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Gonkish posted:I'm hoping beyond hope that they include a lever-action rifle in Far Harbor. This would be nice. Acebuckeye13 posted:I just want a goddamn pump-action shotgun As would this. Shame Bethesda didn't have a rope kid analogue. Babe Magnet posted:Far Harbour looks like basically Stephen King: The Expansion Pack so expect poo poo like reanimated animals, intelligent monster dogs, spooky clowns, sentient suits of power armor that want to murder your dick, etc. Looks more like Point Lookout 2: Synthetic Boogaloo to me
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# ? May 3, 2016 19:59 |
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# ? Jun 3, 2024 22:57 |
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Sub Rosa posted:I'm able to click the mods button, I just get a login error. Bethesda are currently doing maintenance They currently haven't allowed for offline modding Great job Bethesda.
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# ? May 3, 2016 21:25 |
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Midnight Voyager posted:Alright, I'm gonna ask you goons for help because I have no idea what's going on here. I wish I knew what it was. But I do want to tell you your work is very good! Would a shader or ENB cause any of that? *ooooh, sorry you already asked them that! And, goodness, the people you have to deal with are real treats, aren't they? Svanja fucked around with this message at 21:30 on May 3, 2016 |
# ? May 3, 2016 21:27 |
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Svanja posted:I wish I knew what it was. But I do want to tell you your work is very good! Thanks! Ugh, I know exactly the guy you mean. I had like a billion comments on mods way back in Oblivion, but until him I've never had anyone tell me to tell SOMEONE ELSE what to do with their mod.
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# ? May 3, 2016 22:11 |
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SeanBeansShako posted:It's out dude. THANKS I'm just way out of things having not slept in forever.
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# ? May 3, 2016 22:18 |
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Sub Rosa posted:I'm able to click the mods button, I just get a login error. What? Who the hell is gonna play an unmodded game?
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# ? May 3, 2016 22:56 |
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There's already a mod that reenables them.
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# ? May 3, 2016 22:59 |
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Hey, so I threw a little proof of concept together, and I would love some criticism or just a comment on the "look and feel." I'm going for kind of a depression-era cyberpunk thing. Just load wires.esm, and type or copy-paste coc mccpark Apologies ahead of time if it breaks anything, but it shouldn't because it's just a tiny 132kb file that's basically just a map and some new actors. It is located here
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# ? May 4, 2016 06:34 |
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I'm trying to get http://www.nexusmods.com/fallout4/mods/10157/ to work but haven't been able to bring up the travel menu when interacting with the motorcycles and cars I've built. Objects I've cleared using Spring Cleaning have also been popping back up and are now un-scrappable. I'm using Mod Organizer 2, but each time I load the game I'm having to use Bethesda's in-game mod menu to manually enable all my mods, which then relaunches the game, so I feel like stuff is being re-loaded incorrectly. I know my mods are still working because I've still got all the poo poo that enables legendary mods, the console in survival, radio stations (got them through Bethesda's in-game thing), and the saving stuff, but Spring Cleaning and Immersive Fast Travel are just borked. Here's my load order, in case that might be affecting something, but I feel like it's got to be wonky interaction with the built-in mod managing and FO2: code:
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# ? May 4, 2016 08:58 |
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Shoot a dude in the dick. http://www.nexusmods.com/fallout4/mods/12936
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# ? May 4, 2016 13:50 |
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And also serious mod creep because it retools limb damage in a p major way.
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# ? May 4, 2016 14:14 |
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Can't the dickshooting mechanics just be ripped from it?
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# ? May 4, 2016 14:51 |
So why did Bethesda have to break all the external modding tools?
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# ? May 4, 2016 15:19 |
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Jorge Bell posted:I'm trying to get http://www.nexusmods.com/fallout4/mods/10157/ to work but haven't been able to bring up the travel menu when interacting with the motorcycles and cars I've built. Objects I've cleared using Spring Cleaning have also been popping back up and are now un-scrappable. I'm using Mod Organizer 2, but each time I load the game I'm having to use Bethesda's in-game mod menu to manually enable all my mods, which then relaunches the game, so I feel like stuff is being re-loaded incorrectly. How is mo2 doing these days? Last time I tried it, it definitely wasn't ready for prime time and I've been a long time user of the skyrim version. Honestly, you run about the same amount of mods that I do. I quit using any of the managers, for now, and am manually installing stuff and hand editing the inis. It's working better for me that way... YMMV. Do all the spring cleaning mods mess with item placement in workshop mode? Any of them that I've tried mess with bed placement, make building the teleporter a bitch, can't place turrets on building roofs/columns/etc... I'd like to do a bit more cleaning of my settlements, but it wasn't worth it to me. Also, does there exist or will someone please make a mod that takes Bos holotags for caps? A vendor that is a Bos hater or even an edited book return machine for Bos tags or something. It'd make my anti Bos runs that much more interesting. :p
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# ? May 4, 2016 15:37 |
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cheesetriangles posted:So why did Bethesda have to break all the external modding tools? They probably wanted a way for the engine to distinguish official content from mods. I'm not sure why they used the asterisk thing, though. In order for the engine to know that molerat_tittays.esp needs an asterisk it has to know that official_dlc1.esp doesn't, so there has to be list of official esp/esm's somewhere in the engine or a config file, and it could just check that list instead. I'll bet it was just the quickest solution for determining ingame if it has been modded and therefore gets no achievements, just check if the plugins for that save start with *.
