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Is this basically Mortal Online 2?Robo Reagan posted:one of these is an actual game
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# ? Apr 23, 2016 15:12 |
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# ? May 4, 2024 16:18 |
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My theory is that games like this--if they happen to ever come out of beta--fail because they are too big for their population. In my opinion, if the world wasn't supposed to be " largest game ever (TM)" with "Best features ever made (TM)". but, instead, just a solid game; maybe a small world, and a core set of features and then the game would expand if people even enjoyed it. What happens when it comes out and only a hundred people decide to stick around past the initial rush, and then there are 10 servers and huge zones? Probably everyone quits. idk tbh this sounds like a good game that will never be made, or fall on its face.
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# ? Apr 23, 2016 15:57 |
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Better look at the combat. Looks really Souls-esque https://twitter.com/SoulboundStudio/status/723888441184911361 lemonslol posted:My theory is that games like this--if they happen to ever come out of beta--fail because they are too big for their population. In my opinion, if the world wasn't supposed to be " largest game ever (TM)" with "Best features ever made (TM)". but, instead, just a solid game; maybe a small world, and a core set of features and then the game would expand if people even enjoyed it. This is why Shards is looking really good.
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# ? Apr 24, 2016 07:58 |
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Alexander DeLarge posted:Better look at the combat. Looks really Souls-esque
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# ? Apr 24, 2016 12:40 |
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It does. Go look at the third person Kings Field (what became DeS) combat prototypes.
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# ? Apr 24, 2016 13:56 |
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Alexander DeLarge posted:It does. Go look at the third person Kings Field (what became DeS) combat prototypes. ah man, that generic-type combat does not compare to dark souls 3 right now. Souls can get away with it's nice feel for combat because it doesn't rely on trying to be an mmo( server architecture ). I can guarantee that this team cannot pull off a souls-esque feel in their mmo, because no-one can. I hope I'm wrong eventually because it would be kickass. Dark Souls feels responsive with everything you do, there'll be some moments where it doesn't go well but generally it works because your actions are instant. It just won't feel the same in a client-server environment. Khako fucked around with this message at 22:33 on Apr 27, 2016 |
# ? Apr 27, 2016 22:27 |
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Are you a NEET that plays MMOs all day? Well, looks like you'll only have to pay for the game once https://chroniclesofelyria.com/news/4683-DJ-17-Bolstering--EarntoPlay Khako posted:ah man, that generic-type combat does not compare to dark souls 3 right now. Souls can get away with it's nice feel for combat because it doesn't rely on trying to be an mmo( server architecture ). I can guarantee that this team cannot pull off a souls-esque feel in their mmo, because no-one can. I hope I'm wrong eventually because it would be kickass. Dark Souls feels responsive with everything you do, there'll be some moments where it doesn't go well but generally it works because your actions are instant. It just won't feel the same in a client-server environment. Alexander DeLarge fucked around with this message at 05:47 on Apr 29, 2016 |
# ? Apr 29, 2016 05:44 |
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Kickstarter is today... But I figure you guys might be interested in this. Subject to change but these are the Kickstarter tiersquote:$5 Tier 0 Contributor / Donation Tier. Includes a Forums Award indicating your support Since I cancelled my pre-order of Overwatch, I'll dump some money into this. Doubting they can do $900,000 unless they have an amazing presentation... but then again, Star Citizen happened and Pantheon almost happened so who knows. No harm in pledging my intended amount. Alexander DeLarge fucked around with this message at 11:02 on May 3, 2016 |
# ? May 3, 2016 11:00 |
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Alexander DeLarge posted:Kickstarter is today... But I figure you guys might be interested in this. Subject to change but these are the Kickstarter tiers So for 10k i can design my own crown and name my kingdom. Seems legit.
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# ? May 3, 2016 20:42 |
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iminers posted:So for 10k i can design my own crown and name my kingdom. You know how much that costs in rl? This is a bargain.
