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I love you more than a little bit right now.
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# ? Apr 29, 2016 02:05 |
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# ? Jun 3, 2024 13:14 |
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An old carp that remembers the taste of Dwarf.
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# ? Apr 29, 2016 02:23 |
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Crimson Harvest posted:Nice work. I only ever put temporary stuff in soil layers, I feel like my dwarfs deserve stone walls after I get established. Building in soil avoids the problem of having unstockpiled rocks everywhere on your main fort levels trashing the place up, and also helps use up any surplus stone you have when you finally wall and floor it. I also like having everything on the surface z level so I can monitor most of the fort on one screen.
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# ? Apr 29, 2016 02:40 |
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The bar turned out really nice. Only got 7 rooms available so hopefully some massive troupe of elven artists doesn't drop by for an indefinite stay like my last fort. All I need is a chest to store my cups and instruments now. Well, that and some cups and instruments.
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# ? Apr 29, 2016 03:41 |
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Sergeant_Crunch posted:Building in soil avoids the problem of having unstockpiled rocks everywhere on your main fort levels trashing the place up, and also helps use up any surplus stone you have when you finally wall and floor it. I also like having everything on the surface z level so I can monitor most of the fort on one screen. Yeah I don't get how some people build towerlike forts on multiple levels. It's so much more pleasing to see everything on three or four floors spread out with your guys moving around like ants.
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# ? Apr 29, 2016 05:13 |
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Shibawanko posted:Yeah I don't get how some people build towerlike forts on multiple levels. It's so much more pleasing to see everything on three or four floors spread out with your guys moving around like ants. It's also pleasing to be able to play the same fort for a significantly longer time because it's not making GBS threads itself due to terrible pathing from a terrible horizontal layout.
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# ? Apr 29, 2016 05:21 |
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I don't care about pathing because I'm not an obsessive. Your fortress should look like a huge shanty town anyway.
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# ? Apr 29, 2016 05:24 |
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When I'm plopping rooms down I don't think, "How easy would this be for my dwarfs to navigate." I'm thinking, "I hope it takes 12 hours for a dwarf to walk down this solid gold hallway filled with solid gold statues to go work in the dirt farming mushrooms."
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# ? Apr 29, 2016 05:26 |
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And that's why your forts look like terrible ad hoc ants nests. Also in a game where every release has reduced the time until fps death, considering things like pathing costs is a part of playing.
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# ? Apr 29, 2016 05:43 |
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The game has never lagged for me.
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# ? Apr 29, 2016 05:45 |
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So you're either playing on some futuristic supercomputer, or you don't stick with any individual Fort very long.
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# ? Apr 29, 2016 05:55 |
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Gibbo posted:And that's why your forts look like terrible ad hoc ants nests. It has an entryway shaped like a wild boar's open mouth with a cinnabar drawbridge tongue and symmetrical moat
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# ? Apr 29, 2016 06:00 |
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I'm definitely from the ad hoc ant nest school of design, I just throw poo poo where it fits. I like my forts to feel organic and properly laying poo poo out is a lot of work. I usually abandon my forts before fps is a huge issue. So I finally got a decent migrant wave and set up a militia squad. I nearly forgot how exciting an adventure navigating the military menu was. I also already have a human mercenary that came fully geared which is one of the many perks of making the tavern priority one when you start a fort. I made a cute little barracks/training area to hold em all. Probably inefficient to have the two facilities separate, but I like the way it looks.
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# ? Apr 29, 2016 06:01 |
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You also don't get a proper sense of organ and blood trails in a vertical fortress.
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# ? Apr 29, 2016 06:06 |
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Buschmaki posted:The game has never lagged for me. works on my machine
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# ? Apr 29, 2016 06:37 |
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How big are your forts actually getting though? If I go over 100 dwarfs on a 3x3 without using every fps trick in the book my frames drop to poo poo. Granted I have an older CPU but it isn't hard to understand why people play the way they do. If toady spent 6 months optimizing or made some serious headway on a fully multi-threaded DF id be ecstatic. That won't happen though and I've made peace with that. His patreon is over 4 grand a month so it seems like everyone else has as well. Hes definitely earned that cash with the time and work hes done I just wish he had co programmer that didn't have his head in the clouds to balance him out a bit.
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# ? Apr 29, 2016 07:07 |
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So when's the next LP, or did Fogwall murder interest in DF LPs forever like it murdered everyone's hopes and dreams.
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# ? Apr 29, 2016 12:02 |
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I think folks were mostly just waiting for the release to settle. I certainly have an interest in a new LP.
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# ? Apr 29, 2016 12:30 |
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Spanish Matlock posted:So when's the next LP, or did Fogwall murder interest in DF LPs forever like it murdered everyone's hopes and dreams. Wow, what happened with Fogwall? I never got around to reading it.
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# ? Apr 29, 2016 12:49 |
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I turned everyone into vampires and caused a loyalty cascade, while also making every dwarf miserable, so fistfights would break out constantly and the participants had to be quarantined to prevent the disease of violence from showing Which would be fine, but I also spent like three months and many updates posting nothing but combat logs before finally doing fall and winter in like 2 updates total, which probably killed a lot of interest in the lp
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# ? Apr 29, 2016 16:24 |
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FalloutGod posted:How big are your forts actually getting though? If I go over 100 dwarfs on a 3x3 without using every fps trick in the book my frames drop to poo poo. Granted I have an older CPU but it isn't hard to understand why people play the way they do. If toady spent 6 months optimizing or made some serious headway on a fully multi-threaded DF id be ecstatic. That won't happen though and I've made peace with that. His patreon is over 4 grand a month so it seems like everyone else has as well. Hes definitely earned that cash with the time and work hes done I just wish he had co programmer that didn't have his head in the clouds to balance him out a bit. There have been optimization passes before, actually. It's just not a priority, which is actually fairly sensible in a game that isn't feature complete yet; the only problem, of course, being that DF will never be feature-complete so occasionally something has to give.
