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PierreTheMime posted:Have them start at S3 per standard, but add in for every game turn that a unit is involved in combat it adds +1S until that combat resolves. Seems a little busted, if appropriate. What about just keeping the FC bonus to strength the whole combat if they successfully charge? Simple as adding one more army-wide rule to every non-grot infantry unit in the doc I like this. It gives the opportunity for Orks to be S4 more consistently, but it'd be silly to have a 9 point model with almost-Marine stats as basic troops (10 points with Hatred & choppas, or with Shootas), let alone a constant strength growth mechanic. Proletariat Beowulf fucked around with this message at 19:38 on Apr 25, 2016 |
# ? Apr 25, 2016 19:30 |
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# ? Jun 9, 2024 07:57 |
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PierreTheMime posted:Have them start at S3 per standard, but add in for every game turn that a unit is involved in combat it adds +1S until that combat resolves. That's cool and fluffy but a little bit too powerful if you really tarpit somebody. I'd make it more like the Skitarii melee weapons (resonating or something?) where they gain a bonus after the first round of combat. +1 or maybe +2, but then no further.
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# ? Apr 25, 2016 22:02 |
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Ork bomber looks cool. Just take the rear turret off. For orks you should check out the HH rules for World Eaters. They have some good ideas there.
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# ? Apr 25, 2016 23:37 |
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BULBASAUR posted:Ork bomber looks cool. Just take the rear turret off. Which book has the WE list? My friends & I only have a couple & none have theirs.
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# ? Apr 25, 2016 23:48 |
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I'll save you the headache:quote:-WE units may reroll 1's to wound on the turn they charge. Characters gain +1 WS when fighting in a challenge. Must consolidate after assault towards something they can hurt. If they fail a morale check in assault, roll a d6. On a 4+ they count as passing and gain Rage. I would avoid giving them rules that force you to keep track of how many turns of combat they have been in
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# ? Apr 25, 2016 23:57 |
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E: This is not the 30k thread
Hencoe fucked around with this message at 00:21 on Apr 26, 2016 |
# ? Apr 26, 2016 00:16 |
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Bring back the old Mob Rule.
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# ? Apr 26, 2016 00:18 |
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BULBASAUR posted:I would avoid giving them rules that force you to keep track of how many turns of combat they have been in Agree on this--too much bookkeeping, especially if you have multiple units in combat for multiple turns. Plus, you have to worry about tracking game turns vs. player turns.
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# ? Apr 26, 2016 01:55 |
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Suggesting that 40k Orks should use the rules of the second-worst 30k Legion is some next level trolling Bulba.
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# ? Apr 26, 2016 02:11 |
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I changed my mind, they should use 30k dark angles rules (those are their newly buffed rules, not the old ones)
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# ? Apr 26, 2016 02:21 |
So Space Marines get a new flyer that is supposed to be an interceptor, but has the most limited visibility ever and looks more like a ground attack craft, but no new Chaos flier? New Ork flier looks nice though. BTW, apparently there will be a new phase in the game just for fliers.
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# ? Apr 26, 2016 02:21 |
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jadebullet posted:BTW, apparently there will be a new phase in the game just for fliers. There are more armies with fliers than there are armies with psykers.
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# ? Apr 26, 2016 02:43 |
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The current meltdown is that it will be a mandatory addition to the game which changes and rebalances all the flyers and adds another long rear end phase. As opposed to just rules for doing the dumb dog fight stuff again,
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# ? Apr 26, 2016 02:48 |
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Von Humboldt posted:The current meltdown is that it will be a mandatory addition to the game which changes and rebalances all the flyers and adds another long rear end phase. I don't know what would be worse--adding another phase to an already bloated, long game, or having the rules be optional and as a result, completely meaningless like the last iteration of the book
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# ? Apr 26, 2016 03:11 |
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In what sane universe does an Ork flyer look infinitely more airworthy than a space marine one? That thing looks to have 1/10th of the lift surfaces of the ork jet. And what ever happened to the imperial navy? Why not make an interceptor in plastic that space marines, admech and AM can have, or do marines need to be able to wear every hat now?
