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Flesh Forge posted:
I just had 23 year old female model join that way. I took her in (hey, bros, it's a model!) and fought off fifteen jerks chasing her and then find out she's only capable of art...
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# ? May 6, 2016 02:03 |
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# ? May 22, 2024 04:55 |
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Oh good lord, Randy has gone full moron on me. My last play session was around two hours, in which i got raided somewhere in the region of six times with very little reprieve between, four of which were mechanoid raids. It just stopped being fun at all after the third one, I don't know why I didn't just cut my losses and stop playing for a bit. One of my colonists ended up having a mental breakdown from being constantly drafted to fight poo poo off, I finally got one of my folks to tame a muffalo (nobody has animal skills) and I swear to god on its way back to the animal pen a centipede shows up and torches it to death. It's like, loving really?! I can't even have this little thing?
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# ? May 6, 2016 02:19 |
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beerinator posted:I just had 23 year old female model join that way. I took her in (hey, bros, it's a model!) and fought off fifteen jerks chasing her and then find out she's only capable of art... Hah, I hope you weren't expecting models to be useful.
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# ? May 6, 2016 02:28 |
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Tagichatn posted:Hah, I hope you weren't expecting models to be useful. Hey, relationships, man! Maybe one of my one armed guys can finally get lucky!
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# ? May 6, 2016 02:40 |
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beerinator posted:I just had 23 year old female model join that way. I took her in (hey, bros, it's a model!) and fought off fifteen jerks chasing her and then find out she's only capable of art... She's capable of organ donation.
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# ? May 6, 2016 04:41 |
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Gibbo posted:She's capable of organ donation. Now this is a man who knows his Rimworld.
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# ? May 6, 2016 05:07 |
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Is there a known issue with trader caravans just dropping dead outta nowhere? I had a bunch of tribals swing by my base, and the next thing I knew they were all dead and their poo poo was in my stockpile. The corpses disappeared into graves before I could examine what killed them, but I know it wasn't any of my guys or my turrets. Unless they ran into the single grizzly bear on the map or something, I dunno what could have killed them. Their faction is piiiissed.
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# ? May 6, 2016 06:18 |
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Open the graves, you can get the corpse out again. And I totally believe you did not murder them and take their poo poo.
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# ? May 6, 2016 06:38 |
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I didn't, cross my heart. I even gave them a few shiny nickels for their medical marijuana. I opened up all my graves and none of them are there . All their poo poo is definitely in my stockpile, and I had the corpse of their muffalo briefly but it got butchered before I thought to check it for wounds. The one grizzly bear on the map doesn't have any wounds so I doubt they got eaten by him. Besides, when guys die isn't their poo poo usually forbidden? There are no corpses lying around, no signs of battle. Spooky. fakeedit: loving , I think I know what happened. One of the deadfall traps out in front of my base is tripped. I'll bet what happened was, their muffalo somehow wandered into the trap, triggered it, and got gibbed, and that was carrying their trade goods. The rest must have just walked off and left 1000 silver and some shiny artifacts lying in front of my base. And that's why I have a bunch of psychic lances and other crazy poo poo littering my stockpile.
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# ? May 6, 2016 07:02 |
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Is customizing a colonist an option in this game? I derive like 80 percent of my joy via self-inserts.
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# ? May 6, 2016 08:23 |
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beerinator posted:I just had 23 year old female model join that way. I took her in (hey, bros, it's a model!) and fought off fifteen jerks chasing her and then find out she's only capable of art... Have her pump out wooden sculptures 24/7 and sell them for decent money.
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# ? May 6, 2016 08:25 |
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Blacktoll posted:Is customizing a colonist an option in this game? I derive like 80 percent of my joy via self-inserts. You can change their names without mods.
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# ? May 6, 2016 09:24 |
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Blacktoll posted:Is customizing a colonist an option in this game? I derive like 80 percent of my joy via self-inserts. The Prepare Carefully mod lets you customize pretty much everything before starting the game.
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# ? May 6, 2016 09:36 |
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IAmTheRad posted:You can change their names without mods. There's also just a place in the settings where you can define names you want to appear. I believe the BackstoriesCore mod will also allow you to define lists of names that will show up.
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# ? May 6, 2016 09:48 |
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Backstory mod also lets you edit in custom flavor text and skill +/- for your childhood/adult backstory settings so you can go full Mary Sue on it.
