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Digirat posted:But look at all these straight swords for you to use! You want to use straight swords, right? Maybe it's because I'm some sort of n00blet who needs to git gud with this being my first Dark Souls experience, but I played the whole game as a Knight with the straight sword they give you to start. STR gem whichever that is (hard?) and +10 eventually. I tried to use the Iryithll sword a few times but it requires twinkling to upgrade and by the time I had enough to make it good I didn't care. There seems to be a bunch of really cool and gimmicky weapons yeah, but in the end I just kept going back to the basic straight sword. Even FUGS, was meh and I was like 50 STR. Same goes for armor too but we've covered that armor is essentially useless in the game and just wear whatever you want so long as you wear something.
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# ? May 5, 2016 20:49 |
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# ? May 15, 2024 11:32 |
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PantsBandit posted:Sorry if this is a question that gets asked a lot but what exactly is the effect of using a weapon that gives you the message of "this weapon will not be effective with current stats" or "this weapon will not be effective unless wielded with two hands"? You do gently caress-all damage and it consumes 2x stamina until you meet the correct stats. Sometimes they swing a little slower too.
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# ? May 5, 2016 20:49 |
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PantsBandit posted:Sorry if this is a question that gets asked a lot but what exactly is the effect of using a weapon that gives you the message of "this weapon will not be effective with current stats" or "this weapon will not be effective unless wielded with two hands"? Damage and stamina use. I kind of miss how Dark Souls 1 did the "you don't have enough Strength to wield this effectively" thing, because you got an entirely separate attack animation set with the weapon where your character struggles to heft it and just flails uselessly. It was hilarious.
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# ? May 5, 2016 20:53 |
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Harrow posted:Damage and stamina use. Funny, but I am so glad it's not there anymore because now I can try out everything from the get-go unless it needs, like, absurd Faith.
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# ? May 5, 2016 21:09 |
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Harrow posted:Damage and stamina use. This was funny but it didn't let you look at the moveset to see if you wanted to put in the stats to use something so dark souls 2's and 3's way is probably better.
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# ? May 5, 2016 21:09 |
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Harrow posted:I kind of miss how Dark Souls 1 did the "you don't have enough Strength to wield this effectively" thing, because you got an entirely separate attack animation set with the weapon where your character struggles to heft it and just flails uselessly. It was hilarious. I wish in the case of being strong enough to wield a weapon but not dexterous enough you just swing a weapon and fatally stab yourself in the leg.
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# ? May 5, 2016 21:12 |
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Ugh, finally finished the insane covenant materials grind. I had like 60 of every Silver Knight piece by the end of it and ran out of space for Titanite Shards about halfway through. Finally I can move on to NG+.
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# ? May 5, 2016 21:22 |
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I think I'm getting towards the end now. It's taking me loving forever but drat it I'm gonna finish this one. I can't believe how easy the Dragonslayer Armour was. I was in full 'oh poo poo' mode when I stepped through the fog wall but the fight lasted like 30 seconds. Considering how many times Yhorm and Dancer crushed me I was amazed.
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# ? May 5, 2016 21:29 |
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There's a big difficulty spike after dragonslayer armour. At least it was for me anyway. I didn't really struggle with the game until after I beat that boss.
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# ? May 5, 2016 21:30 |
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MrAristocrates posted:Ugh, finally finished the insane covenant materials grind. I had like 60 of every Silver Knight piece by the end of it and ran out of space for Titanite Shards about halfway through. Finally I can move on to NG+. Probably you should have waited until NG+ or even NG++ to grind out the ears, since there's two free ones as loot per cycle, and you can get the Gold Serpent Ring +1/2 which I guess would make it ever slightly less painful. Also more rusted gold coins.
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# ? May 5, 2016 21:36 |
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Aldrich down! I won't say he was easy, because he definitely wasn't, and the phase 2 arrows are maybe the most brutal attack I've encountered, but I definitely never felt outmatched or anything--nothing that he does is so fast that you feel like you don't have time to think. I'm pretty sure I died more to Vordt than to Aldrich. Feels good to Git Gud. Onwards, to the dungeons!