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# ? May 4, 2016 15:44 |
How do you guys sort your mods? LOOT reads that mods are present but won't sort them, do you just trial and error it or is there a list you consult to sort them manually?
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# ? May 4, 2016 15:46 |
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SplitSoul posted:Shoot a dude in the dick. Other changes -Headshot damage increased from x2 to x3 on most creatures. -Limbs take half-damage instead of full damage. Affects most creatures. Limb health is also roughly halved to balance out the damage reduction. -Feral Ghoul's torso also take only 50% damage. -"You took out only my main camera!" 1st gen synts take only normal damage on their head. come on dude I just want punch people in the dick
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# ? May 4, 2016 15:49 |
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Captain Diarrhoea posted:How do you guys sort your mods? LOOT reads that mods are present but won't sort them, do you just trial and error it or is there a list you consult to sort them manually? Are you using the sort mod button in the upper right corner of loot? Is it just not doing anything?
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# ? May 4, 2016 15:59 |
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Mr.Grit posted:How is mo2 doing these days? Last time I tried it, it definitely wasn't ready for prime time and I've been a long time user of the skyrim version. I haven't used any of the other managers so I couldn't speak to comparisons, but I'll try manually installing the Immersive Fast Travel. Spring Cleaning doesn't touch anything related to object placement, it just allows scrapping of a lot of the "objects" like debris and dirt that you normally can't interact with. They're yellow like the stuff you can scrap but not move in settlements (except in my borked install I can move them now? blah).
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# ? May 4, 2016 16:02 |
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cheesetriangles posted:So why did Bethesda have to break all the external modding tools? They did something similar for Skyrim: Before Skyrim patch 1.4.26 the plugin's loadorder was determined by the date-modified file property of the plugins (just like how it was since Morrowind). And then without warning and without any apparent reason, Bethesda changed that into the plugins.txt based loadorder.
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# ? May 4, 2016 17:20 |
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Hopefully someone makes a mod that makes more of the downtown core of Boston "civilized" and not abandoned to raiders. I'd love to see more urbanites wandering around like a bigger Freeside.
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# ? May 4, 2016 18:27 |
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Nevets posted:They probably wanted a way for the engine to distinguish official content from mods. I'm not sure why they used the asterisk thing, though. In order for the engine to know that molerat_tittays.esp needs an asterisk it has to know that official_dlc1.esp doesn't, so there has to be list of official esp/esm's somewhere in the engine or a config file, and it could just check that list instead. I'm pretty sure the asterisk just means "enabled"
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# ? May 4, 2016 18:38 |
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SplitSoul posted:Shoot a dude in the dick. Ahahahaah, I saw that and somehow knew it would be in this thread, (aka, I came to post this.)
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# ? May 4, 2016 19:27 |
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http://www.nexusmods.com/fallout4/mods/12956/ Fist of the North Shaun. That is all. :micdrop:
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# ? May 4, 2016 19:32 |
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SplitSoul posted:Can't the dickshooting mechanics just be ripped from it? Untested but I extracted the relevant parts from it (humans, supahmutants and behemoths) and took out all the damage changes. http://www.filedropper.com/dickpunch-simple e: Seems to work! In VATS it highlights the entire torso, but the groin option is there and the shot you take goes right to it. Saint Sputnik fucked around with this message at 20:37 on May 4, 2016 |
# ? May 4, 2016 19:57 |
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Gonkish posted:http://www.nexusmods.com/fallout4/mods/12956/ Shut it down. Shut it all down. We have a winner. I haven't laughed so hard all week.
