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True boozecooking got patched out years ago. Lavish meals need a certain number of (distinct?) ingredients and they can't all be liquid.
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# ? May 8, 2016 04:38 |
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# ? May 21, 2024 14:45 |
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Tuxedo Catfish posted:True boozecooking got patched out years ago. Lavish meals need a certain number of (distinct?) ingredients and they can't all be liquid. Only one material needs to be solid. Everything else can be liquid.
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# ? May 8, 2016 05:09 |
Dreggon posted:i can't work out how to get really large amounts of foodstuffs so that i can make tons of lavish meals Eggs, eggs, eggs. If you can capture a breeding pair of cave crocs you will drown in eggs.
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# ? May 8, 2016 15:01 |
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Neurion posted:Eggs, eggs, eggs. If you can capture a breeding pair of cave crocs you will drown in eggs. Or start off with a couple turkey hens and a gobbler (I do 6 and 1). Get nest boxes up asap, and "forbid" ~3 stacks of the eggs (in nest boxes) immediately (using the rest for cooking). Wait a year for them to hatch, then another for them to hit maturity. Slaughter most males and then build a huge nest box farm. Eggs for days! I think blue peahens are another good choice, they mature faster maybe? edit: I do the above approach with both turkeys and bluehens for new forts and have more than enough eggs by the start of the third year to make roasts forever.
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# ? May 8, 2016 19:27 |
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Dreggon posted:i can't work out how to get really large amounts of foodstuffs so that i can make tons of lavish meals I can't stand an embark without at least 5 hens and a rooster these days. With eggs, dwarven wine, and fishing, I'm usually preparing lavish meals off the bat to trim down my food supply a bit. Chickens are also really easy to expand production levels with so it can grow with your fort.
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# ? May 8, 2016 19:51 |
If you embark without 8-11 sows how can anyone take you seriously.
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# ? May 8, 2016 20:57 |
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I always got food by importing it. Embark with 100 or more milk (it's 1 dwarfbuck per unit) and make it all into cheese first thing, Then when the trade liaison comes, request every kind of milk at the highest priority, and all the fish, eggs, cheese, and milled/prepared ingredients at the lowest priority. You can also do meat, but that list is entirely too long and I don't want my dwarves turning all those lungs and intestines and poo poo into dwarven phở. Milk is great because you can get a lot of it from caravans, it's cheap, and cheese is a high-value ingredient that makes your roasts more valuable. Turning a few worthless migrants into fisherdwarves is a good way to get a big stack of fish early, until it inevitably dries up and you catch every single fish in the stream/river/ocean. Plant gathering is also good, as I believe you can collect a bunch of fruits and leaves that are cookable but not brewable now that fruit trees are in. And once your gathering/brewing op hits full steam, you can enable cooking for low-value seeds, since you're probably never going to deliberately grow any prickle berries.
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# ? May 8, 2016 22:07 |
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Decrepus posted:If you embark without 8-11 sows how can anyone take you seriously. funny story, I just embarked with 6 sows and a boar and I apparently managed to luck out and roll a gay boar Three years and not one piglet What the hell, boar I mean not going to judge or nothin' but drat I wanted some more pigs
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# ? May 9, 2016 15:16 |
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Mirthless posted:funny story, I just embarked with 6 sows and a boar and I apparently managed to luck out and roll a gay boar Embark with two males. Extra meat if one is gay, and still some little piggies.
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# ? May 9, 2016 16:19 |
Dreggon posted:i can't work out how to get really large amounts of foodstuffs so that i can make tons of lavish meals Do you have Fishers? Because if i take fishers and fish preparers, then i usually have a fuckton of fish just lying around.
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# ? May 9, 2016 16:30 |
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necrotic posted:Or start off with a couple turkey hens and a gobbler (I do 6 and 1). Get nest boxes up asap, and "forbid" ~3 stacks of the eggs (in nest boxes) immediately (using the rest for cooking). Wait a year for them to hatch, then another for them to hit maturity.
