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Weird to see nobody mentions Painkiller when talking about doom like games. That game had some legit cool moments, lots of fancy weapons and various enemy types that needed different tactics. However most of the fun lay in experimenting with the weapons and their alternative firemodes.
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# ? May 6, 2016 17:47 |
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# ? Jun 3, 2024 15:33 |
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https://www.youtube.com/watch?v=f8aU4MYDsOQ
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# ? May 6, 2016 17:51 |
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Christ, I was perusing the Doom wiki (since I had to look up what a specter was) and I didn't realize the Spider Mastermind had arms until I saw its original model.
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# ? May 6, 2016 18:04 |
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I love the Doom 1 callbacks, even though it was aping the Doom 4 trailers.
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# ? May 6, 2016 18:24 |
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GyverMac posted:Weird to see nobody mentions Painkiller when talking about doom like games. That game had some legit cool moments, lots of fancy weapons and various enemy types that needed different tactics. However most of the fun lay in experimenting with the weapons and their alternative firemodes. Painkiller is cool, but like Serious Sam it doesn't really have anything to with Doom.
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# ? May 6, 2016 18:27 |
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Gobblecoque posted:Painkiller is cool, but like Serious Sam it doesn't really have anything to with Doom. Dont see why you say that, the gameplay of both games contains crowd control and movement tactics among other things.
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# ? May 6, 2016 20:05 |
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GyverMac posted:Dont see why you say that, the gameplay of both games contains crowd control and movement tactics among other things. WoW has crowd control and movement tactics too Yeah those are also FPS, but they're played in a very opposite manner. Pankiller / Sam is "run backwards shooting at fast things that chase you" Doom's enemies mostly stand still other than Pinkies, and you're the one running around slapping them with the SSG before you ice-skate away to kill the next high priority target.
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# ? May 6, 2016 20:27 |
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If you do nothing but run backwards in Serious Sam you're going to die really fast.
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# ? May 6, 2016 21:07 |
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Kibayasu posted:If you do nothing but run backwards in Serious Sam you're going to die really fast. Well no poo poo, you've gotta shoot also The important things are that Sam's enemies move 100x faster than Doom's, and Sam's levels are all waaaaaay huge and wide open compared to anything Id did in Doom 1/2. The closest Sam has to do with Doom are the huge slaughter map WADs that came out later, but that was never my favorite part of Doom anyhow. If you like Sam or Painkiller that's cool, I'm just bummed we haven't gotten anything of the other style since like Quake 1/2.
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# ? May 6, 2016 21:22 |
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Well it would seem that you can always bet on DOOM
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# ? May 6, 2016 22:34 |
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Zaphod42 posted:If you like Sam or Painkiller that's cool, I'm just bummed we haven't gotten anything of the other style since like Quake 1/2. I'm almost willing to bet that there were some shovelware / indie FPS games that did it as well as Quake 1&2 if not better. It's just that it's not what modern gamers have been looking for ever since Call of Duty 1, so they were probably overlooked. I remember a game with Doom-style health pots and jump pads and stuff that had a similar style fairly recently. I can't remember the name. I think it was a remake/sequel of some classic FPS.
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# ? May 6, 2016 22:37 |
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do you think BBG will start calling the new battlefield Retard 1?
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# ? May 6, 2016 22:37 |
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Xerxes17 posted:Well it would seem that you can always bet on DOOM *looks at tattoo on inner thigh* it says Duke, but you're probably right. BJPaskoff posted:I'm almost willing to bet that there were some shovelware / indie FPS games that did it as well as Quake 1&2 if not better. I wouldn't bet on that. There are various things I would always bet on though
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# ? May 6, 2016 22:47 |
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Dyz posted:You care about the story in DooM? Why? People liked what Machine games did to wolfenstien the new order, it had a good story, tons of lore, expanded on return and the 360 games, had great characters, turned a one dementional character into something relatively complex. and it actualy had a sex scenes that were pretty tasteful. Some people think thats whats ID will do with DOOM. its obviously not. but i am sure the lore will be sorta interesting.
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# ? May 6, 2016 22:54 |
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Dapper_Swindler posted:...sex scenes that were pretty tasteful. Some people think thats whats ID will do with DOOM. Impse incoming.
