Shine posted:You don't need an interdicter for assassination missions, incidentally. If you just tail the target in supercruise long enough, they'll eventually drop out on their own, leaving a wake you can target and drop to. Also, those missions are dumb, don't take them. This, definitely. gently caress assassinations. RESing is better money.
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# ? Apr 27, 2016 01:34 |
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# ? May 23, 2024 12:49 |
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An interdictor helps with assassinations. The only reason to do missions is to get rank for the big two factions, or gain influence with a minor faction. Or make crazy money smuggling. v- Unfortunately, it did. IAmTheRad fucked around with this message at 06:27 on Apr 27, 2016 |
# ? Apr 27, 2016 06:20 |
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Nostalgia4Infinity posted:So there's a bounty hunting CG in Phiagre, might be worth popping over for a bit because the payouts are ridic:
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# ? Apr 27, 2016 06:26 |
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Finished sometime today. Pocketed a cool 40M. i will probably mosey on over to operations space cuz duty
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# ? Apr 27, 2016 08:31 |
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Just killed a DBS with a Keelback. The AI idiot rammed me and was nearly winning (brought my hull to 16%), too bad it lost its shields too and I could finish it with a salvo of seeker missiles. It was a pretty intense encounter.
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# ? Apr 27, 2016 11:48 |
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Trade that Keelback in for a real ship and trade those seekers in for real weapons
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# ? Apr 27, 2016 13:27 |
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Main Paineframe posted:Trade that Keelback in for a real ship and trade those seekers in for real weapons The Keelback is such a ripoff. At least until fighters are in. But even then, I'd probably want to go for something else.
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# ? Apr 27, 2016 14:00 |
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Main Paineframe posted:Trade that Keelback in for a real ship and trade those seekers in for real weapons Yeah this. Both the Keelback and the seekers look cool on paper but both blow for real chunks.
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# ? Apr 27, 2016 14:04 |
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Hey, if they're having fun they're having fun. Having unwisely engaged proper fighters in my stupid railgun/dumbfire asp, I know exactly what Lima is talking about. Sometimes stupid fights are the most intense
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# ? Apr 27, 2016 15:01 |
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So I did my first Robigo run. I thought you guys said they were easy and boring? I got interdicted 3 or 4 times by Anacondas. Once when I was trying to run away, freaking federal security showed up. I got a comm message that I was being scanned, but I made it out. On top of that, it was hard for me to find good stars to fuel scoop on without some bastard jumping in and trying to interdict me. For me, it was a pretty intense hour running away from people. Made a good 4 million out of it though. Will go back for more
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# ? Apr 27, 2016 15:19 |
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H13 posted:So I did my first Robigo run. Way to Han Solo it up, buddy Sounds like you got off pretty easy, actually, depending on how many missions you selected. If you're in Discord (after joining the Diamond Frogs, sealing the blood pact and reciting the fourteen holy scriptures of the Holy Amphibian and accepting the one true Kermit Laphroaig into your heart, hallowed be His name, Amen) feel free to hit up the Hoppitality Corps for some good pointers on efficient and safe Robigo runs.
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# ? Apr 27, 2016 15:48 |
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It seems like they re-balanced Robigo. The only higher paying missions (4+ million) require 100+ cargo space, or Elite in trading and still 10+ worth of cargo space.
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# ? Apr 27, 2016 16:00 |
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Nostalgia4Infinity posted:Yeah this. Both the Keelback and the seekers look cool on paper but both blow for real chunks. The Packhound-missiles work fine. You need to be prepared for the amount of heat you get when firing them, though. When I tried them out, I nearly blew up the Python I had back then. I asigned two Packhound-Launchers to the same fire group and every time I hit fire, two swarms of missiles pummeled into the enemy. At the same time, a titanic amount of heat pummeled into my ship and produced tons of module damage. One time I fired packhound-missiles until my thrusters suddenly malfunctioned due to damage. Fun times.
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# ? Apr 27, 2016 16:20 |
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Libluini posted:The Packhound-missiles work fine. You need to be prepared for the amount of heat you get when firing them, though. When I tried them out, I nearly blew up the Python I had back then. I asigned two Packhound-Launchers to the same fire group and every time I hit fire, two swarms of missiles pummeled into the enemy. At the same time, a titanic amount of heat pummeled into my ship and produced tons of module damage. Literally Hot Shots 2
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# ? Apr 27, 2016 16:45 |
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Oh my word! What happened with the cutter? I just got to fly one and I thought there must be a mistake. I don't see how it is supposed to be a combat craft?
