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Spanish Manlove posted:Why have a poise stat? this is an argument in favor of giving the invader more advantages
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# ? Apr 29, 2016 20:26 |
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# ? May 15, 2024 02:23 |
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Szcwczuk posted:Agreed. It's stupid how many ways these kids can get away from half the game. Imagine being so out of touch that you're willing to call someone who is better than you at a video game a child
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# ? Apr 29, 2016 20:26 |
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Spanish Manlove posted:Why have a poise stat? Oh my, that's one hell of a strawman you have there. CJacobs posted:Imagine being so out of touch that you're willing to call someone who is better than you at a video game a child How are you better than me when you summon 3 other people and get a blue to 5v1 or 5v2.
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# ? Apr 29, 2016 20:27 |
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voltron lion force posted:Usually a gank is a surprise attack. The invader is the "ganker". In DS for some reason people say it when they mean they are getting ganged up on. Similar to how when people say they "one shot" the boss they mean they beat it on the first try, not killed it in one hit (the normal meaning) A gank isn't so much a surprise attack as it is an unfair attack. Invasions in the Souls series is pretty much tailored to being a gank. While you can't get the advantage by ganging up on someone (for the most part), you have the enemies on your side and you can attack the host when they're vulnerable (low HP, fighting mobs, etc.). e: loving carebear children ruining my VIDEOGAMES
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# ? Apr 29, 2016 20:27 |
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Invading is neither hard nor hillarious, its simply frustrating due to carebear mode.
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# ? Apr 29, 2016 20:27 |
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pressing the x button in front of fog door takes real skill only "swordmaster" can achieve"
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# ? Apr 29, 2016 20:28 |
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GulagDolls posted:pressing the x button in front of fog door takes real skill only "swordmaster" can achieve" If you invade someone and they manage to get around you and make it to the fog door alive and without killing you, they deserve to live and you're a chump
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# ? Apr 29, 2016 20:28 |
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If you guys are so angry about summons and running away why not get summoned into a fightclub or something? Sorry you didn't get to deember a guy but thems the breaks.
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# ? Apr 29, 2016 20:29 |
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CJacobs posted:If you invade someone and they manage to get around you and make it to the fog door alive, they deserve to live and you're a chump thats not what happens. do you realize how many invasions begin with you halfway across the level and the host enters fog door two seconds after you spawn
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# ? Apr 29, 2016 20:29 |
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GulagDolls posted:thats not what happens. do you realize how many invasions begin with you halfway across the level and the host enters fog door two seconds after you spawn Ah, well it's definitely their fault for not sticking around and risking death exclusively to fight you then lmao
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# ? Apr 29, 2016 20:30 |
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GulagDolls posted:thats not what happens. do you realize how many invasions begin with you halfway across the level and the host enters fog door two seconds after you spawn I don't even start in the same level sometimes.
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# ? Apr 29, 2016 20:31 |
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Mortimer posted:Wait, you don't lose the hollowing when you go to NG+? I'm almost positive that's I read this somewhere, your dark sigils and hollowing persist through playthroughs. Presumably so you can't just speed run the game to circumvent grinding? If it's automatically removed when you enter a new cycle, then there really is no point in ever paying it off.
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# ? Apr 29, 2016 20:31 |
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Mortimer posted:
Oops, I swear I read somewhere that hollowing affects matchmaking, now I can't even find it
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# ? Apr 29, 2016 20:31 |
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I invade as a guy called "mister skeletal" using a cathedral greatmace which might be one of the slowest (but longest) weapon in the game. I will run directly at the host and attempt to splatter his god drat face into the ground, while his 3 phantoms that are carrying him through the entire game all spam R1 with their dark swords and knight armour. I almost never win, but I love terrifying the host by taking 90% of his HP off with a single swing of this fat lump of iron.
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# ? Apr 29, 2016 20:31 |
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Christ, Nameless King was incredibly difficult, even with a summon. 4 out of 5 phantoms don't understand they're supposed to target the head in the first phase, so we'd use way to many resources just getting to the second phase. Doesn't help that there seems to be a ton of people that need help for the boss, but not very many people willing to reciprocate. I can understand why, its a very long drawn out battle with pretty low odds for success. He's probably one of the top-5 most difficult in the whole series, right up there with Fume Knight and the Orphan of Kos.
