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Controversial opinion, I liked Oceiros
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# ? May 6, 2016 08:42 |
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# ? Jun 5, 2024 14:37 |
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They didn't run out of ideas there bosses aren't that varied to begin with. Someone thought it would be cool and put it in.
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# ? May 6, 2016 08:46 |
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Fighting Yhorm without Storm Ruler isn't even that bad, provided you have a weapon that can hit his head when he whiffs some of his attacks. If they just made him do an attack that made his head vulnerable for longer, easy to reach, and really obvious that you were supposed to hit him there, he'd be a decent boss, and they could've just kept the Storm Ruler gimmick as an extra little "secret" lore thing, along with the Siegward assist if you follow his quest.
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# ? May 6, 2016 08:49 |
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Internet Kraken posted:
Yorhm takes massive damage to the face and normal damage to the arms you can visceral him by hitting him in the face a couple times for quite a chunk of his health. Also your claim of the boss being out of reach is met with the counterpoint of bows and any ranged weapon in particular because you don't need to use the gimmick weapon same as in demon's souls
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# ? May 6, 2016 08:49 |
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I have never seen siegward a single time after he showed up on that elevator
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# ? May 6, 2016 08:52 |
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bebaloorpabopalo posted:Fighting Yhorm without Storm Ruler isn't even that bad, provided you have a weapon that can hit his head when he whiffs some of his attacks. If they just made him do an attack that made his head vulnerable for longer, easy to reach, and really obvious that you were supposed to hit him there, he'd be a decent boss, and they could've just kept the Storm Ruler gimmick as an extra little "secret" lore thing, along with the Siegward assist if you follow his quest. It'd be funny if there was a safe spot near the entrance where you could just shoot him with arrows, eliminating the need to even loot it.
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# ? May 6, 2016 08:53 |
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Digirat posted:I have never seen siegward a single time after he showed up on that elevator I've never seen any NPC again after meeting them the first time, except for the ones going straight to Firelink Shrine.
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# ? May 6, 2016 08:54 |
Spooky Bear Ghost posted:Controversial opinion, I liked Oceiros Oceiros is cool, even if his second phase is just this ridiculous spazzfest. Even if his weird dragon scrotum has funky fungus things like on his back. On second thought Oceiros is not cool, that poo poo's pretty gross
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# ? May 6, 2016 08:56 |
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Republicans posted:It'd be funny if there was a safe spot near the entrance where you could just shoot him with arrows, eliminating the need to even loot it. you could wedge yourself behind a house and spam magic or whatever at the manta rays iirc. honestly the boss arenas were very poorly thought out on the whole in demon's souls. several bosses can be killed with a bow from where they can't even fight back. they've gotten a lot better about that tho (ie, the giant crabs that regain full health by leaving when you try to snipe them from where they can't get to you)
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# ? May 6, 2016 08:57 |
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Hubbl3 posted:I've never seen any NPC again after meeting them the first time, except for the ones going straight to Firelink Shrine. Come to think of it yeah I haven't seen any of the other characters after the first meeting either. How did they make the NPC interactions so unnecessarily weird if they made the game so linear?
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# ? May 6, 2016 08:57 |
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Myrdraayl posted:Yorhm takes massive damage to the face and normal damage to the arms you can visceral him by hitting him in the face a couple times for quite a chunk of his health. Also your claim of the boss being out of reach is met with the counterpoint of bows and any ranged weapon in particular because you don't need to use the gimmick weapon same as in demon's souls I fought Yorhm today as a mage and hitting him in the head with magic did more damage, but still not enough for the fight to be tolerable. Eventually he fell over and let me visceral him and when I saw the visceral didn't even do 1/10 of his health I said gently caress it and picked up the sword instead.
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# ? May 6, 2016 08:57 |
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Protip for Yhorm just summon one of the billion people who sit around there cooping with storm ruler. He's not a neat fightin' boss like Champion Gundyr or Nameless King that you feel like you got some poo poo DONE by soloing them.
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# ? May 6, 2016 08:58 |
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to be fair, magic is awful
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# ? May 6, 2016 08:58 |
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Digirat posted:Come to think of it yeah I haven't seen any of the other characters after the first meeting either. How did they make the NPC interactions so unnecessarily weird if they made the game so linear? It's mostly due to the fork in the road that lets you choose between Cathedral of the Deep and Farron Keep. You have to do the areas in a specific order to not gently caress up the npc quests. And even then they're kinda obscure due to hidden triggers.
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# ? May 6, 2016 09:26 |
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RatHat posted:It's mostly due to the fork in the road that lets you choose between Cathedral of the Deep and Farron Keep. You have to do the areas in a specific order to not gently caress up the npc quests. And even then they're kinda obscure due to hidden triggers. Onion bro being in that well that you never have a reason to return to, but doesn't spawn there until you open the last shortcut door, is also a big part of it. Anri's dark ending outcome is pretty easy to get, and the various magic vendors are simple enough. Really it's just greirat and onion bro that are a pain.
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# ? May 6, 2016 09:32 |
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Does the Prisoner Shackle reduce damage? If I equip it my bow loses like 50 AR, it's very weird.
