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I found a list of at least some of the changes from 3.0E D&D and 3.5E. There were a lot of them, some major and some minor, and the list itself doesn't always go into extensive detail, but they changed up the skill list, changed up feats, changed spells a whole bunch (added some, removed some, changed names, changed spell levels, changed effects, etc...and when you consider how much of 3.XE is built on spells that's a pretty big set of changes), gave overhauls to several classes, etc. I also recall that monster creation was changed as well on the GM's side.
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# ? May 3, 2016 00:58 |
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# ? May 18, 2024 04:28 |
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Kai Tave posted:I found a list of at least some of the changes from 3.0E D&D and 3.5E. There were a lot of them, some major and some minor, and the list itself doesn't always go into extensive detail, but they changed up the skill list, changed up feats, changed spells a whole bunch (added some, removed some, changed names, changed spell levels, changed effects, etc...and when you consider how much of 3.XE is built on spells that's a pretty big set of changes), gave overhauls to several classes, etc. I also recall that monster creation was changed as well on the GM's side. Wizards put out several comprehensive conversion guides if you want the full details on how the major 3.0 books were revamped.
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# ? May 3, 2016 01:03 |
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I remember trying to run a small slice of Return to the Temple of Elemental Evil, and one of the Kobolds have Ambidexterity as a feat in their statblocks, and I could not for the life of me find what the hell that was since the module was 3.0 and I only had the 3.5e core books.
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# ? May 3, 2016 01:38 |
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Man, I remember the days when we thought ambidexterity was some sort of OP ability. We were so naive.
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# ? May 3, 2016 01:40 |
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gradenko_2000 posted:I remember trying to run a small slice of Return to the Temple of Elemental Evil, and one of the Kobolds have Ambidexterity as a feat in their statblocks, and I could not for the life of me find what the hell that was since the module was 3.0 and I only had the 3.5e core books. The impression I got is that a lot of people gave 3.5E a pass because "oh the changes aren't that big, it's still the same game" except when you take them as a whole there was actually a fairly significant amount of little things all of which added up to the point that yeah, you could easily wind up with statblocks with out of date info, spells and skills and feats which no longer existed, rules that had changed and had knock-on effects as they interacted with other systems, etc.
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# ? May 3, 2016 01:42 |
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Kai Tave posted:The impression I got is that a lot of people gave 3.5E a pass because "oh the changes aren't that big, it's still the same game" except when you take them as a whole there was actually a fairly significant amount of little things all of which added up to the point that yeah, you could easily wind up with statblocks with out of date info, spells and skills and feats which no longer existed, rules that had changed and had knock-on effects as they interacted with other systems, etc. 3.5 was also so successfully presented/marketed* as being a set of minor improvements to 3 that most people I knew at the time ended up just sort of going "eh, close enough". *I'm not using exactly the right words here - I think a big part of it was that so many people desparately wanted it to be a few small changes that they ended up believing that's what it was.
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# ? May 3, 2016 01:56 |
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Speaking of updated rules sets...Sean Fannon from the Savage Worlds - Rifts KS posted:
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# ? May 3, 2016 02:33 |
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In other game licensing news, Mongoose liked the idea of the DM Guild so much, they set something similar up for Traveller: http://forum.mongoosepublishing.com/viewtopic.php?f=2&t=119092 But Mongoose wants 50% from any works created with this license, according to this discussion on Facebook: https://www.facebook.com/groups/rpgbt/permalink/10154174591087558/
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# ? May 3, 2016 04:30 |
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dwarf74 posted:As I've said before, what's arguably my most successful campaign of all time used my hack of the Call of Cthulhu d20 rules. (I even made a character sheet specially for it.) On this note, does anyone know if the original DG PDF being sold in DTRPG is the reprint that's dual-statted for d20?
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# ? May 3, 2016 04:40 |
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Word on the street is that the DM's Guild is really only good for people who were going to write 50,000,000 words of homebrew about the Forgotten Realms anyway, so they may as well get some money for it. If there's any other RPG with fans that can't stop themselves from writing 50,000,000 words of homebrew, it's probably Traveller.
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# ? May 3, 2016 05:51 |
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gradenko_2000 posted:On this note, does anyone know if the original DG PDF being sold in DTRPG is the reprint that's dual-statted for d20? Nope.
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# ? May 3, 2016 06:55 |
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Halloween Jack posted:Word on the street is that the DM's Guild is really only good for people who were going to write 50,000,000 words of homebrew about the Forgotten Realms anyway, so they may as well get some money for it. mllenaza, can you comment on this?
