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my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler
Level 10 Eldar battleship as the defender in a 300 point assassination match?

gently caress off.

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Boon
Jun 21, 2005

by R. Guyovich

ghetto wormhole posted:

Level 10 Eldar battleship as the defender in a 300 point assassination match?

gently caress off.

:getin:

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler

My teammate doesn't even have battlecruisers yet lol

Xae
Jan 19, 2005

Hot Eldar gets gang banged by Imperials.

Mordja
Apr 26, 2014

Hell Gem

Xae posted:

Hot Eldar gets gang banged by Imperials.



Whoa, I didn't realize you could run this game on a N-Gage!

Meme Poker Party
Sep 1, 2006

by Azathoth
More like Hot Graphics Card gets melted.

Meme Poker Party
Sep 1, 2006

by Azathoth
I don't know if I should wait a few patches before playing the MP for a better experience, or if I should get in now because of the likely hood of it being dead as poo poo in three months time.

Red Herring
Apr 3, 2010
I kinda hope when they do nerf the range on pulsars (forcing people into 6k will really even the odds) they boost the damage of the starcannons, and tweak some of the other ships.

The battlecruiser is great with pulsars, but its other weapons suck. If pulsars were to be nerfed. It needs atleast a 2nd launch bay to be a carrier as a BC.

The Shadow (Cruiser) is hella fun to use, but it just eats poo poo way too easily. If it did more damage per salvo, but at a slower RoF it'd be much more a 'nip in and out of range' playstyle, rather than the 'strafe behind while making GBS threads shurikens' that it currently is.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


I still wish they'd done the solar wind movement system. Another funny thing is, in Tabletop, the Eldar can't use All Ahead Full, Burn Retros, or High Energy Turn.

It wouldn't even be a huge deal, as even sailing directly into the solar wind, an Eldar cruiser still moves the same speed as an imperial cruiser in TT (assuming you take both move phases into account).

Korgan
Feb 14, 2012


Sputty posted:

Yeah, that happened to me a few times and a friend a few times. The new patch seems buggier

Happened to me just now as we were loving winning a convoy defence, his transports nearly hit the exit and lol nope "Your team has capitulated in the face of the enemy." after being stuck looking at this for a minute.

pedro0930
Oct 15, 2012

Galaga Galaxian posted:

I still wish they'd done the solar wind movement system. Another funny thing is, in Tabletop, the Eldar can't use All Ahead Full, Burn Retros, or High Energy Turn.

It wouldn't even be a huge deal, as even sailing directly into the solar wind, an Eldar cruiser still moves the same speed as an imperial cruiser in TT (assuming you take both move phases into account).

The dev mentioned on the forums that in one iteration they did put a solar wind mechanic with sun direction effecting speed. However, they feel the mechanic is confusing and unsatisfying to use so removed it.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


So instead we just get eldar that are stupid fast in every direction and have boost and can do an instant 180.

Bleh, Eldar are nothing but pain in any form of BFG.

nnnotime
Sep 30, 2001

Hesitate, and you will be lost.

Korgan posted:

Happened to me just now as we were loving winning a convoy defence, his transports nearly hit the exit and lol nope "Your team has capitulated in the face of the enemy." after being stuck looking at this for a minute.


A lot of people are complaining about this issue in the Steam forums right after the new patch so perhaps the developers will prioritize getting this fixed soon.

Arglebargle III
Feb 21, 2006

Galaga Galaxian posted:

So instead we just get eldar that are stupid fast in every direction and have boost and can do an instant 180.

Bleh, Eldar are nothing but pain in any form of BFG.

Nah, they're fun to play as.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


But not much to play against.

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?

Galaga Galaxian posted:

But not much to play against.

Doesn't seem to matter what I'm playing as, everyone seems to want my head on a pike. Think every faction is annoying to play as long as the person playing it won't let you do your thing that you wanted to do.

Saint Celestine
Dec 17, 2008

Lay a fire within your soul and another between your hands, and let both be your weapons.
For one is faith and the other is victory and neither may ever be put out.

- Saint Sabbat, Lessons
Grimey Drawer
How many battleships and stuff does Chaos have in total? It seems like during the campaign they're just losing them left and right. You'd think that if the canon played out like the game, half their force would have been wiped out by some dude in a cruiser and a bunch of dauntlesses.

Honky Dong Country
Feb 11, 2015

Saint Celestine posted:

How many battleships and stuff does Chaos have in total? It seems like during the campaign they're just losing them left and right. You'd think that if the canon played out like the game, half their force would have been wiped out by some dude in a cruiser and a bunch of dauntlesses.

