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Kurieg posted:half-human sub-races Sometimes this hobby gets awfully close to some really nasty business...
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# ? Apr 30, 2016 23:28 |
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# ? Jun 8, 2024 23:27 |
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..not what I meant. Sub-Races in the sense of "Wood elf as a subset of elf". Half-Human in the sense that Humans can breed with anything in this crazy tolkien world.
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# ? May 1, 2016 00:00 |
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404notfound posted:Where... where's her elbow?? Wait that isn't a mechanical gnome sized arm or something like that? It has actual fingers.
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# ? May 1, 2016 00:06 |
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Sage Genesis posted:Sometimes this hobby gets awfully close to some really nasty business... I had to tweak my plans for RPing a haughty sun elf in the Underdark after every Drow insult I came up with made me wince. I know some people just go for it but that's not how I roll (role?)
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# ? May 1, 2016 00:33 |
Kaysette posted:There's a really cartoony picture of some mondrons in the 5e phb that always makes me chuckle. It's so out of place compared to all the other art. Scyther posted:Is she coming up the stairs or coming down?
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# ? May 1, 2016 00:34 |
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Kaysette posted:I had to tweak my plans for RPing a haughty sun elf in the Underdark after every Drow insult I came up with made me wince. I know some people just go for it but that's not how I roll (role?) What's wrong with calling them googly-eyed spiderfuckers?
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# ? May 1, 2016 01:19 |
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Kaysette posted:I had to tweak my plans for RPing a haughty sun elf in the Underdark after every Drow insult I came up with made me wince. I know some people just go for it but that's not how I roll (role?) You're not racist! Some of your best friends are fallen kin-slaying spider-huggers!
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# ? May 1, 2016 01:21 |
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Zereth posted:What's a mondron? gently caress, modrons.
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# ? May 1, 2016 01:51 |
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Zereth posted:What's a mondron? A monster made up of rectangles white, blue, red, and yellow separated by bold black lines.
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# ? May 1, 2016 02:08 |
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Kaysette posted:I had to tweak my plans for RPing a haughty sun elf in the Underdark after every Drow insult I came up with made me wince. I know some people just go for it but that's not how I roll (role?) Making constant reference to their inexplicable affiliation with spiders and love of backstabbing would probably help a lot with the obvious ones. EDIT: I like the term, "Drider-in-waiting."
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# ? May 1, 2016 03:10 |
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Kaysette posted:I had to tweak my plans for RPing a haughty sun elf in the Underdark after every Drow insult I came up with made me wince. I know some people just go for it but that's not how I roll (role?) Like theres a limitless supply of reasons to talk poo poo about the evil bug elves without getting near anything that should make you feel bad about real life? Plus they are basically superior in every way to surface elves so its not like you are actually talking down to them.
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# ? May 1, 2016 03:56 |
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gradenko_2000 posted:You can't even make a Trip Fighter in 5e! In 5e it's called "shove" instead of "trip" and you can get up to some shenanigans with it using melee weapon-type feats, depending on the liberality of your DM's interpretation of if you can do it with a weapon. I don't mean this to sound like an rear end, and not specifically replying to gradenko; it's more just a general-info reply, for those unfamiliar.
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# ? May 1, 2016 04:14 |
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Arivia posted:If you want to run an Eberron game, 4e is genuinely perfect for you. Keith Baker said as much himself. 4e specifically emphasizes big set piece fights and some pulp action like Eberron wants, and gets rid of a lot of 3e stuff in the core rules that Eberron did too (like monsters that are always one set alignment.) Yeah, literally the only thing that 4e misses out on with Eberron is how the Artificer and the casual proliferation of magic items sort of thematically took advantage of how much more magic items were standardized in 3e over 2e. Even that wouldn't have been nearly as much of a gap if 4e hadn't come out the gates with magic items that were mostly boring as poo poo.
