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Shazaminator posted:Can anyone recommend any good third party jetbike models? I really don't like the Forge World dickbikes. What no
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# ? May 3, 2016 01:06 |
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# ? May 17, 2024 17:54 |
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Shazaminator posted:Can anyone recommend any good third party jetbike models? I really don't like the Forge World dickbikes. Unbelievable. So I suppose you're also going to tell us that you don't think girls are gross!
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# ? May 3, 2016 11:12 |
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I am well and truly stuck with building this Iron Warriors list. I wanted to form it around a big block of Havocs and Tyrants but they're 1000 points in and of themselves. By the time I've added my mandatory slots I've only got around 800 points to play with. Do I take a Super-Heavy to counter the tide of Typhons and Felblades in my scene? Do I take some flyers/anti-flyers? More infantry to play the objective game? Perturbabo?
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# ? May 3, 2016 11:41 |
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Run them as Iron Hands
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# ? May 3, 2016 11:42 |
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But what if I'm not a weak-rear end bitch?
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# ? May 3, 2016 11:44 |
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Shazaminator posted:Can anyone recommend any good third party jetbike models? I really don't like the Forge World dickbikes. Not a third party, but I ran across this conversion last night. I think it's more fitting with the rest of the Legion's vehicles. http://fromthewarp.blogspot.com/2010/02/how-to-all-plastic-pre-heresy-imperial.html
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# ? May 3, 2016 14:26 |
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Safety Factor posted:I don't know who that guy is beyond being the kind of crummy librarian dude in Book VI. Is he in the audio dramas or some poo poo? He's one of Garro's dudes. Used to be an Ultramarine. Garro went to Calth during the whole betrayal thing there (nice of Malcador not to warn the Ultramarines) and found him. He used to be a Librarian but was just a squad member after Nikea. Garro tried to get him to leave his squad but Rubio didn't want to abandon his brothers. They teamed up and destroyed some Defilers or Defiler-like constructs together and escaped into some tunnels. There was an ambush of some sort in there and the only way for them all to survive was for Rubio to use his psychic powers. All his ultra-friends were mad about this and shun him, they'd rather die meaninglessly, so Rubio goes with Garro.
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# ? May 3, 2016 15:23 |
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SteelMentor posted:But what if I'm not a weak-rear end bitch? #Bulbasaur
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# ? May 3, 2016 17:32 |
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MasterSlowPoke posted:He's one of Garro's dudes. Used to be an Ultramarine. Garro went to Calth during the whole betrayal thing there (nice of Malcador not to warn the Ultramarines) and found him. He used to be a Librarian but was just a squad member after Nikea. Garro tried to get him to leave his squad but Rubio didn't want to abandon his brothers. They teamed up and destroyed some Defilers or Defiler-like constructs together and escaped into some tunnels. There was an ambush of some sort in there and the only way for them all to survive was for Rubio to use his psychic powers. All his ultra-friends were mad about this and shun him, they'd rather die meaninglessly, so Rubio goes with Garro.
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# ? May 3, 2016 18:58 |
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Safety Factor posted:That last part is pretty dumb, but ok. Thanks for the run-down, I guess. It kind of makes sense - the Ultramarines are big on doing things by the book, and this guy went ahead and disobeyed an order handed down by the Emperor himself. In another Legion you might have seen them shrug and be grateful that he saved their lives. Here it underlines the inflexible dedication that's the UM stereotype.
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# ? May 3, 2016 19:29 |
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The UM are hyper-inflexible in 30k. It makes alot of sense.
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# ? May 3, 2016 19:45 |
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But Gulliman didn't even write the Codex Astartes until after the events of 30k, right? So before that I guess they were just 'lawful stupid' types? I thought the whole reason the UMs were like that was in response to the Heresy, but I guess without that they're just Roman Space Marines so that's always been their thing even before the Codex.
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# ? May 3, 2016 19:52 |
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Zaphod42 posted:But Gulliman didn't even write the Codex Astartes until after the events of 30k, right? So before that I guess they were just 'lawful stupid' types? In Know No Fear, UMs are portrayed as very inflexible - they're very smart, very thorough, and believe in having a plan for every eventuality. Give them a situation they haven't thought about and prepared for, and they're massively on the back foot. Taking the XIII Legion by surprise isn't easy, but they're shown to be extremely rigid in adhering to established doctrine and tactics. That's why they suffer massively during the Heresy. The Ultramarines are completely unprepared for treason, daemons, and fighting fellow Astartes.
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# ? May 3, 2016 20:05 |
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So it was a long weekend here in Aus so I attempted to get my hobby on with a Anacharis Scoria conversion for my Dark Mechanicum force I am slapping together. Painting him is gunna be crazy hard but this was one of two ideas I had for him, once he is done might attempt the second one with his abeyant made out of a old dark eldar talos.
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# ? May 3, 2016 21:45 |
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What's this I hear about people talking poo poo about Ultramarines? Because I just painted my first 10 of the ultra blue boyscouts:
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# ? May 3, 2016 22:13 |
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Weird to see you paint dark blue/gold Ultramarines, but they are some amazing looking duders
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# ? May 3, 2016 22:26 |
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The only people who don't post poo poo about ultramarines are those who field them Those guys look sick though, nice work! I like the gold knight-grill on the Mark II armor.