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# ? Apr 27, 2016 17:03 |
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Kavros posted:Oh my word! What happened with the cutter? Its not. It is good at trading (what I am using mine currently for), and I have read Mining (I have never mined, so need to give this a go). 1500 fucked around with this message at 17:30 on Apr 27, 2016 |
# ? Apr 27, 2016 17:11 |
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1500 posted:Its not. It's the best mining barge but really only for those who want to mine for hours and hours across multiple days because it takes forever to actually fill the hold unless you're keeping trash. You can live out in a belt though, disappearing for days at a time and returning loaded with millions worth of goodies.
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# ? Apr 27, 2016 17:15 |
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well, that's a shame. I knew about its pitch at release, but assumed they would have absolutely have had to changed that if they were advertising the ship as a warship that fills the same role as the corvette.
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# ? Apr 27, 2016 19:23 |
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Kavros posted:well, that's a shame. I knew about its pitch at release, but assumed they would have absolutely have had to changed that if they were advertising the ship as a warship that fills the same role as the corvette. Well as a warship it's a little odd because the meta has been "do as much upfront damage as possible" for a while now and it is very incapable of doing that. It does however sport the largest shield tank possible in the game. So it's a megatank warship, not a conventional one. I use it myself as a primary ship for most things and I even PvP with it when the situation arises, I've never lost it but fights can take a long time and many PvP fights end when the other person gets bored and leaves, or realizes they won't get through the shield tank before my lovely damage kills them and leaves. If they try to low-wake out though they are boned and sometimes easily finished off with a ram because charging a low-wake next to a cutter takes ages. You can even masslock Anacondas.
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# ? Apr 27, 2016 19:37 |
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Kavros posted:well, that's a shame. I knew about its pitch at release, but assumed they would have absolutely have had to changed that if they were advertising the ship as a warship that fills the same role as the corvette. You can still use it as a heavily armored warship if you want, you just can't outmaneuver anything and have to do runs using your higher speed.
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# ? Apr 27, 2016 19:39 |
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Kavros posted:well, that's a shame. I knew about its pitch at release, but assumed they would have absolutely have had to changed that if they were advertising the ship as a warship that fills the same role as the corvette. For pvp it is superior to the corvette right now because it can carry class 8 scbs which are insanely powerful and the c4 hardpoints on the vette are not well utilized in the current meta. It is also much faster and can masslock vettes, and its hull is more suited for ramming. For pve, the vette and anaconda are both better ships as they have better distributor and are a bit more nimble. For pure pve i'd still stick with the anaconda if I had to choose a large ship.
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# ? Apr 27, 2016 19:42 |
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Fishreds99 posted:For pvp it is superior to the corvette right now because it can carry class 8 scbs which are insanely powerful and the c4 hardpoints on the vette are not well utilized in the current meta. It is also much faster and can masslock vettes, and its hull is more suited for ramming. At least one of those things will change with those special snowflake weapons to blow up shields if you use SCBs.
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# ? Apr 27, 2016 19:48 |
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Libluini posted:At least one of those things will change with those special snowflake weapons to blow up shields if you use SCBs. In that all large ships will be flying coffins, yeah. Will be genuinely shocked if that makes it to live.
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# ? Apr 27, 2016 20:16 |
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Fishreds99 posted:In that all large ships will be flying coffins, yeah. Will be genuinely shocked if that makes it to live. Why? Don't use a SCB and this weapon is suddenly totally worthless. I like this all-or-nothing approach to warfare.
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# ? Apr 27, 2016 20:32 |
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Libluini posted:Why? Don't use a SCB and this weapon is suddenly totally worthless. I like this all-or-nothing approach to warfare. Seems kind of terrible in that it will kill a 50 mw shield as quick as a 1500 mw shield and I don't think that's necessarily very balanced. At the very least, unless this is a really grindy weapon to even get while being incredibly gimmicky, this will kill off shield boosters. I will just loving not have one if I run that kind of risk. At the same time, what are the odds that your opponent has one equipped? I still feel like the obvious thing to add to this game is hull repair limpets and SCB limpets, for ammo-dependent support ships. Big ships in pvp and pve wouldn't just be giant tanky fighters any more, but could actively support a wing of lighter craft giving the group much needed survivability depending on the level of cooperative play. Heck, it would even make sense for traders to carry some, in case tradeship escort ever becomes a viable thing.
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# ? Apr 27, 2016 20:39 |
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Scan enemy- do they have a shield killer weapon? If yes, don't use shield banks. If no, use shield banks. All it takes is looking at a menu for two seconds.
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# ? Apr 27, 2016 20:51 |
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It sounds deadly but the armor on the big ships is still substantial protection by itself. Also, presumably you aren't firing an SCB in the first place unless your attacker has already had to chew your shields down most of the way. So about the worst this does is just to neutralize the advantage of having the SCB. They could tone it down some by just canceling the SCB and taking away the shield gained plus some percentage and leave the target stuck with the heat they gained. There's room for them to fine tune it, but I don't think the basic idea is terribly upsetting to the existing balance.
