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Fubuki captain skills are something I've been trying to work out. I took Superintendent rather than Torpedo Acceleration. Warspite and Campbelltown were for sale on the Asia server. Any chance they may be coming back to the US? I regret not picking up the Warspite.
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# ? Apr 30, 2016 19:23 |
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# ? Jun 4, 2024 06:49 |
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Genaro posted:American CVs are, on the whole, worse than their IJN counterparts (Langley excepted). Oh. So trying to turn and dodge when they're coming to drop on you does nothing?
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# ? Apr 30, 2016 19:50 |
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Phanatic posted:Oh. So trying to turn and dodge when they're coming to drop on you does nothing? CV player here, dodging dive bombers is always a good idea. If I can line you up right while you have a constant speed, I can use manual drop to vastly increase the chance of the bombs hitting you. If you have a big-rear end battleship, it's possible to guarantee that every single bomb hits you this way. Even a slight angle and/or speed change can help you a lot. It's just that the RNG has a lot more say in this than in torp drops.
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# ? Apr 30, 2016 20:07 |
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kaesarsosei posted:The guns on the Hipper and Roon are the same aren't they? And the Hindenberg too? Its just that they get 8, 9 and 12 of them. Roon upgrades to 50% more fire rate.
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# ? Apr 30, 2016 20:08 |
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Dodging dive bombers usually involves making sure you are making a turn or changing speeds as they do their final approach. That will 90% of the time prevent a manual drop and can disrupt the automatic aim. If you can dodge them so they come in perpendicular to your direction of movement that is ideal. Note that this is the exact opposite of dodging torps.
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# ? Apr 30, 2016 20:10 |
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In fact, my favorite use of torp bombers on US strike carriers is to get the enemy ship to start the torp dodging maneuver, which is to say, line up perfectly for my dive bombers, and then keep my torpedo bombers close enough for the enemy to see them but not close enough to shoot them down easily. Then they either have to use up their repairs early to put out the fires, after which I go in with my torps, or they wait for my torp attack while the fires rage on their ship and are constantly worrying about the position of my torps instead of shooting at my team.
my dad fucked around with this message at 20:30 on Apr 30, 2016 |
# ? Apr 30, 2016 20:27 |
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Also known as the Midway Strategy.
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# ? Apr 30, 2016 20:31 |
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The Rev posted:Fubuki: Torpedo Acceleration or no acceleration? This captain will remain on the Fubuki permanently, using the Type 93 torps (67kn, 10km). I have torpedo Acceleration on my Fubuki captain, and it makes the Type 93 Torpedoes really hard to use. The speed is obviously great, but the Fubuki is too much of a pig to escape quickly once you get within firing range, and in the off chance you're spotted its almost always game over. The other DD I play is the Gremyaschy which also has 8km torpedoes, but it's so much faster and more maneuverable that playing in close like that is much easier.
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# ? Apr 30, 2016 23:19 |
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Redeye Flight posted:Also known as the Midway Strategy. Launch uncoordinated piecemeal attacks and score fatal hits by pure dumb luck?
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# ? May 1, 2016 00:05 |
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Sperglord Actual posted:Launch uncoordinated piecemeal attacks and score fatal hits by pure dumb luck? ...you mean this ISN'T how I'm supposed to play CVs?
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# ? May 1, 2016 00:22 |
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Checks out as an IJN DD cap'n.
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# ? May 1, 2016 05:18 |
How long do dubloons take to show up? I bought some and have the paypal recipt but nothing. I already tried relogging.
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# ? May 1, 2016 06:33 |
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Arrgytehpirate posted:How long do dubloons take to show up? I bought some and have the paypal recipt but nothing. I already tried relogging. It could take a few hours, so if they haven't appeared within a day I'd complain
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# ? May 1, 2016 08:10 |
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So, having gotten the Des Moines, i decided to make a start on the Russian Cruiser line. Up to the chappy now and they do seem.. spammy. It's like an entire line of clevelands. If the Cleveland had excellent velocity guns. Don't do a great deal of damage though.
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# ? May 1, 2016 10:40 |
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Blinks77 posted:So, having gotten the Des Moines, i decided to make a start on the Russian Cruiser line. Some time you do get nice dispersion rolls even on the Nagato. https://www.youtube.com/watch?v=eXYiP637-Bw
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# ? May 1, 2016 12:47 |
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Blinks77 posted:So, having gotten the Des Moines, i decided to make a start on the Russian Cruiser line. How do you like the Des Moines? Thats probably going to be my next Tier X. And what did you pick for the last gunnery mod? RoF? Range? Something else?
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# ? May 1, 2016 15:33 |
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Also don't forget that the US cruisers have better radar.