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# ? May 6, 2016 09:33 |
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graphical glitch apparently, everything is fine
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# ? May 6, 2016 09:37 |
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VocalizePlayerDeath posted:That's Dark Souls 3 for you. It's the new worst Soulsbourne like we all knew it would be. Also broken record comment time: Siegward for me just gets beat to death for me. However I'm gonna try for a 3rd time pretty soon--fourth character, 2nd Dancer glitch run. Just not sure what sort of build to go as this time yet.
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# ? May 6, 2016 09:54 |
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Spooky Bear Ghost posted:Controversial opinion, I liked Oceiros I did too. He felt like Tigrex from Monster Hunter. Also any word on DLC?
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# ? May 6, 2016 09:56 |
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Thumbtacks posted:graphical glitch apparently, everything is fine Were you wearing the ring that boosts damage at max health?
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# ? May 6, 2016 10:00 |
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I cannot for the life of me manage fight the sword-wielding lothric knights consistently. I've got the spear dudes down pat with the longsword-stance tip from earlier, but the sword guys either wreck my poo poo or I get lucky and get a backstab in. any hints?
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# ? May 6, 2016 10:38 |
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ulvir posted:I cannot for the life of me manage fight the sword-wielding lothric knights consistently. I've got the spear duded down pat with the longsword-stance tip from earlier, but the sword guys either wreck my poo poo or I get lucky and get a backstab in. any hints? Parrying is the way to go for sure. Baring that you can try staffing on their side and get hits in. https://www.youtube.com/watch?v=RL-zzHEoOyE
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# ? May 6, 2016 10:40 |
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I fought Yhorm the other night with my golden spear character and wrecked him. 1400 damage on headshots with GHSA, which knocked him down quickly and let me shoot him for even more. It's not as fast as using storm ruler, but it is quite a reasonable way to kill him.Manatee Cannon posted:to be fair, magic is awful Not by the time you fight Yhorm. At least if you do in Sully first, you can have access to all the sorcery boosting items, good int and the best catalyst. At this point sorcery feels even stronger than it did in DS2 because flashsword is so useful. And I'm not even running an int character. I think my next character will go with sorcery from the start to fully understand why people hate it so much. ulvir posted:I cannot for the life of me manage fight the sword-wielding lothric knights consistently. I've got the spear dudes down pat with the longsword-stance tip from earlier, but the sword guys either wreck my poo poo or I get lucky and get a backstab in. any hints? If you don't want to deal with parrying (gently caress parrying), the other skill on your longsword is great against them. You can almost always lunge and hit them before they hit you if your timing is okay. Even if they do hit you, it's okay because that move makes you unstaggerable, so just immediately start mashing R1 as soon as the move is over and you'll take some damage from their first hit, but you'll chop them up before they can act again. Make sure you have a full stamina bar and you might need to upgrade your weapon to get a guaranteed kill. The guardbreak on straight swords is really good and gets a lot of attention, but don't underestimate the lunge. I think it's actually much more useful since it gives you a really safe way to close distance with dangerous enemies and start hitting them, which is all you need to win a lot of fights in this game. Heithinn Grasida fucked around with this message at 10:46 on May 6, 2016 |
# ? May 6, 2016 10:40 |
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Heithinn Grasida posted:I fought Yhorm the other night with my golden spear character and wrecked him. 1400 damage on headshots with GHSA, which knocked him down quickly and let me shoot him for even more. It's not as fast as using storm ruler, but it is quite a reasonable way to kill him. sorcery is fine it's just not easy mode like running with a sword.
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# ? May 6, 2016 10:44 |
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Come on, you don't need to die to Yhorm. The moment you do two-digit damage to a boss, you know FROM's trying to pull some weird poo poo. Pick up the suspicious item in the boss' arena and bone out. Don't tell me you guys don't keep your bones always equipped in one of the five slots in the start menu.
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# ? May 6, 2016 11:03 |
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The tiny damage and the ascending pitch while holding l2 were enough for me to figure out the yhorm fight. I was familiar with the storm king though so that took some of the guesswork out. Once you know there's a superpower locked in that sword I think there's enough clues, but people who missed Demon's won't know that until they read the description, which does suck.
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# ? May 6, 2016 11:14 |
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Does upgrading a Blessed/Simple weapon also increase the HP/FP regen rate?
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# ? May 6, 2016 11:32 |
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Hubbl3 posted:I guess From Software planned on you dying, reading up the lore of the sword and mash buttons until you know it. When I read it afterward, I saw that the description said it was broken and there were two of them. So I spent a couple of hours digging all through the dungeon and capital again looking for the other one because I thought they'd automatically combine into one once I found the other half. I know better now but that was definitely a low point during my first playthrough. I had also never bothered with weapon arts before and rarely two-hand so I had forgotten all about that mechanic. Cyberventurer fucked around with this message at 11:47 on May 6, 2016 |
# ? May 6, 2016 11:34 |
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Toiwat posted:Come on, you don't need to die to Yhorm. The moment you do two-digit damage to a boss, you know FROM's trying to pull some weird poo poo. Pick up the suspicious item in the boss' arena and bone out. Actually the problem was I was panicking the first few times I got to him. I ran around, picked up the item at some point and was too busy escaping his smash to read the item's name or get a good look at the picture because that little box annoyed me and I got rid of it ASAP
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# ? May 6, 2016 11:35 |
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Toiwat posted:Come on, you don't need to die to Yhorm. The moment you do two-digit damage to a boss, you know FROM's trying to pull some weird poo poo. Pick up the suspicious item in the boss' arena and bone out. The problem with that is when you stagger him you do way more damage to him. So maybe they intended you to stagger Yhorm and then execute him.
