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I have a newb question. I've taken missions to hunt down certain people. I've gone to those systems and found those people. What do I do after that? I don't know how to get in to combat with them. Do I need interdiction gear? It seems odd if I do, only because the missions are basic starter-dude missions.
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# ? May 6, 2016 19:13 |
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# ? May 18, 2024 21:00 |
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Nostalgia4Infinity posted:yeah that's the problem Nice, I literally just sold my fdl to outfit my python for combat last week. Well that's 5 mil down the drain to rebuy the FDL hull but at least I will be able to fit a huge fuckoff multicannon on it. Or is it better to fit a huge beam (btw how much for a huge beam?) and 4 medium kinetics? The vulture is really too slow? I remember it having good boost speed with class A thrusters.
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# ? May 6, 2016 19:23 |
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Nostalgia4Infinity posted:Well Brown Sea Wisdom is: Brown sea wisdom is a pair of mechanical boxing gloves mounted to the underside of your desk, named Risk and Reward. Set to trigger if you successfully kill a PvE ship, accomplish a noncombat objective, or make more profit than your gas bill. Nostalgia4Infinity posted:Trying to give feedback is a Sisyphusian task on the forums you have a loving moderator saying he loves the "realism". That poo poo is loving toxic, regardless of what game or what type of game it is. "It's unrealistic and ruins roleplay opportunities for people no longer needing to consult a wiki of scaling weapon prices! Now any casual idiot knows how many glowing bricks of cash they need to throw at me so I can buy a microwave gun from an airdropped 3D printer to fight the 100 year old Cyborg nazi!" Section Z fucked around with this message at 19:44 on May 6, 2016 |
# ? May 6, 2016 19:39 |
While we're at it, let's get a more realistic flight model that renders every ship basically unflyable in any sort of fun manner.
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# ? May 6, 2016 19:59 |
UCS Hellmaker posted:So hoping they don't nerf robigo and the rest giving so much money in the beta. It will make the late game grind disappear and bring alot of people back. Make it so the missions scale with rank but keep the 10 to 40 mill payout. But the loving brown sea will scream for a nerf ugh Yeah, I completely agree with this. The cash grind is loving ridiculous. By comparison, back when Frontier: First Encounters came out, I was able to get myself in a Panther Clipper, the largest ship available in that game, for 2.7 million. That will barely get you a large beam laser in ED.
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# ? May 6, 2016 20:13 |
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Shine posted:While we're at it, let's get a more realistic flight model that renders every ship basically unflyable in any sort of fun manner. brb calculating if I have enough delta-V to make this maneuver
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# ? May 6, 2016 20:18 |
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Colonial Air Force posted:I have a newb question. If it's an assassination mission, either use an interdictor, or tail them until they drop out. Note that pretty much all assassination missions are against big high tier ships. If it's something where you rendezvous with someone, they should tell you to follow them, and then you drop out on them after they drop. Those missions are pretty bugged though, so sometimes the NPC doesn't spawn at all.
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# ? May 6, 2016 20:19 |
What exactly are the changes to combat that have people lamenting the end of RES/bounty hunting in anything but the fastest ships?
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# ? May 6, 2016 20:22 |
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Hexenritter posted:What exactly are the changes to combat that have people lamenting the end of RES/bounty hunting in anything but the fastest ships? NPCs will run away if you take their shields down, now. Against enemies faster than you this makes fighting a real chore. RIP Federal Gunship.
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# ? May 6, 2016 20:23 |
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Hexenritter posted:What exactly are the changes to combat that have people lamenting the end of RES/bounty hunting in anything but the fastest ships? Ships run when their shields go down. Using NPC "skill" to go much faster than the majority of Players ships. So you spend the majority of your time with 4 pips in engines struggling to keep up.
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# ? May 6, 2016 20:24 |
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Rectus posted:If it's an assassination mission, either use an interdictor, or tail them until they drop out. Note that pretty much all assassination missions are against big high tier ships. They're missions like "This guy abandoned his military post" or "a rival gang dude stole our money." They have spawned, I've chased them, but I don't know what to do when I get near them. I don't have an interdictor, but I suppose I can fix that.
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# ? May 6, 2016 20:33 |
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Colonial Air Force posted:They're missions like "This guy abandoned his military post" or "a rival gang dude stole our money." They have spawned, I've chased them, but I don't know what to do when I get near them. I don't have an interdictor, but I suppose I can fix that. If you don't have an interdictor, you just have to tail them until they reach their destination and drop out of Supercruise. It will spawn a low wake marker that you can drop out on, just like with a station. It can take a while though depending on their destination. Just hope they didn't pick Hutton Orbital. (and then you get your rear end kicked by an Anaconda)
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# ? May 6, 2016 20:43 |
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Colonial Air Force posted:They're missions like "This guy abandoned his military post" or "a rival gang dude stole our money." They have spawned, I've chased them, but I don't know what to do when I get near them. I don't have an interdictor, but I suppose I can fix that. Follow em long enough and they should drop into normal space and you can ride their wake in.
