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BattleMaster
Aug 14, 2000

papasyhotcakes posted:

Hey everyone, I'm new to Infinity and just got the Operation Icestorm starter pack. I love how the miniatures look but I wanted to ask a question. Which of the factions usually employs more remotes in their usual lists? I heard that if you want to go "All robot All the time" Aleph is the faction of choice, but I don't really dig how the Homeric units and characters look.

You might want Nomads since they have some of the best Engineers and Hackers, some neat Remotes of their own on top of the normal types of remotes almost everyone gets, and some cool TAGs if those are robotic enough for you. They also put the "punk" in "cyberpunk" more than any of the other factions if that's your jam. I don't think you'll be able to make a good all-robot (or almost all-robot, since you need a Hacker or TAG) list, but you can make good remote-heavy lists with them.

Edit: Gonna disclaimer that I don't have the most experience, but I play Nomads

BattleMaster fucked around with this message at 00:21 on Apr 30, 2016

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papasyhotcakes
Oct 18, 2008

BattleMaster posted:

You might want Nomads since they have some of the best Engineers and Hackers, some neat Remotes of their own on top of the normal types of remotes almost everyone gets, and some cool TAGs if those are robotic enough for you. They also put the "punk" in "cyberpunk" more than any of the other factions if that's your jam.

Yeah I was looking in the store and they also caught my attention, besides that I already have the starting set from Icestorm so it would be cheaper on the wallet. My cyber could definitely use more punk!

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Flipswitch posted:

TO Infils do it at deployment, yup.

On BTV, I don't think they do, as Hidden Deployment models no longer suffer the effects of attacks/templates in N3, I do not know for certain if this is also means BTV Rolls. I haven't checked.

So if I want to use a Dasyu and put it in Hidden Deployment, I have to make a PHYS-3 roll and if I fail I lose the Hidden Deployment, marker state and must deploy in my 8" DZ? That seems not worth using then.

If AD Combat Jump troops walk in from the side of the board do they avoid the PHYS-3 roll?

Exmond
May 31, 2007

Writing is fun!

Acceptableloss posted:

So if I want to use a Dasyu and put it in Hidden Deployment, I have to make a PHYS-3 roll and if I fail I lose the Hidden Deployment, marker state and must deploy in my 8" DZ? That seems not worth using then.

If AD Combat Jump troops walk in from the side of the board do they avoid the PHYS-3 roll?

Hidden Deployment is amazing..

in biotech.. not so much, but its still useful

Aix Athanatos
Nov 3, 2011

Acceptableloss posted:

If AD Combat Jump troops walk in from the side of the board do they avoid the PHYS-3 roll?

Scenario says any deployment outside your DZ needs a PH-3 roll, and deployment that would need a roll replaces it with this roll. So no-can do

Corbeau
Sep 13, 2010

Jack of All Trades
PanO, Nomads, Aleph, and Combined all have some kickin' rad combat remotes.

Not a viking
Aug 2, 2008

Feels like I just got laid
Some of CA's basic troops are even remotes. With an EVO hacker remote, you can even have an all-remote list.

tokenbrownguy
Apr 1, 2010

PanO is definitely REM friendly. The Bulleteer is a dang scary model.

Genghis Cohen
Jun 29, 2013
Basically, as with so many army questions in Infinity, most armies can do what you describe. It will never be a good idea to limit yourself to just remotes, because list building in Infinity is all about flexibility. But any faction except Ariadna (only 1 type of basic remote), Tohaa, and Haqqislam (several of the universal-model remote types, but no fancy faction-exclusive ones) can make a list where the emphasis is on remotes.

PanO have excellent combat remotes and plenty of models with the G:Synchronised rule, which is a human trooper with a little omni-ball remote that moves and acts in support of him. Usually with a heavy flamethrower.

Nomads have good combat remotes but theirs have excellent synergy with their hacking options, and they get a unique/character remote, Pi-Well, who is fantastic. Worth noting that for TAGs, I think Nomads are second behind PanO for variety, with theirs being more basic and PanO's more elite. CA, see below, also has elite TAGs.

Aleph also get plenty of G:Sync models, their remotes can also come in human-sized parcels with some funky abilities.

