|
Zombies' Downfall posted:Not directly, there's a dude who's definitely supposed to evoke him whose soul makes the White Dragon Breath spell and Moonlight Sword tho Could be Seath's latest incarnation if you subscribe to the (correct) reading of DS2's spiderboss that Seath keeps on coming back in new host bodies
|
# ? May 1, 2016 21:41 |
|
|
# ? May 15, 2024 17:02 |
|
Tracula posted:Nah. So long as your icon is flashing in the upper left it means you can be summoned. Note: does not mean you ever will be summoned.
|
# ? May 1, 2016 21:42 |
|
Zombies' Downfall posted:Yeah he seems perfect for a glass cannon gimmick, either a pure caster with tons of Int/Faith or a Dex build with one casting stat, with a ton of stamina and weight allotment so you can "fastroll" forever with both Carthus rings That's kinda what I was thinking too. If I want to roll a glass cannon caster, how do I even start out though? I know I can just roll a Knight or w/e and respec once I get some powerful spells but that would kind of defeat the purpose of a gimmick run. Maybe start as an Assassin and rely on parries and backstabs until I can start shooting lasers?
|
# ? May 1, 2016 21:43 |
|
I just chased every single enemy outside Cathedral of the Deep into the Cathedral of the Deep. Do enemies not ever lose aggro in DS3?
|
# ? May 1, 2016 21:43 |
|
Jose posted:i think this game would be vastly improved with bloodborne's dodging and healing mechanics It'd be vastly improved by the mechanics that are already present being improved, such as armor, miracles, sorcery, anything not a long sword, etc
|
# ? May 1, 2016 21:44 |
|
RatHat posted:He wasn't in any trailers. You're probably right. Does look quite a bit like him at 1:15-ish here, though. Might be yet another enemy I missed :P https://www.youtube.com/watch?v=QjY99zF3_to
|
# ? May 1, 2016 21:46 |
|
Bloodborne was a cool game but a lot of it works because it's less of an rpg than Dark Souls. And I'd be mad if they made this game without those rpg aspects cause they already made Bloodborne and could have made another one.
|
# ? May 1, 2016 21:47 |
|
my new dog posted:You're probably right. Does look quite a bit like him at 1:15-ish here, though. Might be yet another enemy I missed :P Yeah, that does look very Seath-y. The full boss looks nothing like him though. Zombies' Downfall posted:Bloodborne's healing mechanics in what way? The regain thing? Nah, they just regen some health after a certain number of hits. They're awful.
|
# ? May 1, 2016 21:48 |
|
Jose posted:i think this game would be vastly improved with bloodborne's dodging and healing mechanics I'm glad they didn't put regain in, it separates BB from DS. It's already too easy to heal in this game as is, and aggression is already rewarded enough.
|
# ? May 1, 2016 21:52 |
|
BombiTheZombie posted:Holy gently caress, just tried invading as a finger. Host zooms around summoning phantom upon phantom, doesnt stop to fight or anything. Couldnt catch him no matter what and as i kept killing phantoms he just kept tossing them at me. After seven phantoms killed i just black crystalled out of there. Earlier today I invaded a guy at the final stairs of Archives. He had two friends with him, both using Rapport repeatedly. I can't even understand why this game would be fun played like that?
|
# ? May 1, 2016 21:52 |
|
RatHat posted:Nah, they just regen some health after a certain number of hits. They're awful. Oh yeah I know I was saying there should be a weapon or ring in Dark Souls 3 that duplicates the regain system (maybe a weaker version or w/e especially for the ring) I'm kind of amazed and disappointed that they didn't put the Saw Cleaver or Threaded Cane in as a weapon that switches to its trick form when you two-hand it
|
# ? May 1, 2016 21:53 |
|
Jose posted:i think this game would be vastly improved with bloodborne's dodging and healing mechanics I actually disagree. My biggest problem is that some of the boss encounters seems lazy, and poorly designed. The biggest issue comes in combat though. The transforming weapons being so limited made each of them seem cool and unique, and there being so few made balancing them much easier. I tried so many times to switch to new weapon, but I basically went from club->broadsword->Dark Sword and never looked back because the damage/stamina could literally not be beat.