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# ? Apr 26, 2016 06:17 |
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BULBASAUR posted:I changed my mind, they should use 30k dark angles rules Speaking of Dork Angles, it's great to see yet another flyer they probably won't have access to in 40k. Their unique planes still suck poo poo compared to the stormtalon and stormraven. This new one even looks like it'll take the supposed air superiority role from the Nephilim. Even with its slight discount/revamp it was never all that great at it because everyone plays space marines and rolls around in 12/12/12 flying bullshit. DA have no counters to that except for flakk devastators or blind-firing heavy weapons into the sky like morons. Dark Angels are poo poo and always will be in every iteration of the game.
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# ? Apr 26, 2016 07:43 |
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Master Twig posted:Bring back the old Mob Rule. First thing I did. Simplicity was a design value. Infinitely superior to, "Check 4 conditional modifiers & roll on a chart to lose multiple 6-point models when Guard can execute 1 4-point & auto-pass." I'm on the fence about Bosspole giving +1 LD, but it def lets you deal a wound no saves to pass. BULBASAUR posted:World Eaters Orks have Fleet back from 'Ere We Go!, which covers charging & running. I may add in that they keep S4 if they charge into assault for as long as that combat lasts; S3 getting charged double-sucks, & it should. Big Choppas having Rending I can't justify for 5 points straight up, but it's simpler than the "-1 to save roll" it has now; I'll probably boost them to 10, though Nobz & Boss Nobz now all have "Tooled Up Right," which lets them take melee weapons for 5 points less. Rending & S+2 AP5 on a Warboss is worthy of 10 points, I guess.
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# ? Apr 26, 2016 12:27 |
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Cross Post from the miniature painting thread: Tanks Tanks Tanks I got a bunch of stuff painted for April - The Independent Characters Hobby Challenge is pretty addictive
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# ? Apr 26, 2016 12:33 |
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Safety Factor posted:
I still love my Dark Angel jets because they look boss as hell, but even with the gun buffs and the slight point drop they got, they still aren't amazing. Honestly I don't even mind the regular Space Marine jets, at least until we see how good the new one is, but those Space Wolf ones can gently caress directly off.
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# ? Apr 26, 2016 12:34 |
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Hamshot posted:In what sane universe does an Ork flyer look infinitely more airworthy than a space marine one? That thing looks to have 1/10th of the lift surfaces of the ork jet. And what ever happened to the imperial navy? Why not make an interceptor in plastic that space marines, admech and AM can have, or do marines need to be able to wear every hat now? Adeptus Astartes (TM) are the iconic, premier faction of Games Workshop's beloved WarHammer Forty-Thousand (R) property, son. They're the TF2 collectors of "different hats": can now out-tank Guard, can sometimes out-horde Nids/Orks, out-airpower DAngels, or out-speed Dark Eldar. I just wish they could only do one of each at a time per game.
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# ? Apr 26, 2016 12:34 |
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Yeast posted:I got a bunch of stuff painted for April - The Independent Characters Hobby Challenge is pretty addictive There's also the Oath Thread right here in the same TG subforum of SA! Why not do your models for both? You can win great free stuff!
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# ? Apr 26, 2016 12:37 |
Those tanks are really awesome man. You did a great job, especially on the Vindicator. Something about the way you did the barrel just looks right.
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# ? Apr 26, 2016 14:33 |
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Yeast posted:Tanks Tanks Tanks
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# ? Apr 26, 2016 15:41 |
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Obviously not all the information is out there yet regarding the new Dogfight phase, but it seems... off. On the one hand, I like the notion of having your flyers in Reserves actually doing something (and the notion of shooting down an enemy aircraft and having it crash into your own ground troops is 40K as gently caress). On the other hand, it seems overly complicated between patterns and combat roles and various new stats for the flyers.
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# ? Apr 26, 2016 15:52 |
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krushgroove posted:There's also the Oath Thread right here in the same TG subforum of SA! Why not do your models for both? You can win great free stuff! That's a great idea - will do! SRM posted:These are some drat fine pieces of armor here. Your weathering is great and the scheme's sexy as hell. Thanks!
