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I was thinking I'd like to make a "modern day" mod for HoI4, spanning from 1980 to 2020. I've never played an HoI game and the more I see of HoI4, I'm thinking this is less-and-less of a possibility. What do you guys think? Edit: Looks like a "modern day" mod is already in the works on the Paradox forums. It's setting is 2018+ though. ExtraNoise fucked around with this message at 04:55 on Apr 27, 2016 |
# ? Apr 27, 2016 04:05 |
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# ? May 21, 2024 16:59 |
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ExtraNoise posted:I was thinking I'd like to make a "modern day" mod for HoI4, spanning from 1980 to 2020. I've never played an HoI game and the more I see of HoI4, I'm thinking this is less-and-less of a possibility. What do you guys think? That depends, what are your opinions on straits?
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# ? Apr 27, 2016 04:07 |
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ExtraNoise posted:I was thinking I'd like to make a "modern day" mod for HoI4, spanning from 1980 to 2020. I've never played an HoI game and the more I see of HoI4, I'm thinking this is less-and-less of a possibility. What do you guys think? I think the HoI series (and probably all Paradox GS games) have never really handled asymmetric warfare all that well. I'm not sure how the characteristics of both Afghanistans, both Iraqs, etc., and what made those wars such messes, can be done in an enjoyable way in the HoI system. Simulating insurgencies would basically just be negative province modifiers or whack-a-partisan busywork.
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# ? Apr 27, 2016 04:09 |
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The Narrator posted:whack-a-partisan busywork. Saddam Hussein Simulator 2017
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# ? Apr 27, 2016 04:13 |
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The Narrator posted:I think the HoI series (and probably all Paradox GS games) have never really handled asymmetric warfare all that well. I'm going to let this image I posted to the KR LP thread speak for itself (ISIS has control of the entire Arab world and south-west Asia at this point in time).
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# ? Apr 27, 2016 04:42 |
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that mod would probably kick rear end super hard if the optimization wasn't so terrible.
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# ? Apr 27, 2016 04:48 |
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Lance of Llanwyln posted:I like that he can end up psuedo-fascist. An otherwise decent man losing his way due to anti-syndie(red) paranoia is quite believable. Basically, Long sees himself as the only one who can protect The American Way(TM) from the Red Menace. His atrocities and crackdowns are justified(to himself) because it's the only way to win. That kind of tension(Long's fairly leftist goals vs. The need to win the ACW at any cost) makes for a more interesting experience, IMO. Quite accurate based on all observed accounts of Huey Long in our timeline as well. Authoritarian in support of collectivist* goals is about right. *Mostly to tweak the stellaris thread but the railroads had to be broken to achieve any benefits for the majority of Louisianans.
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# ? Apr 27, 2016 04:56 |
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ExtraNoise posted:I was thinking I'd like to make a "modern day" mod for HoI4, spanning from 1980 to 2020. I've never played an HoI game and the more I see of HoI4, I'm thinking this is less-and-less of a possibility. What do you guys think? Pitch it to Paradox, get some official funding, go hog wild.
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# ? Apr 27, 2016 05:24 |
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My ideal Paradox title would be a Victoria-style game set in the near-future (say, starting in 2050) as the Earth begins to be ravaged by climate change.
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# ? Apr 27, 2016 05:26 |
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I had a game in the old Modern Day Scenario mod for Armageddon where the Iraq war past the initial fighting was represented by giant partisan risks and Afghanistan was a stable American puppet. The American AI didn't garrison Iraq at all so Iraq revolted and was immediately destroyed by Iran, Syria and Saudi Arabia. Other highlights were the neverending Ukrainian civil war because newly built units on both sides were destroyed by the crazy powerful jets before ever reaching the front line and that playing as the EU meant I auto annexed with cores any European nation I could get into my alliance, including Turkey and puppet Belarus from a war with Russia. My desire to conquer the UK from the 'Coalition' faction is what led to total nuclear war. Hell of a mod.
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# ? Apr 27, 2016 05:53 |
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If you released a puppet Iraq, the logical thing to do with lands you've conquered, everything broke. I think Saddam even remained as Head of State.
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# ? Apr 27, 2016 05:59 |
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My favorite thing about that mod was that stealth bombers could wipe out airfields after one sortie. Also how it took ten years for a world war to start with that mod.
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# ? Apr 27, 2016 06:37 |
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SoggyBobcat posted:My ideal Paradox title would be a Victoria-style game set in the near-future (say, starting in 2050) as the Earth begins to be ravaged by climate change. 2016 would also work.
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# ? Apr 27, 2016 08:00 |
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My regressed depth grobeller class is only getting some of their daily needs fulfilled.
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# ? Apr 27, 2016 08:05 |
WWW is on right now and I love the looting equipment mechanic. Using Czech tanks to fill in tank divisions is neat as hell and I hope they'll let us liberate enemy ships too
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# ? Apr 27, 2016 13:39 |
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az posted:WWW is on right now and I love the looting equipment mechanic. Using Czech tanks to fill in tank divisions is neat as hell and I hope they'll let us liberate enemy ships too His invasion of Germany turned out to be a bit of a clusterfuck.
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# ? Apr 27, 2016 14:26 |
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I don't understand the hate for AUS. All you need to do is shoot a few dissidents and eat a bit of revolt risk and you can become a fully free market authoritarian state. Who can resist that?
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# ? Apr 27, 2016 14:29 |
I'm honestly surprised he wasn't stopped five miles over the border.
