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One thing that cracks me the gently caress up is how many mod authors are still salty that they can't make money off their mods. It's honestly never been easier to become a game developer and people want to make money off their lizardtit mods.
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# ? Apr 25, 2016 08:05 |
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# ? Jun 5, 2024 14:48 |
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Well, some of them are trying. Arthmoor has been making that bear furry RPG for like 4 years.
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# ? Apr 25, 2016 08:15 |
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So I've been kind of reading this on my phone during my breaks on a real slow night shift but I want to make sure I'm not missing something. Some people have made a mod information site which will recommend mods based on what you tell the site you're looking for, while also offering potential conflict warnings and reviews. Mod authors, or rather, a small sect of mod authors are saying this sets a dangerous precedent because of what? This is the part I guess I might have missed because I don't see how this is a bad idea. Are they worried their work may be genuinely criticized or something? Far as I'm concerned this could be a great stepping stone for people to start modding games they wouldn't otherwise.
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# ? Apr 25, 2016 08:22 |
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doctor 7 posted:So I've been kind of reading this on my phone during my breaks on a real slow night shift but I want to make sure I'm not missing something. This is their primary issue, yes. doctor 7 posted:Far as I'm concerned this could be a great stepping stone for people to start modding games they wouldn't otherwise. Also, this. Also, if people aren't forced to figure out wyre bash and tes5edit-ing their games "the hard way" like these old guard were, they won't feel the pressure to learn modding tools and something something MODDING CULTURE WILL SUFFOCATE FROM LACK OF INTERESTED AUTHORS. Yes this was a real goddamn argument I read in that thread.
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# ? Apr 25, 2016 08:29 |
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poo poo, Grimy was banned for a while for pointing out that a popular combat mod literally did nothing. Like, literally had no effect at all.
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# ? Apr 25, 2016 08:54 |
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It really can't be understated how insanely toxic the Elder Scrolls modding community is. And how toxically insane, because jesus christ, it is legitimately insane. EDIT: People there still hate Mod Organizer because of how easy it makes things. Seriously, insane. EDIT 2: Someone asked THE DAWN IS AN AGENT OF CHANGE lunatic what their favorite part of Atlas Shrugged was and they had an actual answer. TES modding is the funniest thing. ProfessorCirno fucked around with this message at 09:33 on Apr 25, 2016 |
# ? Apr 25, 2016 09:24 |
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Agents are GO! posted:poo poo, Grimy was banned for a while for pointing out that a popular combat mod literally did nothing. Like, literally had no effect at all. Please someone have a link to a summary of this
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# ? Apr 25, 2016 09:42 |
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doctor 7 posted:Please someone have a link to a summary of this Probably DUEL, which doesn't do nothing at all, but doesn't do as much as it claims to do, and many of the changes are pointless (like changing GMST that are apparently not actually used by the engine).
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# ? Apr 25, 2016 09:54 |
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Cat Mattress posted:Probably DUEL, which doesn't do nothing at all, but doesn't do as much as it claims to do, and many of the changes are pointless (like changing GMST that are apparently not actually used by the engine). Yeah, that's the one I'm talking about. Edit: oh and now people are comparing themselves (mod authors) with the protagonists from 1984. Agents are GO! fucked around with this message at 10:16 on Apr 25, 2016 |
# ? Apr 25, 2016 10:14 |
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Mod Picker it literally The Party
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# ? Apr 25, 2016 11:02 |
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Sky rim modded aren't even libertarians: they are totalitarian anarchists: "Do whatever you want, unless I say otherwise."
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# ? Apr 25, 2016 12:19 |
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Agents are GO! posted:poo poo, Grimy was banned for a while for pointing out that a popular combat mod literally did nothing. Like, literally had no effect at all. And this is why the opt-out compromise bothers me so much. It is incredibly useful to have a place where honest critique and feedback of mods can exist without authorial control. Allowing mod authors to forbid their mods being evaluated at a third party site just enables that level of information control. The second someone says something the author doesn't like, such as "the mod seems a bit unstable" or "looking under the hood, it does literally nothing," the mod gets pulled. I guess you could say, it isn't worth using mods by anyone not willing to keep their mod up there, but these people can be incredibly petty, meaning some genuinely good but flawed mods will not be available to check out or put in lists. This will have a predictable chilling effect.