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# ? May 6, 2016 09:55 |
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I am so disappointed, I rolled a map with two huge shrines visible on it (as in, room for 9 capsules) and after nearly two years psyching myself up for it, I go break the first one open and ... nothing guarding it. All the capsules contain dead guys. So I go to the second shrine and crack it and ... again all the capsules contain dad guys
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# ? May 6, 2016 09:58 |
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Flesh Forge posted:I am so disappointed, I rolled a map with two huge shrines visible on it (as in, room for 9 capsules) and after nearly two years psyching myself up for it, I go break the first one open and ... nothing guarding it. All the capsules contain dead guys. So I go to the second shrine and crack it and ... again all the capsules contain dad guys At least you could have a round of beers and poor jokes with the second group :iamafag:
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# ? May 6, 2016 10:01 |
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Flesh Forge posted:I am so disappointed, I rolled a map with two huge shrines visible on it (as in, room for 9 capsules) and after nearly two years psyching myself up for it, I go break the first one open and ... nothing guarding it. All the capsules contain dead guys. So I go to the second shrine and crack it and ... again all the capsules contain dad guys Flesh Forge opens the capsure, hoping desperately he got there in time. He calls out into the darkness, asking if anyone was still alive. Silence. Thundering silence that seemed to last forever. As he turns away he hears a voice call out from the darkness. "Hey kid, what's the difference between a hippo and a zippo?" Flesh looks surprised, but continues listening, wondering what strange riddle this was. "One is very heavy, the other is a little lighter!". More silence. With a sigh, Flesh closes up the capsule. There were no survivors on this day.
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# ? May 6, 2016 10:03 |
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I rescued a lady from a trade caravan that got beaten up by a grizzly. She lost a leg so she can't move, so she can't leave the map, and I guess since she's a guest I can't take her for surgery and give her a peg leg. Basically she just lies in bed and gets fed. I'd like to get rid of her without pissing off the faction she's a part of since they're already kinda low. Any ideas, or do I have to just stop feeding her and accept the relations hit?
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# ? May 6, 2016 14:51 |
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Can you arrest her and then give her the peg leg surgery
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# ? May 6, 2016 14:57 |
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Shuffle posted:Can you arrest her and then give her the peg leg surgery To arrest her you may have to mark the bed shes in for prisoners so that it ejects her.
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# ? May 6, 2016 15:05 |
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dogstile posted:With a sigh, Flesh closes up the capsule. There were no survivors on this day. One of them fell out of the cryptosleep box, barfed, and groaned, "Oh god somebody pull my finger"
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# ? May 6, 2016 16:40 |
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Frog Assassin posted:I rescued a lady from a trade caravan that got beaten up by a grizzly. She lost a leg so she can't move, so she can't leave the map, and I guess since she's a guest I can't take her for surgery and give her a peg leg. Basically she just lies in bed and gets fed. I'd like to get rid of her without pissing off the faction she's a part of since they're already kinda low. Any ideas, or do I have to just stop feeding her and accept the relations hit? Wait for her faction to show up again. When they leave there's a decent chance you'll get a message "Visitors from ____ are taking a wounded guest." rather than the usual leave message - they'll pick up the injured victim from bed and take them off the map. Had the same problem myself for a while but the faction stopped by to claim them.
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# ? May 6, 2016 16:43 |
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^^ Just forbid the door and she'll eventually starve, if you want another wayFlesh Forge posted:I'd like a compromise Storyteller between Randy Random and Cassandra, Randy is pretty dull (more cargo pod drops than anything else) and Cassandra I'm getting a bit sick of. Last ice sheet colony wiped due to a manhunter pack of 18 wargs vs. my 5 colonists. It turns out this is pretty easy to nerf locally, the big problem is minDaysBetweenThreatBigs: code:
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# ? May 6, 2016 18:27 |
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I wish pawns were a little more clever about hypothermia. I keep catching them walking inside, warming up the tiniest bit, then going back out and repeating until their extremities fall off Just stay inside until your stop shivering you fools.
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# ? May 7, 2016 03:41 |
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Danaru posted:I wish pawns were a little more clever about hypothermia. I keep catching them walking inside, warming up the tiniest bit, then going back out and repeating until their extremities fall off Just stay inside until your stop shivering you fools. With heat stroke (same mechanic) I found it easier to draft them so they're under direct control, walk them into the freezer to cool and only release them once they shake it off completely. Micromanage your peons for best effect.