|
# ? May 1, 2016 21:54 |
|
what's the level spread for invasions again? +/- 10? I'm level 20 right now on my gimmick pvp character in Undead Settlement and I want to get as many hits as I can
|
# ? May 1, 2016 21:54 |
|
Why does armour suck so much in this game
|
# ? May 1, 2016 21:54 |
|
Grondoth posted:Why does armour suck so much in this game See thread title
|
# ? May 1, 2016 21:55 |
|
Space Hamlet posted:Could be Seath's latest incarnation if you subscribe to the (correct) reading of DS2's spiderboss that Seath keeps on coming back in new host bodies It wasn't that Seath came back in hosts so much that in DS2, all the great lord souls continued to exert effects on the land and its inhabitants even after death. All 4 of the lord bosses in Dark Souls 2 had taken on characteristics associated with the previous owners of their souls. In Dark Souls 3, its a bit more murky since nothing lines up as clearly. Wild speculation; -Oceiros obviously has had his soul warped by Seathe, literally turning himself into a crazy half-dragon man. Don't do crystals. -The Abyss Watchers collectively consumed Sif's soul. Its weird to note that unlike Deacons, the other mob boss, the soul you get from them is clearly one soul rather than a bunch of smaller ones pooled together. It implies that once you joined the legion you literally became any identical clone of every other legion member due to influence of the soul. -Some people say Aldritch ate Nito's soul, but I haven't seen anything to really indicate that. Apparently he has some attacks stolen from Nito that I missed. -The old witch's soul might of just burnt out by now given it was twisted by the chaos flame, which is almost dead
|
# ? May 1, 2016 21:55 |
|
Your Computer posted:See thread title Not just that, it doesn't protect for poo poo Why'd they do this
|
# ? May 1, 2016 21:56 |
|
Grondoth posted:Not just that, it doesn't protect for poo poo https://www.youtube.com/watch?v=2MKc9ejlUYs
|
# ? May 1, 2016 21:57 |
|
Grondoth posted:Not just that, it doesn't protect for poo poo Armor actually protects better than it ever has. Defense = flat subtraction, Absorption = percentage reduction after Defense calculation, with diminishing returns past ~20-25%.
|
# ? May 1, 2016 21:57 |
|
If anybody in this game is channeling Nito, it's High Lord Wolnir; even his boss environment rips you out of the Catacombs and dumps you into a space that's like the Tomb of Giants I think interpreting bosses literally via the Lord Souls is a mistake though, rather than taking those similarities as artistic callbacks; I feel like people got way too obsessed with those NG+ drops in Dark Souls 2 that were basically easter eggs and the connections between for example the Old Iron King and Gwyn were loving weak (the OIK looked and behaved exactly like a Dark Souls demon, which were linked to the Old Witch's soul)
|
# ? May 1, 2016 21:58 |
|
Paul Zuvella posted:I tried so many times to switch to new weapon, but I basically went from club->broadsword->Dark Sword and never looked back because the damage/stamina could literally not be beat. The exact same thing happened with the saw cleaver/spear in BB
|
# ? May 1, 2016 21:59 |
|
Grondoth posted:Not just that, it doesn't protect for poo poo (Also, if you aren't wearing something in all 4 armor slots, you take more damage percent-wise. Even wearing something terrible like the Master's gear is better than not wearing anything.)
|
# ? May 1, 2016 21:59 |
|
also this: https://www.reddit.com/r/darksouls3/comments/4f8yy8/how_defense_and_absorption_really_work/
|
# ? May 1, 2016 22:04 |
|
Internet Kraken posted:It wasn't that Seath came back in hosts so much that in DS2, all the great lord souls continued to exert effects on the land and its inhabitants even after death. All 4 of the lord bosses in Dark Souls 2 had taken on characteristics associated with the previous owners of their souls. In Dark Souls 3, its a bit more murky since nothing lines up as clearly. Wild speculation; DS2's treatment of the lord souls was pretty vague as Zombies' Downfall points out, but the game did seem to take extra care to underline Seath as an eternally returning entity - "our master never dies," and all. It fits his whole quest for immortality deal, too! Not that I could tell you exactly what might be going on between Seath and Ocerios, just his appearance and behavior (trying to resurrect the dragons, possibly?) is pretty interesting if you view it in light of that implication Space Hamlet fucked around with this message at 22:07 on May 1, 2016 |
# ? May 1, 2016 22:05 |
|
Alabaster White posted:Armor actually protects better than it ever has. Defense = flat subtraction, Absorption = percentage reduction after Defense calculation, with diminishing returns past ~20-25%. Yep, I tried doing a naked Flynn's build and would get demolished when hit by scrub enemies in the High Wall of Lothric. Clothes are mandatory, but heavy armor isn't worth the Vit investment.
|
# ? May 1, 2016 22:05 |
|
Internet Kraken posted:It wasn't that Seath came back in hosts so much that in DS2, all the great lord souls continued to exert effects on the land and its inhabitants even after death. All 4 of the lord bosses in Dark Souls 2 had taken on characteristics associated with the previous owners of their souls. In Dark Souls 3, its a bit more murky since nothing lines up as clearly. Wild speculation; The evidence for Aldrich eating Nito lies in them having the same hairy skeleton skirt, and a roughly similar scythe melee attack. Also the fact that he's titled devourer of gods which does suggest he chowed down on more than just Gwyndolin. I could see it going either way, though.
