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Leperflesh posted:https://boardgamegeek.com/boardgame/170295/foodtown-throwdown First one doesn't count, it never came out. Edit: and the third one is a shape matching game for toddlers.
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# ? Apr 24, 2016 05:29 |
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# ? Jun 6, 2024 17:55 |
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Why do I have this image of a food truck outside a Dungeon between the hours of 8-9 and 12-1. And a lich and beholder socializing in a queue, with a neo-otough behind staring at a food run list.
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# ? Apr 24, 2016 05:54 |
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The Space Food Truck game seemed really promising, as it was basically just a standard deckbuilder in video game form. Unfortunately, the design is horrific and even more of a random crapshoot than even games like Legendary/Ascension. Its also far too easy to wind up in a death spiral early on, as there are few to no ways to thin or remove bad cards from your deck, and its possible to lock yourself out of the ability to leave your current location and become unable to purchase cards that are dead filler, making your draws even worse. In response to the feedback, the designers saw people getting stuck with too many useless filler cards in their hand, and decided that obviously the useless filler was too attractive, and that must be why players kept buying them. So they made them even more detrimental in addition to clogging up your hand. Tl;dr its a game made by people who copied the idea of a deckbuilder but have no ability to design a game.
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# ? Apr 24, 2016 06:41 |
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SaviourX posted:That food truck game sounds like something I am going to be into. Maybe make a design challenge here and over in BGG? Given that the concept took me ~3 minutes to cook up with the prompts: Food Truck and Euro, I'm sure someone with more experience could whip up something better.
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# ? Apr 24, 2016 07:49 |
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My gut reaction is still "do it in FATE/PbtA" so maybe I'll get a jokey playbook rolling once AW2e drops.
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# ? Apr 24, 2016 15:28 |
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Leperflesh posted:https://boardgamegeek.com/boardgame/170295/foodtown-throwdown Yeah, but like a good one. Concepts don't usually take long at all to come up with, it's all design and iteration and balance. And then sweet, sweet component crafting.
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# ? Apr 24, 2016 18:05 |
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Please kickstart my new game about Goblins running illegal food carts while being pursued by fine dining paladins I will make miniatures.
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# ? Apr 24, 2016 19:33 |
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gnome7 posted:I wish doner kebabs were more common because they're delicious. We've got em but you can only find them in the big cities, usually in food trucks. You can get a Gyro almost anywhere though and that's almost the same thing. In the fine Scottish tradition of fast food, there's a takeaway in Perth that makes Thai style doner kebab pizzas.
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# ? Apr 24, 2016 21:37 |
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Continuing the Mexican food derail, for anyone in the Chicago area, I highly recommend Burrito Parrilla Mexicana in Lombard. They are mouth wateringly great and they have the best horchata I have ever tasted. No lie, when I go to Adepticon, I look forward to going there more than the con itself.
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# ? Apr 25, 2016 16:42 |
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berzerkmonkey posted:Continuing the Mexican food derail, for anyone in the Chicago area, I highly recommend Burrito Parrilla Mexicana in Lombard. They are mouth wateringly great and they have the best horchata I have ever tasted. No lie, when I go to Adepticon, I look forward to going there more than the con itself. They just put one of these on the Carol Stream/Wheaton border and I haven't gone yet because I am a trash person.
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# ? Apr 25, 2016 16:49 |
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I'm not going out to the burbs for Mexican food, I've got multiple great options in my neighborhood.
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# ? Apr 25, 2016 17:22 |
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Dammit, I'm literally on a blue line train heading to O'Hare so I can fly back to London.
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# ? Apr 25, 2016 18:25 |
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The_Doctor posted:Dammit, I'm literally on a blue line train heading to O'Hare so I can fly back to London. There's a Frontera in one of the terminals so you can at least get a torta on your way out maybe (all threads are now about Chicago forever.)
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# ? Apr 25, 2016 18:30 |
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Take the food derail to the chat thread!
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# ? Apr 26, 2016 01:07 |
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Also stop making me hungry for food I can't have here in the barren midwest.
