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Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

Kwyndig posted:

Maybe you put the brain in a robot body? That's what I'm hoping for.

Dog brain into a robot dog buddy.

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Phetz
Nov 7, 2008

Daddy like...
Fun Shoe
Robot dogs that ran around dispensing buffs and mauling ayyys would be cool as hell and the customization options would be adorable :allears:

InfinityComplex
Feb 5, 2011

Nothing better than swinging around a little girl like a flail.

Jack Trades posted:

If that DLC is going to be about SHIVs imma be disappointed.

If the DLC is only going to be about SHIVs, I'm gonna be excited at the idea of creating a SHIV swarm again.

Speedball
Apr 15, 2008

Thyrork posted:

Dog brain into a robot dog buddy.

Like Rex from Fallout New Vegas?

FraudulentEconomics
Oct 14, 2007

Pst...

Speedball posted:

Like Rex from Fallout New Vegas?

All roads come back to replacing the gremlin with a doge.

Ego Trip
Aug 28, 2012

A tenacious little mouse!


Thyrork posted:

Dog brain into a robot dog buddy.

I would prefer a dog shaped robot buddy.

Synthbuttrange
May 6, 2007

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

Speedball posted:

Like Rex from Fallout New Vegas?

Ego Trip posted:

I would prefer a dog shaped robot buddy.

Yes. :colbert:



YES!

CJacobs
Apr 17, 2011

Reach for the moon!

And this is to go... even further beyond!!*

*12-15% chance to hit

FraudulentEconomics
Oct 14, 2007

Pst...

AWS Perk Unlocked: KRILLIN!!!!!!!! - Anytime one of your allies falls in battle, this soldier goes SSJ for 3 turns.

Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope
* while SSJ, all the soldier's stats keep increasing by 3 figures every turn, but all your actions are replaced with "shout"

Bakalakadaka
Sep 18, 2004

Happy Cinco de ayy lmao... Commander.

Tirius
Aug 16, 2007

A short, sturdy creature fond of drink and industry.
Info on alien hunters

https://xcom.com/news/en-dangerous-ruler-aliens-await-in-xcom-2s-alien-hunters-dlc

Coming out May 12

Tirius fucked around with this message at 13:13 on May 5, 2016

Boing
Jul 12, 2005

trapped in custom title factory, send help
More prototype guns and armours for blowing up big aliens is perfect, more XCOM

Synthbuttrange
May 6, 2007

Wait Viper KING?!

Bholder
Feb 26, 2013

Firaxis did it again! I was expecting boob-less Viper mod from the community but we get it as an official DLC instead.

Also, FLYING ARMOR IS BACK, BABY!

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Would I be wrong in assuming that the four new weapons are each meant for one of the primary classes?

quote:

[...]the Bolt Caster, a high damage single-shot weapon; the Hunter’s Axe, a powerful new blade weapon that can be thrown at enemies or used to dispatch foes at close range; the ShadowKeeper pistol, which has the Shadowfall ability that is guaranteed to hit and will place its user in concealment if the enemy is killed; and the Frost Bomb grenade, which is able to temporarily freeze targets.

ShadowKeeper and the Hunter's Axe are clearly for Sharpshooters and Rangers, respectively. Frost Bomb is the Grenadier weapon, but might be available for everyone since it is a grenade. That would make the Bow Caster a Specialist weapon, though it sounds better at the hands of a Sharpshooter.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

One of the new weapons is a throwing ax? Aw hell yes!

Moola
Aug 16, 2006
Sounds neat

but all of those features sound like something a mod could do

the workshop has spoiled me

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.
From a gameplay perspective the new weapons seem cool, but from a setting perspective having literally magic weapons is kinda weird.

Qtotonibudinibudet
Nov 7, 2011



Omich poluyobok, skazhi ty narkoman? ya prosto tozhe gde to tam zhivu, mogli by vmeste uyobyvat' narkotiki

Lockback posted:

From a gameplay perspective the new weapons seem cool, but from a setting perspective having literally magic weapons is kinda weird.

They'll go well with the leather bootyshorts.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Moola posted:

Sounds neat

but all of those features sound like something a mod could do

the workshop has spoiled me

A lot of the equipment sure, but the soundwork and animation stuff should both be reliably solid and fit in with the game aesthetic. Throw in cutscenes with the right VA's and the fact that a throwing melee weapon is a cool thing that would require some trickery to rig up and I'd say it's worth it.

I mean sure, most of it could be modded in, but you could say that about just about any dlc they make, theirs just comes with a realistic expectation of both professional quality and actually getting finished.

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.
Let's get real here, they'd never really do anything that's of any greater scope than 'just a mod', because they aren't looking to break the game, nor change its mechanics in any major way. Professional assets plus a finished and supported mod is pretty much what DLC.

