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the science in my semifuturistic zombie arcade shooter is just too unbelievable my god these zommans should swing only twice TWICE after i hit them with my hanzo steel
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# ? Apr 29, 2016 00:01 |
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# ? Jun 5, 2024 00:19 |
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drat horror queefs posted:the science in my semifuturistic zombie arcade shooter is just too unbelievable my god I think the point is more that getting a headshot doesn't reduce the threat level that much faster than plugging it full of bullets? I mean this kneecaps Commando and Sharpshooter viability because they're depending on those headshots to quickly reduce Zed damage potential, and poo poo like a Gorefast gives absolutely no fucks. I agree with Psion, a headshot should reduce a Zed to a drunken, blind swinging state, they should not continue to be aggressive and seek the player out. A good example is Scrake behavior after decapitation. Has nothing to do with scientific accuracy of cranial removal you goony goon.
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# ? Apr 29, 2016 01:43 |
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Lining up headshots is fun in early rounds but in later rounds the game is designed to prevent you from doing it, so classes that DEPEND on headshots (at this point, just the commando) feel lovely. Gunslinger does enough damage that you can just body-shot most things, and the things where it would be helpful to do headshots (scrakes, FPs), well, the meta is such that berserker + field medic is all that really keeps the group alive anyway on difficulties past Hard.
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# ? Apr 29, 2016 01:50 |
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OneThousandMonkeys posted:Lining up headshots is fun in early rounds but in later rounds the game is designed to prevent you from doing it, so classes that DEPEND on headshots (at this point, just the commando) feel lovely. Gunslinger does enough damage that you can just body-shot most things, and the things where it would be helpful to do headshots (scrakes, FPs), well, the meta is such that berserker + field medic is all that really keeps the group alive anyway on difficulties past Hard. Nope. The problem with commando is that he doesn't kill the big boys fast enough even with consistent headshots. You need to drop whatever you're doing and spend at least a second of uninterrupted fire just to kill a siren or husk, and a full ammo dump just to decap a scrake. This is coming from my own experience as somebody who can consistently headshot as commando in any situation, and the exact criticism of my dumb hacker buddy who made a literal aimbot for the game and made the exact same observation. Commando is just easy to be a little under "okay" and impossible to be great.
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# ? Apr 29, 2016 02:07 |
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Basically, Commando would super duper like a recoil reduction passive and Gunslingers headshot damage bonus skill, especially since the Commando would be able to make way more use of it. Other ideas might be SLAP vs Frangible rounds, one increases penetration to hit multiple Zeds (and ignores Zed armored bits) but a slight damage reduction, the other increases damage scaled on Zed level (so basically not noticeable on smaller stuff to very noticeable on bigger guys) but reduces penetration to zero.
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# ? Apr 29, 2016 02:27 |
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I can't be sure but I don't think crossbow bolts penetrate multiple zeds, despite always burying themselves in the surface behind your shot. That seems like a strange omission also. e: FaustianQ posted:I think the point is more that getting a headshot doesn't reduce the threat level that much faster than plugging it full of bullets? I mean this kneecaps Commando and Sharpshooter viability because they're depending on those headshots to quickly reduce Zed damage potential, and poo poo like a Gorefast gives absolutely no fucks. I agree with Psion, a headshot should reduce a Zed to a drunken, blind swinging state, they should not continue to be aggressive and seek the player out. A good example is Scrake behavior after decapitation. also yes, thank you for stating that better than I could. All of this post. Psion fucked around with this message at 04:40 on Apr 29, 2016 |
# ? Apr 29, 2016 03:06 |
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FaustianQ posted:I think the point is more that getting a headshot doesn't reduce the threat level that much faster than plugging it full of bullets? I mean this kneecaps Commando and Sharpshooter viability because they're depending on those headshots to quickly reduce Zed damage potential, and poo poo like a Gorefast gives absolutely no fucks. I agree with Psion, a headshot should reduce a Zed to a drunken, blind swinging state, they should not continue to be aggressive and seek the player out. A good example is Scrake behavior after decapitation. tbf he killed the gorefast when it was in melee range, so it got to spend the whole 4 seconds swinging at him. But having a less-aggro melee ability for the zeds that do the most damage in it would be nice
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# ? Apr 29, 2016 05:51 |
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Theta Zero posted:Nope. Wait, wait, even with an aimbot putting every round possible into zed heads, Commando is still just kinda meh? Outstanding.