Yu Jing have excellent combat remotes (which have MSV2, really its a skill designed to be used in concert with human models who have smoke grenades) and access to a couple elite troops which are actually remotes, but are classified as HI to avoid all the penalties of being a remote! (the Su-Jian and Karakuri)

Combined Army, as pointed out can take a lot of Remotes of human-size and low cost, Total Availability within their new Contact Force sectorial which is released in the new book. These can be backed up with strong remotes and a variety of very high-tech tricks and excellent, strong, varied HI and TAGs which kind of suit the same theme as the basic remotes, to my mind.

Those are in no particular order, they can all do it, pick based on faction/background/atmosphere/aesthetics. A key model for any remote-heavy force is the EVO hacker, a remote with a special support hacking device. Rules are in the new HS book and will no doubt be the subject of much discussion over the next few weeks. Taking such a model will also benefit from some (human) other types of hackers to protect it from info-war.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

papasyhotcakes posted:

Hey everyone, I'm new to Infinity and just got the Operation Icestorm starter pack. I love how the miniatures look but I wanted to ask a question. Which of the factions usually employs more remotes in their usual lists? I heard that if you want to go "All robot All the time" Aleph is the faction of choice, but I don't really dig how the Homeric units and characters look. Can I have a functional list using more awesome robot troopers and less Achilles and his whatever guard?

I got into Infinity based on the models you're talking about!

If your only reason to get into Infinity is the GitS-inspired ALEPH stuff, you're going to be waiting for a while before anything comes out.

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

I noticed the Guarda De Assaulto for my ASA doesn't have G:Synchronised. It does come with an Auxbot with G:Synchronised though. I assume this is an oversight or do I need a hacker in my list to control it?

Genghis Cohen
Jun 29, 2013

dishwasherlove posted:

I noticed the Guarda De Assaulto for my ASA doesn't have G:Synchronised. It does come with an Auxbot with G:Synchronised though. I assume this is an oversight or do I need a hacker in my list to control it?

You're good, it's just an oversight/rules typo. They're bought as one unit and the Auxbot is synchronised to the GDA.

Sir Teabag
Oct 26, 2007
Kind of a long shot here, but does anyone know of any fanmade classified decks for ITS 2016? I haven't been able to find any thing yet.

Aix Athanatos
Nov 3, 2011

Sir Teabag posted:

Kind of a long shot here, but does anyone know of any fanmade classified decks for ITS 2016? I haven't been able to find any thing yet.

Captain Spud's got some here, as well as a few other neat tools.

papasyhotcakes
Oct 18, 2008

Genghis Cohen posted:

Some excellent stuff about remotes

Thank you so much for this detailed writeup! It is just what I was looking for. I think I'm going to go in the end for the Nomads, I really like the Mini-TAGs and the Remotes they have, and besides the Jaguars and Mobile Brigadas look badass, but I may branch out into Yu Jing later, as I love the concept of a Transforming Remote, and the Japanese Sectorial Army looks interesting

WAR FOOT posted:

I got into Infinity based on the models you're talking about!

If your only reason to get into Infinity is the GitS-inspired ALEPH stuff, you're going to be waiting for a while before anything comes out.

Yeah I noticed they seem to be focusing more on the Steel Phalanx stuff as it is the new sectorial. Even though I really like all the Hinduism-related units I think I'll be better off starting in another factions and seeing what they come with in the future.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
A proper new release cycle of the Vedic ALEPH units would 100% get me back into buying stuff for this game. gently caress the Greeks, they're boring anyway.

Sir Teabag
Oct 26, 2007

Aix Athanatos posted:

Captain Spud's got some here, as well as a few other neat tools.

Thanks! These don't have the Intelcom values on them so I'll have to keep looking.

My FLGS don't have the deck in stock and I've got a tournament coming up next weekend. I might be SOL on that front.

Genghis Cohen
Jun 29, 2013
No problem papasyhotcakes.

I've also got a tournament, tomorrow. Should be the last one (at least that I attend) prior to HSN3 becoming official, so I'm just bringing one of my lists which have done ok at previous events. Sitting here as the evening wears on putting off painting the LoF markers on my bases. We'll see how it goes, I actually have been sort of out of the wargaming mindset for the last few weeks due to holidays and work.

Flipswitch
Mar 30, 2010


ineptmule posted:

A proper new release cycle of the Vedic ALEPH units would 100% get me back into buying stuff for this game. gently caress the Greeks, they're boring anyway.
alternate view detected beep boop would you like more special characters boop

we will also give you odd and nanopulsers, they clearly do not have enough

tokenbrownguy posted:

PanO is definitely REM friendly. The Bulleteer is a dang scary model.
Yeah, this thing is scary as hell in N3, I love it, it's so cheap for how much hurt it can put out.