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# ? Apr 26, 2016 01:24 |
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Alien Rope Burn posted:Also stop making me hungry for food I can't have here in the barren midwest. I wish my relatives in the midwest would stop trying to take me out for "Mexican" because it's always loving terrible
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# ? Apr 26, 2016 04:19 |
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Not sure if this has been posted, but there's a new cyberpunk PBTA game called The Veil on KS right now: https://www.kickstarter.com/projects/samjokopublishing/the-veil-cyberpunk-rpg/description Has decent art at least.
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# ? Apr 26, 2016 07:12 |
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Another one? Thats what, six or so now?
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# ? Apr 26, 2016 07:52 |
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I remember a time when PbtA was a fresh approach and not the d20 of indie games
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# ? Apr 26, 2016 08:52 |
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Talk to me about Santorini and whether I want/don't want it. Apparently I starred it a while back, and forgot about it.
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# ? Apr 26, 2016 10:36 |
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Art looks good. Reality as the "layer that is difficult to get to" rather than the spirit world(s) in WoD is an interesting concept. Is there a good PbtA podcast that explains the mechanics? Edit: right there on the kickstarter page Edit: $13 for an expected 250 page pdf? Pretty good Helical Nightmares fucked around with this message at 14:31 on Apr 26, 2016 |
# ? Apr 26, 2016 14:23 |
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Savage Worlds: Rifts kickstarter will be launching at noon Eastern today. Basic digital pricing is $15 for the player's guide, and $45 for a "GM's package" of three books, an adventure, and GM screen inserts.
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# ? Apr 26, 2016 15:49 |
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Quests of Valeria just launched, which is the third game in their trilogy of Valeria-based card games. $17+shipping ($3 in US) I like the idea of a series of games with different mechanics taking place in the same setting, so I'm all for this one.
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# ? Apr 26, 2016 16:20 |
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The_Doctor posted:Talk to me about Santorini and whether I want/don't want it. Apparently I starred it a while back, and forgot about it. I mocked up the game with some cheap blocks from a crafts store and have played several games, both with and without some of the variable player powers. I really enjoy the game, and I think it will be a go-to for a short two-player strategy game for a long time, alongside the likes of 7 Wonders Duel, Hive, and recent release Onitama for me. The presentation is fantastic and the cost of the game on KS is partially paying a premium for those components, but even without all the flair the gameplay holds up nicely. I think in a standard game without player powers, first turn advantage is substantial, but once you start mixing in alternate ways to move, interact, and even win, things skew a lot to a much more balanced feeling experience. Some of the God Card matchups are just bad, heavily favoring one side or another, but luckily the games are short enough that it's rarely an issue. Every time I've pulled it out to teach someone I've ended up playing 3-5 games back-to-back with different characters each time. I've also only played with a randomly dealt single character; I think there's a lot of space to explore with regards to the God Card distribution. Deal 3 Choose 1, or some sort of elimination draft. I think swapping characters with someone but keeping the turn order is an interesting way to approach things as well, if you're willing to do a best-of-3 type game in a competitive/tournament setting or something. tl;dr: Really solid abstract gameplay, beautiful components that add but aren't a crutch, tons of replayability. Would recommend.
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# ? Apr 26, 2016 16:56 |
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Evil Mastermind posted:Savage Worlds: Rifts kickstarter will be launching at noon Eastern today. This launched and doubled its funding goal in less than ten minutes. Here's the link.
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# ? Apr 26, 2016 17:17 |
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Savge Rifts is up.
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# ? Apr 26, 2016 17:17 |
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Sent over a message inquiring who the authors are. Alien Rope Burn fucked around with this message at 17:42 on Apr 26, 2016 |
# ? Apr 26, 2016 17:26 |
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It just hit me that there's a bit of a "Kevin Sembedia:Savage Rifts::George Lucas:Force Awakens" thing here. Like, they made something cool, and we're grateful, but at the same time...they need to just not be here when we're making the new stuff because they don't have the needed skillset.