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# ? Apr 29, 2016 06:11 |
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ClonedPickle posted:Wait, wait, even with an aimbot putting every round possible into zed heads, Commando is still just kinda meh? Outstanding. The DPS output on Commando is really pathetic and they clearly intended to make up for it by giving Commando all kinds of side perks, almost none of which matter in the slightest.
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# ? Apr 29, 2016 06:54 |
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Do z'd still home in on you when headless? That was always really funny.
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# ? Apr 29, 2016 16:43 |
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dogstile posted:Do z'd still home in on you when headless? That was always really funny. Yes. Roughly half the time you have to continue shooting the gorefast or it will continue slashing like nothing happened.
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# ? Apr 29, 2016 16:54 |
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That's probably the worst thing about commando. A single bullet will pop the head but then you got to spend another 3 finishing it off before it can walk up to someone and attack. There is no such thing as popping a gorefast over someone's shoulder and saving them from damage. And since gorefasts are a staple common trash zed, this happens. All. The. Time. I hope it's up there on their list of "poo poo to fix."
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# ? Apr 29, 2016 16:58 |
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How does this game still not save both length and difficulty for server browser filter?
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# ? Apr 29, 2016 20:37 |
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SinineSiil posted:How does this game still not save both length and difficulty for server browser filter? It did. They broke it after the versus update.
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# ? Apr 29, 2016 20:40 |
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Does the boss randomly have different health each time? Just played in a full group that took no more than a minute to beat the boss (or were we just that good?). Whereas, I've played in a few rounds with a full group that seemed like it took forever to take down the boss.
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# ? Apr 30, 2016 02:51 |
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iLikeMidgets posted:Does the boss randomly have different health each time? Just played in a full group that took no more than a minute to beat the boss (or were we just that good?). Whereas, I've played in a few rounds with a full group that seemed like it took forever to take down the boss. If Patty gets blocked from an easy escape route and there are a bunch of high-level characters, especially on Hard or below, he can be easily killed before his first regen.
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# ? Apr 30, 2016 06:26 |
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OneThousandMonkeys posted:If Patty gets blocked from an easy escape route and there are a bunch of high-level characters, especially on Hard or below, he can be easily killed before his first regen. it also depends on if they're making an attempt exploit weaknesses, to shoot him with the microwave beam in his right arm/head/floater tentacle instead of the scar20 in his left for example
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# ? Apr 30, 2016 06:41 |
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Just saw a Hans literally skate toward someone allowing him to get into melee ranger when he was nowhere near them, I've also seen the patriarch pull the same poo poo with a one in the pipe.
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# ? Apr 30, 2016 08:10 |
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http://www.gamesradar.com/killing-floor-2-on-ps4-is-a-grand-old-co-op-zombie-bashing-time/ PS4 version no longer vaporware.
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# ? Apr 30, 2016 20:21 |
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Alteisen posted:http://www.gamesradar.com/killing-floor-2-on-ps4-is-a-grand-old-co-op-zombie-bashing-time/ Well that makes me feel better, hope they can stick to that claim of a 2016 release date(now if only Vermintide would announce a proper release date for its console version as well)
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# ? Apr 30, 2016 20:30 |
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holy poo poo
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# ? Apr 30, 2016 20:52 |
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It amazes me how grognards seemingly want an HoE that nobody can beat and that medic and zerker need more and more nerfs.
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# ? May 2, 2016 02:35 |
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I can understand wanting HoE to chew you up, spit you out, and piss on your grave - if you have that difficulty down to a science, you basically have KF2 down to a science and there's not a super compelling reason to continue playing. That said, the way people generally suggest going about that is really, really stupid.