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# ? May 9, 2016 16:39 |
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Mirthless posted:funny story, I just embarked with 6 sows and a boar and I apparently managed to luck out and roll a gay boar Sow I wanna take you to a gay boar I wanna take you to a gay boar Gay boar, gay boar
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# ? May 9, 2016 17:05 |
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I've found asexual males can still produce babies, which is good because they seem way more common than gay animals. Somehow every skunk I've captured turned out to be asexual, but they still are producing young so it's all good. Egg production I started with turkeys but have diversified to all sorts of things, crundles make a bajillion eggs and if your egg collecting is interrupted because you have to go to war the baby crundles are more likely to start fighting each other than most of the other egg layers, you'll get spammed with reports of them denting each others scales, which is a nice diversion from the reports of some random poet getting enraged and then calming down because of bar arguments. Between the crundles and cave crocs I got so many animals queued for slaughter I've had to build more butcher shops, tanning stations, and kitchens. On the plus side I got a bajillion bone crafts/bolts and totems. Elk Birds will stay on the egg nests and starve themselves to death, so you'll need to micromanage moving the nest boxes around if you want to breed them. I have tame keas and falcons, and will have kakapos once my dwarves get around to moving the captured male into the pen with the females (they keep getting interrupted by scrub goblin invasions or trading caravans) You can still get eggs if there are no males, but they won't hatch.
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# ? May 9, 2016 17:35 |
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Was the option to assign a room to a noble position rather than an individual something Toady said was upcoming? I can't remember if that's a thing he wanted or if it's something only going to be available in mods.
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# ? May 9, 2016 18:12 |
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Hi, I've just started playing DF and ran into two issues: 1. Here are screenshots from three floors of my impenetrable fortress: http://imgur.com/a/ij8x6 It looks like I cannot build a wall straight above the bridge. Is this expected? I thought that a bridge was closing "outside" the wall. Should I move the bridge one square forward and wall sides off if I was to build that "tower" with a lip and fortifications above? 2. I traded for some rock nuts, which ended up inside a bin/bag/whatever in a stockpile and for some reason, my farmer dwarves refuse to pick them up and plant. Similarly, I crafted a few nest boxes, which ended up inside a bin inside a stockpile. However, when trying to build a nest box, I'm getting a "no nest boxes" message. Yet when I mark these boxes for dumping, my dwarves happily drag them to the garbage zone. What gives? Thank you, esteemed Goons, for your valuable help.
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# ? May 10, 2016 01:41 |
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Unexpected posted:1. Here are screenshots from three floors of my impenetrable fortress: If I'm reading your screenshots right: 1. The bridge closes by the wall, that is, when raised the wall it forms will line up with the existing walls, completely enclosing the bottom floor of the tower in walls. No matter how long the bridge is, this wall only exists on 1 z-level. 2. The reason you can't build the walls is because you already built floor on those tiles, constructed walls/fortifications can't be built on top of constructed floors, they include their own.
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# ? May 10, 2016 01:55 |
posted:A new version number! With the work order additions and adventurer-created sites, this one ended up with more new stuff and fewer bug fixes than expected, and my version calculator just tipped over at 0.43. You can use the new 'b' site building option in adventure mode to create a site (outside the bounds of other sites). For dwarf mode work orders, you can set conditions and details from the manager. You can also create orders tied to specific shops from their workshop profiles.
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# ? May 10, 2016 02:54 |
Mod considerations are as follows:
But nothing else! porting mods is going to be a breeze
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# ? May 10, 2016 03:15 |
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How long for Therapist, do you think?
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# ? May 10, 2016 03:21 |
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Anywhere from a day to several months.
