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Is Ferret Business particularly engaging? It seems to just be a lot of "craft every item from this mod" for its own sake.
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# ? Apr 26, 2016 09:12 |
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# ? May 15, 2024 04:17 |
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It's more guided exploration of mods than anything else, yeah.
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# ? Apr 26, 2016 09:14 |
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Vib Rib posted:Is Ferret Business particularly engaging? It seems to just be a lot of "craft every item from this mod" for its own sake. Yes and no. It opened up a lot of mods i had seen but never used, but it doesnt take it to the full conclusion of. 'now that you have built it, here's a good way to use it.' But that seems to be the bane of modpacks. (really only blightfall and to a degree regrowth i have seen as having a reason to make stuff.) Ferret business gets around this by having you then work out ways for mass producing this stuff and packaging it up in order to increase your standing in the business. But it really should give you a setup guide for the most basic (in my opinion) where it says now you have built this, attach it to this and then feed in the materials and put a chunk loader in so your mass producing X.
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# ? Apr 26, 2016 09:25 |
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Is there an alternative mod to HQM yet? Apparently the NH server keeps losing its HQM data.
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# ? Apr 26, 2016 10:36 |
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Thanks for the suggestions! I'm sure one of IE:S/Ferret Business/Regrowth will catch my interest.
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# ? Apr 26, 2016 20:30 |
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i think you should play gregtech new horizons it's really good and fair
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# ? Apr 26, 2016 21:02 |
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I just discovered the Galactic Science pack last night and it's hitting theHQM itch so far, without the Journey to the Core creeper bullshit.
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# ? Apr 26, 2016 21:04 |
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Apparently the new version of Forestry will have wild beehives sting you if you try to harvest them/get too close without smoking it out first. Because what that mod needs is MORE tedium/uninteresting additions.
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# ? Apr 26, 2016 21:04 |
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chrisf posted:I just discovered the Galactic Science pack last night and it's hitting theHQM itch so far, without the Journey to the Core creeper bullshit. Hope you like sieves!
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# ? Apr 26, 2016 21:54 |
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Meskhenet posted:Yes and no. You'll have a hard time finding HQM packs that really go into detail. We can blame the modpack authors, but HQM is really hard to format towards explaining stuff. The text editor is very basic. It can't handle quickly moving up and down lines to make edits, and it doesn't support having line breaks. What I wind up doing in BFSR is trying to make an overview for the main quest body, and then break my paragraphs across subquests. Technically, I can now export all the quest books to disk, but last time I did that, I had all kinds of problems when importing them again. Objects stopped getting correctly detected. A killer was scorched bricks for the smeltery. I have no idea how that happened because there is no metadata associated with it. I also had to import in order, and it would still screw up cross-chapter dependencies. There have been two updates since I last time, but I loathe trying it again. it is a shame because I'd love to keep the raw text in source control and allow collaborative editing. Even if that was fixed, people are bereft of things like pictures, so I have been giving illustrated books I create with Enchridion as quest rewards so that they can thumb through a picture guide. If I could make a quest book with Enchridion, I would be quite happy. At the least, I can do offline editing with it to find all the stupid mistakes I make from crapping out all my words. This model assumes they don't lose the book, so I have a free shop in the starting tutorial city where they can pick up every teaching resource or important dependency they need to complete particularly tricky quests.
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# ? Apr 26, 2016 22:36 |
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Rocko Bonaparte posted:a nuclear reactor full of blood Is this ship named the Event Horizon by any chance? McFrugal posted:Is there an alternative mod to HQM yet? Apparently the NH server keeps losing its HQM data. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2577119-better-questing-a-new-and-improved-questing-mod Made by the Enviromine guy, it looks a lot better than HQM. I'd use it myself but I'm already 200 quests in...too late to turn back. There's also a mod called notimefix packaged with Blightfall that seems to address some HQM error. Maybe give that a try? I used it in mine and haven't had any problems with the small test server I set up.
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# ? Apr 26, 2016 22:43 |
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mensrea posted:http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2577119-better-questing-a-new-and-improved-questing-mod HQM has since updated with the notimefix issues fixed. But right, Better Questing was the one the admin was talking about, I guess I didn't actually search for it, durr. NH is really ambitious, I hope they at least MOSTLY complete the quest book and balance/nerf everything before moving on to something else.
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# ? Apr 26, 2016 23:51 |
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Jetamo posted:Apparently the new version of Forestry will have wild beehives sting you if you try to harvest them/get too close without smoking it out first. I thought SirSengir quit modding MC. Was that just a bid for attention or did some devoted psychopath decide to carry on the horrible legacy?