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# ? Apr 25, 2016 13:30 |
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KakerMix posted:Wasn't this because that dude was messing with textures that Bethesda didn't have the rights to anymore? It was a technicality I thought, not Bethesda stepping in and going "MODDERS RIGHTS". Possibly. Not too sure about the exact details of the legal issues Bethesda had at the time. I suppose anyone wanting to do what you did for Minecraft could make sure Bethesda is OK with it and to hell with everyone else. Which would be awesome because gently caress me installing mods on Skyrim is a colossal clusterfuck at times. Something like Technic would not only be awesome for Skyrim, but could be set up for Fallout 4 and future TES games. GunnerJ posted:And this is why the opt-out compromise bothers me so much. It is incredibly useful to have a place where honest critique and feedback of mods can exist without authorial control. Allowing mod authors to forbid their mods being evaluated at a third party site just enables that level of information control. The second someone says something the author doesn't like, such as "the mod seems a bit unstable" or "looking under the hood, it does literally nothing," the mod gets pulled. It's unfortunate that good ol' Arthmoor is one of the dissenters. Classic example of whiny prima-donna oval office, but his mods are on pretty much every "Essential mods" list.
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# ? Apr 25, 2016 13:53 |
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I brought this up as an off-hand comment in the Awful Mods thread, but would there be any interest in collaborating on a SA modding wiki? We couldn't do anything as slick as what mator et al have put together but it might still be useful if it gets enough word of mouth notoriety. Then again we'd probably have to scrub our common internet identities so we don't get banned from the entire Nexus/from downloading specific mods.
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# ? Apr 25, 2016 14:06 |
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GunnerJ posted:I brought this up as an off-hand comment in the Awful Mods thread, but would there be any interest in collaborating on a SA modding wiki? We couldn't do anything as slick as what mator et al have put together but it might still be useful if it gets enough word of mouth notoriety. Then again we'd probably have to scrub our common internet identities so we don't get banned from the entire Nexus/from downloading specific mods. My nexus name isn't my SA name so yeah that'd be rad. Make sure you can have ratings
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# ? Apr 25, 2016 14:36 |
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GunnerJ posted:I brought this up as an off-hand comment in the Awful Mods thread, but would there be any interest in collaborating on a SA modding wiki? We couldn't do anything as slick as what mator et al have put together but it might still be useful if it gets enough word of mouth notoriety. Then again we'd probably have to scrub our common internet identities so we don't get banned from the entire Nexus/from downloading specific mods. I'd be up for this. I don't know what you're thinking but I can contribute technical/code stuff if you need it.
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# ? Apr 25, 2016 15:37 |
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Raygereio posted:Got any particular topics you would want to see covered? God can someone do a dramatic reading of some of those posts? I keep reading it in the same voice as the F Zero rant from years and years ago.
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# ? Apr 25, 2016 15:47 |
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Mortimer posted:My nexus name isn't my SA name so yeah that'd be rad. Make sure you can have ratings I don't know if a wiki can do that but I also don't know that it can't or that a wiki is the best format. You're right that it's really important to have, though. Praseodymi posted:I'd be up for this. I don't know what you're thinking but I can contribute technical/code stuff if you need it. Basically I was just thinking of a wikia where you can make pages about mods, maybe either collaborate on reviews or have separate reviews. But the need for ratings etc. makes me wonder what the best platform really is. It's an idea that's compelling to me but I won't really even have time to do much with until the summer. But when the new thread goes up, the format and nature of it might be a good thing to discuss.
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# ? Apr 25, 2016 16:43 |
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GunnerJ posted:I brought this up as an off-hand comment in the Awful Mods thread, but would there be any interest in collaborating on a SA modding wiki? We couldn't do anything as slick as what mator et al have put together but it might still be useful if it gets enough word of mouth notoriety. Then again we'd probably have to scrub our common internet identities so we don't get banned from the entire Nexus/from downloading specific mods. We have actually tried this for Skyrim mods, but the goon who started it up and had full control/access disappeared (where are you GastHeidegger )
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# ? Apr 25, 2016 16:48 |
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Ratings would probably be better suited for some off site rating system then parsed into pages, otherwise you'd have to prevent non-goons from editing pages which on a wikia is really dang hard/time consuming.
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# ? Apr 25, 2016 16:48 |
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Scyantific posted:We have actually tried this for Skyrim mods, but the goon who started it up and had full control/access disappeared (where are you GastHeidegger ) Is there any remnants of it left? I'd be curious to see how they approached it.
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# ? Apr 25, 2016 18:53 |
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https://www.reddit.com/user/mlee3141
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# ? Apr 25, 2016 19:00 |
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Holy poo poo this modding community is literally his entire life e: hahaha quote:I suppose I can see where you're coming from, with modders/ content creators never able to truly enjoy the work they create. Yet perhaps the true joy; that spark of passion lies in realizing your vision, for good or ill, and having the sense of accomplishment to do what no one else dared to dream. https://www.reddit.com/r/skyrimmods/comments/3hjgwf/immersive_quests_has_been_dropped_and_im_sorry/ A Spider Covets fucked around with this message at 19:33 on Apr 25, 2016 |
# ? Apr 25, 2016 19:28 |
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A Spider Covets posted:Holy poo poo this modding community is literally his entire life is it weird that I feel sorry for his parents? because I do
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# ? Apr 26, 2016 00:05 |
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Okay, this really is relevant to nothing but laughing, but every record type in an ESP file has a four-letter identifier, for instance the Editor ID is EDID, the Virtual Machine Adapter (Script engine, basically) is VMAD. The four letter identifier for "Walk away", for things NPCs say when you tab out of a conversation in mid-sentence is... "TWAT."