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# ? May 5, 2016 21:37 |
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Grondoth posted:WHY ARE SO MANY WEAPONS JUST BAD Such as? I haven't used a weapon yet that felt completely terrible in PvE. VVV Chaos fire orb is better for PvE in basically every situation. Vestiges is really only useful in PvP where the fast cast and projectile speed can make a big difference in a fight. Internet Kraken fucked around with this message at 21:47 on May 5, 2016 |
# ? May 5, 2016 21:42 |
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So which is objectively better, great chaos fireorb or chaos bed vestiges? Vestiges seems to use a lot more mana but goes further and can sometimes hit for 700 damage. But the dot on chaos fireorb is rad.
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# ? May 5, 2016 21:44 |
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Internet Kraken posted:Such as? I haven't used a weapon yet that felt completely terrible in PvE. Great scythe
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# ? May 5, 2016 21:47 |
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The Lord of Hats posted:Aldrich down! Those phase 2 arrows are easily my least favorite thing about an otherwise-great fight. It's just so annoying that the arrows last long enough that he can launch a second attack while you're still running away.
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# ? May 5, 2016 21:49 |
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Anyone have an opinion on what the "best" halberd might be?
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# ? May 5, 2016 21:51 |
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Mazerunner posted:Probably you should have waited until NG+ or even NG++ to grind out the ears, since there's two free ones as loot per cycle, and you can get the Gold Serpent Ring +1/2 which I guess would make it ever slightly less painful. Also more rusted gold coins. I considered that, but higher risk of death while farming was not something I wanted to deal with. Besides, I got enough souls to buy every single set from the handmaiden and a shitload of Twinkling/Scales.
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# ? May 5, 2016 21:54 |
Aldrich took me like an hour to kill. Then I did Yhorn and Dancer (Yhorn was my 3rd cinder so Emma summoned me) in one go while only using 3 estus.
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# ? May 5, 2016 21:55 |
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Notorious QIG posted:Those phase 2 arrows are easily my least favorite thing about an otherwise-great fight. It's just so annoying that the arrows last long enough that he can launch a second attack while you're still running away. Those arrows killed me like ten times but they were my favourite thing about that fight. They made it a constant challenge to get close. The worst thing was when the little bitch teleported away as soon as you closed the gap.
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# ? May 5, 2016 21:55 |
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Szcwczuk posted:Anyone have an opinion on what the "best" halberd might be? Probably Gundyr's. The thing hits like a truck. The Black Knight Glaive is very, very good as well.
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# ? May 5, 2016 21:57 |
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Szcwczuk posted:Anyone have an opinion on what the "best" halberd might be? tHE CHAMPS HALBERd
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# ? May 5, 2016 21:57 |
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I've tested it, even with the silvercat ring on you will not survive falling down the ladder above the Farron Keep bonfire edit: Gundyr's halbert is the best, in terms of damage, style, grace, and feel
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# ? May 5, 2016 22:02 |
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My first character in DS2 was a halberd guy. I seem to have missed an opportunity here. Honestly halberds are at the bottom of my list of new characters to start too with my spear/FTH user and mega strength UGS guy. It's a shame I'll probably never get to it
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# ? May 5, 2016 22:10 |
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BillmasterCozb posted:I've tested it, even with the silvercat ring on you will not survive falling down the ladder above the Farron Keep bonfire Silvercat Ring only removes damage on falls that still wouldn't have killed you. It doesn't reduce damage or give you the ability to take longer drops.
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# ? May 5, 2016 22:12 |
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Digirat posted:Great scythe Ah, well from what I remember the scythe weapons have always been trash
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# ? May 5, 2016 22:14 |
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Mazerunner posted:Probably you should have waited until NG+ or even NG++ to grind out the ears, since there's two free ones as loot per cycle, and you can get the Gold Serpent Ring +1/2 which I guess would make it ever slightly less painful. Also more rusted gold coins. But I only had to go into ng+ halfway since I got copies of all the other rings from other people. Got my platinum anyway, hopefully dlc doesn't add trophies.