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# ? May 6, 2016 22:55 |
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BJPaskoff posted:I'm almost willing to bet that there were some shovelware / indie FPS games that did it as well as Quake 1&2 if not better. It's just that it's not what modern gamers have been looking for ever since Call of Duty 1, so they were probably overlooked. That's Rise of the Triad and it sucked. But that's not because the genre sucks, its because it was an awkward project on a budget. The closest we've gotten has probably been Shadow Warrior but its not really trying to be Doom at all so, still not quite the same thing. Or Hard Reset, but I consider that to be more like Serious Sam.
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# ? May 6, 2016 23:09 |
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Hard Reset was a slightly less tedious Serious Sam with more interesting environments.
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# ? May 6, 2016 23:29 |
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Dapper_Swindler posted:People liked what Machine games did to wolfenstien the new order, it had a good story, tons of lore, expanded on return and the 360 games, had great characters, turned a one dementional character into something relatively complex. and it actualy had a sex scenes that were pretty tasteful. Some people think thats whats ID will do with DOOM. its obviously not. but i am sure the lore will be sorta interesting. The original instruction manuals for Doom and Doom 2 were filled with lore and notes on the weapons and enemies. Since no one makes instructions any more, I'm perfectly fine with an in game codex.
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# ? May 7, 2016 01:12 |
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I hope Retard 4 has a first person sex scene.
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# ? May 7, 2016 01:30 |
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Linguica posted:I hope Retard 4 has a first person sex scene. Video Games have finally grown up.
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# ? May 7, 2016 01:31 |
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Zaphod42 posted:Well no poo poo, you've gotta shoot also Serious Sam level 2 was tight cramped corridors. Doom episode 1 features a kill rate roughly 3 times what Serious Sam averaged. You're not completely wrong (Sam's enemies are certainly more threatening), but you're downplaying the less iconic parts of both games. The biggest difference between the two games is that Doom has to resort to meatwalls or hitscan to be threatening while Serious Sam can just throw a reflexes test to gank half your health with a single kleer's attack. The second biggest difference I find between the two games is that Serious Sam is something like 5 times as long. Doom E1-3 can be kill focused through in about an hour each. Some Serious Sam levels also can be kill focused through in an hour each.
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# ? May 7, 2016 03:07 |
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Linguica posted:I hope Retard 4 has a first person sex scene. It's gonna be real tasteful. Gonna taste that imp taint
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# ? May 7, 2016 03:59 |
Dapper_Swindler posted:and it actualy had a sex scenes that were pretty tasteful. Some people think thats whats ID will do with DOOM. its obviously not. but i am sure the lore will be sorta interesting. One of the Doom Books posted:Flynn was covered in blood and guts. The miasma surrounded him like a warm blanket. Almost...getting sleepy... He searched the satchel for another needle but came up empty. This jarhead's got nothin' but crumbs left in him.
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# ? May 7, 2016 04:03 |
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Man, Doom's intro story was amazingly well crafted for what it is, and along with the box art set the tone perfectly for the game it was attached to. I wouldn't be surprised if people who read it and people who didn't played the game very differently, it sets such a foreboding tone that as soon as the first level loaded I just wanted to turn around and go cower in fear in the landing pod. No Chosen One crap, no big cinematic catastrophe, you're just some unlucky mofo in a grim universe alone against a moonfull of unknown horrors. Reads a lot like Heinlein/Haldeman vs the Star Warsy stuff we always get.quote:THE STORY SO FAR
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# ? May 7, 2016 04:18 |
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I'm hoping story wise doom 4 is a retelling of the first doom, just so you can have a chance to actually save your pet rabbit daisy this time, not just avenge its death!
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# ? May 7, 2016 09:07 |
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dr_rat posted:I'm hoping story wise doom 4 is a retelling of the first doom, just so you can have a chance to actually save your pet rabbit daisy this time, not just avenge its death! You've gotta let go, gotta move on with your life. At least cool music was playing during that tragedy.