Well a good portion of the original heretics made it to the eye of terror, many of whom are still alive and fighting. Add to that ten thousand years of raiding, dubious recruiting methods, fresh traitors from the imperium, and hellish forgeworlds churning out countless ships and I think it's safe to say that the ruinous powers aren't short on pawns at all. Also a never ending stream of daemonic abominations.

For example the Word Bearers were 100k strong pre-heresy and that's just marines in one legion. That doesn't count all the hordes of human heretics that worship the chaos gods. Takes a lot of ships to be able to leverage that kind of manpower over an enemy.

Honky Dong Country fucked around with this message at 07:05 on Apr 27, 2016

Michaellaneous
Oct 30, 2013

Why the gently caress doesn't this game have shortcuts, or am I missing something? I need shortcuts to enable Move-over-Attack and all the abilities.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Honky Dong Country posted:

Well a good portion of the original heretics made it to the eye of terror, many of whom are still alive and fighting. Add to that ten thousand years of raiding, dubious recruiting methods, fresh traitors from the imperium, and hellish forgeworlds churning out countless ships and I think it's safe to say that the ruinous powers aren't short on pawns at all. Also a never ending stream of daemonic abominations.

For example the Word Bearers were 100k strong pre-heresy and that's just marines in one legion. That doesn't count all the hordes of human heretics that worship the chaos gods. Takes a lot of ships to be able to leverage that kind of manpower over an enemy.

Yeah and their warmasters are all garbage without exception. Your average Ork warboss has a better grasp on strategy.

BULBASAUR
Apr 6, 2009




Soiled Meat
All the primarchs don't do poo poo after they become daemons and abaddon the despoiler has 10,000 years of failure to his name...

...except for the 13th black crusade, which is when chaos actually wins and is assumed to destroy mankind

Chaos reigns

pedro0930
Oct 15, 2012

Michaellaneous posted:

Why the gently caress doesn't this game have shortcuts, or am I missing something? I need shortcuts to enable Move-over-Attack and all the abilities.

Do you mean hotkey? There is hotkey but they don't appear on the tooltip. Flying ships with hotkey is different world level stuff.

Michaellaneous
Oct 30, 2013

pedro0930 posted:

Do you mean hotkey? There is hotkey but they don't appear on the tooltip. Flying ships with hotkey is different world level stuff.

Yeah I mean hotkeys. Where can I find them?

Perestroika
Apr 8, 2010

So, a friend of mine and I tried something of a gimmick build for 2v2 yesterday: He went Imps, I Ork, and our goal was basically to poo poo out as many torpedoes as humanly possible. All ships have to bring torp tubes, prioritising cooldown reduction for crew, short burn upgrade for him, the works. Once the enemy is properly worn down, charge in and go for rams and short-range dakka in a properly orky fashion.

It actually worked out pretty drat well, we ended up winning 15 games out of 19 played, even including two Convoy defenses. But the biggest surprise was that it actually performed really well against Eldar, of all things. Sure, they have an easy enough time evading a single spread, but once their speed boost is exhausted and there's like twenty torps saturating the entire area at short-ish range they're suddenly in really hot water. Against that kind of concentration even fighters didn't seem wholly effective, and even just two or three hits have one hell of a punch. We only played up to admiral rank 5-ish, so that dynamic might change once Eclipses and Void Stalkers are more common, but so far it worked out just fine. :shrug:

Also, have some gifs from that run:

https://zippy.gfycat.com/PassionateInfatuatedFanworms.webm

https://zippy.gfycat.com/TerrificFalseBluefish.webm

https://zippy.gfycat.com/FriendlyThickFlicker.webm

Arghy
Nov 15, 2012

Saint Celestine posted:

How many battleships and stuff does Chaos have in total? It seems like during the campaign they're just losing them left and right. You'd think that if the canon played out like the game, half their force would have been wiped out by some dude in a cruiser and a bunch of dauntlesses.

Well in the eye of terror time is weird so you literally have people from the great crusade heading in then coming out 8000 years later thinking its only been a month. Chaos has a gently caress ton of war potential because when the heresy happened you had generals in charge of millions of men and the ships to transport them. They wasted a lot of this on the previous 12 black crusades where they were doing poo poo like fielding entire armies comprised of nothing but baneblades and poo poo.

Chaos basically has unlimited resources and could crush the imperium at will but their so disorganized they build giant gently caress off fleets then kill each other with them and like 2 ships from that giant gently caress off fleet will get bored and slaughter an imperial world. They also build a lot of weird demon poo poo that really only functions in the eye of terror so its pointless because it can't leave. Abbadons flagship is a prime example, it took forever to build it because it had to function in real space.