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# ? May 5, 2016 22:15 |
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Internet Kraken posted:Such as? I haven't used a weapon yet that felt completely terrible in PvE. This is Dark Souls. The presence of good weapons make everything else bad by virtue of their existence. Internet Kraken posted:Ah, well from what I remember the scythe weapons have always been trash Great Scythe enjoyed a period of prominence in DS1 PVP if I recall, but I've personally never liked the weapon type.
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# ? May 5, 2016 22:16 |
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Internet Kraken posted:Such as? I haven't used a weapon yet that felt completely terrible in PvE. Beelining the Farron Greatsword was a huge disappointment. Nothing like getting clowned on by goddamn Crystal Sage of all bosses on account of standing there for like a good second heaving the sword over your shoulder. I can't even imagine how you'd fight an actually fast adversary like Lorian with this poo poo. Pulled out my backup Uchi and got the fight on the first try. UGSes worked wonderfully in DS2 without being overpowered.
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# ? May 5, 2016 22:17 |
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I used the Wolf's Knight Greatsword for all of 3, it takes some getting used to but Ultra Greatswords are manageable. Except in PVP.
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# ? May 5, 2016 22:21 |
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Internet Kraken posted:Ah, well from what I remember the scythe weapons have always been trash The scythe and great scythe were considered halberds in dark souls 1, and the great scythe was amazing. In dark souls 2 they moved the great scythe to a new reaper weapon type, which was very underpowered and gimmicky for a few reasons but did at least do comparable damage to other weapon types if you hit with the sweet spot, so it was usable if the environment was not too cramped. I am through what I believe is most of dark souls 3 and have found no other reapers than the great scythe, and its damage is so pathetic I'm not sure the weapon was actually ever tested beyond making sure it functions. Also, its skill is so worthless it might not even exist. It blows because the moves look really cool and the weapon looks stylish. Owl Inspector fucked around with this message at 22:24 on May 5, 2016 |
# ? May 5, 2016 22:22 |
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Harrow posted:For armor, just wear what you think looks good and that lets you roll normally. Make sure you have something equipped in any slot or your defense plummets. Other than that, the difference between armor defense ratings isn't enough to really care about that much. Wait what? gently caress, is that true? I've been rocking a no-helmet look for quite some time, just liking how my lady looks with her hair in the breeze and such
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# ? May 5, 2016 22:23 |
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Zedsdeadbaby posted:Silvercat Ring only removes damage on falls that still wouldn't have killed you. It doesn't reduce damage or give you the ability to take longer drops. That explains a lot.
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# ? May 5, 2016 22:23 |
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It's probably because the enemies in DS3 got faster but your basic slate of Dark Souls weapons didn't get faster to compensate. So the slow and heavy weapons that used to be balanced in earlier games in the series just become straight-up impractical. I do enjoy the more sophisticated enemy movesets and general Bloodborne-ization of combat, especially since your character isn't made of glass like they are in Bloodborne, but I feel like it could have done with some balancing work. At least some serious buffs to the heavy weapon hyper-armor are in order.
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# ? May 5, 2016 22:26 |
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Cobalt60 posted:Wait what? gently caress, is that true? Well, helmet and gloves are the least important. But, basically, the absorption rating on a piece of armor is the percent of damage it'll absorb for you. If something has 13 physical absorption, it reduces all physical damage you take by 13%. To use the Knight set as an example: the Knight Armor (chest piece) has 13.1 physical absorption. Putting it on instead of wearing nothing will reduce all physical damage you take by 13.1%, no matter what else you're wearing. Helmets and gloves aren't nearly as dramatic, to be fair. Most helmets are like 3-5 absorption or so, so by not wearing a helmet you're taking 3%-5% more damage (depending on what you'd be wearing otherwise). Gloves are even less. Mr Dog posted:It's probably because the enemies in DS3 got faster but your basic slate of Dark Souls weapons didn't get faster to compensate. So the slow and heavy weapons that used to be balanced in earlier games in the series just become straight-up impractical. Weirdly enough, I feel more fragile in DS3 than I do in Bloodborne. So many enemies can three-shot you from 1300 HP in the late game. In Bloodborne, I felt like I could take more punches than that. Maybe it's just a perception thing--I expect to take lots of damage per hit in Bloodborne because I'm not wearing real armor, and I can heal very quickly and have lots of healing to use, plus I can regain it by staying aggressive. Each hit in DS3's late game feels like a minor catastrophe.
