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New Orleans first impressions: it feels more durable than the Pepsicola. Also my first game with tier X players has introduced me to a whole new level of pubbie cowardice. gently caress you, Montana, stop hiding behind that island!
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# ? Apr 26, 2016 05:56 |
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# ? May 30, 2024 14:12 |
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Lord Koth posted:Honestly, I'd like for US shell arcs to be reduced somewhat too. I'm incredibly tired of, in high tier games, seeing one parked almost directly behind an island and somehow still lobbing shells over it at me when I'm 10-12 km away, completely untouchable due to my own arcs just plowing into the island. The ballistics involved in somehow managing to do that are absolutely ludicrous, because they're generally effectively hugging the island. If I'm in a battleship I'm not exactly dodging at that range, so it's just a constant stream of damage and fires until I manage to slowly turn around and lumber out of range, because actually trying to advance in such a way to actually allow firing on them is usually suicidal, since it involves charging into likely destroyer infested waters. https://www.youtube.com/watch?v=qF3x0aeoPhc I just had the mission to get 3000 main gun hits to get my Pretty Princess Kongo. The Atlanta probably got 2950 of those hits and it took about 8 minutes to get them.
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# ? Apr 26, 2016 07:05 |
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How sustainable is a 3 destroyer division? I gently caress around in a destroyer while my two other friends are in a cruiser and an AC, and I finally convinced them to hop in their tier 2-3 destroyers, and we had a blast just scooting around dropping endless waves of torpedoes and smoke Since only the US and Japan get destroyers, can someone give me a good breakdown between the two, and is one particularly better than the other? I nearly choked when my friend told me the T3 US only had a 4.5-5km range... until I realized it can fire 12 torps in two volleys of 6
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# ? Apr 26, 2016 07:07 |
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Triple Japanese destroyer division is very very cancerous at high tier. Permanent smoke and torp wall can lock down a good chunk of the map.
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# ? Apr 26, 2016 08:10 |
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Krogort posted:Triple Japanese destroyer division is very very cancerous at high tier. Triple japanese DD once you have >10km torps can more or less convert a large section of a map into torpedo cancer, yes. Triple american DD at tier 7+ can basically sink any ship they can find, and put out an astonishing quantity of fire causing HE dps. Nothing says 'I hate you and wish you to die' like a spread of 30 torpedos.
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# ? Apr 26, 2016 10:49 |
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DD generalization 101: USN DDs can stealth torp from T7 and the T9 and T10 are as good as IJN in terms of torping IMO. At lower tiers, USN DDs tend to have fast, short range torps and can fire more at once. IJN in general have longer ranged torps but can't fire as many at once. USN guns have a much faster traverse and ROF but have terrible arcs. IJN guns have glacial turrets, cruiser-like ROF, but are like railguns compared to USN. If a USN gets within 5km it will generally beat any IJN or Russian DD of even up to +2 tiers. Russian DDs have guns that have IJN-like arcs but with nearly USN RoF. Their torps tend to be even shorter ranged than USN but tend to pack a bigger punch. At ranges of 8-12km a Russian DD should be able to beat both IJN and USN DDs. Ofc a really good IJN captain won't get into such fights in the first place if possible (but its not completely avoidable).
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# ? Apr 26, 2016 10:51 |
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I think maybe WG's reduction of repair costs is effecting the T10 meta somewhat. I had two very fun games in my Zao where there was a fair amount of 10km brawling and the pubbies actually showed some aggressiveness. I know Zao is supposed to invisifire, but if a Yamato and Izumo is going to charge, gently caress it, I'll be right alongside them. To their credit, the reds brawled as well.blowfish posted:I used to hate the Furutaka for being a piece of crap with slow-turning slow-reloading guns. I only played it post-buff, but your post and "How to Taco" makes me want to rebuy the thing. Taco divisions will be hilarious.
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# ? Apr 26, 2016 15:42 |
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0.5.5 patch notes for Asia are up. Torpedo changes, no invisifire nerf (hell, an invisifire buff). More useful information on the port stats pane. Faster load times Small Kirov buff, tiny Pensicola buff Patch day on the 28th.