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# ? May 3, 2016 22:30 |
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SRM posted:
What did you use for your gold there? It looks hell of good.
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# ? May 3, 2016 22:37 |
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Recoome posted:Weird to see you paint dark blue/gold Ultramarines, but they are some amazing looking duders PantsOptional posted:What did you use for your gold there? It looks hell of good.
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# ? May 4, 2016 00:06 |
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Nice to see you jumping aboard the heresy train, SRM.SteelMentor posted:But what if I'm not a weak-rear end bitch? Run them as white scars, buy some real grade gundams from boom boom, and then proxy them as admech
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# ? May 4, 2016 06:56 |
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I've contemplated running mine as Iron Fists, then I can run the tartaros Thunder hammer storm shield terminators I made for some reason.
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# ? May 4, 2016 07:49 |
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Killer_Bees! posted:So it was a long weekend here in Aus so I attempted to get my hobby on with a Anacharis Scoria conversion for my Dark Mechanicum force I am slapping together. Holy poo poo. How did you make him?
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# ? May 4, 2016 10:12 |
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DJ Dizzy posted:Holy poo poo. How did you make him? Models used in this conversion are: 40k GW Magos, 30k Forge world Draykavac Abeyant, several GW skull pass spider rider spider legs, tiny spiders from the GW Arachnarok giant spider kit, 40k Dark Angels mace head, and a bunch of spikes and skull from chaos marines vehicle kits., some of my own blood when the scalpel I was using jammed directly into my thumb and lots of swearing and super glue I have some more pics on my blog of the pre painted model so you can see the conversion pieces if you want Babies first Blog
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# ? May 4, 2016 11:07 |
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So the local 40k group has mostly switched over to 30k (they already owned horus heresy stuff, but seem to only bring it out nowadays). I was slowly working on a heresey era thousands sons unit or two, which now might as well become an army. Thing is I have not read any of the forgeworld books outside of fluff blurbs and such. Based on what I have now, is there a reasonable way to make a list of mostly termies and scouts? I have heard thousand sons still do not have a book, so they use generic lists?
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# ? May 4, 2016 16:33 |
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Thousand Sons and Space Wolves don't have rules. Blood Angels, Dark Angels and White You can opt to play as a "generic" legion, which allows you to give all models with Legiones Astartes either Stubborn or Furious Charge. You know about Rites of War right? If not and just in case, taking a Praetor or Delegatus HQ allows you to pick a RoW which modifies how you build your force. If you want mostly terminators, Pride of the Legion is a fun RoW that allows veterans and terminators as troops. Legion Recon Company allows you to take a bunch of recon squads. I'd avoid that honestly.
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# ? May 4, 2016 16:59 |
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Hmm i do have this money burning a hole in my pocket, is there a dread- based RoW, I see I can take an Onslaught force which gets an additional heavy slot but gives up first turn, and that might be enough, but is there any RoW that tends toward dread heavy lists? just looking at the FW site, I am liking the dreads alot, figure we play casually, so go for what looks cool. I guess a unit of 3 leviathans is half your army though, that sounds like it could go badly for me.
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# ? May 5, 2016 18:26 |
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There is a dread-themed RoW but it's got a pretty high tax to it. You have to take a Forge Lord and Primus Medicae, and every dread you lose gives up a VP.
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# ? May 5, 2016 19:01 |
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It's come up before and I think the consensus was that unless you're going to go ALL THE gently caress OUT on contemptors and boxnaughts, the RoW probably isn't worth it. Leviathans and deredeos don't get any benefits out of it and given how talons work anyways it is probably perfectly fine to just go dreadnought-heavy with another complementary RoW.
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# ? May 5, 2016 19:21 |
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okay, that is kinda what I was finding as well. I started pointing up a dread heavy list anyway and ya, they are not cheap, so couldn't go too all out just based on point totals. I asked the locals what they play at and its 2500-3000, so not super restrictive, but they eat up that point value super fast.