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# ? May 7, 2016 04:22 |
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Danaru posted:I wish pawns were a little more clever about hypothermia. I keep catching them walking inside, warming up the tiniest bit, then going back out and repeating until their extremities fall off Just stay inside until your stop shivering you fools. Set them on fire to keep them warm.
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# ? May 7, 2016 10:20 |
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I have this cannibal colony going at about a year and a half, and it's been touch and go with long periods of starvation for a long time because I figured I wouldn't need any food farming (oops) but when they were at their lowest point, a huge caravan of tribals came, and it was just too tempting: You shouldn't have come e: and then the wheel of karma turned and a manhunter pack of boomalopes came Flesh Forge fucked around with this message at 22:09 on May 7, 2016 |
# ? May 7, 2016 21:22 |
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I've had a boomalope manhunter pack before. They run so slowly, I had no issue fighting them. The problem was managing the inferno afterwards and saving all that meat.
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# ? May 8, 2016 02:58 |
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But what if you're all melee, what then e: I mean of course I could have picked up some rubbish ranged poo poo and handed it but eh
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# ? May 8, 2016 03:12 |
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Do personal shields protect against explosions? It might be doable then.
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# ? May 8, 2016 03:27 |
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It isn't the explosion damage, which I think they do block, it's getting ignited by each one that pops, running around helplessly while on fire, and when there's 15-20 of them it's pretty horrible.
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# ? May 8, 2016 07:05 |
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Cool new mod time: Trade Request: Caravans. Get traders to come to you! https://ludeon.com/forums/index.php?topic=19992.0
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# ? May 9, 2016 19:50 |
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Rikiki's Fish Industry mod has been updated for A13 if you had been waiting for it (I sure was).
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# ? May 10, 2016 00:21 |
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How do I change what crops my guys will plant? So far they only want to grow potatoes. Also how do I set my storage zones to only allow certain items? My walk in freezer is full of wood and leather.
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# ? May 12, 2016 19:26 |
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South posted:How do I change what crops my guys will plant? So far they only want to grow potatoes. Click the grow zone, there's a tab on the dialogue box that pops up in the bottom left that says Potato Plant, click that to change it. Storage zones work the same way, click the zone and then the Storage button. Then select what you want in your freezer, make sure to allow animal corpses and forbid rotten things and human/mechanoid bodies. Herbal medicine is perishable and should be kept in the freezer as well.
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# ? May 12, 2016 19:49 |
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Also be aware of how the Priority slider works - it doesn't have anything to do with the order in which haul jobs will be done, it determines which stockpile will get a type of item when you have more than one stockpile.
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# ? May 12, 2016 21:07 |
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Yeah your first stockpile, I recommend setting it's priority to the lowest. That way when you get more specialized stockpiles, pawns will move things out of that general stock in to them and it will continue to operate as an overflow. This is particularly handy for meals, as you can freeze the lower priority stores and easily sell excess to traders. Skaw fucked around with this message at 21:23 on May 12, 2016 |
# ? May 12, 2016 21:20 |
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So, for example, you have two stockpiles for whatever, a large general one on normal priority and a small one next to your workshop/stove/whatever with a slightly higher priority. Your haulers will make sure the higher priority one is filled first and foremost, only putting things in the general storage space when the priority one is full. Then, whenever the higher priority stockpile runs low they'll haul from the general one to fill it up. You can do a lot with the quality sliders as well. I usually have a stockpile of usable weapons and clothing, anything above normal quality and above 50% wear, for use by my colonists. Everything of worse quality gets hauled to the trade beacon so I can sell it off, whether that's a crappy but 99% shirt or a superior pair of awesome trousers that are falling apart at the seams. Tribal wear and weapons of course always get sold off. I really like how you can customize these things quite easily. It made the game so much less tedious when I learned how to use those systems.
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# ? May 12, 2016 21:32 |
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# ? May 22, 2024 04:55 |
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Make sure to keep your food stockpile close to your kitchen and dining area. I saw a few screencaps where pawns would have to walk 30-40 tiles minimum each way just to fetch food, cook it, and walk back. Also having a medicine/secondary food cooler next to your hospital (if its not near your main cooler) cuts down on travel time for doctors feeding/treating patients. Requires a little micromanagement, prioritizing and forbidding but it makes it a lot easier to handle when half the colony gets malaria or w/e and your only doc is running 20 miles a day to keep up.
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# ? May 12, 2016 22:50 |