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# ? May 6, 2016 20:46 |
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Luneshot posted:brb calculating if I have enough delta-V to make this maneuver This would unironically be a cool as gently caress game, as long as there was full (sci-fi) realism, also called Navigational Computers. Because humans simply cannot navigate in space, and especially not at those speeds, but if the game was about full realism with ships that had really high delta-V possibilities, that could make for some really interesting tactical gameplay. My immediate example/idea base would be the Sci-Fi series "The Expanse" IMDB link and the Peter F. Hamilton The Night's Dawn trilogy. And also Kerbal Space Progam. The issue with realism is that it's often used as an argument when it really isn't a gameplay mechanic but a genre. Full realism is called a simulation, and while that is fun for a lot of people, it also has to be the central purpose of the game. Because the central purpose/idea/goal/concept of the game is what you bought it for. If someone went and added "more realism" to a game that was never marketed as a simulator just because they thought "more realism" = better then regardless of the result, they've created a flawed product.
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# ? May 6, 2016 20:53 |
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So we finally get big huge pew pew multicannons and the AI flees once their shields are popped? What the heck
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# ? May 6, 2016 20:56 |
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NPCs running off is annoying, but not as bad as all that. It makes it harder to nab smaller ships, but if you're punching at around your own weight or above, keeping pace long enough to pop their power plant or engines hasn't seemed very hard to me yet. If you ARE in a massive ship trying to pop a little ship, you ought to have the firepower to get it done regardless. I don't think it's a good change, but it's not the apocalypse.
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# ? May 6, 2016 20:58 |
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TorakFade posted:I used to enjoy bounty hunting the most, am I screwed? From my limited testing I'd say the FDL is the absolute slowest ship you should bring to go RES hunting now.
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# ? May 6, 2016 21:16 |
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Pretty fresh on the game and really diggin it, gettin comfy enough to sorta feel like I know what I'm doing, Viper mk4 and a few mil in the bank. I stop at a strong signal source, wonder why a solitary salvage thingy floating is enough for a strong source, says AI chip something something so I figure I found something neat. Gang o NPC dudes pops the trap behind me, I'm a dumbass and try to scoop the thingy up before jetting off and RIP 300k. Daaang that was a straight up first time playin' Dark Souls flashback
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# ? May 6, 2016 21:21 |
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Nice piece of fish posted:My immediate example/idea base would be the Sci-Fi series "The Expanse" IMDB link and the Peter F. Hamilton The Night's Dawn trilogy. And also Kerbal Space Progam. I've often thought that the next big Space Sim game should be a game set in our solar system with relativistic, but not Faster than Light, travel. Instead of creating 400 billion systems that are generic and boring you set it here and hand craft everything.
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# ? May 6, 2016 21:55 |
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TRON JEREMY posted:NPCs running off is annoying, but not as bad as all that. It makes it harder to nab smaller ships, but if you're punching at around your own weight or above, keeping pace long enough to pop their power plant or engines hasn't seemed very hard to me yet. If you ARE in a massive ship trying to pop a little ship, you ought to have the firepower to get it done regardless. Arguably it could make combat more balanced in the sense that ships will be able to kill what they're supposed to. Say a Vulture, with its two large hardpoints, small profile and agility will still be a big ship wrecker, it just won't be able to poo poo all over everything because small ships can escape it. Likewise a FdL or Clipper will be the best overall choice for general bounty hunting due to good speed, armor, shields and weapons - and still be able to outrun the big hitters if need be. Cobra, vipers, iEagles and couriers will be able to chase down anything but will struggle to kill big ships due to worse weapons, and risk getting wrecked by pythons and such if they don't disengage fast enough. Big ships like pythons corvettes and condas will be area control ships, not good for bounty hunting but great at "winning" combat zones and defending their cargo. I don't know where that leaves slower, mid range ships like the Cobra mk iv, Viper mk III and FAS / FGS / FDS though... God knows the Cobra mk iv was lovely enough before, now it sounds even more of a bad joke especially being an "exclusive" ship slow as a snail and armed with 1 extra small hardpoint vs the mk III
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# ? May 6, 2016 22:02 |
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Sara J posted:https://forums.frontier.co.uk/showthread.php?t=246913&page=22 REZ-pocalypse averted. The grognards have been defeated, but they'll soon be back in greater numbers. TorakFade posted:Arguably it could make combat more balanced in the sense that ships will be able to kill what they're supposed to. They really need to fill out or fix the massive gaping hole in ships between the Cobra3/Viper4 and Python/Conda/Clipper/Cutter.