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# ? Apr 29, 2016 22:15 |
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Tuxedo Catfish posted:There have been optimization passes before, actually. It's just not a priority, which is actually fairly sensible in a game that isn't feature complete yet; the only problem, of course, being that DF will never be feature-complete so occasionally something has to give. DF will be feature complete once Dwarves make Human Programmer programming Dwarf Fortress inside of Dwarf Fortress.
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# ? Apr 30, 2016 00:10 |
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ninjewtsu posted:I turned everyone into vampires and caused a loyalty cascade, while also making every dwarf miserable, so fistfights would break out constantly and the participants had to be quarantined to prevent the disease of violence from showing I sometimes mention fogwall just so one of the overseers (and by that I mean ninjewtsu) will succinctly summarize their crimes.
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# ? Apr 30, 2016 03:17 |
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E: not actually funny, disregard
Malachite_Dragon fucked around with this message at 04:06 on Apr 30, 2016 |
# ? Apr 30, 2016 04:03 |
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The ant nest expands. I've done some major bedroom expansions and given most of my dwarves a proper room with some storage. I also added in some small things like a burial area, the beginnings of a jail for my justice system, another still, and a small hospital. I tested out building a paved road, but the texture is completely hosed up so I may just use flooring for the roads. I've also ramped up food/drink production to start building my stockpile in case of a large siege. Now I get to do the fun stuff like flooring the whole fort now that I have some jobless migrants. I'm starting to feel the size of the area I dug out so I may start building some basic facilities like bedroom complexes and whatnot on the lower z levels.
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# ? Apr 30, 2016 07:23 |
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Sergeant_Crunch posted:The ant nest expands. I've done some major bedroom expansions and given most of my dwarves a proper room with some storage. I also added in some small things like a burial area, the beginnings of a jail for my justice system, another still, and a small hospital. I tested out building a paved road, but the texture is completely hosed up so I may just use flooring for the roads. I've also ramped up food/drink production to start building my stockpile in case of a large siege. Now I get to do the fun stuff like flooring the whole fort now that I have some jobless migrants. I'm starting to feel the size of the area I dug out so I may start building some basic facilities like bedroom complexes and whatnot on the lower z levels. nice tileset ya wuss!!
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# ? Apr 30, 2016 10:49 |
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Are the third party programs like Dwarf Therapist and DFHack stable now, and the game itself for that matter? I'm holding out on playing the new version until all the crippling bugs have been ironed out.
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# ? Apr 30, 2016 17:20 |
For weeks and weeks and weeks. I'll update the links at the top.
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# ? Apr 30, 2016 17:29 |
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scamtank posted:For weeks and weeks and weeks. I'll update the links at the top. Fantastic, time to read up on the new features.
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# ? Apr 30, 2016 17:36 |
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I think if I'm to start another DF LP, I'll be stricter in enforcing time limits.
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# ? Apr 30, 2016 20:51 |
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Is there a stable LCS port for android?
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# ? Apr 30, 2016 21:29 |
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How much space do you need for dancing? Wiki just says "some space".
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# ? May 1, 2016 02:31 |
Dongattack posted:How much space do you need for dancing? Wiki just says "some space". When you make a world it randomly generates styles of dancing so some dances only require 2 dwarves while others require more. Usually you need a 2 by (how many dancers are dancing) amount of space. At least thats how I think it goes.
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# ? May 1, 2016 03:08 |
Some involve square-dancing-ish formations and things. If you look at the locations list, the "dancing area in common room" stat shows how much uninterrupted space there is and below a certain threshold it'll be yellow and above that it'll be white (and red if there's no space at all). I just make sure it's big enough to get out of the yellow range.
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# ? May 1, 2016 03:39 |
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Danny Glands posted:I think if I'm to start another DF LP, I'll be stricter in enforcing time limits. Yeah, if someone if producing a good update every other day or so, but only moving through a month at a time, that's fine, you just have to make sure the updates are regular.
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# ? May 1, 2016 06:30 |
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I'd be up for another LP. I'll let someone else take care of fortress defences next time, though.
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# ? May 1, 2016 12:10 |
I would love it if the LP began this month. Be the first one I participated in since... I think I was in gemclod as a dwarf and I started a thread for one of the ones that ran for a few years before petering out (It was the one on the cliffs between the waterfalls, can't remember the name?)
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# ? May 1, 2016 18:39 |
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PublicOpinion posted:Some involve square-dancing-ish formations and things. If you look at the locations list, the "dancing area in common room" stat shows how much uninterrupted space there is and below a certain threshold it'll be yellow and above that it'll be white (and red if there's no space at all). I just make sure it's big enough to get out of the yellow range. Thanks! Do i need to make instruments? Making a instrument seems absurdly convoluted even by DF standards and looks like a pretty unfun process.
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# ? May 1, 2016 21:21 |
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Instruments are randomly generated so can be a pain in the arse to make with multiple material components or incredibly simple single component pieces you can make at one workshop with a single order. Or you can just buy a bunch off traders.
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# ? May 1, 2016 21:31 |
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# ? Jun 3, 2024 13:14 |
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Aleth posted:Instruments are randomly generated so can be a pain in the arse to make with multiple material components or incredibly simple single component pieces you can make at one workshop with a single order. Or you can just buy a bunch off traders. I like the trader option, thank you.
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# ? May 1, 2016 21:48 |