|
# ? May 1, 2016 22:06 |
|
Flynn's Ring is 100% not even worth it
|
# ? May 1, 2016 22:06 |
|
Zombies' Downfall posted:If anybody in this game is channeling Nito, it's High Lord Wolnir; even his boss environment rips you out of the Catacombs and dumps you into a space that's like the Tomb of Giants The connections between the OIK and Gwyn aren't weak. -Rose to power after stumbling upon an immense soul -Built a totally awesome and extravagant city -Had a loyal legion of knights that got reduced to mindless shells -Died in a fire When you fight him he doesn't share similarities with Gwyn because at that point he had been beaten down by another monster and warped into a demon. Doesn't mean he didn't have his soul at one point though. His entire story is that he had everything and then lost it all due to hubris, which is why he's a big angry demon when you fight him. Its similar to how Gwyn is just a burnt out husk. They share similar fates brought on by different sources. Gwyn died in an attempt to keep the flame going, while the Iron King got destroyed by what happens when the flame goes crazy. Fuligin posted:The evidence for Aldrich eating Nito lies in them having the same hairy skeleton skirt, and a roughly similar scythe melee attack. Also the fact that he's titled devourer of gods which does suggest he chowed down on more than just Gwyndolin. I could see it going either way, though. The scythe comes from Priscilla, as is stated by the description of the miracle version you get of it.
|
# ? May 1, 2016 22:10 |
|
Ugh, I've gotten used to the dumb DS1 style rolling but it pains me how bad the animations for Thrusting Swords are The Estoc felt so amazing in DS2, but in this game it just feels like your character is flailing. Is it the same animation as in Demon's Souls? I remember the animation being extremely jarring in that game too.Zombies' Downfall posted:I think interpreting bosses literally via the Lord Souls is a mistake though, rather than taking those similarities as artistic callbacks; I feel like people got way too obsessed with those NG+ drops in Dark Souls 2 that were basically easter eggs and the connections between for example the Old Iron King and Gwyn were loving weak (the OIK looked and behaved exactly like a Dark Souls demon, which were linked to the Old Witch's soul) The Lost Sinner also literally had a chaos bug crawl into her mask didn't she? Not to mentioned the whole "sin" thing, what with the Witch attempting to recreate the First Flame.
|
# ? May 1, 2016 22:15 |
|
I am getting down on myself for losing like 30k souls so far. Just fell off the goddamn elevator by the giant tower and onion knight guy to lose 10k. Rip.
|
# ? May 1, 2016 22:15 |
|
Internet Kraken posted:The scythe comes from Priscilla, as is stated by the description of the miracle version you get of it. Well, probably, perhaps. It could also mean Yorshka, in a 'you're next' type way.
|
# ? May 1, 2016 22:16 |
|
Szcwczuk posted:also this: https://www.reddit.com/r/darksouls3/comments/4f8yy8/how_defense_and_absorption_really_work/ It's been explained in great detail how(thanks for the video and the post, that explains a lot about what I was seeing and hearing from my tuff buddy), but I don't know why. Making yourself super tough with ridiculous armour has always been a fun part about Demon's/DS1/DS2, where you could play this action game as a big armoured clad monstrosity that can't even roll properly. 1/2 let you block a lotta stuff that Demon's didn't, while in this game it tapers off quick and it's more important to be wearing 4 pieces of armour than what type of armour it is. I don't like it. No Sir.
|
# ? May 1, 2016 22:16 |
|
Where's the best place to farm for warden twinblades? Just run up from the deacon's bonfire?
|
# ? May 1, 2016 22:17 |
|
Grondoth posted:Not just that, it doesn't protect for poo poo VIT should really be just as good as VIG, so you can level VIG if you wanna wear light armor and VIT if you wanna do fashion. There's so many cool armors in the game but nope can't wear em too heavy
|
# ? May 1, 2016 22:18 |
|
vandalism posted:I am getting down on myself for losing like 30k souls so far. Just fell off the goddamn elevator by the giant tower and onion knight guy to lose 10k. Rip. Enh. I mean at first it's like, 'oh no all those souls, that was levels/weapons/whatever' but pretty swiftly you learn to let go and the loss of even hundreds of thousands or millions of souls has you laughing at whatever stupidity you did to lose them instead of being frustrated.
|
# ? May 1, 2016 22:19 |
|
Ability scores are stupid.
|
# ? May 1, 2016 22:19 |
|
I have tried on four different playthroughs to get the patches event to happen at the cathedral and I cannot ever seem to figure out the magical pattern of events that makes it happen
|
# ? May 1, 2016 22:19 |
|
Grondoth posted:It's been explained in great detail how(thanks for the video and the post, that explains a lot about what I was seeing and hearing from my tuff buddy), but I don't know why. Making yourself super tough with ridiculous armour has always been a fun part about Demon's/DS1/DS2, where you could play this action game as a big armoured clad monstrosity that can't even roll properly. 1/2 let you block a lotta stuff that Demon's didn't, while in this game it tapers off quick and it's more important to be wearing 4 pieces of armour than what type of armour it is. Yeah It's dumb but at least you know how it works now.
|
# ? May 1, 2016 22:21 |
Alt F4 if you get invaded.
|
|
# ? May 1, 2016 22:21 |
|
|
# ? May 15, 2024 17:02 |
|
RBA Starblade posted:Where's the best place to farm for warden twinblades? Just run up from the deacon's bonfire? Probably Rosaria's, actually. Very slightly faster and a bit safer. Or untended graves but that's late game. Hmmm. Or actually if you start at the Chapel bonfire at the cathedral, and take the first shortcut, but then go back outside there's two wardens there, but that's sort of a long run.
|
# ? May 1, 2016 22:21 |