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You guys should check the NMS thread it's got some quality true believing
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# ? Apr 20, 2016 18:55 |
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# ? Jun 6, 2024 00:53 |
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On a scale of 1 to Star Citizen, how hilarious is it?
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# ? Apr 20, 2016 21:41 |
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It's honestly not THAT bad. There's people actually hyped, but there's also a lot of wary folks too.
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# ? Apr 20, 2016 21:59 |
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AceClown posted:Exploring a galaxy, but not with friends, nope, that one thing most people want to do, can't do it, sorry... I certainly understand this sentiment, but you can apply it to something like rogue likes and say they are "An rpg where you can't save, and if you die you have to start over. Sure sounds fun, huh?" I think there's something to be said for bending expectations, even if it comes at the risk of not being that thing that everyone thinks they want. I think to complain about this sort of artistic risk-taking you have to be fundamentally boring.
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# ? Apr 21, 2016 03:47 |
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mysterious frankie posted:I want [...] the destruction of our planet [...] in my lifetime. I also [...] like [...] really big dongus.
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# ? Apr 21, 2016 03:53 |
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Mr. Belding posted:this sort of artistic risk-taking plz do not troll me in the stabrond thread
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# ? Apr 21, 2016 04:39 |
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Sloppy Milkshake posted:plz do not troll me in the stabrond thread *inhales deeply on my harmonica and loads http://reissendewoelfe.de/abc/allthesmallthings-solo.abc*
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# ? Apr 21, 2016 04:48 |
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No Mans Starbound
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# ? Apr 21, 2016 13:15 |
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Rrussom posted:No Mans Starbound No Man's Sporebound Citizen
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# ? Apr 21, 2016 13:30 |
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No Mans Satisfaction
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# ? Apr 21, 2016 13:47 |
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Mokinokaro posted:It's honestly not THAT bad. There's people actually hyped, but there's also a lot of wary folks too. There's one hell of a lot of "Well maybe this game just isn't for you" poo poo in that thread.
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# ? Apr 21, 2016 18:39 |
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I love this thread. It's pretty much the colostomy bag of the games sub forum. All the poo poo from other games seems to funnel here.
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# ? Apr 21, 2016 18:46 |
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ScorpioMajesty posted:I love this thread. It's pretty much the colostomy bag of the games sub forum. All the poo poo from other games seems to funnel here. like attracts like
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# ? Apr 21, 2016 18:51 |
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This thread is like the Sons of Anarchy one in TVIV; totally acceptable to talk about other shows while openly making GBS threads on SOA-itself.
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# ? Apr 21, 2016 19:18 |
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deadly_pudding posted:This works, too, but I'd prefer the hardcode version honestly in a game with online multiplayer support. Not a data file as in "a file which is distributed with the client and parsed at runtime", but a source file which contains a populated data structure. senae posted:Not necessarily from a game design point of view, maybe, but switch statements would be helpful for making a series of discrete input options. Like you've got a dropdown with several possible options, a switch statement can be more readable, and a little easier to expand. You've just described event handling, which is a prime use case for a dispatch table.
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# ? Apr 21, 2016 19:56 |
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ScorpioMajesty posted:I love this thread. It's pretty much the colostomy bag of the games sub forum. All the poo poo from other games seems to funnel here. Same but unironically
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# ? Apr 21, 2016 22:12 |
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Rrussom posted:No Mans Satisfaction I can't get no starbound
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# ? Apr 22, 2016 10:21 |
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is really cool and interesting and impressive. From a technical perspective. Like a really sci fi episode of Star Trek were they get bogged down in the conceptual stuff and forget that you also need a fun plot to drive it
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# ? Apr 22, 2016 16:19 |
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Shoehead posted:is really cool and interesting and impressive. From a technical perspective. Nah dude if you think it's boring then it's probably just not for you
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# ? Apr 22, 2016 17:04 |
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What if starbound had the benz
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# ? Apr 22, 2016 17:09 |
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Ahundredbux posted:What if starbound had the benz The what? I can't Starbound jokes today, I have the dumb.
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# ? Apr 22, 2016 17:15 |
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the best episodes of tng are data ones, and also mystery time ones. why is data acting so weird... were they really unconscious for only 30 seconds ?? why is the enterprise frozen in time ?? why are they repeating the same time loop over and over ?? now data is in the 1800s. he is a Frenchman
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# ? Apr 23, 2016 03:48 |
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Having gone through a bunch of the thread: A to see if starbound was good yet, and then B: Having discovered the answer was no but there were a bunch of insane anecdotes from what working on it was like, to read those, and going through the discussion on the failures of Early Alpha... I wonder if there's space for like, a more involved service that performs some of the usual functions of a publisher. Holding the money in trust to be given out as needed so the developer can't cut and run, requiring an actual design doc and some sort of project management if you want to try to get funded through the service.