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# ? Apr 26, 2016 17:32 |
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Massive Palladium and Siembieda alert understand and accept the risk before backing
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# ? Apr 26, 2016 17:32 |
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NTRabbit posted:Massive Palladium and Siembieda alert understand and accept the risk before backing For what it's worth given this factor, they have assured that they're already in final proofing for the books and ready to deliver PDFs pretty promptly and Kevin has been quoted as having already been involved in proofing throughout and is purportedly pleased with what they've put together. Kevin Micromanage Siembieda posted:"Savage Rifts® for Savage Worlds® rules
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# ? Apr 26, 2016 17:35 |
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Knowing Fannon, I can only imagine he's keeping Siembieda constantly inebriated for the whole process.
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# ? Apr 26, 2016 18:11 |
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He's said similar things about projects before, and then all of a sudden, "Oops! Sorry, what I actually meant to say is that it just wasn't meeting my expectations, so I took over the project and now I'm going to be doing it myself." *cue clusterfuck* So it's not worth very much, to be honest.
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# ? Apr 26, 2016 18:11 |
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GaistHeidegger posted:This launched and doubled its funding goal in less than ten minutes. oh boy
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# ? Apr 26, 2016 18:13 |
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Why are all of the coolest RPG ideas garbage loving games ugh
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# ? Apr 26, 2016 18:21 |
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GaistHeidegger posted:For what it's worth given this factor, they have assured that they're already in final proofing for the books and ready to deliver PDFs pretty promptly and Kevin has been quoted as having already been involved in proofing throughout and is purportedly pleased with what they've put together. NTRabbit posted:Massive Palladium and Siembieda alert understand and accept the risk before backing He lies through his loving teeth in every single Robotech update, and in every single newsletter about this book and that book. His word is completely worthless, and there's a good chance he'll try and gently caress the project to steal the money, because Palladium has spent all the Robotech money and still owes backers over half a million in product.
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# ? Apr 26, 2016 18:28 |
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S.J. posted:Why are all of the coolest RPG ideas garbage loving games ugh I mean if we're talking about Rifts I'll take the controversial stance that Rifts isn't even a cool RPG idea. "Cram all your toys in the toybox and shake vigorously" isn't actually a concept with a lot of legs imo, I feel the same about any setting where the MO is to basically stuff a zillion things in a blender and pour the resultant glop onto a page. Ninjas and zombies and vampires and robots and power armor and aliens and dragons and magic and psychics and Nazis and mutants and gods and demons and cyborgs and who even cares anymore. Rifts was probably seen as amazing back in the day when the RPG hobby was like a half dozen variations of Ye Olde Dungeone Crawlere and, like, Cyborg Commando or Buck Rogers or something. Nowadays nothing about it is that special, so this new Rifts-in-another-system business is about 20 years too late. (Also I think Savage Worlds is a pretty boring system too, so)
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# ? Apr 26, 2016 18:35 |
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Man, PDF stretch goals are worthless to me. I'll wait for retail.
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# ? Apr 26, 2016 18:37 |
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alg posted:Man, PDF stretch goals are worthless to me. I'll wait for retail. Waiting for retail is also the smart play here because, again, Kevin Sembieda is a notorious fuckup who still has the Robotech Tactics debacle hanging over his head.
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# ? Apr 26, 2016 18:41 |
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S.J. posted:Why are all of the coolest RPG ideas garbage loving games ugh As an Ideas Guy, let me tell you that it is because
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# ? Apr 26, 2016 18:51 |
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# ? Jun 6, 2024 17:55 |
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From all appearances Pinnacle outlined the project and had a lot of input, though the actual penning seems to be through Evil Beagle Games- the authors I mentioned earlier. Fannon, the main writer, is an industry schmoozer mainly known for Shaintar, his high fantasy setting for Savage Worlds. Watson is probably be best known for his work on the Warhammer lines for Fantasy Flight, but he also worked on Accursed along with goon author CroatianAlzheimers. Fannon, Watson, and PEG have all run successful kickstarters and I don't think there's much to fear. There's always the possibility that Siembieda will lose his goddamned mind, but I think a more realistic worry is whether or not the project will see further support after this.
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# ? Apr 26, 2016 18:57 |