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# ? May 5, 2016 22:28 |
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Mr Dog posted:It's probably because the enemies in DS3 got faster but your basic slate of Dark Souls weapons didn't get faster to compensate. So the slow and heavy weapons that used to be balanced in earlier games in the series just become straight-up impractical. I'm not a fan of it, especially since you don't have the bloodbourne incentive to be aggressive back in the form of healing on hit; you lose that health, period. And it's hard to find a spot to heal, since almost every enemy has a space closer attack to punish you for trying to make space.
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# ? May 5, 2016 22:30 |
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Grapplejack posted:I'm not a fan of it, especially since you don't have the bloodbourne incentive to be aggressive back in the form of healing on hit; you lose that health, period. And it's hard to find a spot to heal, since almost every enemy has a space closer attack to punish you for trying to make space. I like the faster combat, but I do think that they didn't really give the player as many tools to participate in it as you have in Bloodborne. Healing is more limited, for one thing, which you pointed out. And lots of weapons aren't fast enough to keep up easily. That's part of the reason why straight swords and the Estoc are so popular in PvE: they're fast enough to keep up and do good damage as well. Slow weapons are viable if you're patient and observant, but they're much harder to use than they were in Bloodborne.
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# ? May 5, 2016 22:33 |
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Cobalt60 posted:Wait what? gently caress, is that true? armor does matter, but kind of only in weird break points and otherwise outside those breakpoints is basically interchangeable. you take something like 8%/18%/12%/8% more damage if you don't have armor equipped at all to your head/chest/legs/arms, but the key wording there is at all. so you can have the master's rags and bracers and the lovely little cloth hood and some dumb trousers and you avoid those damage penalties, same as if you are wearing the heaviest armor from king poo poo of armor town. beyond that, the damage absorption percentage that armor adds does reduce the damage you take, but you really have to bother figuring out the math on the weight vs. absorption bonus for your character's vitality to maximize what kind of armor will benefit you most, and on top of that after all the effort involved you can take maybe 2 more hits from a same level threat before you die. it's not like other rpgs where you can stack armor to the point where every enemy plinks you for 1 damage, and a lot of the heaviest armor all has roughly the same absorption value but hideously large weight variances, to the point where the upper end of the medium armor scale tends to be the best weight to absorption ratio. so rather than do a lot of work for very minimal gains, the prevailing logic is "wear something in every slot, just pick whatever you think looks cool and keeps you under 70% equip weight".
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# ? May 5, 2016 22:34 |
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I don't know why the Souls team got such a hateboner for circlets after Demon's Souls. My favorite headpiece in the series remains the Silver Coronet simply because it's something that fills the head slot while not getting in the way visually. Although the Infantry Helmet from DS2 wasn't bad if you wanted something more armored-looking without covering everything up.
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# ? May 5, 2016 22:39 |
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VulgarandStupid posted:I was helping a buddy get the last couple of items in Undead Settlement. We rolled up to Irina, and while my buddy was talking to her, I read some of the messages on the ground... Should have put this message by Rosaria. Fingers and tongues are actually relevant to that covenant!
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# ? May 5, 2016 22:44 |
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# ? May 15, 2024 11:32 |
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Digirat posted:Great scythe Internet Kraken posted:Ah, well from what I remember the scythe weapons have always been trash
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# ? May 5, 2016 22:48 |