Not a viking posted:

Some of CA's basic troops are even remotes. With an EVO hacker remote, you can even have an all-remote list.
This too, CA has some scary REMs with our line infantry and support options also all being REMs, it makes for some cool play.

IMO the best REM factions in no order are CA, YJ and then it's between PanO and Nomads. I like Nomad REMs but I don't actually think they're all that amazing, their hackers are top notch though.

Genghis Cohen
Jun 29, 2013

Flipswitch posted:

I like Nomad REMs but I don't actually think they're all that amazing, their hackers are top notch though.

Completely agree with this. While Nomads have excellent options for hackers to make use of the repeaters on their tsyklons and lunokhods, both those models are good, useful combatants. Not the lean-mean killers created by ODD or MSV2 on a mobile, efficient platform.

Its Rinaldo
Aug 13, 2010

CODS BINCH

Genghis Cohen posted:

Basically, as with so many army questions in Infinity, most armies can do what you describe. It will never be a good idea to limit yourself to just remotes, because list building in Infinity is all about flexibility. But any faction except Ariadna (only 1 type of basic remote), Tohaa, and Haqqislam (several of the universal-model remote types, but no fancy faction-exclusive ones) can make a list where the emphasis is on remotes.

PanO have excellent combat remotes and plenty of models with the G:Synchronised rule, which is a human trooper with a little omni-ball remote that moves and acts in support of him. Usually with a heavy flamethrower.

Nomads have good combat remotes but theirs have excellent synergy with their hacking options, and they get a unique/character remote, Pi-Well, who is fantastic. Worth noting that for TAGs, I think Nomads are second behind PanO for variety, with theirs being more basic and PanO's more elite. CA, see below, also has elite TAGs.

Aleph also get plenty of G:Sync models, their remotes can also come in human-sized parcels with some funky abilities.

Yu Jing have excellent combat remotes (which have MSV2, really its a skill designed to be used in concert with human models who have smoke grenades) and access to a couple elite troops which are actually remotes, but are classified as HI to avoid all the penalties of being a remote! (the Su-Jian and Karakuri)

Combined Army, as pointed out can take a lot of Remotes of human-size and low cost, Total Availability within their new Contact Force sectorial which is released in the new book. These can be backed up with strong remotes and a variety of very high-tech tricks and excellent, strong, varied HI and TAGs which kind of suit the same theme as the basic remotes, to my mind.

Those are in no particular order, they can all do it, pick based on faction/background/atmosphere/aesthetics. A key model for any remote-heavy force is the EVO hacker, a remote with a special support hacking device. Rules are in the new HS book and will no doubt be the subject of much discussion over the next few weeks. Taking such a model will also benefit from some (human) other types of hackers to protect it from info-war.

I've never played Infinity but I've got the Ice Storm PanO stuff mostly painted and have been listening to REM Prescense podcast and they got me excited about remotes and hacking. I'm liking the idea of a remote heavy list with 2-3 hackers to support, but I've heard PanO kinda sucks with hackers and looking at the list they mostly top out at Wip 13 unless you pay for some 50+ point monster. Was thinking a Fusilier hacker, a Croc and maybe a cheap Kamua hacker?

Am I silly for thinking about this and be better off building for Nomads with this idea or can this work? Seems a shame to have cool toys like Bulleteer or Peacemaker without being able to buff them with hackers.

Not a viking
Aug 2, 2008

Feels like I just got laid
If you want to use hackers for buffing remotes, you'll be fine since those programs don't need a WIP roll.

Genghis Cohen
Jun 29, 2013
Exactly that.

On top of that, don't get too hung up on the WIP of your hackers. The difference in WIP is less important than the type of hacking device available, which hacking programs you can use, and especially their position and the use of repeaters to extend hacking area and make a hacking maneuver less order-intensive. Example, a mediocre WIP13 using one of the new Killer hacking devices, in the active turn, could take an advanced 'SWORD' (anti-hacker) program, and have 3 burst and modifiers to the roll. Which mean the WIP15 of the generic hacking device user he's targeting, who uses the basic SWORD program, brain blast, for one unmodified roll, does not look such a smug benefit.