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# ? Apr 23, 2016 06:16 |
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Nah, that's basically 'a publisher'. Crowd funding works, crowd management does not. Barring some incredibly byzantine representative republic of kickstarter. It's on people to decide who and how much they should provide patronage to, and we're talking about the price of a lunch or a dinner to possibly get a very cool game for cheap in most cases, so it's not like you're assuming a lot of risk for a comparatively significant payout.
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# ? Apr 23, 2016 07:34 |
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AnonSpore posted:Nah dude if you think it's boring then it's probably just not for you I'm glad it exists though!
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# ? Apr 23, 2016 08:11 |
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I can't leave well enough alone help
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# ? Apr 25, 2016 00:04 |
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Cicadas! posted:I can't leave well enough alone If I were you, I'd gang bang "well enough" until these are finished. These look good. What are you using to make them with? Any specific program?
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# ? Apr 25, 2016 01:00 |
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Cicadas! posted:I can't leave well enough alone Dude, at this point just make your own game! You're as qualified as Tiy
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# ? Apr 25, 2016 01:16 |
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dog kisser posted:Dude, at this point just make your own game! Dont say that, its very rude
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# ? Apr 25, 2016 08:34 |
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Rrussom posted:Dont say that, its very rude I agree with Rrussom. You are being very inconsiderate to the guy by saying that. He has genuine talent whereas Tiy does not. Tiy only has an "eye for talent".
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# ? Apr 25, 2016 16:00 |
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dog kisser posted:Dude, at this point just make your own game! This very thread can set you right on any intellectual quandaries you may have regarding what variety of ill-advised data structure you should use for your items and/or tiles.
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# ? Apr 25, 2016 16:11 |
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dog kisser posted:Dude, at this point just make your own game! Every time I try to get started on that goal I end up really overwhelmed and stop short of anything productive. Working on this/others has actually made me a lot more comfortable with getting stuff knocked out quickly and neatly, though, and also I really enjoy it. Implementing it, not so much, but I'll get there eventually. What's the current go-to engine that everybody uses nowadays? Is unity good for 2D stuff now too, or what? Face Melter posted:If I were you, I'd gang bang "well enough" until these are finished. These look good. What are you using to make them with? Any specific program? Paint for general-use, Aseprite for animation and transparency. Yes, that paint. It's what I learned on and I can't seem to let go for some reason. Aseprite is a really great program, though, and I should be using it for more than just animating. deadly_pudding posted:This very thread can set you right on any intellectual quandaries you may have regarding what variety of ill-advised data structure you should use for your items and/or tiles. It's Haskell, right? I'm supposed to use Haskell?
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# ? Apr 25, 2016 19:12 |
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Cicadas! posted:What's the current go-to engine that everybody uses nowadays? Is unity good for 2D stuff now too, or what? Unity's very much in vogue right now with indies for 2D stuff. Game maker is surprisingly versatile too. You're pretty much on exactly the same path I was, I used mspaint for years and switched to Graphics Gale when I had to animate. If you're used to mspaint I'd really recommend Gale, you can arrange it so it feels just like paint except you can animate and pick colors with HSL rather than RGB.
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# ? Apr 25, 2016 19:17 |
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Cicadas! posted:It's Haskell, right? I'm supposed to use Haskell? Only if you're chasing some kind of pipe-dream it's so elegant aesthetic like Doctor Octopus, or two of my college roommates.
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# ? Apr 25, 2016 20:06 |
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Oh Cicadas, you should hop on a team for SAGDC this summer. We make the goofiest poo poo every year.
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# ? Apr 25, 2016 20:11 |
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I've been wanting to do that myself. Put my speed-modeling skills to the test.
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# ? Apr 25, 2016 22:39 |
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Shoehead posted:Oh Cicadas, you should hop on a team for SAGDC this summer. We make the goofiest poo poo every year. Those always turn out the silliest things and I love to follow them, but I've never been able to work up the nerve to participate. Is it very high-stakes?
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# ? Apr 26, 2016 01:22 |
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Cicadas! posted:Those always turn out the silliest things and I love to follow them, but I've never been able to work up the nerve to participate. Is it very high-stakes? It's pretty tame. A few people wake up with severed horse heads in their beds and one guy got thrown out of a hotel window but everyone kinda expected that. I mean, it's a competition after all.
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# ? Apr 26, 2016 01:45 |
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RareAcumen posted:...one guy got thrown out of a hotel window... Where do I sign up?
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# ? Apr 26, 2016 03:43 |
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# ? Jun 6, 2024 00:53 |
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Arkitektbmw posted:Where do I sign up? Best Western.
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# ? Apr 26, 2016 06:36 |