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# ? May 2, 2016 02:46 |
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I feel that getting through HoE should be a really rare thing. It should be absolutely non-stop crazy and near impossible to complete. If you don't want to experience that, play the next difficulty down.
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# ? May 3, 2016 02:00 |
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same
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# ? May 3, 2016 17:53 |
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in news that surprises nobody, Hans is still poo poo! 66 armor / 88 health to 15/60 to dead in two hits. Time between those two attacks? I counted, 20 frames. And since Shadowplay works at 60 fps thaaaaaaaat's 1/3 of one second.
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# ? May 3, 2016 18:34 |
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I would not be unhappy if Hans were removed completely.
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# ? May 3, 2016 18:46 |
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It's the loving melee rush. Just turn that that gently caress off. If you get close to him and he swipes fine, what-the-gently caress-ever. But this bullshit where he locks onto someone and rushes them down until they're dead is the dirt worst. removeplayer indeed.
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# ? May 3, 2016 19:11 |
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Psion posted:in news that surprises nobody, Hans is still poo poo! 66 armor / 88 health to 15/60 to dead in two hits. Time between those two attacks? I counted, 20 frames. And since Shadowplay works at 60 fps thaaaaaaaat's 1/3 of one second. At this point, the dev quote "Hans is easy, just pull out your knife" has become an in-joke for the group I play with.
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# ? May 3, 2016 22:42 |
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I must be the only person that enjoys the Hans fight. But I will admit that any fight that requires a particular team composition is not good game design.
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# ? May 4, 2016 10:34 |
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I'm okay with the Hans fight because it's basically an assured victory if I go Berserker and we've got a Medic. The only problem is that it's a very slow and often times uninteresting fight. Actually, that reminds me of what my friends and I started doing. We kept getting Hans over Kevin nonstop, so I decided to start keeping track of how many times it happened to contest with Tripwire's claim that the spawn rate is 50/50. The moment I started doing that, we kept getting nonstop Kevins over Hans. Right now the count is 3 Hans's versus 12 Kevins. It's as if they know.
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# ? May 4, 2016 12:56 |
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The Director is watching you.
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# ? May 4, 2016 13:04 |
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Alteisen posted:I must be the only person that enjoys the Hans fight. I like being a Bserker against Hans because when everyone is running away from him I am running toward him. It's so satisfying to wack him on the head with the Pulverizer.
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# ? May 4, 2016 16:53 |
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Psion posted:in news that surprises nobody, Hans is still poo poo! 66 armor / 88 health to 15/60 to dead in two hits. Time between those two attacks? I counted, 20 frames. And since Shadowplay works at 60 fps thaaaaaaaat's 1/3 of one second. What difficulty was that
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# ? May 4, 2016 19:10 |
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https://www.youtube.com/watch?v=2iMMxd_65VY More footage of my friends and I being stupid in bad custom maps.
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# ? May 5, 2016 02:32 |
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Did that bloat at the end gain the poke attack from the dark souls slimes?
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# ? May 5, 2016 15:15 |
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http://forums.tripwireinteractive.com/showthread.php?t=117655 Render of the M14 rifle and the reveal that Sharpshooters grenade will be a freeze grenade.
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# ? May 5, 2016 19:28 |
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if you can't do fire and ice combo exposions with, say, molotov and a freeze grenade there is no justice in this world
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# ? May 5, 2016 20:23 |
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Luchadork posted:http://forums.tripwireinteractive.com/showthread.php?t=117655 I wonder if anyone is going to complain that the 2 in that liquid nitrogen abbreviation is supposed to be subscript instead of superscript.
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# ? May 5, 2016 20:56 |
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# ? Jun 5, 2024 00:19 |
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Theta Zero posted:I wonder if anyone is going to complain that the 2 in that liquid nitrogen abbreviation is supposed to be subscript instead of superscript. It's made of liquid nitrogen squares.
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# ? May 5, 2016 22:55 |