Flipswitch
Mar 30, 2010


I think I may betray everything I stand for and pick up Ariadna for the Ivans when that sectorial hits and blows my wallet.

Kinda want CB to release Commando Frogmen rules for them, That would be loving awesome.

krushgroove
Oct 23, 2007

Disapproving look
:siren: THE NEW OATH THREAD IS LIVE AND WAITING! :siren:

The Oath Thread, Season 7: Always Be Painting (Your Gaming/Figure Models)

Get your stuff painted! Be motivated! Win prizes!

The Oath Thread is a year-long thread (Today, the 1st of May to the last day of April 2017) that lets you collect points for painting your models each month. At the end of the year the points are totalled up and the top scorers get their pick of fantastic sponsor prizes from companies like KR Multicase, Wargames Tournaments and more!

You can paint one model at a time, or entire squads, teams or groups. You can drop in and drop out at any time if all you want to do is get your stuff painted, and the rules are easy to read and we're quite an inclusive bunch.

Drop in and say hi, and get your stuff painted!

Not a viking
Aug 2, 2008

Feels like I just got laid
I'm playing the Decapitation mission this weekend and have decided its the perfect time to reveal the Sphinx I've been painting for the last week or two.

Combined Army - Decapitation (300/300 | 4.5/6)

Group #1 | 10 Models | 10 0 0

Skiávoro Lieutenant | Lieutenant, Plasma Rifle, Nanopulser, Pistol / CCW (52)
Speculo Killer Boarding Shotgun | Boarding Shotgun, Smoke Grenades, Pistol / Monofilament CCW, Knife (34)
Shrouded Hacker | Hacker, EI Assault Hacking Device, Combi Rifle, Antipersonnel Mines, Pistol / Knife (30)
Ikadron Baggage | Light Flamethrower (2), Flash Pulse, Pistol / Electric Pulse (9)
Q-Drone Plasma | Plasma Rifle / Electric Pulse (25)
Med-Tech Doctor+Engineer | Combi Rifle, Pistol / D-Charges, Knife (23)
Sphinx Spitfire | Heavy Flamethrower (2), Spitfire / EXP CCW (106)
Ikadron Baggage | Light Flamethrower (2), Flash Pulse, Pistol / Electric Pulse (9)
R-Drone Repeater | Flash Pulse / Electric Pulse (8)
Imetron AI Beacon | Electric Pulse (4)

Open in MayaNet

My plan was to surround my Skiavoros with mines, TR bots and repeaters while the Sphinx and Speculo Killer double tag-team the enemy liutenant.

Critisisms?

Genghis Cohen
Jun 29, 2013
So, went to another tournament up in Preston today. drat good fun, although pretty well at the limit of the range I consider it worth driving for a day's gaming. I used a 16-model Corregidor list that I'm comfortable with from some previous tournaments, on the basis that HSN3 will be out before I go to another one, so why bother fiddling about and reprinting things.

Game 1: Supplies, against Tohaa. I seem to recall my opponent won the roll and chose set-up? A mistake IMO, because this is the sort of mission that greatly rewards an effective first turn, above all if you have infiltrators as there's no exclusion zone. You have to go to 3xobjectives on the centre line, activate them to grab the supplies inside, then carry them away and still be carrying them at game's end. So obviously if you can grab them efficiently and get into your own DZ again, in the first turn, your opponent will need to walk all over you and have a high-order count list to even consider getting those supplies back.

Did I mention my list has 3 infiltrating specialists? So I deployed each within 1 short move of an objective. My opponent deployed a sapper sniper, a neurocinetic HMG and some linked snipers, as well as a TO token, to overwatch the objectives and pin me down. Using a few orders first to break out, I was over-aggressive with the HMG Intruder and after downing the neurocinetics model he got his dead blown off by a sniper. In retrospect, as I often realise, I should have smoke-screened him before taking any risk. My linked alguacile ML and some other stuff took up the slack and took out some overwatch models, I also shrouded some objectives in smoke. This enabled me to safely nab all 3 boxes and get them back a bit.

My opponent's offensive floundered in the face of my link, TR bot, screen of chain rifle Jaguars who had pushed forward, crazy koalas etc. I counter-attacked in my second turn and almost annihilated him, the game was pretty much over at the end of my first turn TBH. 10-0 Victory to me, since I held all 3 boxes, he held none, and I achieved my classified of Extreme Prejudice.