Just remember though theres literally thousands of heretic marines that are stuck in time and to them its only 2 days since the siege of terra. All the crazy poo poo that happens is just a fraction of the bad poo poo that could happen if they got unstuck again.

Psykmoe
Oct 28, 2008

Honky Dong Country posted:

Well a good portion of the original heretics made it to the eye of terror, many of whom are still alive and fighting. Add to that ten thousand years of raiding, dubious recruiting methods, fresh traitors from the imperium, and hellish forgeworlds churning out countless ships and I think it's safe to say that the ruinous powers aren't short on pawns at all. Also a never ending stream of daemonic abominations.

For example the Word Bearers were 100k strong pre-heresy and that's just marines in one legion. That doesn't count all the hordes of human heretics that worship the chaos gods. Takes a lot of ships to be able to leverage that kind of manpower over an enemy.

Yeah, Chaos' problem is usually that all the big legions are uselessly splintered. Abbadon can pull together a lot of forces but if things don't go well some of them will just gently caress around or leave because they're not that loyal.

The only legions that still have cohesion and motivation are the Black Legion, the Word Bearers and the Alpha Legion, and the Alpha Legion isn't in the Eye of Terror at all, they're still loving around in realspace in the galactic east waging their various terror campaigns and have allegedly been wiped out like 5 times by now only to show back up.

Everything else is smaller warbands doing minor raids on each other or whatever. The Night Lords don't even care about chaos, they're just superhuman pirates. The deamon primarchs largely sit around doing nothing. Death Guard never has any fluff written for it.

There's plenty of populations and plenty of dark forge worlds to go around, but Chaos, by its nature, is never getting its poo poo together. It doesn't say anywhere that the dark gods care nearly as much about toppling the entire Imperium as some of the chaos marines still do. The gods sure hate each other though!

Why would the Chaos gods even want Abbadon to win? He's not even sufficiently devoted to any of them to get sweet mutations. While he's failing, he's much better at causing misery in realspace :v:

pnutz
Jan 5, 2015
the most amazingly orky thing I can think of :allears:


that ork kaptin has bad manners not letting people out of the warp before getting in :orks101:

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler
Everyone knows the Alpha Legion is both Loyalist and Traitor at the same time.

Also the Chaos gods don't want the Imperium to fall because that would destroy their infinite source of souls :kheldragar:

Raged
Jul 21, 2003

A revolution of beats
I'm hovering over the buy button on steam. Just one thing I need to know. If I find star craft and RTS games like it to fast paced for my old rear end am I going to suck rear end at this?

Also are people going to be playing this in a month?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
It's much slower paced then Star Craft. I'm too old for MOBAs and stuff and find them incomprehensible but I really enjoy this one. The ships have momentum and inertia and so it's all about planning your positioning to maximise firepower and use your special abilities well. If the game is too fast you can slow it down by pressing space bar but I get called a human being in MP when I do that.

As for people playing it in a month; probably. There's a new faction slated for release in a few weeks and then another in a few months. Whether the multiplayer has long term legs I really don't know.

Raged
Jul 21, 2003

A revolution of beats
Whelp, Just watched a few gameplay videos and it looks about my speed. Looks to be somewhat like one of my favorite game series of all time Starfleet Command.. if the devs did large amount of drugs during the design phase.

jBrereton
May 30, 2013
Grimey Drawer
Multiplayer is going to have more legs if they balance it properly.

Level 10 ships costing the same points as a level 1 ship thing does my head in for starters. I don't see why it can't operate on a similar basis to Blood Bowl's Team Value, where level ups cost maybe five points per level per ship, because a high-levelled ship basically can't help but ruin lower levelled ones.

Psykmoe
Oct 28, 2008

jBrereton posted:

Multiplayer is going to have more legs if they balance it properly.

Level 10 ships costing the same points as a level 1 ship thing does my head in for starters. I don't see why it can't operate on a similar basis to Blood Bowl's Team Value, where level ups cost maybe five points per level per ship, because a high-levelled ship basically can't help but ruin lower levelled ones.

I guess for me the big 'this is just silly' realization came when I noticed that Nurgle cruisers and up can be made literally immune to broadside boarding (one of the supposed ork selling points) just by leveling cultists and maybe adding bonus turrets (which count as troop value when defending against ship to ship boarding). Now you have a ship with 101+% chance to repel boarders until your turrets are knocked off, and 89% chance to cancel lightning strikes/boarding torps/assault pods, and it costs no more to deploy than a level 1 cruiser with 60 troop value.

