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FRINGE posted:They could fire up Dragon Magazine again and just hire some editors and let people bomb them with free articles that they could pick and choose from (and refine/flesh out). They were even already doing this with Dungeon Magazine near the end, where some of the adventures were actually statted for AD&D Payndz posted:They could probably get someone to pay them to produce Dragon again (by licencing it), and just have one guy on WotC's D&D staff whose job it is to say yay or nay to whatever fan-made free content the licencee is planning to publish each issue so they can maintain control over the IP as a whole. Christ, that guy probably wouldn't have to spend more than two days a month approving the proposals if the lead times were long enough, and if the mag is online only they don't even have to worry about finding replacement editorial to fill the pages if something's turned down. And they were ALSO doing this with how Paizo used to be the ones doing Dungeon and Dragon Magazines in the 3rd Edition era.
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# ? Apr 28, 2016 16:12 |
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# ? May 30, 2024 06:37 |
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Payndz posted:They could probably get someone to pay them to produce Dragon again (by licencing it), and just have one guy on WotC's D&D staff whose job it is to say yay or nay to whatever fan-made free content the licencee is planning to publish each issue so they can maintain control over the IP as a whole. Christ, that guy probably wouldn't have to spend more than two days a month approving the proposals if the lead times were long enough, and if the mag is online only they don't even have to worry about finding replacement editorial to fill the pages if something's turned down. knux911 posted:*sigh* e: so concept, great, implementation, eugh. Splicer fucked around with this message at 16:21 on Apr 28, 2016 |
# ? Apr 28, 2016 16:14 |
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Payndz posted:They could probably get someone to pay them to produce Dragon again (by licencing it), and just have one guy on WotC's D&D staff whose job it is to say yay or nay to whatever fan-made free content the licencee is planning to publish each issue so they can maintain control over the IP as a whole. Christ, that guy probably wouldn't have to spend more than two days a month approving the proposals if the lead times were long enough, and if the mag is online only they don't even have to worry about finding replacement editorial to fill the pages if something's turned down. Isn't this basically what the DM Guild is?
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# ? Apr 28, 2016 17:31 |
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Does that "Celebrity D&D" thing doesn't happen anymore at conventions? Because elf game podcasts would probably jump at the chance to do a sponsored play arc. I mean if you got the Godsfall people to play Dragonlance and then use that as a platform for the source book your have the model that people are already asking for/doing. Then just move on with Cthulu and Friends doing Ravenloft and so on.
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# ? Apr 28, 2016 18:54 |
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Terrible as they are, my friends all watched the penny arcade guys play 4e, and were psyched to play it too
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# ? Apr 29, 2016 01:33 |
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The PA gang got me psyched for 4e, too. My group hated it, but, y'know.
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# ? Apr 29, 2016 04:06 |
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The PA Guys genuinely enjoyed 4e. And would tell you what they liked, and why they liked it. The 5e streams looked like they had genuinely lost interest but were doing them because they were being paid to do so.
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# ? Apr 29, 2016 15:34 |
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The most damming/best part of the 5e podcast is when Kurtz announces that he'd been drawing out of boredom for the past several minutes.
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# ? Apr 29, 2016 15:40 |
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I dunno. I don't think that bit is as damning as people make it out to be. I think Kurtz is just a dork who decided to doodle while other people were talking. It's kinda sad when the PA guys are talking about how cool it was that 4E let leaders heal and do cool poo poo, and the only thing Mearls has to offer is "well you can use healing word as a I feel like Mearls was ill equipped to sell the game to people who actually liked 4E since they were not the core audience.
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# ? Apr 29, 2016 17:23 |
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FRINGE posted:They could fire up Dragon Magazine again and just hire some editors and let people bomb them with free articles that they could pick and choose from (and refine/flesh out). This clearly requires more personnel than they're willing to hire. Indications are that the actual D&D team at this point is a small handful of people.
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# ? Apr 29, 2016 17:33 |
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From the new survey results:quote:In terms of overall content, feats were far and away the most requested new element. Over 70 percent of you want more feats for your game. Feats also had the least opposition to their expansion. Because we haven’t released any products focused on new feats since the launch of the game, we know there’s definitely some pent-up demand for them. But feats are perhaps the thorniest element to design for D&D, as they tend to span multiple abilities and can trigger weird interactions that the game’s core design can’t always account for. As a result, we’ll be taking things slowly as we explore options and starting points for new feat development. Guess jury duty finally wrapped up?