Game 2: Safe Zone, against Aleph. Got a shock here. My opponent deployed first. I chose deployment to put him in a tough spot, he chose to go second which is often good in this kind of points-control mission. But Safe Zone the points aren't counted until the end of the game - I find that while going second is fine in Supremacy/Quadrant Control, Safe Zone should basically be played as Annihilation, but being careful to move forward toward the end. The shock is that he deployed very, very few models and informed me I had no reserve placement and he had 2. That's right, Strategos L3, he had a Marut, the fearsome MSV2 TAG of Aleph. Never faced one before, awesome.

So going first again, I knew I had to take that sucker out, it was the lynchpin. I smoke-screened my Intruder to take out his TR bot, then used a Bandit hacker to immobilise the Marut. Alguacile missile launcher shoots the helpless TAG. The TAG passes 5 of his 6 AP saves. My buttocks clench. I basically couldn't try the missile launcher again because a normal smoke roll had gone down from a Myrmidon. So I tried the Intruder again, relying on a 4-1 burst advantage. Of course the Intruder instantly got critted out and gibbed by the Multi HMG.

Thank god my opponent was so short on models/orders to fund his insane death-robot. In his first turn it advanced but failed to make an impact and was knocked out by my link team. He took out a TR bot as well. I countered and got most of his remaining models, I think at some point there he got the Marut back up with an engineer, but I had its position covered and I took it out for good. My opponent had obviously won handily in round 1, but while an OK player he was one of those guys that just throws it all away once the game goes south. Soon as his TAG was down (and a couple other key models, yeah, it didn't look good admittedly) he started playing really silly-aggressive, taking un-necessary risks and generally wasting any opportunity to get back in it. I killed everything but his 2 netrods and had plenty of orders left to move onto objectives. 9-0 Victory to me.

Game 3: Transmission Matrix, against Ariadna. God drat, I found myself playing an acquaintance who beat me in the same situation (ie playing at the top table, for the win) in Birmingham a couple months ago. Dude is an excellent player. I know for a fact the guy plays multiple times a week, goes to tournaments about twice a month, has won several tournaments this year, etc. Worst of all he plays an Ariadna list with even more models than my Corregidor, including about 8 camo models plus various mines and ambush camo decoys. loving horrible. Fortunately, as I may have written here he was slightly unpleasantly tense during our last climactic battle - today he was much better, I enjoyed the game.

I haven't played this mission before today but it is controlling 5 markers by points in zone, plus 4pts from classifieds. My opponent won the roll and elected to go second, definitely the right choice in this mission. I determined my strategy to counter him would be to a) secure my classifieds ASAP, and b) kill kill kill whatever I could, before his horrible camo-horde could do the same to me. I attempted this by piling Jagaurs and a Bandit forward into his face. It seemed to go off alright as I revealed a few models and killed a few, and semi- pinned him down. However I now spot several inefficiencies in how I spent orders on that, and really he didn't lose many models in my first turn and had some wiggle room. His placement of decoys, mines etc was very good and threw me. If I'd used my Jaguars even more aggressively it might have been better. I did get both classifieds, FO'ing his HVT and using Extreme Prejudice.

In his first turn, he evaded a lot of my pinning-down attempts, killed a few things, and took the 5th (ie central and key) objective to grab 2 points. So frustrating how many models he had, plus his use of camo, enabled him to slip around and get points where needed. He also took out my TR bot. loving thing is dead meat against so many surprise shot enthusiasts.

My second turn, I tried again to smash him up, doing a little better but being unable to get a lucky bloody Spetsnaz (those guys are the bane of my life). Very chuffed that I got the Intruder right into the centre of the board, getting a couple kills, controlling the objective and in a brilliant suppressive fire position. His second turn, he critted him in FtF. loving spetsnaz. Throughout this game I feel my opponent had really good luck, with a lot of his models I was hunting making excellent dodge rolls against my 3-4 burst, etc. Hard to tell how much was luck and how much was the effect of playing a very wily opponent. But that crit killing my key model in his key fire position . . . my heart sank. It was basically a trade though, as the ML I had also covering the expected attack lane blew that drat Spetsnaz to smithereeens.