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# ? May 1, 2016 04:16 |
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FRINGE posted:Uhh... thats not a good sign... They're a race that is, from an outsider's perspective, entirely defined by the fact that they are evil. So evil in fact that their skin was stained pitch black. Yeah, I wonder why anyone would think to make in character insults based around that fact? And then, in the same thought, acknowledge that the concept is flawed and problematic. No, it must mean they're racist. The big issue is the whole concept of the Drow has really hosed up racial connotations. And in universe it's entirely sensible/'justified' to call out Drow and Duergar's melanin content because it is a God-inflicted punishment from their ancestor's crimes and lets just put this whole topic away because it is a whole clusterfuck of exposing the roots of Western fantasy codification.
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# ? May 1, 2016 04:17 |
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PJOmega posted:They're a race that is, from an outsider's perspective, entirely defined by the fact that they are evil. So evil in fact that their skin was stained pitch black. This is why I like Eberron drow, where there's no curse because of racial evil or whatever, they're just elves who have dark skin and somewhat different features because of different biological descendancy.
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# ? May 1, 2016 04:24 |
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PJOmega posted:They're a race that is, from an outsider's perspective, entirely defined by the fact that they are evil. So evil in fact that their skin was stained pitch black. FWIW their skin didnt change because they became evil, and there are groups of Drow that are not evil and worship other gods. Its just that the antagonists that most people use are always Llolth-worshiping CE spider people. Use more of this if you want a different flavor for the Drow: http://forgottenrealms.wikia.com/wiki/Eilistraee And play up the older history: http://forgottenrealms.wikia.com/wiki/Drow quote:Drow were once known as Dark Elves (Ssri-tel-quessir in old Elven) and their nations were Ilythiir and Miyeritar. Ilythiir was one of the most powerful,[11] but, circa -30000 DR, their goddess Araushnee betrayed her fellow Seldarine and, along with Ghaunadaur, Vhaeraun, Malar, and others, they tried to invade Arvandor. Afterwards, Araushnee was cast into the Abyss, where she took the name Lolth. Its already got a nice built-in narrative about how innocent Drow were slaughtered wholesale because the Seldarine didnt want to slow down and figure out who was who. If youre one of the FR-haters then change all the names and add some robots. Roadie posted:This is why I like Eberron drow, where there's no curse because of racial evil or whatever
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# ? May 1, 2016 04:32 |
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FRINGE posted:Way to post-hoc your racist stuff into a game. If that's true that's literally the first time I've seen it, and if so yay. Have only ever had them described in the "evil and punished with their skin and sunlight weakness." And yay, one less really problematic piece of lore to look at. That still raises the "every public group I've been near explains drow like that" issue, but there's reasons I only play with friends anymore.
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# ? May 1, 2016 04:53 |
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P.d0t posted:In 5e it's called "shove" instead of "trip" and you can get up to some shenanigans with it using melee weapon-type feats, depending on the liberality of your DM's interpretation of if you can do it with a weapon. This is all in good-natured back-and-forth, but while Shove does exist as an action, you can't specialize in it. It's an opposed STR check, so you just max your STR to 20 and ... you're done. A Battle Master Fighter can use a Trip Attack, but that just converts it into a STR saving throw, which again you can't specifically get better at because it's just down to maximizing your STR. And you can't even Trip Attack all the time.
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# ? May 1, 2016 05:16 |
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For what it's worth, shove is actually very important because it's an easy way to gain advantage, and the way non-spellcasters pump out their damage is to gain advantage then activate GWF or whatever the -5 attack +10 damage feat is.
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# ? May 1, 2016 06:36 |
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Roadie posted:This is why I like Eberron drow, where there's no curse because of racial evil or whatever, they're just elves who have dark skin and somewhat different features because of different biological descendancy. I'd play an Eberron Drow stuck in Forgotten Realm due to a random portal. Badass elf from the jungle showing what's what.