Meanwhile I've been breaking the game with reckless abandon with WaveCOM, an idea of Beagle's I've adopted, where you take on waves of enemies and get to research, buy & loadout in between waves. It's actually not far off playable although there's some nasty visual bugs still to fix, just have to figure out how to push the force level up as the waves progress so eventually you're facing Gatekeepers & Avatars if you last long enough.

I think it'll be a really good way to test new tactical mods, classes and so on, as it means being able to quickly fight to an end game state without the need for a full campaign.

Bholder
Feb 26, 2013

No one cared who I was until I put on the mask

Speedball
Apr 15, 2008

Huh. Wearing the armor of an alien ruler intimidates aliens of that race? That's interesting. I wonder what it does specifically, but that's pretty cool.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

SynthOrange posted:

Wait Viper KING?!

Who did you think fertilizes all those snake-lady eggs ?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
I also like the unique equipment aspect. It'll incentivize bringing multiple classes and having 1 weapon/2 subweapon/1 item and 3 suits of armor to pass around is cool.

Though goddamn does the pistol sound broken as gently caress.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Hammerstein posted:

Who did you think fertilizes all those snake-lady eggs ?

Why does that remind me of that Godawful movie Reign of Fire?

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Zore posted:

I also like the unique equipment aspect. It'll incentivize bringing multiple classes and having 1 weapon/2 subweapon/1 item and 3 suits of armor to pass around is cool.

Though goddamn does the pistol sound broken as gently caress.

move over concealment specced rangers, pistol snipers are the new broken as all poo poo class. The can OP scout every pod AND participate in combat.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Bholder posted:

No one cared who I was until I put on the mask


wot da zog did you just say about mork'n'gork you little git?

Speedball
Apr 15, 2008

And the Shadowstrike pistol apparently *never misses* too in addition to kills with it putting you in concealment. Nice.

SlyFrog
May 16, 2007

What? One name? Who are you, Seal?

Oh god, three days after Stellaris. I need to move my vacation from June to May. (No, no I don't, my June vacation is with the kids. I need to spend time with the kids.)

Segmentation Fault
Jun 7, 2012

Bholder posted:

No one cared who I was until I put on the mask


You're a big berserker.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Speedball posted:

And the Shadowstrike pistol apparently *never misses* too in addition to kills with it putting you in concealment. Nice.

That will obsolete rangers for me more than they already were. :v:

Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope

RBA Starblade posted:

That will obsolete rangers for me more than they already were. :v:

B-but you can throw a sword now

Spiderfist Island
Feb 19, 2011
Quick question: does anyone know if Scientists are intrinsically less likely to show up as rewards/hire-ables than Engineers? I assume that Engineers are more likely to appear, but I could be mistaken.

Bogart
Apr 12, 2010

by VideoGames
From my experience, yes. Or at least, in the early game, you want supplies and engineers more than scientists, so your eyes glaze over when they show up as rewards.

As for never miss pistol, whatever. The Trooper mod class has a talent that gives them a 3-turn cool down never miss shot. Them and Officers are the only really cool mod classes I've seen so far, even if their roles kind of overlap if you have one of each in a squad.

MF_James
May 8, 2008
I CANNOT HANDLE BEING CALLED OUT ON MY DUMBASS OPINIONS ABOUT ANTI-VIRUS AND SECURITY. I REALLY LIKE TO THINK THAT I KNOW THINGS HERE

INSTEAD I AM GOING TO WHINE ABOUT IT IN OTHER THREADS SO MY OPINION CAN FEEL VALIDATED IN AN ECHO CHAMBER I LIKE

Spiderfist Island posted:

Quick question: does anyone know if Scientists are intrinsically less likely to show up as rewards/hire-ables than Engineers? I assume that Engineers are more likely to appear, but I could be mistaken.

I feel it really depends on the game, I've had games where I did not seen an engineer to hire or as a reward for anything until 2.5-3 months in, it was awful.

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.

MF_James posted:

I feel it really depends on the game, I've had games where I did not seen an engineer to hire or as a reward for anything until 2.5-3 months in, it was awful.

This doesn't feel accurate, your first Geurrilla Op will always reward an engineer, the first Council Mission will always reward a Scientist. From there if you expand you'll get enough mission chances to get the rewards you're after. Also the game gives you heaps of ways to mitigate bad luck via the Resistance HQ and the Black Market.

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FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Maluco Marinero posted:

This doesn't feel accurate, your first Geurrilla Op will always reward an engineer, the first Council Mission will always reward a Scientist. From there if you expand you'll get enough mission chances to get the rewards you're after. Also the game gives you heaps of ways to mitigate bad luck via the Resistance HQ and the Black Market.

Yeah, but 1 engineer really doesn't cut it and I can easily see them just discounting that from their story. That or they lost that mission and got super unlucky with their recruitment options.

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