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# ? Apr 26, 2016 16:07 |
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I seriously thought you guys were joking about the aircraft phase but this joke has gone on for far too long
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# ? Apr 26, 2016 16:20 |
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Zaphod42 posted:I seriously thought you guys were joking about the aircraft phase but this joke has gone on for far too long Apparently each turn your flyers held in reserves can get into dogfights during the pre-movement dogfight phase, which is itself split into four sub-phases that determine attacker/defender and then let one player's jets shoot down the other's before they even see the table. Fun times!
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# ? Apr 26, 2016 16:40 |
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TheChirurgeon posted:which is itself split into four sub-phases
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# ? Apr 26, 2016 16:43 |
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My thoughts exactly
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# ? Apr 26, 2016 16:46 |
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Good thing all this poo poo is gonna be optional.
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# ? Apr 26, 2016 16:51 |
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No one played with the optional rules in DFtS before and they aren't going to play with these rules either. I don't even know why they keep printing these useless supplements.
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# ? Apr 26, 2016 16:52 |
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Yeast posted:That's a great idea - will do! We're just about to start a new 'season', which goes from May to April, nothing says you can't do models for both! But have a look at the rules and themes to familiarize yourself with them, I don't think it's much different than any other monthly hobby painting thing
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# ? Apr 26, 2016 16:53 |
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TheChirurgeon posted:Apparently each turn your flyers held in reserves can get into dogfights during the pre-movement dogfight phase, which is itself split into four sub-phases that determine attacker/defender and then let one player's jets shoot down the other's before they even see the table. Fun times! Jesus Christ.
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# ? Apr 26, 2016 16:58 |
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Phyresis posted:No one played with the optional rules in DFtS before and they aren't going to play with these rules either. I don't even know why they keep printing these useless supplements.
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# ? Apr 26, 2016 17:07 |
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SRM posted:Because they can be fun if you want to play with them. Some of them are OK but this one sounds dumb. Why even bother having models if they are adding rules where units not even on the table are fighting and killing each other
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# ? Apr 26, 2016 17:12 |
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Phyresis posted:Some of them are OK but this one sounds dumb. Why even bother having models if they are adding rules where units not even on the table are fighting and killing each other Well when you purchase a second table to put your $200 realm of battle: imperium skies 4'4' grid on and $80 each air imperialius floating terrain to play the dogfighting game on, I'm sure it will be really great.
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# ? Apr 26, 2016 17:15 |
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Plopping models onto a table just to have them die before they get to do anything is not fun. Now you can lose units before you even get the chance to deploy them. Awesome.
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# ? Apr 26, 2016 17:15 |
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SteelMentor posted:Good thing all this poo poo is gonna be optional. Let me tell you about this awesome thing called 8th edition coming our way!
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# ? Apr 26, 2016 17:16 |
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Phyresis posted:Some of them are OK but this one sounds dumb. Why even bother having models if they are adding rules where units not even on the table are fighting and killing each other Exactly what I was thinking. "okay lets just play pretend air-battles over here" like, what's the point. Lets roll our dice at each other to see if our figures even make it onto the table! Although if anything this is likely intended to sell even more flying models, not that the current meta doesn't push them pretty hard already. Next they're going to say we have to stack two entirely separate play fields for tracking air combat like some kind of 4th dimensional chess. General Olloth posted:Well when you purchase a second table to put your $200 realm of battle: imperium skies 4'4' grid on and $80 each air imperialius floating terrain to play the dogfighting game on, I'm sure it will be really great. Hah, great minds think alike. Phyresis posted:Plopping models onto a table just to have them die before they get to do anything is not fun. Now you can lose units before you even get the chance to deploy them. Awesome. Agreed 100%
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# ? Apr 26, 2016 17:21 |
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# ? Jun 9, 2024 07:57 |
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Zaphod42 posted:Next they're going to say we have to stack two entirely separate play fields for tracking air combat like some kind of 4th dimensional chess.
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# ? Apr 26, 2016 17:23 |