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# ? Apr 27, 2016 00:00 |
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So I've been playing around a bit with mods for 1.8.9 and I gotta say the PSI mod is pretty neat. Wonderfully easy to kill yourself in silly ways by making your brain pop out the top of your head or transmuting your face into TNT, but very very neat.
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# ? Apr 27, 2016 00:59 |
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Re: Agrarian Skies 1 I want to make a cobalt shovel with two modifiers, flux and hammered. I can make a cobalt shovel with a thaumic tool rod for the +1 modifier but if I level it up, won't AS1 apply a random upgrade automatically? I've also tried a cobalt pick with paper binding and thaumic rod for the +2 modifiers but that thing is super slow.
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# ? Apr 27, 2016 01:25 |
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mensrea posted:Is this ship named the Event Horizon by any chance? quote:http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2577119-better-questing-a-new-and-improved-questing-mod
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# ? Apr 27, 2016 03:20 |
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Bouchacha posted:Re: Agrarian Skies 1 From AS 2 (not 1) i found that yes you get a random modifer when it levels up but you also get the +1 remaining. (so my flint axe got beheading, because thats super awesome for a non melee weapon and i then dropped some moss on it otherwise it have thrown it away) Rocko Bonaparte posted:Hey! BFSR specifically is doing that. Yeah i know its hard to do, which is why most packs are the way that they are. So i really appreciate when all the effort is put in. (even if i know what im doing i still make the default guide book one just because ) Thing is most packs are kitchen sink packs with everything thrown in, so unless you know the mods, the pack doesnt really help. Im semi enjoying Agrarian Skies 2. Ive past the point it being a skyblock, and while i am not exactly post scarcity im on the cusp. But the mods it show-cases it goes into enough detail to actually be helpful. Point being, i have learnt more about bees in 3 quests in AG2 than in the hours i put into Bee Happy which focuses entirely on bees. And that is because BH is a build this, i give you this, then i take it back, hope you read the wiki.... whereas AG2 is, build this because it does X, oh you'll also need y and z to make it good though, here is y, make z yourself and see. BFSR is great in the detail it gives, even in the original state ive played
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# ? Apr 27, 2016 04:23 |
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I've been taking a break from minecraft a while to play other things, but IE always sounded strangely appealing so it was sort of tempting, but all the IC2 stuff just sounds too awful. I'm mostly praying for another amazing Blightfall style pack to pop up - tutorial packs are great and all but a lot of them just show you the very basics and then drop it and move to the next mod.
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# ? Apr 27, 2016 04:24 |
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Been a while since I've played Minecraft in general, and BFSR in particular. Any of the neat stuff you've been talking about actually in the version of the mod up on Technic yet?
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# ? Apr 27, 2016 06:13 |
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RickVoid posted:Been a while since I've played Minecraft in general, and BFSR in particular. Any of the neat stuff you've been talking about actually in the version of the mod up on Technic yet? A lot of it is in the BFSR Beta. It is a separate one on Technic.
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# ? Apr 27, 2016 06:21 |
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Rocko Bonaparte posted:I had named it the USS Philadelphia in honor of The Philadelphia Experiment. I thought it would be a funny homage, but nobody I have explained it to even knew about the urban legend. It makes me sad. I appreciate this reference. Edit: VV I always thought Event Horizon was a terrible name for a ship. Like calling a boat Vortex or something. Light Gun Man fucked around with this message at 07:04 on Apr 27, 2016 |
# ? Apr 27, 2016 06:59 |
while i get the philadelphia experiment reference the event horizon would probably be one more people get
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# ? Apr 27, 2016 07:01 |
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If you were trying to reference the Philadelphia experiment, you should have called the ship the USS Eldridge. I mean, it is really similar to Eldritch, AND is the ship the experiments were supposedly performed on.
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# ? Apr 27, 2016 15:52 |
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So I'm trying to start up FTB Infinity Skyblock but I can't turn off the performance-eater known as Decocraft, because the FtBTrophies mod has it as a dependency, and I'd take that out too, except for some reason it appears something else is dependent on that. If anyone else wants to get it totally removed, clear the customAchievements.json file from config/customthings, which uses those trophies in achievements. Decocraft is a really bad mod though so I'm not sure why it's even included in the first place.
