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Blakkout posted:I've never played a Dark Souls game, but watched Day 9 play this and it looks great. Is there a proper tutorial in this game such that I won't be too hosed for not playing I or II? The tutorial covers most of the basics, but the tutorial boss is probably the hardest out of the three games. There's not really a difficulty curve so much as a difficulty space elevator. In general, the principle you should apply to literally every enemy and boss in any Dark Souls game is this: only attack when an enemy is vulnerable. Enemies are generally most vulnerable after using certain attacks (usually big attacks or long combos), where they'll have "recovery frames" where they won't bring out any further attacks for a brief period of time. Trying to throw out attacks whenever is likely going to get you killed over and over. Weaker enemies can usually be staggered indefinitely if your attack hits first, so experiment around to see which enemies are able to be staggered repeatedly and which ones you need to handle more cautiously. Another important thing that the game doesn't really make explicit: dodge rolls in this game have "invincibility frames." If you aren't familiar with the concept, it means that your basic dodge roll has a certain period during which you are completely invulnerable to enemy attacks. In practice, this means you shouldn't be afraid of rolling into an enemy attack, so long as it's a relatively fast attack and your invincibility frames won't end while their weapon is still clipping you. Finally, I would recommend using a shield as a first-time player, as it helps to make the game a lot easier. Try out the Knight class to start with, as they have powerful armor and a good basic shield. You generally want to only hold up your shield as an attack is about to hit, rather than holding it up continually, as your Stamina regeneration (which is used for both attacking and defending) is greatly lowered while it's held up. It takes some practice to toggle your shield on/off, but it's quite rewarding once you get the hang of it, and is easier than dodge rolling against certain enemy attacks.
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# ? May 5, 2016 17:33 |
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# ? Jun 5, 2024 04:46 |
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Bass Bottles posted:Dodging the magic bullets in phase two I guess? As for the big attack, play with sound. You have fought him enough, you will know from the charge-up sound how close he is to slamming the sword down - dodge accordingly. You don't need to see it happen. EDIT: definitely, it's better if you dodge to the side. But if you really can't see it coming and start to panic, relax and listen. Simply Simon fucked around with this message at 17:39 on May 5, 2016 |
# ? May 5, 2016 17:35 |
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In fairness, Sacred Lothric Light does have one hell of a lingering hitbox. If you're not trying to circle him before dodging, it's easy to dodge roll and have it zap you after your iframes end.
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# ? May 5, 2016 17:36 |
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Blakkout posted:I've never played a Dark Souls game, but watched Day 9 play this and it looks great. Is there a proper tutorial in this game such that I won't be too hosed for not playing I or II? No proper tutorial. Prepare to be savaged dozens of times on the first boss alone.
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# ? May 5, 2016 17:40 |
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Blakkout posted:I've never played a Dark Souls game, but watched Day 9 play this and it looks great. Is there a proper tutorial in this game such that I won't be too hosed for not playing I or II? Read the messages in the opening zone, be attentive and patient, use all your items to your advantage, don't go past 70% equip load or your dodge-roll goes to poo poo, and don't get greedy.
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# ? May 5, 2016 17:40 |
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The best advice I can give is Don't Panic.
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# ? May 5, 2016 17:42 |
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Had a revelation last night: Mound-builders are for people who want to summon someone to invade them as red signs are to people who want to summon someone to duel. Like if you want to fight someone now but without any honorobru baggage that comes from the duelist mentality. Because no one summons mad phantoms to maybe, possibly aid them - the host is ready to fight, the mad phantom is ready to fight, I've yet to see any of the pretense of "maybe they will, maybe they won't" that people associate with this covenant. I wonder if that element was even From's intention, or if it's emergent.
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# ? May 5, 2016 17:46 |
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Just got summoned as a Sentinel to the Undead Settlement... I see what you guys mean with the lighting getting all hosed up turtlecrunch posted:I don't have trouble getting Patches to spawn in FL after the DOTD are dead, it's only the COTD scene that is hard. edit: Come to think of it, I opened the tower pretty early as well so that might be it Exodee fucked around with this message at 17:51 on May 5, 2016 |
# ? May 5, 2016 17:46 |
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For safety reasons, I just save opening the Tower until after the blue doors in Cathedral are opened.
