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People called that shortcut in Dark Souls 2, the one where you kick down a tree trunk in the Huntsman's Copse, useless. But I've used it, dammit
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# ? Apr 26, 2016 17:37 |
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# ? May 29, 2024 07:09 |
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I meticulously choose the carving in my inventory, place it in my active item slot, and walk towards the cliff. I use it and the carving hits the lowest ledge, and Gough's voice echoes a very throaty "WHO CARES" through all of Boreal Valley.
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# ? Apr 26, 2016 17:38 |
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Is the Nioh demo out? I saw some gameplay videos posted. It looks like even more of a Souls clone than I thought, right down to the same leveling system, a stat that increases equip weight, letter-based weapon scaling, etc. Looks like it's a fun and fast-paced one, though. Apparently other players' bloodstains are actually enemies you can fight? Like, instead of activating a bloodstain to see how they died, you activate it and you can fight their revenant for some kind of reward. Tenzarin posted:How come no one has complained about the dark souls 3 bonfires being literally 2 seconds apart. It was one of the hot dark souls 2 topics to complain about. Because it's not the same thing as Dark Souls 2's bonfire situation in that it doesn't really affect gameplay or level design at all. It mostly occurs when a boss arena is right before a new area and the "boss bonfire" and "start of a new area" bonfire are right next to each other as a result. Dark Souls 2's situation was more like using bonfires in place of shortcuts. Levels tended to be more linear, with new bonfires placed instead of having the level loop back around or offer unlockable shortcuts. I mean, it does mean that DS3 and DS2 both have a ton of bonfires, but they're used very differently. DS3 does like Bloodborne does: fewer bonfires that you can access while exploring a level, but frequent shortcuts back to previous bonfires. It doesn't go quite as far as Bloodborne does in that, though. Like, it's still weird--I don't know why they decided to stick to the Demon's Souls/Bloodborne "rule" of "every boss must spawn an archstone/lamp/bonfire" but they did I guess. Harrow fucked around with this message at 17:41 on Apr 26, 2016 |
# ? Apr 26, 2016 17:38 |
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DS2 also had a mechanical reason for so many bonfires because of the ascetics. they had to meticulously carve the game apart into discrete chunks so that system would work as intended
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# ? Apr 26, 2016 17:40 |
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I don't know if you've ever heard people talk about lore theories of these games, but can you imagine the theories that would spawn if "This boss is one of 3 bosses that don't have their own bonfires. I think this is because they actually betrayed Gwyn and performed blood ministration using Seath's blood." of whatever some poo poo.
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# ? Apr 26, 2016 17:41 |
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In Training posted:DS2 also had a mechanical reason for so many bonfires because of the ascetics. they had to meticulously carve the game apart into discrete chunks so that system would work as intended Yeah, there's that, too. I had mixed feelings about that system largely because of the way it required them to divide the game up into discrete sections that could be aescetic'd.
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# ? Apr 26, 2016 17:42 |
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Harrow posted:Because it's not the same thing as Dark Souls 2's bonfire situation in that it doesn't really affect gameplay or level design at all. It mostly occurs when a boss arena is right before a new area and the "boss bonfire" and "start of a new area" bonfire are right next to each other as a result. Theres also the Distant manor bonfire in Irithyll of the Boreal Valley, where you walk down stairs and you are at the Irithyll dungeon bonfire. Literally 30 seconds. I don't know how these places can even be called hubs, you barely have to use shortcuts in dark souls 3 because its so short.