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# ? Apr 27, 2016 16:41 |
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I used the custom change to Decocraft available here. It includes some other good memory saving tips for IE:E. http://forum.feed-the-beast.com/threads/guide-how-to-run-infinity-evolved-with-1-0gb-ram-allocation.149222/
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# ? Apr 27, 2016 17:33 |
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My advice is always check for Fastcraft first if you're having performance issues. A lot of packs are unplayable for me without it.
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# ? Apr 27, 2016 17:37 |
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Zebrin posted:If you were trying to reference the Philadelphia experiment, you should have called the ship the USS Eldridge. I mean, it is really similar to Eldritch, AND is the ship the experiments were supposedly performed on. When I was thumbing through NPC stuff, I did pause at the idea of Eldritch stuff. It's just so topical. Vib Rib posted:So I'm trying to start up FTB Infinity Skyblock but I can't turn off the performance-eater known as Decocraft, Even if it has nothing placed out the world, does it still eat up a lot of resources?
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# ? Apr 27, 2016 17:44 |
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Rocko Bonaparte posted:Even if it has nothing placed out the world, does it still eat up a lot of resources? Yes, hundreds of MB of RAM. MC is always a mess with memory, but decocraft is exceptionally bad.
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# ? Apr 27, 2016 18:54 |
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Taffer posted:Yes, hundreds of MB of RAM. MC is always a mess with memory, but decocraft is exceptionally bad. Reading this thread and the Roguelike thread is always a little weird. Other games take 6-8 GB RAM and things like Skyrim mods will eat as much as you give them, but Minecraft's "hundreds of MB" is to much!!! I get that it's because Minecraft's memory management can be charitably called a dumpster fire, (and a lot of people who play roguelikes would upgrade by switching to an actual toaster) but I always enjoy seeing these posts. For actual content, has there been any rumblings about a TE release for 1.9? I'm thinking of compiling a modpack for shits and giggles, would I be better off waiting?
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# ? Apr 27, 2016 19:20 |
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TE's been stuck in 1.7.10 so long that people are making TE alternatives now... NeoTech's been an interesting thing to play around with.
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# ? Apr 27, 2016 19:43 |
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bbcisdabomb posted:Reading this thread and the Roguelike thread is always a little weird. Other games take 6-8 GB RAM and things like Skyrim mods will eat as much as you give them, but Minecraft's "hundreds of MB" is to much!!!
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# ? Apr 27, 2016 21:18 |
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https://www.youtube.com/watch?v=osclEiWdCDc McJty rapidly becoming my favorite modder
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# ? Apr 27, 2016 21:55 |
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bbcisdabomb posted:Reading this thread and the Roguelike thread is always a little weird. Other games take 6-8 GB RAM and things like Skyrim mods will eat as much as you give them, but Minecraft's "hundreds of MB" is to much!!! Hundreds of MB for one mod. Most modpacks have 120+ mods. You do the math. Additionally, MC is Java so GC eats performance alive when you go over 4GB. Basically it's all a symptom of MC being terribly written, not that something using 4-7GB of RAM is inherently bad.
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# ? Apr 27, 2016 23:19 |
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So what's the hottest new HQM pack? I've been away from modded Minecraft for a while and could use something skyblocky that tutorializes all of the currently popular mods - like Agrarian Skies but inclusive of newer stuff.
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# ? Apr 28, 2016 02:10 |
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Heffer posted:https://www.youtube.com/watch?v=osclEiWdCDc I am so freakin' excited for 1.9 packs.
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# ? Apr 28, 2016 05:45 |
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At this point McJty just has to implement ore processing to take over just about everything.
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# ? Apr 28, 2016 06:10 |
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Considering how RFTools work, ore processing would definitely be some wacky over-complicated process. Like it teleports your ore to a dimension and then forces it back through the fabric of reality splitting it into multiples in the process.
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# ? Apr 28, 2016 08:24 |
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I'd love that.
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# ? Apr 28, 2016 12:26 |
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Rocko, i got around to trying out the beta. The only book i had was materials vol 2. I spawned in a forest between 2 lava pools, so the resulting fire pretty much took the game down to 3 fps (for some reason fire just lags my game sup badly) and it was the setting of the sun. Was there at least meant to be the quest book?
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# ? Apr 28, 2016 12:56 |
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# ? May 15, 2024 04:17 |
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Black Pants posted:Considering how RFTools work, ore processing would definitely be some wacky over-complicated process. Like it teleports your ore to a dimension and then forces it back through the fabric of reality splitting it into multiples in the process. Considering how RFTools power generation works, this isn't that far fetched.
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# ? Apr 28, 2016 13:06 |