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# ? Apr 29, 2016 17:55 |
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Oh. More feats. Joy. Gee, maybe they'll come up with a load of new spells next.
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# ? Apr 29, 2016 18:13 |
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I became a technical writer partly to write game manuals. After watching the publishing industry dry up, learning more and more bad things about WotC, and interviewing at a local gaming company, I no longer want anything to do with the established gaming industry.
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# ? Apr 29, 2016 18:16 |
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Huh, 70% wants new feats? That's funny... 5e fanboys assured me that the glacially slow release of new supplements was a good thing and the silent majority agreed with them. Nobody wants feats and bloat up the game because 5e is for roleplayers not rollplayers, they said. Strange how that turned out.
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# ? Apr 29, 2016 18:55 |
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There need to be more useless feats to act as prerequisites for the broken prestige classes they're going to add.
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# ? Apr 29, 2016 19:02 |
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Kaysette posted:There need to be more useless feats to act as prerequisites for the broken prestige classes they're going to add. How much money on Feats that let spellcasters ignore what few restrictions they currenctly have?
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# ? Apr 29, 2016 19:09 |
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quote:as they tend to span multiple abilities and can trigger weird interactions that the game’s core design can’t always account for. i know it's an actual concern for game design but i love how terrified they are of any design elements interacting with each other.
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# ? Apr 29, 2016 19:16 |
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How many of you all are in active 5e games right now? I've been DMing Rage of Demon modules at the store I go to but might get a break from it to play when we start up Strahd.
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# ? Apr 29, 2016 19:34 |
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Trast posted:How many of you all are in active 5e games right now? I've been DMing Rage of Demon modules at the store I go to but might get a break from it to play when we start up Strahd. I'm playing a game that I may drop out of right now, which coincidentally is running a modified version of the Strahd lead-in to be level-appropriate for 5th or 6th level characters. I am also currently running hotdq for a different group, much to everyone's chagrin.
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# ? Apr 29, 2016 19:42 |
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Bluedeanie posted:I am also currently running hotdq for a different group, much to everyone's chagrin. But... Why? Why would you do that to your friends and yourself?
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# ? Apr 29, 2016 19:47 |
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Bluedeanie posted:I'm playing a game that I may drop out of right now, which coincidentally is running a modified version of the Strahd lead-in to be level-appropriate for 5th or 6th level characters. I am also currently running hotdq for a different group, much to everyone's chagrin. By lead in you mean the launch event adventure? One of our tables is going to start that soon and mine will probably follow after a few weeks. What do you think of it so far without giving away anything that would spoil the story?
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# ? Apr 29, 2016 19:47 |
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Trast posted:By lead in you mean the launch event adventure? One of our tables is going to start that soon and mine will probably follow after a few weeks. What do you think of it so far without giving away anything that would spoil the story? Yes. I think it's pretty fun honestly. I know everyone shits on first level being unfun to play and like I said, we're doing it with harder versions of similar monsters to make encounters more level appropriate so I don't have much of a feel for how easy or difficult it would be if we were doing it straight. There are a decent number of encounters and the atmosphere is cool if you like macabre sort of things, and there's also a lot of exploration and problem solving so it's not just Level 1 World 1 of Castlevania where you whip the poo poo out of zombies and ghosts and do nothing else. Mecha Gojira posted:But... Why? Why would you do that to your friends and yourself? I don't respect myself or my time. Honestly for the most part I think my party is having fun but they agree that the pacing and plot drag at times (we've been on the caravan for too long even after I cut a lot of encounters) and they feel it is kind of railroady as written, which unfortunately this is my first time DMing a full campaign so I am not quite good enough at adjusting things to avoid that.
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# ? Apr 29, 2016 19:56 |
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Bluedeanie posted:Yes. I think it's pretty fun honestly. I know everyone shits on first level being unfun to play and like I said, we're doing it with harder versions of similar monsters to make encounters more level appropriate so I don't have much of a feel for how easy or difficult it would be if we were doing it straight. There are a decent number of encounters and the atmosphere is cool if you like macabre sort of things, and there's also a lot of exploration and problem solving so it's not just Level 1 World 1 of Castlevania where you whip the poo poo out of zombies and ghosts and do nothing else. Hey first time DMing buddy. My table of players are actually all first time players except for one guy so it's been an interesting growing experience. It is interesting watching them come up with outside the box solutions to problems and it helps me in coming up with ways to deal with it without being overwhelmed with left turns like a bunch of experienced players might throw at me. I also give them hints to creative things and see who is paying attention.