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# ? Apr 26, 2016 17:42 |
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Tenzarin posted:Theres also the Distant manor bonfire in Irithyll of the Boreal Valley, where you walk down stairs and you are at the Irithyll dungeon bonfire. Literally 30 seconds. I used that particular bonfire as a base camp for exploring the Irithryll sewers nearby, so I was happy it existed
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# ? Apr 26, 2016 17:45 |
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Tenzarin posted:Theres also the Distant manor bonfire in Irithyll of the Boreal Valley, where you walk down stairs and you are at the Irithyll dungeon bonfire. Literally 30 seconds. Yeah, that's another weird situation, but another one that's largely a consequence of each area (with I think one exception) having a bonfire right at the start, and the Distant Manor bonfire being an important mid-level checkpoint for Irithyll. Also doesn't really affect gameplay or level design so it doesn't bug me that much. If either of those didn't need to exist, it's the Dungeon one. (Actually that one really does bug me because if you light the Irithyll Dungeon bonfire before talking to a certain NPC in the kitchen in Irithyll, they won't be there anymore and it can cause you to fail another NPC's quest. And said kitchen is usually going to be found after the Distant Manor bonfire, and therefore after the Irithyll Dungeon bonfire. Y'know, like I did. ) Bloodborne does a better job of lamp placement than DS3 does of bonfire placement, to be fair. Harrow fucked around with this message at 17:48 on Apr 26, 2016 |
# ? Apr 26, 2016 17:46 |
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what I'm learning is that you can't say anything bad about a dark souls game even though dark souls games are bad
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# ? Apr 26, 2016 17:59 |
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Quest For Glory II posted:what I'm learning is that you can't say anything bad about a dark souls game even though dark souls games are bad What the gently caress did you just say? I'll fight you over criticizing a video game
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# ? Apr 26, 2016 18:00 |
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Quest For Glory II posted:what I'm learning is that you can't say anything bad about a dark souls game even though dark souls games are bad They're good though, even though each and every one of them, without exception, has a nice handful of baffling and sometimes bad design decisions (see: blood vials in Bloodborne, awful weapon balance in DS3 which isn't helped by poise doing very little, a good portion of DS1's second half...) (I do love that you can't ever argue against someone's criticism of a Souls game without someone assuming that you're a blind fan who can't see any of the game's faults)
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# ? Apr 26, 2016 18:02 |
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Quest For Glory II posted:what I'm learning is that you can't say anything bad about a dark souls game even though dark souls games are bad Go back to your dumb e3 thread troll. Also yes DS3 is basically Bonfire souls but you know what? Whatever.
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# ? Apr 26, 2016 18:04 |
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Bloodborne is drat near perfect in my mind. The blood vials being the only strange decision, but such a minor inconvenience in a game you could play for hundreds of hours. All the other ones have glaring flaws for sure, although I haven't seen everything in 3 so I can't speak to it.
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# ? Apr 26, 2016 18:05 |
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In Training posted:Bloodborne is drat near perfect in my mind. The blood vials being the only strange decision, but such a minor inconvenience in a game you could play for hundreds of hours. All the other ones have glaring flaws for sure, although I haven't seen everything in 3 so I can't speak to it. My only other criticism of Bloodborne is that the uniqueness of the weapons means that it's extra painful that some aren't available until the super-endgame. The Burial Blade and Beast Claws, especially. When each weapon is entirely unique (except for Saw Cleaver/Spear), it's even worse when some weapons are really inaccessible. Oh, and its online is kind of stupid and I think they went too far in making invasions basically not a thing. I like the bells for co-op, not so much for PvP. Needed a dual sign at the very least. At least blood vials aren't that big of a deal if you buy some every now and again and stop being an issue at all about halfway in. I agree with you, though, Bloodborne is frighteningly close to a perfect game for my tastes and it's easily my favorite in the series. gently caress armor and shields. I'll take gun-parrying any day. If PvP was the main reason I played Souls games I'd probably be pretty down on it, but since it isn't, Bloodborne's basically exactly what I want. Harrow fucked around with this message at 18:19 on Apr 26, 2016 |
# ? Apr 26, 2016 18:08 |
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Call of Duty is now a JRPG
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# ? Apr 26, 2016 18:38 |
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Harrow posted:(I do love that you can't ever argue against someone's criticism of a Souls game without someone assuming that you're a blind fan who can't see any of the game's faults)
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# ? Apr 26, 2016 18:44 |
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Harrow posted:They're good though, even though each and every one of them, without exception, has a nice handful of baffling and sometimes bad design decisions (see: blood vials in Bloodborne, awful weapon balance in DS3 which isn't helped by poise doing very little, a good portion of DS1's second half...) Poise is turned off, hope you don't base a build around it!
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# ? Apr 26, 2016 18:47 |
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Cardboard Box A posted:Call of Duty is now a JRPG Looks like Fallout was right; war never changes.
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# ? Apr 26, 2016 18:49 |
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Quest For Glory II posted:what I'm learning is that you can't say anything bad about a dark souls game even though dark souls games are bad Dark souls games have a certain type of special religious "fan club" following about them.
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# ? Apr 26, 2016 19:14 |
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it will be cool once may/june comes and I won't have to hear about why one bonfire is slightly gayer than another. instead it will be about who has a better butt, nate drake or winston the gorilla
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# ? Apr 26, 2016 19:18 |
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So after next month, naughty dogs are going to be working on The Last of Us 2 right?