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# ? May 5, 2016 17:48 |
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Simply Simon posted:For the bullets, just run. You see them being cast, just run. Unless he teleports right in front of you, the big guy won't catch you - his swings don't have the range. As soon as the bullets stop, you can start attacking again. I poorly explained my problem with the big laser beam. I would hear him start it, turn to find him. Try to lock on, but be too far away, so instead my camera would turn to where I was facing and then I'd be all confused lol BUT I JUST BEAT THEM AND I'M NOT SURE HOW The frustration made me extra alert and aggressive i guess, and I also didn't pay attention to the health bars. Suddenly the piggy back prince was on the ground about to heal knee-walker and I took him out with a single two-handed slice of my Hanzo steel.
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# ? May 5, 2016 17:48 |
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Deified Data posted:Because no one summons mad phantoms to maybe, possibly aid them Clearly you've never invaded someone and seen them summon a mad phantom in a panic.
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# ? May 5, 2016 17:48 |
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Deified Data posted:Had a revelation last night: Mound-builders are for people who want to summon someone to invade them as red signs are to people who want to summon someone to duel. Like if you want to fight someone now but without any honorobru baggage that comes from the duelist mentality. Because no one summons mad phantoms to maybe, possibly aid them - the host is ready to fight, the mad phantom is ready to fight, I've yet to see any of the pretense of "maybe they will, maybe they won't" that people associate with this covenant. I wonder if that element was even From's intention, or if it's emergent. Hey that's actually a great idea
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# ? May 5, 2016 17:49 |
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codo27 posted:I never tire of these nooblets that run in packs of 3 and try to taunt you when they eventually manage to kill you when you invade It's pretty hilarious. I usually just hit the lay down emote when I see 3/4 dudes grouped up waiting to kill invaders with every mob already dead. There's no point fighting
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# ? May 5, 2016 17:49 |
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Bass Bottles posted:I poorly explained my problem with the big laser beam. I would hear him start it, turn to find him. Try to lock on, but be too far away, so instead my camera would turn to where I was facing and then I'd be all confused lol
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# ? May 5, 2016 17:51 |
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To go back to bleed chat, with Anri's or Warden Twinblades, using a carthus rouge at 40 luck bleed triggers about every four hits with either weapon. It's pretty nice. Though if it for whatever reason doesn't trigger, or trigger enough to kill a player, you're in for an annoying time.
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# ? May 5, 2016 17:52 |
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The real advice about Dark Souls is that it's a game about timing. Your dodgeroll has invincibility, roll through enemy attacks and then attack them while they're still in recovery. You don't need to get the RPG/strategic elements perfect if you know that.
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# ? May 5, 2016 17:53 |
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Still trying to keep my head down on a blind-ish playthrough so sorry if this has been asked recently. At what stat level do the scaling-based infusions start to do more damage? Been running fire on a longsword since the beginning. at 25/25 str/dex. At what point do one of the scaling infusions start to bring in better returns?
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# ? May 5, 2016 17:53 |
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mastershakeman posted:It's pretty hilarious. I usually just hit the lay down emote when I see 3/4 dudes grouped up waiting to kill invaders with every mob already dead. There's no point fighting believe in yourself. it is possible. usually not likely though I invaded 4 people outside wolnir's chamber a couple of days ago. they all decided to rush me on that little rock bridge after I had popped iron flesh. the host and three phantoms got knocked off and the host pulled the plug. probably the only time that iron flesh is gonna be useful. Internet Kraken posted:Clearly you've never invaded someone and seen them summon a mad phantom in a panic. I saw someone do this and the mad phantom actually helped them. He already had two summons out though. like, dude, you're not gonna get the vertebrae shackle without my help.
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# ? May 5, 2016 17:55 |
The Ancient Wyvren is some sort of cruel joke. I've gotten to the top of the scaffolding twice now, and after carefully lining up my aim and standing right where the notes say Plunging Attack... I missed. TWICE.
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# ? May 5, 2016 17:56 |
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StrangeAeon posted:The Ancient Wyvren is some sort of cruel joke. Go to the left side of the platform and wait for the wyvern to stop breathing fire. You'll hit every time.