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# ? May 3, 2016 20:52 |
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I did the $175 tier. If they manage to get the $900,000, they deserve it. https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging/description
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# ? May 3, 2016 20:56 |
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I'm glad they have only 2 programmers for an MMO!
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# ? May 3, 2016 23:59 |
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gently caress SNEEP posted:I'm glad they have only 2 programmers for an MMO! Release Date 2019. rip.
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# ? May 4, 2016 00:31 |
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If you don't look at those Kickstarter tiers and back away slowly then yeah toss lots of money at it because you have not learned yet.
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# ? May 4, 2016 00:39 |
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Thank god, none of those lovely standard MMO quests. Instead I can take out a contract with another player... to walk somewhere... and pick up 10 potions... and bring them back? But now I have the threat of legal action against me if I breach my contract! Yay!
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# ? May 4, 2016 05:13 |
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Martman posted:Thank god, none of those lovely standard MMO quests. Instead I can take out a contract with another player... to walk somewhere... and pick up 10 potions... and bring them back? But now I have the threat of legal action against me if I breach my contract! Yay! At least that has the potential for some interesting player interaction. Not to mention how the potions are acquired (bartering with actual players, crafting them yourself, stealing from a shop at night after hours). Now imagine a scenario where you're picking up potions for some group of players preparing for some sort of Guild v Guild battle, rival guild has made a deal with the town herbalist/alchemist/whatever, they go into battle, arrows come flying, they're all hurt, take a swig of the potion, and they start dropping like flies. Point is, it's infinitely more involved than the modern MMO.
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# ? May 4, 2016 05:46 |
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I don't know how anyone can look at that desired feature list, know that 2 people are making it, and think that it will work.Alexander DeLarge posted:Well, I was going to buy $200 worth of Star Citizen ships but I'll put that towards this instead. Looks loving great Alexander DeLarge posted:I gotta be fair to these guys, they're at the very least capable of developing assets. Programming is easy. I'm just not quite sure how well this will all mesh together. Ashrik fucked around with this message at 09:40 on May 4, 2016 |
# ? May 4, 2016 09:37 |
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Ashrik posted:Nominate Alexander DeLarge for thread mascot I should have elaborated. Programming is easier than producing something visual that someone else has in their head. I've worked with artists before and I compare it to watching someone play a video game and getting frustrated because you know what you want to do, but you can't do it. Especially working with UE4, having some difficulty implementing a feature? You have access to paid support by the people who actually made the engine, tons of documentation and source access. I'd rather be a project's programmer because other role have no such recourse. Being a 3D modeler/concept artist sucks because you're at the mercy of someone else's vision and ability to communicate abstract ideas, especially in fantasy. The problem with the offline prototype is that they can literally do anything they want, because it's offline but that's not accounting for networking dictating certain things that are feasible, and not feasible in a large open environment filled with thousands of other people. That's why I'm still skeptical of the combat. At the end of the day, you're dealing with an authoritative server controlling the numbers and positioning. Alexander DeLarge fucked around with this message at 11:36 on May 4, 2016 |
# ? May 4, 2016 11:26 |
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I pledged $25. I can't wait to regret it.
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# ? May 4, 2016 13:24 |
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Alexander DeLarge posted:At least that has the potential for some interesting player interaction. Not to mention how the potions are acquired (bartering with actual players, crafting them yourself, stealing from a shop at night after hours). Now imagine a scenario where you're picking up potions for some group of players preparing for some sort of Guild v Guild battle, rival guild has made a deal with the town herbalist/alchemist/whatever, they go into battle, arrows come flying, they're all hurt, take a swig of the potion, and they start dropping like flies. Point is, it's infinitely more involved than the modern MMO. They're doing this classic "uhhh anything could happen!" PR thing where they're pretending that every other MMO just intentionally stopped players from having fun because they were afraid of the consequences or something. It's infinitely more involved? Why? How? Because they said there's contracts in the game that let you do whatever you want somehow?