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# ? Apr 27, 2016 21:18 |
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Your Loyal Vizier posted:Hey, if they're having fun they're having fun. I had a rather intense fight vs. an Anaconda with my vulture. It crippled my power distributor, and I managed to finish off its power plant just as the last of my weapon cap ran out. Reboot/repair and I was able to finish things and limp home in a severely knackered ship.
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# ? Apr 27, 2016 21:46 |
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Main Paineframe posted:Trade that Keelback in for a real ship and trade those seekers in for real weapons I am open to any suggestion for cost-contained trading ship that can survive NPC attacks. Seeker missiles are also ok-ish for those drat eagles making GBS threads chaff like there was no tomorrow.
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# ? Apr 27, 2016 22:03 |
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limaCAT posted:I am open to any suggestion for cost-contained trading ship that can survive NPC attacks. Cobra Mk IV, ironically, makes a good cheap freighter.
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# ? Apr 27, 2016 22:08 |
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limaCAT posted:I am open to any suggestion for cost-contained trading ship that can survive NPC attacks. A Type-6 with decent shields and decent thrusters should be more than capable of running from most NPCs. Or, for a couple extra million, you can upgrade to an Asp Explorer and never regard a NPC attack as a real threat ever again.
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# ? Apr 27, 2016 22:10 |
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Main Paineframe posted:A Type-6 with decent shields and decent thrusters should be more than capable of running from most NPCs. Or, for a couple extra million, you can upgrade to an Asp Explorer and never regard a NPC attack as a real threat ever again. Yeah. Yeah, pretty much this. The Asp Explorer, for all the hate I have for that flying diamond-shaped piece of space debris, it is by a mile the best mid-range trader/smuggler ship. Like a big upgraded Cobra. The Python beats it for volume, but the Asp is better in every other aspect. It is my preferred ship for Robigo slave runs, where I'd have no problem picking up 10+ missions and just blasting through the bubble with a gigantic pack of npcs in my wake. Can't deny how good it is.
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# ? Apr 27, 2016 22:16 |
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Nice piece of fish posted:Sounds like you got off pretty easy, actually, depending on how many missions you selected. If you're in Discord (after joining the Diamond Frogs, sealing the blood pact and reciting the fourteen holy scriptures of the Holy Amphibian and accepting the one true Kermit Laphroaig into your heart, hallowed be His name, Amen) feel free to hit up the Hoppitality Corps for some good pointers on efficient and safe Robigo runs. I'm not sure I'm entirely comfortable with how cult-y the ED goon faction has become.
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# ? Apr 27, 2016 22:32 |
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SciFiDownBeat posted:I'm not sure I'm entirely comfortable with how cult-y the ED goon faction has become.
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# ? Apr 27, 2016 22:54 |
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SciFiDownBeat posted:I'm not sure I'm entirely comfortable with how cult-y the ED goon faction has become. ok
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# ? Apr 27, 2016 23:07 |
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Haven't played Elite in a while, so decided to jump in and see where I left off. Oh yes! Down to my last 400k credits and flying an Asp Explorer with a 1.7mil rebuy cost. Time to get some cash in case I crash. Picked up a trade mission for 2mil transporting 110 imperial slaves, the well-bred kind. Boosted out of the station like a Meatloaf album, headbutted the wall because it's been a while since i've flown and my stick is dusty. Made it out, just to get immediately scanned. I'm thinking "wtf i bought them here!" but security just said "looks good! keep moving!" Clearly they saw the sardine cans on my ship stacked with 110 worker bees. 2 jumps later, with one super easy to dodge interdiction by "Psycho Bob" and I was home free. Two million spacebux for about 7 minutes total of playing. I immediately logged out so as not to jinx my good fortune.
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# ? Apr 27, 2016 23:18 |
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I bought a Federal Assault Ship. It's not fully upgraded yet but it already tears apart other ships much more easily than the Vulture did. I don't even have the military armor yet, the 6A power plant or 6A thrusters. 5A power plant and 6D thrusters
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# ? Apr 27, 2016 23:27 |
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SciFiDownBeat posted:I'm not sure I'm entirely comfortable with how cult-y the ED goon faction has become.
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# ? Apr 28, 2016 00:06 |
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Culty? Nah we're just a bunch of frogs, er people helpin each other. No cults here friend!
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# ? Apr 28, 2016 01:49 |
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# ? May 23, 2024 12:49 |
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Nice piece of fish posted:Seems kind of terrible in that it will kill a 50 mw shield as quick as a 1500 mw shield and I don't think that's necessarily very balanced. There's also an opportunity cost involved in using it, since you're giving up other weapon upgrades for the chance of nullifying SCB use.
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# ? Apr 28, 2016 02:11 |