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# ? May 1, 2016 06:56 |
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gradenko_2000 posted:This is all in good-natured back-and-forth, but while Shove does exist as an action, you can't specialize in it. It's an opposed STR check, so you just max your STR to 20 and ... you're done. A Battle Master Fighter can use a Trip Attack, but that just converts it into a STR saving throw, which again you can't specifically get better at because it's just down to maximizing your STR. And you can't even Trip Attack all the time. Actually Shove, like Grapple, is a Strength Athletics check. So the best at it are Bards and Rogues, both can get Expertise in Athletics and be better than pretty much any class except maybe the Barbarian at both actions. The bard can also use Inspiration Dice, or spells, to improve their odds and the Rogue at 11th level cannot roll below a 10 on the d20 roll for proficient skills which means 10+Str+2xProficiency minimum which can fairly easily reach levels that almost nothing in the game could match even with a natural 20. The Barbarian is probably the third best grappler, though anyone with the right spells cast on them can meet a less than 20th level Barbarian at both checks, simply because they can get Advantage on Strength checks when raging, At 18th level the Barbarian does get an ability that makes it so they cannot get a result below their Strength score on Strength checks, but that just means they can't get lower than a 20, or 24 at 20th level. Which is not as good as what the Rogue gets at 11th level. Though 24 Strength does give the Barbarian a slight edge on pure strength, but not enough to compare to Expertise.
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# ? May 1, 2016 07:18 |
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ProfessorCirno posted:For what it's worth, shove is actually very important because it's an easy way to gain advantage, and the way non-spellcasters pump out their damage is to gain advantage then activate GWF or whatever the -5 attack +10 damage feat is. For whatever reason, the big two-handers got weirdly over-supported in 5e, in terms of weapon loadout options. And interestingly Monks get large chunks of Polearm Master and that other feat (my book is over there ) as class features. I think what I'm getting at is that feats are weird in 5e; I wouldn't mind seeing more, if they make different weapons more interesting/viable. and Medium Armor Master
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# ? May 1, 2016 07:25 |
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Ryuujin posted:Actually Shove, like Grapple, is a Strength Athletics check. So the best at it are Bards and Rogues, And Monks are bad at grappling, because Ability Scores are stupid.
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# ? May 1, 2016 07:40 |
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MonsieurChoc posted:I'd play an Eberron Drow stuck in Forgotten Realm due to a random portal. Badass elf from the jungle showing what's what. You can do that without the Eberron part even, just play a wild elf. Badass barbarian elf from the jungle showing everyone up.
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# ? May 1, 2016 09:16 |
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P.d0t posted:For whatever reason, the big two-handers got weirdly over-supported in 5e, in terms of weapon loadout options. With feats, it's extremely hard to justify not using a polearm. Without feats, why the gently caress are you doing a thing that isn't spellcasting? At least with feats you can stack up enough damage to look like you're contributing.
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# ? May 1, 2016 13:28 |
So what you guys are saying is I should make 2 warforged rogues that go around shoving people and yelling "we are here to protect you!"
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# ? May 1, 2016 14:08 |
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Machai posted:So what you guys are saying is I should make 2 warforged rogues that go around shoving people and yelling "we are here to protect you!"
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# ? May 1, 2016 14:21 |
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enworld posted:I can't see carrying a great axe and a halberd RP wise. For tunnels and other in close fighting, a short sword makes more sense. I don't see someone switching from a halberd to a great axe and back to the halberd in the middle of a battle. I can buy wizards slinging fireballs at dragons, but weapon caddying mid battle between ostensibly similar weapons breaks suspension of disbelief.
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# ? May 1, 2016 14:39 |
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ProfessorCirno posted:For what it's worth, shove is actually very important because it's an easy way to gain advantage, and the way non-spellcasters pump out their damage is to gain advantage then activate GWF or whatever the -5 attack +10 damage feat is. A while back, there was a "Make the Best Martial Character Possible" thread over on Giant in the Playground. Pretty much all of the submissions were based on a strategy of shoving the opponent over, using an immovable rod to pin him/her/it in place, and wailing on the pinned target until dead. Smell the tactics!
