24, 2016 21:54 |
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Zombies' Downfall posted:The game has a weird thing w/ threes in general, aside from the Archdeacons and fires there's also Three Pillars of Lothric (descriptions of the +5 stat rings offer more insight into these) and the three leaders of the Sable Church (so there's two more people like Yuria) Three golden bracelets for Wolnir.
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# ? Apr 24, 2016 21:55 |
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# ? Jun 6, 2024 05:48 |
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Zedsdeadbaby posted:It's part of the charm. I've all but resigned to having valley of defilement every Souls game. They get less and less aggravating with each iteration. Valley of Defilement was the best one though.
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# ? Apr 24, 2016 21:56 |