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# ? May 3, 2016 07:50 |
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JerryLee posted:I am talking about rules, though: basically any monster, class concept, or whatever else has any sort of mechanical presence in the old rules but wasn't in a 4E book for months/years to come, if ever. It seems like a lot of people have gotten hung up on the Planescape thing specifically, and that may be largely my fault for using it as my first and most visible example. Sorry! JerryLee posted:That delay is is a decent example of what I meant, yeah. The thing is that, I guess unlike you and the glad contingent to which you refer, I'm not willing to take a charitable view of the delay in porting everything over. You seem to think it was because they just needed that dang long to figure out how to get everything right; I tend to have the more cynical default hypothesis that it's because they think they can make more money by stringing everything out. 4e classes all have completely unique powers and class features, and most importantly, each one is supposed to explore some unique design space. They don't refer to the same stock spell lists and class features. It is in fact much, much harder than writing a 3e sourcebook with several new base classes and prestige classes that are packages of preexisting class features. I could design a set of themed 3e prestige classes during my lunch break that aren't notably better or worse than official published material. JerryLee posted:One other thing I do want to add is that the 3E->4E experience makes me sympathetic** to a lot of the folks who lost what they loved about 4E when WOTC sharply changed direction again for 5E. It's really the worst of both worlds again: the people who wanted something almost exactly like 3E already have Pathfinder, so there was no reason for WOTC to junk a different game incarnation that many people had come to love on its own merits.
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# ? May 3, 2016 17:48 |
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Halloween Jack posted:Word on the street is that the DM's Guild is really only good for people who were going to write 50,000,000 words of homebrew about the Forgotten Realms anyway, so they may as well get some money for it. Someone posted the Chivalry and Sorcery license in that thread. quote:
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# ? May 3, 2016 18:48 |
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Remember Monsterpocalypse? Did you remember they were going to make a movie back when Monsterpocalypse was still a thing? Looks like the movie is still going to happen with the guy who did the Evil Dead remake directing? What's next, the Rifts movie actually getting made?
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# ? May 4, 2016 00:02 |
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Reading about stuff "left out" of 4th ed PHB1 made me check how many pages are actually in those books. 3rd, 4th, and 5th ed PHB1 are all 317 pages (like, marked page numbers, I guess 320 actual pages). I assume that's some kind of printing/binding constraint? You can't add just 1 page to a book like that, right? They're added in blocks or something? If they were going to include, another class (~14 pages), how many actual pages would they have to add to make the binding still work? Elector_Nerdlingen fucked around with this message at 00:25 on May 4, 2016 |
# ? May 4, 2016 00:22 |
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Each page is usually one super-long page that's folded over, and bundled together with a few other pages. Then they take a bunch of those bundles and bind them together (usually with thread). As my failing Werewolf Revised book is more than happy to demonstrate That said i'm not sure 'how many' it would take, but it will almost always be a multiple of four.
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# ? May 4, 2016 00:40 |
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Evil Mastermind posted:Remember Monsterpocalypse? Did you remember they were going to make a movie back when Monsterpocalypse was still a thing? Maybe they'd bring the game back if there was a film? I never got a chance to play it but I'd be down with a tabletop kaiju/giant robot game.
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# ? May 4, 2016 00:41 |
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AlphaDog posted:Reading about stuff "left out" of 4th ed PHB1 made me check how many pages are actually in those books. 3rd, 4th, and 5th ed PHB1 are all 317 pages (like, marked page numbers, I guess 320 actual pages). I assume that's some kind of printing/binding constraint? You can't add just 1 page to a book like that, right? They're added in blocks or something? Someone in the chat thread, I think, explained that multiples of 16 are traditional for printing.
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# ? May 4, 2016 01:13 |
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LongDarkNight posted:Someone in the chat thread, I think, explained that multiples of 16 are traditional for printing. They're called signatures: http://www.designersinsights.com/designer-resources/understanding-and-working-with-print A bunch of companies are getting into the DM Guild style licensing action: http://www.drivethrurpg.com/communitycontent.php?affiliate_id=231528
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# ? May 4, 2016 01:45 |
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Kurieg posted:Each page is usually one super-long page that's folded over, and bundled together with a few other pages. Then they take a bunch of those bundles and bind them together (usually with thread). As my failing Werewolf Revised book is more than happy to demonstrate Typically each folio is 16 pages IIRC. This assuming your book is actually bound this way. Cheap ones are just loose leaves glued into the spine like a pad of writing paper, and a lot less sturdy as a result.
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# ? May 4, 2016 09:13 |
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thespaceinvader posted:Typically each folio is 16 pages IIRC. Quite a few 90's RPG books were done this way, with predictable results for durability. It was apparently a thing to chop the bindings off, hole punch the lot, and shove it in a binder.