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# ? May 1, 2016 15:06 |
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Character died, need a new one, PHB only, priority is fun and being good, but slightly fun over good was thinking Wild Mage Sorc but open to suggestions
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# ? May 1, 2016 15:37 |
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bowmore posted:Character died, need a new one, PHB only, priority is fun and being good, but slightly fun over good Any variety of bard. Sorcs always seem boring to me. I want to try the storm one from SCAG but obviously that's not an option for you.
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# ? May 1, 2016 15:38 |
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Bards can be built to be good at literally anything, so you can figure out what's fun for you and get good at that
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# ? May 1, 2016 15:46 |
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Selachian posted:A while back, there was a "Make the Best Martial Character Possible" thread over on Giant in the Playground. Truly the heights of epic fantasy combat adventure, the likes of which Elric or Drizzt or the knights of yore would weep to gaze on the glory of! When I think of badass combat, I think of just shoving a dude over and while he is stuck on his back like a turtle, shanking him repeatedly. Which I guess is historically valid and therefore verisimilitudinous in the end and WotC was right all along ... bowmore posted:Character died, need a new one, PHB only, priority is fun and being good, but slightly fun over good Yeah a Sorceror or a Bard are both solid choices.
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# ? May 1, 2016 15:48 |
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Don't tell any of these people that Half-Swording exists, they might scream bloody murder.
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# ? May 1, 2016 17:22 |
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P.d0t posted:For whatever reason, the big two-handers got weirdly over-supported in 5e, in terms of weapon loadout options. You should know this already.
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# ? May 1, 2016 19:50 |
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Earspoon supremacy is only right and proper.
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# ? May 1, 2016 20:26 |
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Roadie posted:Earspoon supremacy is only right and proper.
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# ? May 2, 2016 03:37 |
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I was doing some analysis of 5e's encounter building rules, and found some interesting things. I started with the basic question of: If creating an encounter composed of 4 monsters to balance action economy against 4 players, and keeping the encounter to a Medium difficulty, what CR monsters should be used? So first, I extracted the Adjusted XP Total of four monsters of any given CR, keeping in mind that the formula is [XP value * 4 number of monsters * 2 Encounter Multiplier for a group of four] Then, I cooked up a chart of the Medium and Hard Encounter thresholds for a group of 4 PCs, and picked out the CR which would fall within a Medium encounter There's an oddity in the pattern that I marked in yellow where the thresholds are too tight for the result I'm trying to produce: 1. A party of four level 4 characters has a Medium XP threshold of 1000 XP 2. Four CR 1/2 monsters has an Adjusted XP Total of 800 XP, which is too low to hit the Medium XP Threshold, so it's technically an Easy encounter 3. However, I cannot increase it to four CR 1 monsters, because those have an Adjusted XP Total of 1600 XP, which would actually make it a Hard encounter And the pattern repeats over player levels 5 and 6 as well There's another thing that happens at player levels 16, 17, 18 and 20, where the thresholds are wide enough to span two CRs instead of just one. Anyway, that does give us a reference for which line of the Monster Quick Stats Table in the DMG should be compared against the baseline stats of a player-character for any given level. This gives us the following player attack vs monster AC, and monster attack vs player AC tables: And I suppose that's sort of what the game means when it says "you don't need magic items (except for when you do)" because monster attack bonuses never go high enough to severely outclass a Fighter's AC, and monster AC keeps so low as to allow players to hit oftener as they gain levels. The mistake I did in my previous analyses was assuming that, similar to 3.x, monster CR was 1-to-1 proportional to player level.
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# ? May 2, 2016 04:05 |
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Gradenko, at this point I think you have put 10x the amount of thought into the balance of 5e than the designers have.
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# ? May 2, 2016 05:18 |
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# ? Jun 8, 2024 23:27 |
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captain innocuous posted:Gradenko, at this point I think you have put 10x the amount of thought into the balance of 5e than the designers have. I appreciate it because his analysis is interesting for me to read.
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# ? May 2, 2016 05:26 |