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# ? Apr 29, 2016 20:31 |
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Harrow posted:If invasion is supposed to be no fun at all for the invader, why even have the Red Eye Orb in the game? Miyacka had a quote about that, "Since I suck at pvp with americans, Pvp will be pointless".
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# ? Apr 29, 2016 20:31 |
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Spanish Manlove posted:Why have a poise stat? Having a non-functioning poise stat, assuming it's intentional, is an equally bad decision.
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# ? Apr 29, 2016 20:32 |
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If you are so anti-pvp offline mode is there to hold your hand.
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# ? Apr 29, 2016 20:32 |
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CJacobs posted:Ah, well it's definitely their fault for not sticking around and risking death exclusively to fight you then lmao quote where i put blame on the host you dumb rear end.
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# ? Apr 29, 2016 20:32 |
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CJacobs posted:If you invade someone and they manage to get around you and make it to the fog door alive and without killing you, they deserve to live and you're a chump Yeah because running away is really hard in this game. You have to keep rolling and sidestep the occasional mob! Crazy! Getting through a fog door in the old games was actually hard because it had a significant animation you could be kicked out of. Now you pass through basically instantly so stopping someone who reaches the gate is almost impossible. But you know, if you butcher some guys two summons and he rolls away in a panic he's probably going to die like a chump to the boss anyways so moral victory. Buschmaki posted:If you guys are so angry about summons and running away why not get summoned into a fightclub or something? Sorry you didn't get to deember a guy but thems the breaks. In past games I hated structured PvP because I always ran into the same builds but now no matter where I go its dark swords and farron greatswords anyways so
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# ? Apr 29, 2016 20:32 |
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Spanish Manlove posted:Why have a poise stat? It's like the plot of these games people try to make sense of. When in fact its made to be confusing and make no sense.
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# ? Apr 29, 2016 20:33 |
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Why is it that the people who complain that Dark Souls PvP isn't hardcore enough are always the worst people. I still wish they'd just publish Dark Souls: Arena so all the "serious about PvP" types could go play that while the rest of us have fun flinging dung pies and luring each other over rope bridges.
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# ? Apr 29, 2016 20:34 |
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Invaders should be able to summon for help via red and purple signs; and there should be a red cop covenant that invades ganksquads that are invaded. Basically I want 5v5 fights.
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# ? Apr 29, 2016 20:34 |
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If you use the dark sword you should be banned, and your character reset and forced to use a dunce cap.
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# ? Apr 29, 2016 20:34 |
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Filthy Hans posted:Oops, I swear I read somewhere that hollowing affects matchmaking, now I can't even find it People thought that for a while, but it was likely just network issues or people not understanding weapon upgrade level matchmaking, or the fact that some zones only let you have one phantom. Buschmaki posted:If you guys are so angry about summons and running away why not get summoned into a fightclub or something? Sorry you didn't get to deember a guy but thems the breaks. That's kinda not really the point, though. Invading someone and dueling someone are different things that you do for different reasons. DS3 stacks the deck far too much in the host's favor. The only time a host is going to get killed by an invader is if a) they're solo (a pretty rare occurrence from an invader's point of view) or b) they're so amazingly terrible they walk right into your sword. The absolute most an invader can do against the majority of hosts is delay them for a little while, and that's kinda just dumb as poo poo. Your Computer posted:Why is it that the people who complain that Dark Souls PvP isn't hardcore enough are always the worst people. People who really want to invade and people who are serious PvP tryhards aren't necessarily the same, though, given that dueling and invading are really different experiences.
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# ? Apr 29, 2016 20:35 |
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There should be a PVP covenant that automatically gets summoned to invade any rapier user en masse.
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# ? Apr 29, 2016 20:36 |
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BARONS CYBER SKULL posted:If you use the dark sword you should be banned, and your character reset and forced to use a dunce cap. What's the closest thing to a dunce cap in this game anyway? If I'm gonna make a PvP character I'll need that one. ~fashion souls~
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# ? Apr 29, 2016 20:37 |
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Dr. Video Games 0112 posted:There should be a PVP covenant that automatically gets summoned to invade any rapier user en masse. Agreed.