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# ? May 6, 2016 22:04 |
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Xae posted:REZ-pocalypse averted. Thank Christ. I'm all about the harder NPC's but jackrabbiting was not a good idea. E: of course the brown sea is pissed about it Nostalgia4Infinity fucked around with this message at 22:15 on May 6, 2016 |
# ? May 6, 2016 22:11 |
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Nostalgia4Infinity posted:Thank Christ. Time Sinks and Inconvenience are the hallmarks of Skill. SO SAYETH THE BROWN SEA.
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# ? May 6, 2016 22:24 |
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Xae posted:I've often thought that the next big Space Sim game should be a game set in our solar system with relativistic, but not Faster than Light, travel. Or maybe something Battlestar Galactica-esque with FTL jumps and then just newtonian physics with computers doing the actual G-manouvers. With multi-crew spaceships and the game designed for long term space exploration type stuff that included exploring alien ruins, lost research bases, orbital complexes from long-dead high-tech civilizations (which the universe should be riddled with), with a ship sporting a lab, manufacturing capabilities, etc. I could see it working. I'd probably have a lot of fun with that, if it were complex and interesting enough. Couldn't be an MMO though, would have to be like 8-man multiplayer at the most. Or the most revolutionary MMO ever.
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# ? May 6, 2016 22:31 |
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Rectus posted:If you don't have an interdictor, you just have to tail them until they reach their destination and drop out of Supercruise. It will spawn a low wake marker that you can drop out on, just like with a station. It can take a while though depending on their destination. Just hope they didn't pick Hutton Orbital. LCL-Dead posted:Follow em long enough and they should drop into normal space and you can ride their wake in. Sweet! Thanks.
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# ? May 6, 2016 23:57 |
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Beta finally finished downloading. As soon as the game starts I get a login failure error.
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# ? May 7, 2016 02:17 |
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Nostalgia4Infinity posted:"Realism" I ask because the sim aspects of the game (where it actually makes logical sense) are often some of the most satisfying right now - the unintuitive illogical stuff is the annoying stuff. Also, gf they could make a better drive-disabling mechanic then do we think the new patch would be an overall improvement for bounty hunting given the rest of the Ai changes? El Grillo fucked around with this message at 02:27 on May 7, 2016 |
# ? May 7, 2016 02:23 |
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I don't know what opinions bad posters have ascribed to me for having the temerity to say "this game isn't poo poo". Don't really care either.
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# ? May 7, 2016 02:34 |
Nostalgia4Infinity posted:I don't know what opinions bad posters have ascribed to me for having the temerity to say "this game isn't poo poo". I'm going to logic trap you into admitting you want NPCs to flee.
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# ? May 7, 2016 02:47 |
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Quick question that was answered before, but I can't find it. I want to get a FAS space pig. Quickest way to get ranks in Federation?
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# ? May 7, 2016 03:04 |
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Nostalgia4Infinity posted:I don't know what opinions bad posters have ascribed to me for having the temerity to say "this game isn't poo poo". Man I was with you about the NPC changes being bad but you don't really have a leg to stand on calling anyone else a bad poster.
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# ? May 7, 2016 03:25 |
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limaCAT posted:what the hell happened here? Luneshot posted:I need some cold hard numbers on FSD ranges- fully upgraded FSD on exploraconda or explorer Asp build if possible.
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# ? May 7, 2016 03:26 |
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magic mountain posted:Man I was with you about the NPC changes being bad but you don't really have a leg to stand on calling anyone else a bad poster. okay Nostalgia4Infinity fucked around with this message at 03:31 on May 7, 2016 |
# ? May 7, 2016 03:26 |
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I know picking on a mod isn't really the smartest thing for somebody to do, but you really do have a way of stifling discussion. You're awful quick to roll out hostility instead of just talking about the topic at hand.
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# ? May 7, 2016 03:35 |
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here i'll contribute. just pretend i posted a bunch
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# ? May 7, 2016 03:37 |
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How will the change affect my FAS I wonder? I want to try out the new gigantic multicannons with 2 beams or a pulse and beam to bust shields, but if jerks are just boogeying away I'm kinda boned. This beta requires Horizons, right? I'd test it myself but Im under the impression you sorta need it.
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# ? May 7, 2016 03:39 |
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Nostalgia4Infinity posted:here i'll contribute. Thank you for proving my point.
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# ? May 7, 2016 03:40 |
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H13 posted:Thank you for proving my point. okay
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# ? May 7, 2016 03:43 |
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Awful lotta people over on those Brown forums saying that the AI is fine and people need to get good. Real big show. Got a real big show tonight...
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# ? May 7, 2016 03:44 |
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# ? May 18, 2024 21:00 |
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Dandywalken posted:How will the change affect my FAS I wonder? I want to try out the new gigantic multicannons with 2 beams or a pulse and beam to bust shields, but if jerks are just boogeying away I'm kinda boned. There's also a 1.6 beta for the people who had beta access for the base game but never bought Horizons for whatever reason. If you bought the game after it came out you will not have access.
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# ? May 7, 2016 03:52 |