My third turn I went all out. I was 4-6 down, he'd taken 3 of 5 objectives again last round, to get even with my accomplished classifieds, then scored a ranged medikit hit and passed a PH-3 roll to achieve his own doctor classified. Jammy sod. So the best I could hope for was a draw . . . if I smashed him so badly he had nothing able to get to the objectives. I pushed the bulk of the alguacile link team up through the centre, shooting at whatever moved - not much left really. He made a few dodge rolls etc on his remaining, scattered camo guys and his backfield cheerleaders, but I gunned down enough.

Finally, his third turn was in retreat. None of the models were in position at objectives (I'd killed those ones) and his courageous doctors and remaining baggagebot couldn't get onto them through my remaining riflemen. 6-6 Draw, a result I can be happy with.

This enabled the winner of the game played on the second table to overtake us. It turned out to be the TO, so he won the tourney with me 2nd and my final round opponent 3rd (he'd scored one less objective point than me in both his previous rounds). On this note, I don't begrudge the TO the victory, I mean he won the most games, I'm sure it was all fair etc. But I think it would of been more sporting if he'd passed on the winner's prize pack, or raffled it off, or something. Not to mention the £40 prize voucher from the venue's shop. I mean, if all the attendees fees had gone to the venue and to cover his expense at buying the tourney pack, that's one thing. But it does sit a bit wrong if he made a slight profit (fair enough as a TO, it justifies the time and effort put in) and also walked off with the prizes which incentivize people to pay and attend. Whatever, I won £20 for second place, which I cashed in for some Zonds. A good day.

Sir Teabag
Oct 26, 2007

Genghis Cohen posted:

On this note, I don't begrudge the TO the victory, I mean he won the most games, I'm sure it was all fair etc. But I think it would of been more sporting if he'd passed on the winner's prize pack, or raffled it off, or something. Not to mention the £40 prize voucher from the venue's shop. I mean, if all the attendees fees had gone to the venue and to cover his expense at buying the tourney pack, that's one thing. But it does sit a bit wrong if he made a slight profit (fair enough as a TO, it justifies the time and effort put in) and also walked off with the prizes which incentivize people to pay and attend. Whatever, I won £20 for second place, which I cashed in for some Zonds. A good day.

I'm right there with you on that, in fact I don't even really like when the TO plays in the tournament at all. Unless it's because someone dropped out last minute and there is no one else to be a ringer. I feel like Infinity demands too much attention to be able to TO an event and play in the games. With a more "I go, you go" game where they could saunter off and answer questions during their opponents turn it's OK (still would prefer it them not to play) but whatever. And I definitely agree with you on the prizes being shuffled out differently.

Awesome write up, as usual! Thanks for the spoilers too!

I'm heading to Montreal next weekend to play in my first ITS tournament. I hope I'm able to post a decent trip report, but I'll probably be too focused on the games to make notes or take any pictures. I'm playing a Kazak heavy Ariadna list. I took them for a test drive last night and they performed pretty well. Some highlights include Uxia failing her Superior Infiltration roll, getting hit on a 2 by a Fusilier all the way across the board, going unconscious and having her head cut off by an eager 112 fresh out of med school.

I also managed to sneak my Antipode Assault Pack up the board and tie down a Father-Knight in combat. I hit him with a crit in the first round of combat and then left them engaged while the rest of my guys tried to get a good position. On my opponents turn the Father-Knight goes down to the attack doggies and now PanO is in Loss of Lieutenant! He managed to kill one doggie and it took him about 3 orders (out of 8) to wind up with a dead lieutenant. So all in all a 5 point model for an elite HI CC monster; I would take that trade any day. The antipodes failed their WIP check at the start of my next turn and ran off the board. But that's okay because a Spetsnaz with boarding shotgun walked on that side to clean up what was left. He managed to blast and Aquila Guard twice in the back and knock him unconscious. Survived another order of AROs but was brought down by a long distance spit fire from a Guarda de Assaulto. Again, pretty decent trade off; a 33 point model for a 63 point model that had one of my flanks locked down with MSV3 HMG.

SatelliteCore
Oct 16, 2008

needa get dat cake up


Thanks for the recap. As I have just received the 2 player kit, I knew very few of the specific words in the post but it gives me some motivation to get everything assembled/painted and start playing with my wife. Thanks again!

And I agree for any game, the TO should only fill in IMO.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Sir Teabag posted:

Father-Knight Aquila Guard Guarda de Assaulto

Was this a 300 point game? What were you playing that made this guy tie up at least 157 points in three models?

Sir Teabag
Oct 26, 2007

Cat Face Joe posted:

Was this a 300 point game? What were you playing that made this guy tie up at least 157 points in three models?