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# ? Apr 27, 2016 14:29 |
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Kavak posted:Here's our website: http://cs.servegame.com/kaiserreich/index.php Can you guys add events for Monarchist Brazil adding claims on Portugal and Angola/Mozambique? Also more stuff to do to get involved with the rest of the world after the La Plata war. Also I read an AAR on the Paradox forums ("The Crown Atomic") where Totalist Brazil got an insanely badass flag and got to form a South American Syndicalist Union due to the OP editing stuff and I wanna see that on the main game. Plutonis fucked around with this message at 15:44 on Apr 27, 2016 |
# ? Apr 27, 2016 15:41 |
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Actually thinking a bit more about it, the Integralista -> Patrianovista -> Monarquista event line should definitely lead to the Bragança-Bourbon monarch joining the Entente if Portugal and the African colonies get liberated by the Syndies so that the United Kingdom of Portugal, Brazil and the Algarves is restored
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# ? Apr 27, 2016 15:52 |
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Also an event chain for when Brasil is finally civilised and they learn how to speak Spanish etc. tia
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# ? Apr 27, 2016 16:25 |
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az posted:WWW is on right now and I love the looting equipment mechanic. Using Czech tanks to fill in tank divisions is neat as hell and I hope they'll let us liberate enemy ships too Japan looted quite a lot of boats for their merchant marine (which US subs and planes promptly sent to Davie Jones' Locker ) and even had some British, Dutch, and American destroyers commissioned in their navy. The captured American four-stacker being in the drink for a year didn't stop them from raising and restoring it to use for hunting submarines. Danann fucked around with this message at 17:00 on Apr 27, 2016 |
# ? Apr 27, 2016 16:57 |
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Never mind, it fixed itself finally it appears.
DurosKlav fucked around with this message at 20:56 on Apr 27, 2016 |
# ? Apr 27, 2016 20:50 |
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So if you loot a countries tanks and they are better than yours can you use them? Or do they just become your tanks. What about planes?
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# ? Apr 27, 2016 23:54 |
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slavatuvs posted:So if you loot a countries tanks and they are better than yours can you use them? Or do they just become your tanks. What about planes? You can use how ever many of the things you looted but you can't build anymore.
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# ? Apr 28, 2016 01:18 |
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Looks like AI allied players need to build marines ASAP if they're going to be any good at policing the world.
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# ? Apr 28, 2016 06:44 |
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ErrorlessErik posted:You can use how ever many of the things you looted but you can't build anymore. Not even when you conquer their factories?
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# ? Apr 28, 2016 13:55 |
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Friend Commuter posted:Not even when you conquer their factories?
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# ? Apr 28, 2016 13:59 |
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zedprime posted:Not a WW2 scholar but I'd expect most arms factories were ready to destroy their tooling at a moments notice once enemy forces were within striking distance. So it would make sense you get the infrastructure, but wouldn't come with the ability to make whatever they were making. Depends on if they notice the enemy approaching, or if they are rigged to blow/demolish in the first place.
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# ? Apr 28, 2016 14:03 |
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zedprime posted:Not a WW2 scholar but I'd expect most arms factories were ready to destroy their tooling at a moments notice once enemy forces were within striking distance. So it would make sense you get the infrastructure, but wouldn't come with the ability to make whatever they were making. Or if the factory's army will fight to the death in order to keep the factory in friendly hands, producing important goods. See: The Dzerzhinsky Tractor Works https://en.wikipedia.org/wiki/Volgograd_Tractor_Plant
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# ? Apr 28, 2016 14:09 |
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In game terms those factories instantly flip to building your designs instead.
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# ? Apr 28, 2016 15:01 |
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Gort posted:In game terms those factories instantly flip to building your designs instead. Is there at least a delay so its not immediate? I assume yes, but you never know...
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# ? Apr 28, 2016 15:11 |
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Jobbo_Fett posted:Is there at least a delay so its not immediate? I assume yes, but you never know... Dunno about captured factories specifically, but production runs in general start slow and ramp up throughput over time, to represent how long it takes to get a production line going full tilt.
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# ? Apr 28, 2016 15:18 |
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Stairmaster posted:My favorite thing about that mod was that stealth bombers could wipe out airfields after one sortie. Also how it took ten years for a world war to start with that mod. That doesnt sound too unrealistic about the airfield bombings
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# ? Apr 28, 2016 15:20 |
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Jobbo_Fett posted:Is there at least a delay so its not immediate? I assume yes, but you never know... Captured factories follow the same ramping up procedure as other factories. They start off very, very slow and build up to full efficiency over time. However, there are two other obstacles to taking over factories from the enemy. First, infrastructure damage. You've been fighting here for probably a long time, the factories are almost certainly damaged and need to be repaired before they can be used. Second, resistance movements will penalize or damage factories in areas with partisan activity, so get some MPs out there to patrol.
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# ? Apr 28, 2016 15:22 |
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poo poo i didnt know this hoi had monarch mana as well
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# ? Apr 28, 2016 15:38 |
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Wooper posted:poo poo i didnt know this hoi had monarch mana as well it's somewhat more thought out this time(ie there's more than 3).
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# ? Apr 28, 2016 20:51 |
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Jobbo_Fett posted:Is there at least a delay so its not immediate? I assume yes, but you never know... Well, the factories are mostly destroyed by the fighting, and even those that are untouched start at bad efficiency. It's a pretty minor thing either way though I guess I wouldn't have a problem with you inheriting the production lines of countries you inherit if the developers cared enough to implement it. At the moment I'd be shocked if they didn't have far bigger fish to fry.
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# ? Apr 28, 2016 21:14 |
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Stairmaster posted:it's somewhat more thought out this time(ie there's more than 3). more complicated = better thought out...?
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# ? Apr 28, 2016 23:19 |
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# ? May 21, 2024 16:59 |
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It would be cool if you managed to capture an enemy factory intact you could produce what was being built there. the 38(t) for example.
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# ? Apr 29, 2016 00:42 |