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# ? May 1, 2016 15:46 |
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What do you think are the best branchs of DD/CA/BB for agressive gameplay ? Don't care much about lower tier and it needs to have good anti air because I hate planes. Krogort fucked around with this message at 17:55 on May 1, 2016 |
# ? May 1, 2016 16:32 |
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Krogort posted:What do you think are the best branchs of DD/CA/BB for agressive gameplay ? I think for all 3 lines the United States are better built for this. On the bad side, shell velocity tends to be pretty low so you have to get closer. In the case of Destroyers, you have a high rate of fire, good AA, and long-lasting smoke. The Fletcher in particular is excellent. The Battleships are pretty much always stronger in AA than their Japanese counterparts. They're slow (until tier 8) but make good brawlers. The Pensacola is a disaster because of its high detectability and meaningless armor, but it still has strong guns and can hold its own. I'm playing the New Orleans right now and while its not a great ship, you can sneak up and really pound enemy cruisers. Its very satisfying to see a 5 digit damage number pop up from one cruiser broadside. I could have sworn the New Orleans only had 9km range on its search radar and now it says 11 something. Was this buffed or was I just not paying close enough attention before?
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# ? May 1, 2016 18:27 |
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Lakedaimon posted:I could have sworn the New Orleans only had 9km range on its search radar and now it says 11 something. Was this buffed or was I just not paying close enough attention before? It did have 9km, I remember being a little annoyed that it was less than the NO detection range.
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# ? May 1, 2016 21:12 |
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If they are going to encourage me to farm torpedo hits for the monthly mission, at least I had a good few seconds in this game: Almost 2k games in and I think thats the first time I got the hat trick all at once.
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# ? May 1, 2016 22:08 |
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So am I just too dumb to carrier or is the Zuiho completely, hilariously outmatched in its tier? Bogues shoot down my fighters with no losses and then I can be lucky to get through a single strike. Like seriously, what am I supposed to do here.
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# ? May 1, 2016 23:39 |
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ArchangeI posted:So am I just too dumb to carrier or is the Zuiho completely, hilariously outmatched in its tier? Bogues shoot down my fighters with no losses and then I can be lucky to get through a single strike. Zuiho got heavily screwed over in terms of fighters in the last patch that tweaked carrier loadouts. Zuiho's top fighters are listed as 162 kts/1210 hp/60 loadout/44 dps. Meanwhile, Bogue's top fighters are listed as 156 kts/1090 hp/83 loadout/43 dps. So Bogue's fighters are already doing effectively the same damage and can stay in the air far longer, along with coming in larger squadron sizes, in exchange for slightly more hp and speed. They'd almost seem somewhat balanced, except for one tiny detail - Bogue's top fighters are, as normal for virtually every carrier, T5, whereas Zuiho's top fighters, for some ungodly reason, are T6. This means that the US fighters get the Dogfighting bonus against the same tier IJN carrier's. Incidentally, Ryujo of course has the same top fighters as Zuiho, and they're inferior in literally every way to the Indy's top tier fighters, but at least they don't get the Dogfighting bonus stacked on top of their normal stats.
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# ? May 2, 2016 00:45 |
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We had a pink Atago on our team so I decided to look him up. I didn't even know it was possible to be this bad. He even has a T9 US DD
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# ? May 2, 2016 02:06 |
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Eight hundred battles in and, well... https://warships.today/player/1018037544/na/Lock_Knight I probably should not play with boats.
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# ? May 2, 2016 02:49 |
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Lock Knight posted:Eight hundred battles in and, well... You seem to do OK in the Aoba. Maybe you just prefer ships with really fast shells?
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# ? May 2, 2016 03:56 |
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Lock Knight posted:Eight hundred battles in and, well... ...Only class you so better then average damage is battleships. Anyways 800 battles is not many. What do you think is your problem? Are you cant hit the enemy? Are you getting caught in open and get killed?
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# ? May 2, 2016 04:18 |
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ArchangeI posted:So am I just too dumb to carrier or is the Zuiho completely, hilariously outmatched in its tier? Bogues shoot down my fighters with no losses and then I can be lucky to get through a single strike. You have to learn to play cat and mouse with your bombers, trying to get them where the fighters aren't and frequently suicide your fighters to hold off their fighters to get yours back home.
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# ? May 2, 2016 04:50 |
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Naturally the game started with Shepherd bitching about how I'm bad matchmaker luck.
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# ? May 2, 2016 04:53 |
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Nothing quite like a game with a T6&7 carrier vs T6&7 carrier, and the T7 on my team is afk.
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# ? May 2, 2016 04:56 |
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wdarkk posted:
Well, let's be honest, you ARE.
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# ? May 2, 2016 05:30 |
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I started on the american trees in the beginning and i didnt have a problem aiming, but after 500 games into the other trees i cant believe people put up with the velocities/arcs american boats have I have to re-adjust and im losing really badly with them.