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# ? May 7, 2016 10:32 |
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Heavy Metal posted:You've gotta let go, gotta move on with your life. At least cool music was playing during that tragedy. A true gentelmen never allows demons to slaughter a much beloved(probably?) family pet. It's true, daisy did at least get a properly epic death. I'm sure it took a couple of those demonic bastards with it before it was torn limb from fluffy limb.
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# ? May 7, 2016 11:10 |
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i will never stop bugging pete hines on twitter if daisy is canon
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# ? May 7, 2016 15:10 |
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Zedsdeadbaby posted:Haha yeah, that was taken straight out of the film Ghost Ship. Man that mirror bit was amazing and it scared the poo poo out of me. It looked like his skull was trying to escape.
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# ? May 7, 2016 15:24 |
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Retard 4 with mouse/keyboard, high FOV, and turned-off fatality glows looks kinda fast actually?? https://www.youtube.com/watch?v=ueRjbYdcXbs
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# ? May 7, 2016 20:54 |
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The glory kill glows were on, he just barely left anything standing with his guns. I wish they had posted some footage like this before, would have saved so much moaning about the game looking slow. Fast movement and aiming, putting things down fast, quick gun switching without the weapon wheel. Looked great.
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# ? May 7, 2016 20:58 |
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AirRaid posted:The glory kill glows were on, he just barely left anything standing with his guns. I wish they had posted some footage like this before, would have saved so much moaning about the game looking slow. Fast movement and aiming, putting things down fast, quick gun switching without the weapon wheel. Looked great.
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# ? May 7, 2016 21:03 |
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Linguica posted:Retard 4 with mouse/keyboard, high FOV, and turned-off fatality glows looks kinda fast actually?? This is how they should've demoed the game, the difference in speed is huge. seriously gently caress controllers.
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# ? May 7, 2016 21:19 |
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Some of the perceived speed difference is the higher FOV, but yeah the way he aims and switches weapons is so much faster and smoother.
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# ? May 7, 2016 21:41 |
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Hellburger99 posted:The original instruction manuals for Doom and Doom 2 were filled with lore and notes on the weapons and enemies. Since no one makes instructions any more, I'm perfectly fine with an in game codex. it does have an in game codex. wasn't that written by some weird mormon dude?
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# ? May 7, 2016 21:44 |
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Jesus that looks crazy fast.
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# ? May 7, 2016 21:47 |
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Linguica posted:Retard 4 with mouse/keyboard, high FOV, and turned-off fatality glows looks kinda fast actually?? Yeah this actually looks pretty good. One of the things I keep saying is that all their demos are not only on console with a controller, but they don't even loving have always-run turned on. So half the time you're watching them walk around and saunter from place to place, which makes it look horribly slow, and yet the game itself isn't actually that slow. Bethesda is just loving retarded at marketing. 3:00 in and he's jumping from platform to platform while circle-strafing enemies, this is good. Al-Saqr posted:This is how they should've demoed the game, the difference in speed is huge. seriously gently caress controllers. Its more the always-run than the controllers. Go back and watch the videos, he moves this fast in very very brief intervals, but otherwise he WALKS everywhere. That's why its so slow. Ugh. Dunno what the gently caress they were thinking. Who plays doom without always-run? That ain't right. First thing I do in GZDoom is un-bind jump, turn off any texture filtering, bind WSAD and turn on always-run. Zaphod42 fucked around with this message at 22:00 on May 7, 2016 |
# ? May 7, 2016 21:58 |
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Linguica posted:Retard 4 with mouse/keyboard, high FOV, and turned-off fatality glows looks kinda fast actually?? Why didn't they just demo the game like this from the start? This actually looks fun
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# ? May 7, 2016 21:58 |
Dapper_Swindler posted:wasn't that written by some weird mormon dude? Yeah he posts on this website, actually.
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# ? May 7, 2016 22:00 |
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# ? Jun 3, 2024 15:33 |
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Brooks Cracktackle posted:Why didn't they just demo the game like this from the start? This actually looks fun Because Bethesda's marketing department has their heads buried in the loving sand. They also showed us hours and hours of the Certain Affinity designed COD multiplayer before they ever showed us proper single player footage. They are morons. See this: Anime Schoolgirl posted:Bethesda marketing is known for many, many good decisions like dime store Master Chief pose on the box art
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# ? May 7, 2016 22:01 |