Front line.

Kept the Aquila back to claim closest zone, the guarda moved up with smoke so the Father-Knight could contest the furthest zone.

At least that's what I think he was going to do before I ran my Antipodes up at him. They were really the only three models he had to move and with them covering each other it made it difficult for me to pull of many surprise shots without spending tons of orders on positioning. Kind of a david and goliath game, it worked out really well.

Genghis Cohen
Jun 29, 2013
Now that sounds like a really interesting game (I've only played frontline once - I lost), it sounds like you played it cleverly and it sums up why I like playing with a higher count of less elite models in infinity. You just have more options both in number of orders, and the positions you occupy on the board. Quality models like your opponent's panO HI trio can be terrifying in the right circumstance but there are still ways to get round them or engage in a way which doesn't favour their very expensive strengths - shoot through smoke, camo attack, direct templates, close combat, speculative fire, hacking etc. If you have enough orders and are or can get into position, no model is hard enough to stand up to it. I suppose those types of models maybe show more value on the active turn and in the endgame, when maybe the opposing player doesn't have any more solutions to hand.

tokenbrownguy
Apr 1, 2010

Word. My buddy advocates for new players playing as close to 20 orders as possible, to get a feel for the advantage high-order/model lists have over their elite compatriots. I'm not sure I entirely agree, (a 300 point CA or ALEPH list with 20 orders would be challenging to build) but I can see where he's coming from.

Minimum orders I'd bring for Vanilla Ariadna is probably 16-17. Now I just need to practice blitzing my setup so I don't time out during tourney play. :unsmith:

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
So after mucking around with this quite a bit, here is the best Biotechvore list that I could come up with for vanilla Aleph. It's basically a bunch of 6-4 move units, Netrods and 2 Devas.

I figure the Netrods are basically disposable. As long as I get a couple extra orders out of them for the first turn in order to get my guys out of the death zone, that is worth 12pts. Since Biotechvore is mostly just Annihilation plus the DZ of death, I went lighter on specialists. The Deva spitfire is questionable without any smoke in the list, but I'm not sure what else to take in his place. Maybe trade it for 2 Krakot Renegades since they're one of the only impetuous troops I have access to?

Thoughts? Any glaring weaknesses?

Biotechvore
──────────────────────────────────────────────────

GROUP 1 10
ACHILLES Lieutenant MULTI Rifle, Nanopulser, D.E.P. / Pistol, EXP CC Weapon. (0 | 74)
DAKINI Tacbot HMG / Electric Pulse. (1 | 21)
DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
ZAYIN Rebot HMG / Electric Pulse. (1 | 26)
ZAYIN Rebot HMG / Electric Pulse. (1 | 26)
DEVA Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 31)
DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33)
NETROD Electric Pulse. (0 | 4)
NETROD Electric Pulse. (0 | 4)
NETROD Electric Pulse. (0 | 4)

GROUP 2 3
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
YUDBOT Electric Pulse. (0 | 3)
DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13)
DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)

4.5 SWC | 300 Points

Open in Infinity Army

tokenbrownguy
Apr 1, 2010

One thing important to Biotechvore is the inevitable close-quarters brawl that follows the panicked rush. All the troops will be fighting within roughly 16 inches of each other, barring those survive the BTS rolls.

All your 6-4, big-gun models are nice for ensuring you don't get picked off by an opponent's aggressive turn 1. But after getting there, your list seems to be relying upon Combi/Multi Rifles, Nanopulsers, and the Hacker for close-range punch-ups. Consider bringing more templates, shotguns, spitfires, and hackers.

Not a viking
Aug 2, 2008

Feels like I just got laid
New Hacking Helper! Make sure to clear your cache and refresh the old page.

Not a viking
Aug 2, 2008

Feels like I just got laid


My boys/girls in blue. Gonna field the Sphinx for the first time this weekend against my unsuspecting group :unsmigghh:

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

Those metallics are dope.

BattleMaster
Aug 14, 2000

Not a viking posted:



My boys/girls in blue. Gonna field the Sphinx for the first time this weekend against my unsuspecting group :unsmigghh:

How did you do the purplish tint to the metallic parts?

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Not a viking
Aug 2, 2008

Feels like I just got laid
Thanks! Its just mithril silver and a slightly thinned purple GW wash and a highlight of the same silver.

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