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# ? Apr 26, 2016 17:02 |
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Most interesting partquote:
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# ? Apr 26, 2016 17:40 |
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-In order to improve the efficiency of Soviet destroyers when countering larger targets, we increased the chances of setting them on fire with HE shells. haha okidoke -From now on a player can receive the "Team Killer" status even if they caused relatively slight damage to an ally Oh you hit my fuso tower? YOU ARE PINK NOW -Now additional ship parameters are displayed in the Port: Cool -Integrated the Tobii EyeX technology. gimmicky -In the Controls tab, added a new option in the battle camera settings group: "Always start the battle completely zoomed out". By default, this option is disabled. When enabled, the battle camera will always be as zoomed out as possible when the battle starts. All other settings will be ignored. Otherwise, the battle camera will be focused on a main turret during the countdown before the battle starts. This option works for cruisers, destroyers, and battleships. Good -Now, the multiplier factor is not applied to the ship's detectability range for 20 seconds after a shot from the main battery is fired, if at the moment of the shot the ship cannot be detected by the enemy, even with the potential detectability range increase being applied. This sounds like a significant invisifire buff, when the entire community was expecting a nerf. Anyone confirm? -Added new music tracks, including tracks with vocals WHY
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# ? Apr 26, 2016 18:11 |
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Pacra posted:
This is really terrible because for some reason I can't turn the music off in my game. For some reason in windowed the options screen won't let me make changes.
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# ? Apr 26, 2016 19:01 |
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Pacra posted:-Now, the multiplier factor is not applied to the ship's detectability range for 20 seconds after a shot from the main battery is fired, if at the moment of the shot the ship cannot be detected by the enemy, even with the potential detectability range increase being applied. Its a fairly effective buff for RUS DDs (coupled with the HE fire chance increase) and a large one for IJN DDs (which typically don't like getting spotted, ever). If the US DD was shooting, its probably already within a range that it would be detected, whether or not it has the penalty, so its not as big a buff for them. Hazdoc fucked around with this message at 19:25 on Apr 26, 2016 |
# ? Apr 26, 2016 19:23 |
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I also feel like a big dick because upon further reflection they're probably going to use the EyeX tech as an Accessibility feature
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# ? Apr 26, 2016 20:54 |
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Is there an up to date discord link? The one in the OP is expired and shooting boats without goons is becoming grindy.
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# ? Apr 27, 2016 01:42 |
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Darkinai posted:Is there an up to date discord link? The one in the OP is expired and shooting boats without goons is becoming grindy. https://discordapp.com/channels/137033956238426112/137033956238426112
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# ? Apr 27, 2016 01:45 |
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Lord Koth posted:Honestly, I'd like for US shell arcs to be reduced somewhat too. I'm incredibly tired of, in high tier games, seeing one parked almost directly behind an island and somehow still lobbing shells over it at me when I'm 10-12 km away, completely untouchable due to my own arcs just plowing into the island. The ballistics involved in somehow managing to do that are absolutely ludicrous, because they're generally effectively hugging the island. If I'm in a battleship I'm not exactly dodging at that range, so it's just a constant stream of damage and fires until I manage to slowly turn around and lumber out of range, because actually trying to advance in such a way to actually allow firing on them is usually suicidal, since it involves charging into likely destroyer infested waters. Its really the only way to play the Des Moines until the first half of the battle thins out the numbers and you can close in. The Balti and DM simply do not have the durability to fight at medium to long range effectively compared to a Zao.
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# ? Apr 27, 2016 02:09 |
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Buttes McDuff posted:Its really the only way to play the Des Moines until the first half of the battle thins out the numbers and you can close in. The Balti and DM simply do not have the durability to fight at medium to long range effectively compared to a Zao. Do you mean "durability" or "concealment" there?
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# ? Apr 27, 2016 02:10 |
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Again and again, tier IX-X matches where half of both teams sit behind islands and try to play whack-a-mole with each other for the entire round. The gently caress is this poo poo?
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# ? Apr 27, 2016 03:52 |
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Sperglord Actual posted:Again and again, tier IX-X matches where half of both teams sit behind islands and try to play whack-a-mole with each other for the entire round. The gently caress is this poo poo? Welcome to the high-tier meta, created by the fact that repairs on a TX ship are/were 300+k credits, so dying in a TX will take a massive bite out of your wallet.
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# ? Apr 27, 2016 03:58 |
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Maybe vocals means badass Russian military choirs. I would be okay with some of that.
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# ? Apr 27, 2016 05:26 |
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Redeye Flight posted:Maybe vocals means badass Russian military choirs. I would be okay with some of that. Obviously WoWS is now getting an anime theme song.
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# ? Apr 27, 2016 06:06 |
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Hazdoc posted:Obviously WoWS is now getting an anime theme song. Every single shipgirl theme song, all 47 of them.