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# ? May 4, 2016 09:34 |
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Halloween Jack posted:Are you saying you felt schadenfreude when 4e ended and all its innovations were ignored in the new editions, because of what happened in the 3e to 4e transition? except that's not at all what happened, 4e is just 3e with better math and class balance, 4e took the actual innovations of 3e namely bringing everything together under the d20 system and ran with it. 5e instead threw out all that work and halfassed "improvements" to 3e except it kept all the problems and called them features.
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# ? May 4, 2016 09:58 |
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Halloween Jack posted:Are you saying you felt schadenfreude when 4e ended and all its innovations were ignored in the new editions, because of what happened in the 3e to 4e transition? If so, that's incredibly petty. I had some frustrating experiences with 3e, but I wasn't rubbing my hands with glee at the thought of people who dared to like it getting their just desserts.
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# ? May 4, 2016 10:08 |
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So I found this in the Pathfinder MMO thread: https://www.linkedin.com/in/rsdancey Seems like Dancey is back at AEG. So for those who thought the MMO would sink him.... NOPE! RIP AEG
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# ? May 4, 2016 18:50 |
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It's interesting to note that Dancey was hired in the same month that Legend of the Five Rings was sold.
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# ? May 4, 2016 18:54 |
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What does AEG still own?
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# ? May 4, 2016 18:54 |
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Mors Rattus posted:What does AEG still own? Smash-Up, Doomtown and Love Letter would the biggest properties.
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# ? May 4, 2016 18:58 |
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Mors Rattus posted:What does AEG still own? They're in the board game/non-collectable card game business at the moment. They own the Doomtown LCG revamp, Love Letter, Smash Up, Valley of the Kings (a deckbuilder that's supposed to be pretty decent) and a bunch of other stuff that I always pass over when browsing the shelves at the game store because it looks lame (not that Smash Up itself isn't also bad but it's popular bad, whereas I don't know anyone champing at the bit to play Game of Crowns the totally not Game of Thrones game or something called "Epic PVP").
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# ? May 4, 2016 18:59 |
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I'm not sure how Dancey can gently caress that up. I'm sure he'll find a way.
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# ? May 4, 2016 19:00 |
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Also it looks like they sold off 7th Sea about two months after he was hired. Who needs recognizable properties? Not AEG! They have a bunch of card and board games. Junta, Doomtown, and a bunch of translated games like Love Letter are the ones I can actually remember. Doomtown probably has the largest fan base of anything they have left, AFAIK.
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# ? May 4, 2016 19:02 |
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Mors Rattus posted:What does AEG still own? They still own Brave New World
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# ? May 4, 2016 19:26 |
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Alien Rope Burn posted:It's interesting to note that Dancey was hired in the same month that Legend of the Five Rings was sold.
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# ? May 4, 2016 19:30 |
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Well, I guess since most of AEG's stuff are ~$20 single-box card games, there's not much damage for him to do?
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# ? May 4, 2016 19:33 |
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Evil Mastermind posted:Well, I guess since most of AEG's stuff are ~$20 single-box card games, there's not much damage for him to do? What if we launched a system that was like Facebook but for deckbuilding games?
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# ? May 4, 2016 19:45 |
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Doesn't AEG do those lovely $60 mystery boxes?
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# ? May 4, 2016 19:57 |
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Mors Rattus posted:What if we launched a system that was like Facebook but for deckbuilding games? moths posted:Doesn't AEG do those lovely $60 mystery boxes?
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# ? May 4, 2016 20:00 |
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We'll tie it to your real name.
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# ? May 4, 2016 20:00 |
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moths posted:Doesn't AEG do those lovely $60 mystery boxes?
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# ? May 4, 2016 20:02 |
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# ? May 18, 2024 04:28 |
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I know some people are tabletop game publishers in this thread. I want to warm them of a apparent new scam - from the Facebook group Tabletop Game Publishers, someone posted this thread:quote:Someone who (supposedly) owns your game messages you and says their car was broken into. They are wondering if you can replace their game that was stolen. What do you do? thread here but you need to be a member of that group: https://www.facebook.com/groups/TabletopPublishers/permalink/589879904521155/ The discussion has messages from numerous publishers who all received the same email. Some mailed in new copies of the game. Others questioned him. Check it out: https://boardgamegeek.com/geeklist/208599/jims-stolen-games quote:I got the same email, and with the game literally only having been distributed to half the backers at the time of the break in that he admitted to (March 31st), I called him out on trying to scam a free game. quote:Sent as a review copy - for which he never made the review. Just recently asked why and he said he didn't like it so didn't make the review. Then why the hell is he asking for a replacement copy of a game he didn't like?
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# ? May 8, 2016 19:48 |