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# ? Apr 29, 2016 20:37 |
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Harrow posted:DS3 stacks the deck far too much in the host's favor. The only time a host is going to get killed by an invader is if a) they're solo (a pretty rare occurrence from an invader's point of view) or b) they're so amazingly terrible they walk right into your sword. The absolute most an invader can do against the majority of hosts is delay them for a little while, and that's kinda just dumb as poo poo. It will be just like dark souls 1 in a few months, very little pvp outside of the cliche. Funny they made dark souls 2 which was better than dark souls 1 but then it takes them 2 games to not even get dark souls 1 right again. Lol from software, lol. Tenzarin fucked around with this message at 20:39 on Apr 29, 2016 |
# ? Apr 29, 2016 20:37 |
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there should be a covenant that lets you invade people who invade a lot. you could call it the 'darkmoon blades'
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# ? Apr 29, 2016 20:37 |
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Basebf555 posted:Christ, Nameless King was incredibly difficult, even with a summon. 4 out of 5 phantoms don't understand they're supposed to target the head in the first phase, so we'd use way to many resources just getting to the second phase. I don't think he was really that difficult - the main thing that draws it out is that you have to do the fairly easy first phase every time you fight him which gets annoying pretty quickly since he's a lot more aggressive in the second phase, so what often happens is you burn through the first part without even needing to use a flask, then die within half a minute on the second part. It would be a lot less annoying if the dragon just stayed dead so you could skip right to the actual fight. *edit* Your Computer posted:What's the closest thing to a dunce cap in this game anyway? If I'm gonna make a PvP character I'll need that one. Pope hat. The Cheshire Cat fucked around with this message at 20:40 on Apr 29, 2016 |
# ? Apr 29, 2016 20:38 |
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The "Just lay red signs/do structured PvP" shtick is really bad already too. You know what's happened literally every time I put down a red sign? When I invade I actually get a pretty decent spread, 1v1, 1v2, the occasional 1v3 if I'm unlucky. Not with "structured" PvP though. Every single time without fail, I zone in to a host and two shitters already swinging at me, plus buffs since they get the benefit of prep time this way too. ~Woo exciting~ Also fight clubs always have and always will suck, I've mentioned them before but that's always gonna be the place filled with the hot new boring cookie cutter megabuilds trying to gain traction. It's kind if crazy that the only way you can even begin to find some fun, honest fights anymore is in invasions.
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# ? Apr 29, 2016 20:38 |
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Your Computer posted:What's the closest thing to a dunce cap in this game anyway? If I'm gonna make a PvP character I'll need that one. Abyss watcher hat.
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# ? Apr 29, 2016 20:39 |
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Your Computer posted:What's the closest thing to a dunce cap in this game anyway? If I'm gonna make a PvP character I'll need that one. Abyss Watcher's helmet for sure.
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# ? Apr 29, 2016 20:40 |
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Is the moonlight greatsword worth stacking the int to use effectively?
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# ? Apr 29, 2016 20:40 |
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Yardbomb posted:The "Just lay red signs/do structured PvP" shtick is really bad already too. You know what's happened literally every time I put down a red sign? When I invade I actually get a pretty decent spread, 1v1, 1v2, the occasional 1v3 if I'm unlucky. Not with "structured" PvP though. Every single time without fail, I zone in to a host and two shitters already swinging at me, plus buffs since they get the benefit of prep time this way too. ~Woo exciting~ Yeah PVP needs to be fixed on every level.
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# ? Apr 29, 2016 20:41 |
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GulagDolls posted:there should be a covenant that lets you invade people who invade a lot. you could call it the 'darkmoon blades' But everybody invades in this game! After a certain amount of time, it'll just basically be invasions of random people for the lazy, then what's the point of cracked red eye orbs?? OH WAIT
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# ? Apr 29, 2016 20:41 |
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GulagDolls posted:this is an argument in favor of giving the invader more advantages
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# ? Apr 29, 2016 20:43 |
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Its pretty lame you gotta be embered to be invaded. I want invaders waiting for me as I spawn in as a new character out of the grave. And waiting outside of the firelink shrine. And to be in the elevator that patches locks me in.
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# ? Apr 29, 2016 20:43 |
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# ? May 15, 2024 02:23 |
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Dr. Video Games 0112 posted:I'm almost positive that's I read this somewhere, your dark sigils and hollowing persist through playthroughs. Presumably so you can't just speed run the game to circumvent grinding? If it's automatically removed when you enter a new cycle, then there really is no point in ever paying it off.
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# ? Apr 29, 2016 20:43 |