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# ? May 4, 2016 16:27 |
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Martman posted:Nah, point is, all of that is made up and imaginary. Because it's a fundamentally different premise. If you compare Pantheon or some of the prototypes from other AAA themeparks, you can see that they're going for something completely different. Focusing on quests and zones and dungeons. You're going from a genre which is primarily "you are the hero, now go do the content we've given you, collect 10 boar assholes" to "alright, here's a world, go do stuff, here are a bunch of mechanics that provide meaningful player interaction organically and there's some dungeons/quests we made here and there". I'm not saying that the potion scenario exists right now, but it certainly could happen if these guys aren't scumbags and don't run off with the money. I really do think these guys are a bunch of frustrated neckbeards that are sick of waiting for the industry to catch up to what people actually want. I'm consistently amazed at how there wasn't a resurgence of sandbox MMOs after the success of Minecraft and games like Day-Z. The only games that actually exist that are comparable are EVE/Galaxies/UO and that sort of tampered goods scenario was certainly possible in those games so I don't think it's PR speak at all to expect ~emergent gameplay~ Wish I could say that this is the first million+ dollar attempt at that sort of game since the early 2000s but it's the second due to Pathfinder Online. Probably shouldn't count Shroud of the Avatar because who the gently caress knows what that is, I don't think Portalarium could answer that themselves. I didn't think Pathfinder had a viable business model or a promising Kickstarter at all, relied far too heavily on the IP it was based on and there were a lot of bad rumors surrounding the project at that time, not to mention it was based on Unity engine in 2012 and that's a red flag entirely on its own.
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# ? May 4, 2016 19:47 |
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Alexander DeLarge posted:"a bunch of mechanics that provide meaningful player interaction"
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# ? May 4, 2016 21:38 |
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Can someone start an introduction thread on their forums telling them we have chosen this as our next game and will be enjoying the 3 month head start to set ourselves up to crush the plebs who can't pay $120 or more?
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# ? May 4, 2016 22:02 |
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Martman posted:Thank god, none of those lovely standard MMO quests. Instead I can take out a contract with another player... to walk somewhere... and pick up 10 potions... and bring them back? But now I have the threat of legal action against me if I breach my contract! Yay! Now instead of just having a buy order like in Eve Online we can have a convoluted system and call it a feature. And remove an actual feature like quests. Elmon fucked around with this message at 00:54 on May 5, 2016 |
# ? May 5, 2016 00:51 |
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no joke, two of my coworkers
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# ? May 5, 2016 06:25 |
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padijun posted:no joke, two of my coworkers Kickstarter isn't a bad idea. Spending $2000 on a Kickstarter is. I've only spent $30 on Star Citizen and I've already had enough fun with it in the small PTU/arena commander modes (and that's before 2.4 with the cool stuff even releases) Martman posted:Like what? Alexander DeLarge fucked around with this message at 07:29 on May 5, 2016 |
# ? May 5, 2016 07:22 |
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Alexander DeLarge posted:Kickstarter isn't a bad idea. Spending $2000 on a Kickstarter is. so they got ripped off?
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# ? May 5, 2016 08:09 |
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This looks really interesting. I however won't throw money at the kick starter if they get too bogged down in this ambition project. however IF this game does deliver I will gleefully throw money at them for whatever they plan to use the in game shop.
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# ? May 5, 2016 13:32 |
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We are not very far from people honestly just buying ideas. At least for now they attempt to make it. Why do people think they can make a game bigger than any AAA title in history with 2% the budget, people, and time?
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# ? May 5, 2016 16:53 |
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Shadowlz posted:We are not very far from people honestly just buying ideas. At least for now they attempt to make it. What makes you think that it's bigger than a AAA title, or even *insert content driven themepark here*? I'd imagine a sandbox where it's just a bunch of mechanics and a world to interact with those mechanics would require a fraction of the time/budget. Look at Gorgon, that's done by a guy and his wife for $75,000. I hate comparing these types of sandbox titles to survival games but survival games are the same premise. You're dropped into a world, given a bunch of mechanics to work with, go off and do stuff. Basically this is a more fleshed out version of Ark and Ark was able to get out a fleshed out build in about 7 months. By the time this hits alpha in Q1 2017, this will have been in development for over a year and a half. Look at Daniel Vavra's new game Kingdom Come: Deliverance, that's a Elder Scrolls-esque RPG with a bunch of similar mechanics but they're doing a fully voiced world, huge 20+ hour campaign with tons of side content created by hand (easily doubling or even tripling the amount of work/funding required) and that was funded in early 2014 and that's on track for a full release this year. Seems reasonable when you put it under that kind of perspective.