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# ? Apr 29, 2016 20:02 |
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Elfgames posted:i know it's an actual concern for game design but i love how terrified they are of any design elements interacting with each other. Then why the gently caress did they include by-level multiclassing? No, don't tell me, I know this - because it was in 3e.
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# ? Apr 29, 2016 20:08 |
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Trast posted:How many of you all are in active 5e games right now? I've been DMing Rage of Demon modules at the store I go to but might get a break from it to play when we start up Strahd. Just wrapped up Out of the Abyss as a player after playing every Wednesday for many months. We're actually going back and starting Princes of the Apocalypse since we never ran it before and we're starting a rotating DM schedule. We heard Strahd is awesome but not with rotating DM since one person really needs to be the puppet master and know everything. The store does AL modules on Mondays too but I can't make those.
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# ? Apr 29, 2016 20:36 |
Trast posted:How many of you all are in active 5e games right now? I've been DMing Rage of Demon modules at the store I go to but might get a break from it to play when we start up Strahd. I'm running a homebrew game, playing in another two homebrew games, and am a player in an Out of the Abyss game and a Dragon Queen game. Granted those are of a variety of different frequencies. One of the homebrews is weekly, the one I run and the Out of the Abyss game are both biweekly, and the Dragon Queen and last homebrew are like once a month at best.
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# ? Apr 29, 2016 20:55 |
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Caphi posted:Then why the gently caress did they include by-level multiclassing? I know I've told this story before but it really was legitimately hilarious watching this go down at ENWorld. I can't think of a better example of 5e's target demographics. Time and time again you saw demand for freestyle multiclassing. It HAS to be in the game, and without limitations! How am I supposed to roleplay without it?! How do I show a rogue has found religion without giving them a level in cleric?! If it's not in there the game is ruined! So they put it in there. And then someone pointed out how you can use it to make characters strong, and like, duh? The reversal was immediate. It's just there for minmaxers! There have to be limitaitons! You can't just let people go all willy nilly! What if a rogue puts a level in cleric because it makes him stronger? That can't be allowed!
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# ? Apr 29, 2016 21:43 |
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Multiclassing is really broken RAW, too. There's that four-level thing because ASIs are considered class features and there are specific exceptions for cross-classing proficiency and casting, but not ASIs. There's also the multiclassing stat requirements, which are kind of hosed, i.e. you need 13 str to multiclass with fighter, barbarian, or paladin, even though you can be a finesse build with two of those. Guess dex fighters can't multiclass! It's really obviously a jammed-in system but it's probably loving up ongoing class design because they're terrified of dips.
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# ? Apr 29, 2016 22:03 |
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The annoying part of this form of multiclassing is it encourages the actually good stuff to be placed toward the middle or end of the leveling process.
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# ? Apr 29, 2016 22:08 |
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I've been listening to a podcast called The Adventure Zone where 3 brothers and their dad gently caress around and have a lot of fun sort-of playing 5e. It really makes me crave tabletop gaming but I'm wondering: is there even the faintest rumbling of them releasing an Eberron campaign setting? If not ... do they announce materials years in advance, or is there a chance of them going "oh lol, Eberron is coming out next month get hype!" God I love Eberron.
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# ? Apr 29, 2016 22:08 |
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Trast posted:How many of you all are in active 5e games right now? I've been DMing Rage of Demon modules at the store I go to but might get a break from it to play when we start up Strahd. Currently in a campaign myself, it's taken quite the turn and then back again. It's gotten to the point where the barbarian can no-longer 1 shot the casters so things might change but I've enjoyed it so far.
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# ? Apr 29, 2016 22:12 |
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poor life choice posted:I've been listening to a podcast called The Adventure Zone where 3 brothers and their dad gently caress around and have a lot of fun sort-of playing 5e. It really makes me crave tabletop gaming but I'm wondering: is there even the faintest rumbling of them releasing an Eberron campaign setting? If not ... do they announce materials years in advance, or is there a chance of them going "oh lol, Eberron is coming out next month get hype!" They put out a lovely half-rear end web supplement with a shifter, warforged, and sorta changeling races, and a real bad "artificer" wizard. That's probably all you'll ever get. Far as anyone - Baker included - knows, there's been little to no talks about Eberron at WotC, and with the WotC forums gone, a lot of Eberron conversation (and to be frank a lot of D&D conversation period) has dried up.