Tenzarin fucked around with this message at 19:26 on Apr 26, 2016 |
# ? Apr 26, 2016 19:24 |
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Tenzarin posted:So after next month, naughty dogs are going to be working on The Last of Us 2 right? They just released ratchet and clank and Uncharted. I'd rather they do something different and not do LoU2. I liked the first one very much but I never once thought I'd want to do that again. Naughty Dog should go into space.
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# ? Apr 26, 2016 19:26 |
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They're going back to working on the Jak series.
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# ? Apr 26, 2016 19:27 |
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No Such Thing posted:They're going back to working on the Jak series. Make it even more dark and gritty. Jak is the main character in TLoU2
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# ? Apr 26, 2016 19:29 |
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Sakurazuka posted:Make it even more dark and gritty. Jak is the main character in TLoU2 They will have to fight to put Daxter on the cover.
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# ? Apr 26, 2016 19:31 |
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Sakurazuka posted:Make it even more dark and gritty. Jak is the main character in TLoU2 They just slap pointy ears on Trevor from GTAV and call it a day
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# ? Apr 26, 2016 19:31 |
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I hope they do a last of us sequel where, Joe?(was this the main character) is like old and cant do the adventure thing and the girl is grown up and is the main character now.
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# ? Apr 26, 2016 19:32 |
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It would be cool to have more Crash Bandicoot.
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# ? Apr 26, 2016 19:33 |
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Concept art for a canceled Jak 4 (or possible reboot?) was moving in a less x-treme direction, but sadly it will never be: https://www.vg247.com/2015/08/01/jak-and-daxter-4-concept-art-jak-4/
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# ? Apr 26, 2016 19:33 |
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I mean technically there is a jak 4, it's just not made by naughty dog.
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# ? Apr 26, 2016 19:36 |
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VideoGames posted:It would be cool to have more Crash Bandicoot. Naughty Dog has their heads way too far up their asses to do anything as "juvenile" as a Crash game. hosed up
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# ? Apr 26, 2016 19:36 |
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VideoGames posted:It would be cool to have more Crash Bandicoot. I'd be okay with simply an HD remake of the original 3, assuming they played the same. I still love how they play but they look really dated (although still pretty good for PS1)
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# ? Apr 26, 2016 19:37 |
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No Such Thing posted:They're going back to working on the Jak series.
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# ? Apr 26, 2016 19:37 |
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Was Crash Bandicoot a good character? I've never played the games, and my outside perspective was always that he was another animal mascot with tons of 'tude, totally rad, etc.
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# ? Apr 26, 2016 19:39 |
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Jay Rust posted:Was Crash Bandicoot a good character? I've never played the games, and my outside perspective was always that he was another animal mascot with tons of 'tude, totally rad, etc. No he was not. Playstation 1 had a cycle of "gotta find the mario".
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# ? Apr 26, 2016 19:40 |
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Jay Rust posted:Was Crash Bandicoot a good character? I've never played the games, and my outside perspective was always that he was another animal mascot with tons of 'tude, totally rad, etc. He was really only like that for marketing stuff. In the actual games he was more of a Looney Tunes-style goofball. Whether or not he was any good is in the eye of the beholder, but he was definitely no Sonic knock-off or anything.
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# ? Apr 26, 2016 19:41 |
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Jay Rust posted:Was Crash Bandicoot a good character? I've never played the games, and my outside perspective was always that he was another animal mascot with tons of 'tude, totally rad, etc. I enjoyed his nonsensical words, but it was the level design and platforming fun that I enjoyed about it. Plus those gems!
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# ? Apr 26, 2016 19:41 |
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Jay Rust posted:Was Crash Bandicoot a good character? I've never played the games, and my outside perspective was always that he was another animal mascot with tons of 'tude, totally rad, etc. He barely had any character at all, or even that great of a design. He's still pretty memorable to people though, which is more than you can say for like... Ty the Tiger or Gex
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# ? Apr 26, 2016 19:41 |
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# ? May 29, 2024 07:09 |
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Macaluso posted:He barely had any character at all, or even that great of a design. He's still pretty memorable to people though, which is more than you can say for like... Ty the Tiger or Gex Spyro!
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# ? Apr 26, 2016 19:43 |