The Mark of Nurgle wasn't a cheap upgrade to deploy in TT (although I think it prevented boarding entirely).

Also, I guess their planned matchmaking to work around this is still not working?

Psykmoe fucked around with this message at 12:16 on Apr 27, 2016

Arghy
Nov 15, 2012

Holy gently caress eldar are such goddamn BS--apparently they can boost while warping out??? Just watched a loving eldar captain boost out of a torpedo spread mid warp out cause HES A FUCKER.

In other news chaos is super easy to dominate as IN haha, picked off 1 ship at a time while leaving my ships in a big blob then did wonderful things like snap torpedo shots into his broadside. Melta torpedoes are definitely not good, the damage they do and the fact that armor blocks them makes them a huge liability vs just landing a spread of normal torpedoes which can crit anyways. The tyrant is really poo poo, thought it could maybe shine but its just a half rear end dominator with no nova cannon.

Put your NC to auto cast btw, pretty sure the AI cheats because i'm getting way more shots connecting then if i had done it manually.

TheDeadlyShoe
Feb 14, 2014

jBrereton posted:

Multiplayer is going to have more legs if they balance it properly.

Level 10 ships costing the same points as a level 1 ship thing does my head in for starters. I don't see why it can't operate on a similar basis to Blood Bowl's Team Value, where level ups cost maybe five points per level per ship, because a high-levelled ship basically can't help but ruin lower levelled ones.

IMO most of these games where they try to assign point values to level ups tends to be an abortion that they never get close to right. Team Value is a case in point, as is the recent Mordheim game. The Division's gear score. Et. al. Then they put in some mechanic that basically admits their point mechanism is worthless anyway. So at the end of the day i'm not too fussed by the absence of a mechanic with a 90% chance of being half assed.

Note for readers: there is a point balancing mechanism, but it only looks at relative admiral level.

Nickiepoo
Jun 24, 2013

ghetto wormhole posted:

My friend is trying to play Orks and he can't figure out what to do against Chaos carriers who just constantly run away from him. I play chaos but I can't fight twice my numbers by myself and he just loving warps out once I start losing the 2v1 fight. What can he do so that I don't punch him in the goddamn face the next time I see him?

As an Ork vs Chaos always bring fighter bays. His fighters, which he should always deploy at the start of the round, will defend against the bombers, while his figha-bombas will actually destroy hostile fighters while they do their bombing run, which most players don't even notice. Make sure he brings a grot rocket then just bomb those stupid carriers into crap.

Stanley Pain
Jun 16, 2001

by Fluffdaddy
Christ I need to stop reading the steam forums and the community forums and.... :negative: I hate humanity and weep for it's future.


In other news the game is still excellent and fun to play with friends.


Here's an fun Ork strat that works really well in 1v1 and a bit less in 2v2. Take your cheapest LC and then load up on those Kannon Gunships (with range/ap upgrades) and watch them melt everything.

jBrereton
May 30, 2013
Grimey Drawer

TheDeadlyShoe posted:

IMO most of these games where they try to assign point values to level ups tends to be an abortion that they never get close to right. Team Value is a case in point, as is the recent Mordheim game
The recent mordheim game is just a loving shuttle crash in general and isn't really an argument for or against anything other than tight coding.

BFG ships are just better by level. A 105 point ship can have a 9k range, series of bombs, taunts, immunity to first crits, triple strength lightning strikes, increased crit chances, more uses of its abilities and so on or have... one skill. That is absurd. I don't see why putting 5 points on per level is so outrageous. A level 10 light cruiser can almost certainly take on any level 1 cruiser. A level 5 cruiser is likely to have about the same utility as a fresh BC.

TheDeadlyShoe
Feb 14, 2014

It's not outrageous. I just don't think it's necessarily better than the status quo. There are, in general, problems created by not having a points increase. But there are problems created by having a points increase, too:

-Decreasing numbers of ships in supposedly larger matches
-Penalizing players for making progress
-Pushing people out of fleet deployments they like because the pt values changed

PS

Level 1 ships are not really the baseline vessel. It only takes one battle to hit level 2 (and no battles to get a favor). That gives you access to the first upgrade, which is the most important upgrade. The upgrade that really ups your game is naturally the one you take first (like a range boost).

It's vanishingly rare for a level 10 ship to even encounter a level 1 ship, and i think you are overstating a tricked out LC's chances vs a cruiser. There's a pretty big difference in terms of dps and hull.

TheDeadlyShoe fucked around with this message at 14:01 on Apr 27, 2016

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Alchenar
Apr 9, 2008

It should all really even out in the end as people rank their stuff up to 10.

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