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# ? May 2, 2016 09:51 |
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Fizzil posted:I started on the american trees in the beginning and i didnt have a problem aiming, but after 500 games into the other trees i cant believe people put up with the velocities/arcs american boats have I have to re-adjust and im losing really badly with them. After playing the Zao I can't aim poo poo with the other cruisers it's guns are so good the other feel terrible. With CL it's OK because of the Rof but other CA are hell to play.
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# ? May 2, 2016 10:05 |
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Khisanth Magus posted:Nothing quite like a game with a T6&7 carrier vs T6&7 carrier, and the T7 on my team is afk. Hey, at least he served as a distraction. Try 2 Bogues(at least one was AS) against a Bogue and a Zuiho(me), with our Bogue torpedoing himself near the beginning of the match. Only managed two torpedo hits the whole game, though with them constantly leaving their fighters parked on top of me I at least got 20 plane kills. Also an idiot in a Kolberg who spent half the game shadowing me claiming he was providing AA support. Finally claimed to realize he'd forgotten it has effectively no AA and wandered off into the battle.
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# ? May 2, 2016 11:08 |
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Lakedaimon posted:How do you like the Des Moines? Thats probably going to be my next Tier X. And what did you pick for the last gunnery mod? RoF? Range? Something else? It's got it's joys. Basically i find it best if you play Ambush with it. Because the shells arc high you can generally easily hide behind islands and such and drop AP shells on unsuspecting buggers for loads of Citadels. I still prefer the Zao, as it's more effective at any range and when the opponent is trying to avoid your shots but.. the Des Moines isn't a bad ship. Plus it murders flights of aircraft like nothing else. Like... they just melt away entirely. As to the guns, i went range. The thing fires fast enough as is and it makes it even easier to drop shells on people. In further news, i don't like the Chappy. The Shchors kind of worked at tier 7, but 152mm at tier 8 really doesn't. You basically just throw around shells, praying for fires and that's pretty much all you can do. Very much a support boat.
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# ? May 2, 2016 12:21 |
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https://warships.today/player/1018360115/na/Redeye_Flight I'm worse than pretty much anyone I've ever seen. I think on the whole my win rates are trending up but really even when I wind up having fun in the game I'm playing worse than everyone else and I don't know how to improve.
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# ? May 2, 2016 12:26 |
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Just watched a Yammy on my team back to back games have a player rating under 350. He's got 500+ games in the ship, not sure how he has credits to fund his 41% win rate. He actually went backwards out of the spawn and in both games never made it forward. https://warships.today/player/1014164379/na/Floadting__target Maybe he sucks at BB because he never actually played any before the Yammy? How is this possible, it seems he started at Tier 6 on every ship line... Military flag gives 5% exp, commander, credits. Finally a flag worth flying. Also, under events their is a new event featuring the Texas... though it seems like you have to have the Texas to do them, not earn the Texas for free. You can also buy the Texas in many flavors... I will be doing this. The one that comes with a month of premium seems to be a decent value. Premium is like 12 bucks for a month and it's only 5 bucks more than the ship that comes naked. jownzy fucked around with this message at 12:37 on May 2, 2016 |
# ? May 2, 2016 12:28 |
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Did you get the military flag for donating to the charity, Fisher House? I thought they were giving them out only when the event was over. Also, WG picked a very good veteran charity. Somebody did their homework. I'm very close to grinding the credits for the Hatsu. It will be good to get out of the Mutsuki. I play this game in streaks and there is no rhyme or reason to any of it. I'll do well for a few days and I can't seem to lose and then I crash for a few days and can't do well for anything.
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# ? May 2, 2016 14:26 |
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MoraleHazard posted:Did you get the military flag for donating to the charity, Fisher House? I thought they were giving them out only when the event was over. It should be granted just by completing the mission.
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# ? May 2, 2016 15:19 |
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# ? Jun 4, 2024 06:49 |
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jownzy posted:Maybe he sucks at BB because he never actually played any before the Yammy? How is this possible, it seems he started at Tier 6 on every ship line... 234 battles in the Atlanta, @ 1369xp average, 184 battles in the Atago @ 1444 xp average, then doubloons to convert the xp to free xp. Looks like he should also have had spare xp to convert from the Minekaze, Cleveland, possibly the Amagi, and he likely went the Yamato first, and convert 500 games of xp from that as well, which should be about enough to pour into the other lines, especially since you don't need to waste the XP on squadron upgrades and plane upgrades when skipping through the carriers, or guns, fire control, engines, and torpedoes on anything else. Just a straight line through the compulsory hulls. NTRabbit fucked around with this message at 16:22 on May 2, 2016 |
# ? May 2, 2016 16:19 |