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# ? May 5, 2016 17:57 |
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Internet Kraken posted:Clearly you've never invaded someone and seen them summon a mad phantom in a panic. I usually summon a purple if I get invaded and there's a sign around. About 65% of the time they fight the invader for me.
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# ? May 5, 2016 17:57 |
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you guys know that ladder that leads to the two watchdogs/aldritch basement? if someone is turtling on that ladder, how do you get them off it? if you attempt to climb and kick them down, they punch too quickly to allow for you to get hits in (poise effect...or maybe poise is just nonexistant on ladders) and if you attempt to throw something at them you are extremely likely to fall down yourself twohanding a weapon and doing a dive attack will not knock them down, and they can estus on the ladder it's happened to me three times down and i do not know how to circumvent it
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# ? May 5, 2016 17:58 |
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If you want to guarantee having Patches spawn at the Cathedral here is how you do it (just did a speed-run to make an Abyss Watcher Watch-dog and tested this): 1. Help Siegward kill the demon and make sure you get the two gestures from him 2. Do not raise any of the bridges or unlock Rosaria's bonfire (avoid the rafters until after Patches appears) 3. Do not buy the Tower key yet (git gud and just use the tree-jump if you want to trade with the crow; it won't break Patches spawning) 4. Open all the green doors (you may not need the ones near the giant but I haven't tried a run testing that) 5. Avoid going to the well and triggering Siegward talking; I think it causes Patches to disappear until he shows up at Firelink *The giant near the green door does not need to be alive for Patches to spawn; I killed him beforehand and the cut-scene still played out If you look carefully after you open the green door that's near the first grave warden you meet you'll see the bridge rising up behind you. You don't need to exit the game or go to a bonfire; Patches will immediately spawn at the bridge after opening the door. Desperate Character fucked around with this message at 18:01 on May 5, 2016 |
# ? May 5, 2016 17:58 |
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Internet Kraken posted:Clearly you've never invaded someone and seen them summon a mad phantom in a panic. One time I was that phantom and I noticed what was going on because the guy who summoned me was just sprinting in circles around a bonfire while an invader was chillin' in a doorway so I can of just stood off the side in the patches squat position until the host pulled the plug.
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# ? May 5, 2016 18:00 |
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E-Money posted:Still trying to keep my head down on a blind-ish playthrough so sorry if this has been asked recently. At what stat level do the scaling-based infusions start to do more damage? Been running fire on a longsword since the beginning. at 25/25 str/dex. At what point do one of the scaling infusions start to bring in better returns? You'll always get better returns with pure physical scaling than elemental fire, magic, dark, lightning, etc. Do you plan on using pyromancy? If not I'd use a shriving stone (or buy a new longsword if you haven't upgraded the other much) and infuse it with refined to better scale off your str and dex.
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# ? May 5, 2016 18:00 |
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E-Money posted:Still trying to keep my head down on a blind-ish playthrough so sorry if this has been asked recently. At what stat level do the scaling-based infusions start to do more damage? Been running fire on a longsword since the beginning. at 25/25 str/dex. At what point do one of the scaling infusions start to bring in better returns? Also to answer your question you'll start seeing positive returns around 25 or so, but it only really becomes worth the infusion at around level 30
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# ? May 5, 2016 18:01 |
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E-Money posted:Still trying to keep my head down on a blind-ish playthrough so sorry if this has been asked recently. At what stat level do the scaling-based infusions start to do more damage? Been running fire on a longsword since the beginning. at 25/25 str/dex. At what point do one of the scaling infusions start to bring in better returns? At 25/25 Str/Dex, you will definitely get more damage from Refined than Fire, no question. Maybe a couple of weapons have such high base damage and such bad scaling (Astora Straight Sword, maybe?) that a non-scaling infusion is better for longer, but for the majority of weapons, 25/25 is plenty to start making the scaling worth it.
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# ? May 5, 2016 18:02 |
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turtlecrunch posted:I usually summon a purple if I get invaded and there's a sign around. About 65% of the time they fight the invader for me. Rafza posted:you guys know that ladder that leads to the two watchdogs/aldritch basement?