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# ? May 4, 2016 19:59 |
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Arcsquad12 posted:Hopefully someone makes a mod that makes more of the downtown core of Boston "civilized" and not abandoned to raiders. I'd love to see more urbanites wandering around like a bigger Freeside. I always thought it was kind of weird that Diamond City is the "The Great Green Jewel" of the Commonwealth, but if you go a block in any direction you run into outposts filled with raiders and supermutants.
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# ? May 4, 2016 21:22 |
Mr.Grit posted:Are you using the sort mod button in the upper right corner of loot? Is it just not doing anything? Yeah, it doesn't change anything. Really strange, MO straight up wouldn't launch Fallout 4 so I switched to NMM if that's relevant. However I'm gathering as I read this thread that it's an ongoing issue for everybody.
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# ? May 5, 2016 01:17 |
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I think the new patch broke Iron Rose's Weapon Balance Overhaul. Can anyone confirm that it's still working / not working for them?
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# ? May 5, 2016 01:23 |
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Arcsquad12 posted:Hopefully someone makes a mod that makes more of the downtown core of Boston "civilized" and not abandoned to raiders. I'd love to see more urbanites wandering around like a bigger Freeside. As is, Diamond City just doesn't make sense because how the hell do traders even get to it? Also, I just wish Super Mutants weren't really a thing in this game.
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# ? May 5, 2016 01:35 |
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Sjonnar posted:I think the new patch broke Iron Rose's Weapon Balance Overhaul. Can anyone confirm that it's still working / not working for them? Unless there has been another patch since 1.5 it is working for me. I haven't played for a couple days though.
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# ? May 5, 2016 01:55 |
Timeless Appeal posted:I was thinking about something like this. I was imagining adding tents and such outside of Diamond City and then playing around with the factions for the various Raiders and Gunners so they're not constantly attacking you when you pass them by. I like the idea that Diamond City proper is pretty much the only safe place in the Commonwealth, but I want the rest of Boston to feel scummy and not a warzone. I'm hoping we get more faction diversity mods in general, the ones we got so far are decent.
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# ? May 5, 2016 03:01 |
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Rasmussen posted:Unless there has been another patch since 1.5 it is working for me. I haven't played for a couple days though. I don't know if there's been another one since 1.5, but it's definitely not working for me. This is the error I'm getting: And if I "Continue Loading" the mod is turned off and my weapons are hosed up.
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# ? May 5, 2016 03:02 |
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Captain Diarrhoea posted:Yeah, it doesn't change anything. Really strange, MO straight up wouldn't launch Fallout 4 so I switched to NMM if that's relevant. However I'm gathering as I read this thread that it's an ongoing issue for everybody. You're running nmm as admin, yeah? Do loadorder.txt, plugins.txt exist in your appdata\local\fallout4 folder? What happens if you run loot outside of nmm as admin? Nmm still installs all your mods to data, so loot will still see them.
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# ? May 5, 2016 04:21 |
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SeanBeansShako posted:I'm hoping we get more faction diversity mods in general, the ones we got so far are decent. Add a faction of Blues singers stationed at the House of Blues just beside Fenway.
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# ? May 5, 2016 04:23 |
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Sjonnar posted:I don't know if there's been another one since 1.5, but it's definitely not working for me. This is the error I'm getting: Is it enabled in the mod screen?
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# ? May 5, 2016 06:35 |
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Azhais posted:Is it enabled in the mod screen? I've been using NMM, and haven't even messed with the official Bethesda mods. Is that the problem? Perhaps she took it to the official mod shop when it became available and the Nexus version no longer works?
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# ? May 5, 2016 07:00 |
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I redownloaded mine from the Nexus after I cleaned everything up for 1.5. Make sure it's enabled in mo/nmm and either use the plugins. Txt method by putting an asterisk in front of the relevant esp or launch the game and enable it in the mod menu in the load order section, which is hotkey T by default.
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# ? May 5, 2016 07:13 |
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Sjonnar posted:I've been using NMM, and haven't even messed with the official Bethesda mods. Is that the problem? Perhaps she took it to the official mod shop when it became available and the Nexus version no longer works? None of the mod managers have been updated afaik. You either need to edit the plugins.ini and add an * in front of the mod, or go into the mod menu in the game and enable the mod (every time in my experience)
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# ? May 5, 2016 07:14 |
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# ? Jun 3, 2024 22:57 |
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SplitSoul posted:Shoot a dude in the dick. Gonkish posted:http://www.nexusmods.com/fallout4/mods/12956/ Seeing both of these in succession makes me really want a mod where you can target body parts with melee. Especially loving mirelurks. I realize it would probably require custom animations to be effective though.
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# ? May 5, 2016 07:34 |