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# ? Apr 29, 2016 22:21 |
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Just play Eberron in 4e. It's literally the perfect system for it.
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# ? Apr 29, 2016 22:25 |
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Oh so is 5e just ... really bad? I never played 4, so the whole "pared down 3rd edition" stuff seems appealing. I clicked through the last few pages of complaints but (optimistically?) thought that was just goons gooning.
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# ? Apr 29, 2016 22:31 |
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It's fine. If you enjoyed the actual gameplay of 3e (as opposed to the complex character creation which is a legitimate draw) , but want it to be simpler (at the expense of some portion of the baby being thrown out with the bathwater), then 5e is the game for you. I feel like the set of people who like D&D-style combat- and dungeon-dominated sessions but who are better served by 5e instead of 4e, pathfinder, or a board game is rather small, but it's not like 5e is terrible.
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# ? Apr 29, 2016 22:34 |
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Yeah, I'd say it's better than 3rd but it's disappointing how big a step back it was from 4th.
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# ? Apr 29, 2016 22:39 |
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cheetah7071 posted:It's fine. If you enjoyed the actual gameplay of 3e (as opposed to the complex character creation which is a legitimate draw) , but want it to be simpler (at the expense of some portion of the baby being thrown out with the bathwater), then 5e is the game for you. There are worse games than 5E but this is damning the entire industry with faint praise. For some reason we have posters dedicated to running down 5E on every single page and yet there are so many games that deserve far more verbal abuse--it's just that they're not D&D.
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# ? Apr 29, 2016 22:41 |
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poor life choice posted:Oh so is 5e just ... really bad? I never played 4, so the whole "pared down 3rd edition" stuff seems appealing. I clicked through the last few pages of complaints but (optimistically?) thought that was just goons gooning. No, 5e is honestly objectively terrible in pretty much every way. It's a mess to play, run, whatever. If you want to run an Eberron game, 4e is genuinely perfect for you. Keith Baker said as much himself. 4e specifically emphasizes big set piece fights and some pulp action like Eberron wants, and gets rid of a lot of 3e stuff in the core rules that Eberron did too (like monsters that are always one set alignment.) The people who didn't like 4e are idiot grognards who gave 4e a bad reputation as "not real D&D." They're the exact same people who like 5e because it's "real D&D" to them, aka a retrograde ball of poo poo. Don't listen to them. I promise you, 4e is what you want.
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# ? Apr 29, 2016 22:42 |
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poor life choice posted:Oh so is 5e just ... really bad? I never played 4, so the whole "pared down 3rd edition" stuff seems appealing. I clicked through the last few pages of complaints but (optimistically?) thought that was just goons gooning. its a very flawed iterative improvement of 3E that fails to incorporate and in most cases actively rejects the mechanical improvements of 4E- which might be fine if it had its own ideas, but instead it chooses to substitute highly under-designed mechanics based on what "feels right" to a collection of regressive D&D fans who have gotten high by huffing nostalgia fumes its a much worse game than 4E, but so was D&D 3.x and people played that (with varying degrees of success) for years- the difference is that D&D 3.x had massive amounts of ongoing official and third party support, while D&D 5E's release schedule can be best described as "glacial" and most of what has been released consists of web supplements containing unedited first draft material that makes the mechanically underdeveloped core books look like paragons of focused design there are definitely far worse RPGs out there, but its probably the most disappointing one on the market right now relative to what it could and should have been LGD fucked around with this message at 22:50 on Apr 29, 2016 |
# ? Apr 29, 2016 22:47 |
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# ? May 30, 2024 06:37 |
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OneThousandMonkeys posted:There are worse games than 5E but this is damning the entire industry with faint praise. For some reason we have posters dedicated to running down 5E on every single page and yet there are so many games that deserve far more verbal abuse--it's just that they're not D&D. The problem is that D&D is the most prominent, popular flagship for the entire industry. People don't go "hey I should play more RPGs, let me pick up the new version of Black Tokyo or Beast or HERO or whatever" without knowing a bit about what they're getting into. D&D, they do. So the point is, the most prominent well-known game is a regression and is actively designed to be bad in so many ways. That's worth pointing out to new people, to push them to more recent games that do do what they want to do. It's the same as coming back to Warhammer and picking up Age of Sigmar. You try to stop people from buying intentionally bad products.
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# ? Apr 29, 2016 22:50 |