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# ? May 5, 2016 18:03 |
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Deified Data posted:You'll always get better returns with pure physical scaling than elemental fire, magic, dark, lightning, etc. You're saying that with 25/25 refined is gonna do more damage than fire on my +6 longsword? Thought you needed to have a certain base level of Str/Dex before the scaling beats the base damage boost of an elemental infusion. I'll give it a shot, i guess i have a million stones at this point (think i have all the infusions or am maybe one coal short at this point.) Just doing a boring sword and board on this one.
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# ? May 5, 2016 18:03 |
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Exodee posted:Why are there so many purple summon signs though. On a fresh character I had nothing but purple signs at the first bonfire lol the way the person is situated on the ladder is just shy of being hit (the boulder either hits the floor or passes overhead)
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# ? May 5, 2016 18:04 |
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Exodee posted:Why are there so many purple summon signs though. On a fresh character I had nothing but purple signs at the first bonfire lol
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# ? May 5, 2016 18:05 |
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E-Money posted:You're saying that with 25/25 refined is gonna do more damage than fire on my +6 longsword? Thought you needed to have a certain base level of Str/Dex before the scaling beats the base damage boost of an elemental infusion. I'll give it a shot, i guess i have a million stones at this point (think i have all the infusions or am maybe one coal short at this point.) Just doing a boring sword and board on this one. Yes, it definitely will. You can compare the AR + scaling in the infusion menu, too. Keep in mind that the Fire Longsword's AR is affected by split damage. It might have higher attack rating on the sheet, but in practice, it has to pass through two flat damage reductions (physical and fire) instead of just one, so you end up probably doing less damage.
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# ? May 5, 2016 18:06 |
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Rafza posted:the way the person is situated on the ladder is just shy of being hit (the boulder either hits the floor or passes overhead) Can you use Rope Firebombs while on ladders? If not, I'd just Crystal out.
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# ? May 5, 2016 18:07 |
RBA Starblade posted:Go to the left side of the platform and wait for the wyvern to stop breathing fire. You'll hit every time. I was.
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# ? May 5, 2016 18:07 |
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Is the Drakeblood Greatsword good? It feels like a Claymore combined with a straight sword moveset style and does physical, magic and lightning damage. Sorta gimmicky I guess but I like the idea of a tri-damage weapon.
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# ? May 5, 2016 18:07 |
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a shameful boehner posted:Is the Drakeblood Greatsword good? It feels like a Claymore combined with a straight sword moveset style and does physical, magic and lightning damage. Sorta gimmicky I guess but I like the idea of a tri-damage weapon.
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# ? May 5, 2016 18:09 |
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a shameful boehner posted:Is the Drakeblood Greatsword good? It feels like a Claymore combined with a straight sword moveset style and does physical, magic and lightning damage. Sorta gimmicky I guess but I like the idea of a tri-damage weapon. It's pretty good when infused with Raw if you're planning on using resins or are planning on using CMW/Lightning Blade on it. Otherwise, I'd just go with the Claymore.
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# ? May 5, 2016 18:09 |
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StrangeAeon posted:I was. Oh. You could always summon a phantom and have them die historic. If they land the hit it counts.
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# ? May 5, 2016 18:09 |
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a shameful boehner posted:Is the Drakeblood Greatsword good? It feels like a Claymore combined with a straight sword moveset style and does physical, magic and lightning damage. Sorta gimmicky I guess but I like the idea of a tri-damage weapon. The downside: three damage types means it has to pass through three layers of flat damage reduction. Its sheet attack rating is going to be much higher than the damage it actually does. The upside: its sheet attack rating is really super high and it can still be buffed(!!!) so it doesn't suck at all for certain builds. If you're a high-Intelligence or high-Faith build, make it Raw and then buff it with either magic or lightning, and wear the appropriate Clutch ring.
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# ? May 5, 2016 18:09 |
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# ? Jun 5, 2024 04:46 |
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Blakkout posted:I've never played a Dark Souls game, but watched Day 9 play this and it looks great. Is there a proper tutorial in this game such that I won't be too hosed for not playing I or II? I might be alone in this, but I don't recommend this as a first Souls game because it's aggressively tuned to challenge veterans of the series, and it relies heavily on references to DS1. I think you'll be missing out on the intended experience if you haven't played through the first game.
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# ? May 5, 2016 18:10 |