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# ? May 6, 2016 11:38 |
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Heithinn Grasida posted:If you don't want to deal with parrying (gently caress parrying), the other skill on your longsword is great against them. You can almost always lunge and hit them before they hit you if your timing is okay. Even if they do hit you, it's okay because that move makes you unstaggerable, so just immediately start mashing R1 as soon as the move is over and you'll take some damage from their first hit, but you'll chop them up before they can act again. Make sure you have a full stamina bar and you might need to upgrade your weapon to get a guaranteed kill. The guardbreak on straight swords is really good and gets a lot of attention, but don't underestimate the lunge. I think it's actually much more useful since it gives you a really safe way to close distance with dangerous enemies and start hitting them, which is all you need to win a lot of fights in this game. Szcwczuk posted:Parrying is the way to go for sure. Baring that you can try staffing on their side and get hits in. guess I should start using the stances more often than I do. I keep playing this game like the last two, so no wonder really large enemies gives me a rougher time than I'm used to. I'm a bit hesitant to parry stuff but git gud and all that.
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# ? May 6, 2016 11:52 |
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ulvir posted:I cannot for the life of me manage fight the sword-wielding lothric knights consistently. I've got the spear dudes down pat with the longsword-stance tip from earlier, but the sword guys either wreck my poo poo or I get lucky and get a backstab in. any hints? Also, it's worth noting that the knights have extremely low poise; almost every attack I've ever delivered against them has staggered them unless they're doing a special attack. I had trouble with the knights at first, too, but once you realize to just be aggressive they go down quickly.
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# ? May 6, 2016 11:53 |
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Have the mechanics behind Estus flask refills been uncovered yet? I have a theory of my own that doesn't necessarily hold true -- I think it may be related to the amount of souls required to level up. In my experience, if I need 2000 souls to level up, I will gain an Estus refill when I kill enough enemies to give me 2000 new souls. As I gain more and more levels, this requirement will increase from 2000 to 2500 and so on up to over 25000 souls or whatever in the endgame. However, it seems to ignore soul-giving items and selling to NPCs, so it gets out of sync with your actual next level requirement as displayed in the stats. Anyone with a low-level character willing to do some tests? I'm particularly curious about how this affects SL1 runs, but it seems more likely the soul requirement for refills grows independently of your current level, since every single kill in Irithyll would probably refill your flasks to max if it was fixed. Also uncertain about how costs for upgrades and NPC purchases affect the counter.
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# ? May 6, 2016 12:06 |
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For the life of me I can't seem to summon anybody in Archdragon Peak. Whenever I see a sign I just get the "Unable to summon" message. Also after getting to Untended Graves I'm wondering, does anything different happen if you put the various Lord ashes on the alternate Firelink Shrine?
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# ? May 6, 2016 12:08 |
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Hubbl3 posted:The problem with that is when you stagger him you do way more damage to him. So maybe they intended you to stagger Yhorm and then execute him. Fair enough; I didn't even consider that possibility, I just saw, like, 25 damage from two-handed claymore hits and decided "NOPE! Something's not right, abort abort! Roll! Shiny, pick up the shiny!"
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# ? May 6, 2016 12:13 |
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Is there any difference between the Parrying Dagger and one of the small shields?
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# ? May 6, 2016 12:17 |
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The Wonder Weapon posted:Is there any difference between the Parrying Dagger and one of the small shields? https://www.youtube.com/watch?v=RL-zzHEoOyE&t=102s
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# ? May 6, 2016 12:19 |
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The Wonder Weapon posted:Is there any difference between the Parrying Dagger and one of the small shields? In terms of actually parrying? Not really. It's lighter in exchange for not being able to block. You can also feel guilt-free about infusing it with Blessed/Simple/Hollow, too.
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# ? May 6, 2016 12:20 |
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I had been spoiled that Yhorm was a gimmick boss, but the opening cinematic gives such a good impression of Yhorm's size that I was kind of hoping for a fight where you have to ascend a couple floors to get to his head so you could stick your poo poo in his face hole or something. The series hasn't really had a fight like that since Adjudicator (and that was kind of the opposite), as long as they were throwing down Demon's Souls references I'd have liked that one. Really anything that added more detail to the Profaned Capital would have been good, it feels very rushed and underdeveloped as an area, almost DS2-esque.
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# ? May 6, 2016 12:31 |
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# ? Jun 5, 2024 14:37 |
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skasion posted:stick your poo poo in his face hole Agreedo
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# ? May 6, 2016 12:34 |