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# ? Apr 27, 2016 06:29 |
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Methylethylaldehyde posted:Every single shipgirl theme song, all 47 of them. At the same time E: they're going to get the Red Army Choir to do the music: https://www.youtube.com/watch?v=OGFrvzKecq0 orange juche fucked around with this message at 07:32 on Apr 27, 2016 |
# ? Apr 27, 2016 06:42 |
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The patch can't come any sooner. Edit: Also, new video. https://www.youtube.com/watch?v=hK0P_6vw5Ho This is an old one, since I've hardly had time to actually play boats. I've also got 11 gun only devastating strike kills recorded so far. Don't know how many I'll bank before I make a montage of them. Hazdoc fucked around with this message at 09:49 on Apr 27, 2016 |
# ? Apr 27, 2016 08:13 |
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This surprise 2x exp and 2x credits on every win is a nice bonus from this upgrade. Goes til the 29th. Don't forget to change your battles back to Random, instead of co-op... wasted my first game in New Orleans. jownzy fucked around with this message at 14:58 on Apr 27, 2016 |
# ? Apr 27, 2016 14:55 |
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what happens to those arpreggio ships after the mission ends? are they removed from the
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# ? Apr 27, 2016 15:09 |
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Redeye Flight posted:Maybe vocals means badass Russian military choirs. I would be okay with some of that. I hope that's the case. I still have the Red October theme song stuck in my head.
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# ? Apr 27, 2016 15:09 |
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I have no idea if my update is proceeding or not, the WoWS process has a core pegged but the bar isn't moving (possibly because there aren't any spare cycles to update it because LOL at single-threading in TYOL 2016).
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# ? Apr 27, 2016 16:52 |
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quote:Ishizuchi: Steering gear and magazine modules are now more protected from HE shell fragments. Moreover, the rate of fire for her main guns was improved from 30 seconds to 25 seconds the zucchini got buffed? I would have preferred a range buff, but I wasn't expecting poo poo so yay I guess.
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# ? Apr 27, 2016 17:02 |
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Dreadnought closed beta just started. You can try and snag a code or get a founders pack if you the desire to play space boats. Also there's a thread up in Games.
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# ? Apr 27, 2016 21:44 |
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0.5.5 Patch has been delayed indefinately in EU :-s Apparently there is some real bad UI bug so they are going to spare us while they solve it. Thanks for the Beta test, US cousins! Tbh I'd take a bug for the increased turret armour on Atlanta and potential for fewer DDs in matches.
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# ? Apr 27, 2016 22:12 |
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Jesus christ the bugs are real. UI freezes randomly and it becomes a shitshow of figuring out who is what and where. This would be HILARIOUS as a game mode, no indicators on friendly or hostile ships, so you're constantly trying to figure out who's friendly and who's not. No indicators on planes sometimes, either, so your squads suddenly get strafed by invisible planes.
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# ? Apr 27, 2016 22:16 |
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Hazdoc posted:Jesus christ the bugs are real. UI freezes randomly and it becomes a shitshow of figuring out who is what and where. So much for a couple days of double xp in every battle!
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# ? Apr 27, 2016 22:20 |
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Hazdoc posted:Jesus christ the bugs are real. UI freezes randomly and it becomes a shitshow of figuring out who is what and where. I agree, some sort of night battle mode where all ships are the same to your UI and you can blast away at your own teammates because the UI is telling you it's an enemy ship (like what actually happened a few times at Guadacanal) would be hilarious.
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# ? Apr 27, 2016 22:23 |
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I played 12 games, and it only happened in the last game. It also happened to be my best game, because apparently no one else can simply shoot at ships without big indicators above ships.
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# ? Apr 27, 2016 22:30 |
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The New Mexico seems to me a step down from the New York. I was actually doing alright with the New York but base New Mexico is just trash.
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# ? Apr 28, 2016 00:06 |
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Holy loving data repacking what did they do with this update??
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# ? Apr 28, 2016 00:13 |
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demonR6 posted:Holy loving data repacking what did they do with this update?? Changed the way the game data is stored, to stop it from loading people in minutes after the battle started. 3gb, 1gb, localisation, and a bit of processing time is what it took for me.
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# ? Apr 28, 2016 00:24 |
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NTRabbit posted:Changed the way the game data is stored, to stop it from loading people in minutes after the battle started. 3gb, 1gb, localisation, and a bit of processing time is what it took for me. Ended up being a lot faster for me to redownload than repack.
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# ? Apr 28, 2016 00:29 |
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# ? May 30, 2024 14:12 |
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After 20 minutes of data repacking it wants to clean up files, then tells me I have the incorrect game version.. more clean up, downloading missing files, now I am downloading that other 1gb file you mentioned. Bravo WG all this and there is a horrible GUI bug waiting at the end of the rainbow for me.
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# ? Apr 28, 2016 00:30 |