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# ? May 5, 2016 17:36 |
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padijun posted:no joke, two of my coworkers Pretty bad. The kickstarter is crammed with pie in the sky promises, hopes and dreams, promising a full fantasy life simulator and features beyond what any AAA company has been able to deliver which should be a giant red flag yet people keep falling for it.
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# ? May 5, 2016 22:50 |
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.
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# ? May 5, 2016 22:50 |
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It's different this time, guys!
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# ? May 5, 2016 23:36 |
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Alexander DeLarge posted:I'm consistently amazed at how there wasn't a resurgence of sandbox MMOs after the success of Minecraft and games like Day-Z. Have you looked at steam or the threads in this forum. Half of them are sandbox. The sandbox market is over-saturated. I'm gonna say you made a mistake in getting rid of overwatch(open beta right now) for something that won't see the light of day till 2020.
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# ? May 6, 2016 06:36 |
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Alexander DeLarge posted:Player economy, contracts, skill based crafting, housing, farming in a game where eating/drinking is actually a necessary thing so it isn't optional, player run towns/cities and the player politics that come naturally from that sort of thing. Also quests that you get punished for not doing fast enough. Also you draw a picture of an axe to build an axe, I'm sure that will remain fun past the first time. Housing is great in lots of games, what are they adding? Oh right people will break into my home and gently caress me over. And yay more chores and responsibilities. Does my character get heart disease if I eat the wrong foods too? I understand if you think I'm just looking at the worst case of all of these things, but the problem is that they've given you the barest suggestion (basically "freedom!") and you're running with it in your imagination like people always do with these games. Don't trust game makers when they say "ummm it's ok we'll build actual systems for this stuff later" because it's hard to do that, and the more they talk without being able to back it up the more obvious it becomes that they're making stuff up as they go. That stuff about programming being easy is completely laughable, and constructing systems to make a sandboxy MMO world and economy function day-to-day is also very hard. When they talk about their systems they seem to pretty much spew bullshit like "uhh combat will involve inverse kinematics." Martman fucked around with this message at 08:59 on May 6, 2016 |
# ? May 6, 2016 08:51 |
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Khako posted:Have you looked at steam or the threads in this forum. Half of them are sandbox. The sandbox market is over-saturated. I'm gonna say you made a mistake in getting rid of overwatch(open beta right now) for something that won't see the light of day till 2020. None of them have seemed to click right yet. But with the amount in development right now I'd be afraid to start another.
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# ? May 6, 2016 19:43 |
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Alexander DeLarge posted:Kickstarter is today... But I figure you guys might be interested in this. Subject to change but these are the Kickstarter tiers You cancelled the Overwatch pre-order for this poo poo? What the gently caress is your major malfunction son?
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# ? May 9, 2016 03:29 |
SweetBro posted:You cancelled the Overwatch pre-order for this poo poo? What the gently caress is your major malfunction son? Overwatch is dangerously close to a finished game, breaks the pattern.
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# ? May 9, 2016 10:35 |
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I can do all these things easier IRL, OP
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# ? May 9, 2016 13:30 |
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# ? May 4, 2024 16:18 |
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SweetBro posted:You cancelled the Overwatch pre-order for this poo poo? What the gently caress is your major malfunction son? I like Dirty Bomb more, and it's free. Stellaris and Uncharted 4 are gonna be taking the majority of my time for the next month or two. Alexander DeLarge fucked around with this message at 19:05 on May 9, 2016 |
# ? May 9, 2016 19:02 |