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# ? Apr 26, 2016 19:20 |
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Just wanted to say thanks for the well written guides on the first page. I felt like playing Skyrim for the first time in awhile, and figured I'd look up what some good mods would be for what is a sort of but not really "first time" playthrough, but not a bunch of crazy poo poo. The first time playthrough list was helpful and the links (especially Mod Organizer) saved me a shitload of time. Now to actually play through the game.
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# ? Apr 26, 2016 19:53 |
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Zaodai posted:Now to actually play through the game.
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# ? Apr 26, 2016 19:55 |
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Zaodai posted:Now to actually play through the game.
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# ? Apr 26, 2016 20:03 |
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Zaodai posted:Now to actually play through the game. That's crazy talk.
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# ? Apr 26, 2016 20:06 |
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Zaodai posted:Just wanted to say thanks for the well written guides on the first page. I felt like playing Skyrim for the first time in awhile, and figured I'd look up what some good mods would be for what is a sort of but not really "first time" playthrough, but not a bunch of crazy poo poo. Looks like someone's new to Skyrim modding
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# ? Apr 26, 2016 20:31 |
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I'm unemployed, and while the job search seems to be going fine at the moment, when I'm not doing that, I'm bored. I like the idea of firing Skyrim back up, but I don't want to deal with mod installation. Is there a recommendation for a one-stop modpack? The only one I can really find is Skyrim: Journey. Anyone have experience with it?
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# ? Apr 26, 2016 20:57 |
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Revol posted:I'm unemployed, and while the job search seems to be going fine at the moment, when I'm not doing that, I'm bored. I like the idea of firing Skyrim back up, but I don't want to deal with mod installation. Is there a recommendation for a one-stop modpack? The only one I can really find is Skyrim: Journey. Anyone have experience with it? its bad skyrim isn't about playing the game, its about modding the game you think you might some day play mod installation has never been easier my friend this sums up skyrim the journey their FAQ posted:I'm and old hat at Skyrim Mods, what can you tell me about Skyrim Journey?
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# ? Apr 26, 2016 21:07 |
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So I unchecked every single mod one by one in my load searching for the cause of my CTD's, and to my surprise it appears to be Immersive Armors. There appears to be a few other people complaining about the same issue, but not a ton. This makes me think it could be fixed if I properly knew how to deal with the leveled lists, which I don't. How does me, a noob, figure this out?
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# ? Apr 26, 2016 22:38 |
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IA uses a script to add its stuff to the lists at runtime so I don't know that messing with the leveled lists in the ESP would help.
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# ? Apr 26, 2016 22:49 |
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GunnerJ posted:IA uses a script to add its stuff to the lists at runtime so I don't know that messing with the leveled lists in the ESP would help. Hmmm, yeah, just read a couple tutorials for tes5edit patches and went in and there were very few conflicts, all of which seemed to be easily resolved.
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# ? Apr 26, 2016 23:26 |
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so, I have an issue. When I run Mod Organizer without admin, I cannot see any of the mods that I have active in the data files. When I run as admin, I cannot use my controller, and the window is something like 640x480. Has anyone had an issue like this? Windows 10, if that matters.
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# ? Apr 27, 2016 02:27 |
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TeenageArchipelago posted:so, I have an issue. When I run Mod Organizer without admin, I cannot see any of the mods that I have active in the data files. When I run as admin, I cannot use my controller, and the window is something like 640x480. Has anyone had an issue like this? Windows 10, if that matters. do you have skyrim and/or mod organizer in your program files folder?
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# ? Apr 27, 2016 02:34 |
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Mortimer posted:do you have skyrim and/or mod organizer in your program files folder? I might? I don't know, I fixed it though. Just restarted both, and checked the 360 controller option in the menu. been a long time since I last first played skyrim. But thanks!
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# ? Apr 27, 2016 02:37 |
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Check to see if you have them inside C:\ Program Files anyway. That poo poo causes a lot of bitching from MO.
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# ? Apr 27, 2016 02:44 |
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# ? Jun 5, 2024 14:48 |
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Scyantific posted:Check to see if you have them inside C:\ Program Files anyway. That poo poo causes a lot of bitching from MO. turns out skyrim was. Started having some other issues with SkyUI, so I am installing outside of ProgramFiles
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# ? Apr 27, 2016 02:48 |