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# ? May 5, 2016 20:02 |
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Finally got around to drafting a list. Not so sure about which Rite to use, also everything's missing extra-armour because lol-battlescribe. +++ Iron Warriors: Vengeance of Olympia (2995pts) +++ ++ Legiones Astartes: Crusade Army List (Age of Darkness) (2995pts) ++ + HQ (175pts) + Erasmus Golg (175pts) ··Master of the Legion [The Hammer of Olympia] + Troops (520pts) + Legion Tactical Squad (260pts) [9x Legion Tactical Space Marines (90pts), Nuncio-Vox (10pts), Take an additional Chainsword or Combat Blade (20pts)] ··Legion Rhino Armoured Carrier (50pts) [Auxiliary Drive (10pts), Twin-Linked Bolter (5pts)] ··Legion Tactical Sergeant (30pts) [Artificer Armour (10pts), Combi-Weapon (10pts), Power Weapon (10pts)] Legion Tactical Squad (260pts) [9x Legion Tactical Space Marines (90pts), Nuncio-Vox (10pts), Take an additional Chainsword or Combat Blade (20pts)] ··Legion Rhino Armoured Carrier (50pts) [Auxiliary Drive (10pts), Twin-Linked Bolter (5pts)] ··Legion Tactical Sergeant (30pts) [Artificer Armour (10pts), Combi-Weapon (10pts), Power Weapon (10pts)] + Elites (360pts) + Contemptor-Mortis Dreadnought (180pts) [Two Kheres Pattern Assault Cannons (25pts)] Legion Quad Launcher Support Battery (180pts) [3x Legion Rapier (180pts)] + Heavy Support (1370pts) + Iron Havoc Support Squad (365pts) [9x Iron Havoc (225pts), 9x Missile Launcher (with Frag, Krak, & Flakk missiles) (45pts)] ··Iron Havoc Sergeant (10pts) [Augury Scanner (5pts), Missile Launcher (with Frag, Krak, & Flakk missiles) (5pts)] Legion Artillery Tank Squadron (435pts) ··Legion Basilisk (145pts) [Twin-Linked Bolter (5pts)] ··Legion Basilisk (145pts) [Twin-Linked Bolter (5pts)] ··Legion Basilisk (145pts) [Twin-Linked Bolter (5pts)] Tyrant Siege Terminator Squad (570pts) [4x Chainfist (20pts), 9x Tyrant Terminator (450pts)] ··Tyrant Siege Master (5pts) [Combi-weapon (5pts)] + Lord of War (570pts) + Legion Falchion Super-heavy Tank Destroyer (570pts) [Armoured Ceramite (25pts), Auxiliary Drive (10pts), Heavy Bolter (15pts), Space Marine Legion Crew (15pts)]
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# ? May 5, 2016 20:28 |
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Youre going to need a 3rd troop choice for Hammer of olympia. The Ironfire would probably better for you with that list. Its basically free, with no requirements and its only real limitation is you cant take an allied legion or a building. woo.
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# ? May 5, 2016 20:45 |
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Keeping an eye on the upcoming 7th edition FAQ. Some of the changes that affect ye old 30k: 1- Skyfire blasts can hit flyers 2- Blasts (not just barrage) now hit all levels of terrain. Not big news for everyone, but combine this with #1 and that means a plasma dodo can pog a flier and still hit a nearby unit on the ground. Doesn't work the other way around though 3- No FNP rolls against instant death even if you have eternal warrior 4- Jinking your transport confers the jink to the passengers. IE- snap shots until the next shooting phase 5- If you ram with a super heavy you can only fire snap shots. Sorry dude who wanted to thunderblitz his way through drop pods with his typhon 6- You can't move units through walls of ruins even though they are treated as dangerous terrain. RIP teleporting rhinos 7- No cover saves for embarked units when they get exploded- IE- night lords getting popped out of a rhino now stand there with their dicks in their hands 8- You can't tank shock and delete units, unlike what Frontline Gaming would have you believe From here
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# ? May 6, 2016 06:56 |
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i thought fnp saves already weren't allowed against ID hits, even with EW
A 50S RAYGUN fucked around with this message at 07:05 on May 6, 2016 |
# ? May 6, 2016 07:02 |
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Also you can only hit with one grenade/meltabomb per squad per phase now, so so long meltabombing Spartans to death.
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# ? May 6, 2016 08:59 |
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RIP.
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# ? May 6, 2016 14:12 |
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That must be a mistake. Why would you have to buy them for the whole squad if only one dude can use them? Ridiculous. I hope the tournament I'm going too in a month doesn't adopt that as otherwise buying them on my pyroclasts is sodding pointless.
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# ? May 6, 2016 14:51 |
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adamantium|wang posted:Also you can only hit with one grenade/meltabomb per squad per phase now, so so long meltabombing Spartans to death. Any decent 30k player will disregard this. Edit: Melta-bombs don't really count as grenades though right? You can't throw them like grenades. edit: I would still thundeblitz drop pods. krursk fucked around with this message at 14:59 on May 6, 2016 |
# ? May 6, 2016 14:55 |
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adamantium|wang posted:Also you can only hit with one grenade/meltabomb per squad per phase now, so so long meltabombing Spartans to death. did this change too? afaik you could only ever throw one grenade a phrase. or does this mean melee attacking with them?
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# ? May 6, 2016 17:48 |
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quote:Q: Using grenades in the Assault phase. Can every model replace their close combat attacks with a single grenade attack or just one model in the unit? Like in the Shooting phase e.g. a unit of 5 Tau Pathfinders charge a Knight. Do 5 Pathfinders make close combat haywire grenade attacks? Melta bombs are bombs and not grenades, and are not thrown, so you can basically ignore this. As people are saying this would invalidate some unit choices that are there for a reason. Even if it did, I'd just ignore it.
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# ? May 6, 2016 18:09 |
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# ? May 17, 2024 17:54 |
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it is strange to me there was ambiguity about that.
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# ? May 6, 2016 18:27 |