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# ? May 10, 2016 04:02 |
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Haven't had a chance to try it yet, but am I dumb and misreading things or does this mean Adventurer Mode is now, if you choose it to be, effectively Fortress Mode lite? Like what's the whoel making sites thing
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# ? May 10, 2016 13:31 |
Really really lite. You can chop down trees, carpenter up a furnished house and then claim it as your own site, which will be recognized as such in legends and entities (you included) can claim them for Fortress mode, but that's pretty much it.
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# ? May 10, 2016 13:45 |
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scamtank posted:Really really lite. You can chop down trees, carpenter up a furnished house and then claim it as your own site, which will be recognized as such in legends and entities (you included) can claim them for Fortress mode, but that's pretty much it. You left out the part where currently all wooden furniture completely rots away and disappears within two hours.
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# ? May 10, 2016 14:22 |
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Mygna posted:You left out the part where currently all wooden furniture completely rots away and disappears within two hours. Ah, the Sisyphean school of carpentry
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# ? May 10, 2016 14:34 |
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I kind of miss the version of DF where you had chasms and other overworld features, I wish Toady'd bring those back already.
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# ? May 10, 2016 14:38 |
Oh for gently caress's sake. I just had a Were-Raccoon spiral. About 5 people got bit in the first encounter, and while I did label them Heretics, dfhack's cursecheck said everything was gravy. So of course a month later, three of them transform and bite like 6 more people. I spend some time trolling through the combat reports, tagging anyone who was bitten and still alive, and then setting up burrows in spare bedrooms to try and lock them up into quarantine... except the flighty fucks won't stop praying and drinking and listening to stories ALL GODDAMN MONTH and, as soon as the moon is full, they transform and slaughter all but 5 people in the fort. So now everyone is compromised, and I'm halting all jobs and production to try and trap these remaining bastards in their rooms when they finally deign to sleep, so that the next migrant wave can salvage things.
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# ? May 10, 2016 16:10 |
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You're most of the way to an allwere fort don't back out now.
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# ? May 10, 2016 16:57 |
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scamtank posted:Really really lite. You can chop down trees, carpenter up a furnished house and then claim it as your own site, which will be recognized as such in legends and entities (you included) can claim them for Fortress mode, but that's pretty much it. That's still pretty awesome though. Makes it way easier to scout for a potential fort location in Adventure mode. Pretty good patch all in all; the work orders needed some love for a while now.
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# ? May 10, 2016 17:39 |
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Games board has a bunch of new thread tags. You guys interested in a new one for DF?
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# ? May 11, 2016 00:13 |
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# ? May 11, 2016 00:17 |
Met posted:Games board has a bunch of new thread tags. You guys interested in a new one for DF? Let's go!
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# ? May 11, 2016 00:38 |
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What's the most recent completed Goon LP? Bronzestabbed? Does anyone have a link? Also does anyone know any good LPs of Masterwork? It always sounds so cool and fun, but I can barely play regular Fortress Mode, no way I can learn Fortress Mode ++. But fortunately DF, like Crusader Kings, is a game where the emergent nonsense/stories are generally more than entertaining enough to simply read without having need to necessarily experience first hand.
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# ? May 11, 2016 05:11 |
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I last played this like 2 years ago. How does it run compared to then? Worse? The same?
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# ? May 11, 2016 05:44 |
No major changes.
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# ? May 11, 2016 05:49 |
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why would the tag be anything but this
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# ? May 11, 2016 12:00 |
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It has to be this one.
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# ? May 11, 2016 13:20 |
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Chiming in for this one.
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# ? May 11, 2016 13:25 |
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You interested in that thread tag change, scamtank?
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# ? May 11, 2016 14:32 |
What, the OP gets a veto? That's a baller option, go right ahead! scamtank fucked around with this message at 14:39 on May 11, 2016 |
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# ? May 11, 2016 14:36 |
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# ? May 21, 2024 14:45 |
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quote:Every action taken at your cabin pushed its contents forward by the age of the world, decaying the wooden furniture and tattering clothing.
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# ? May 11, 2016 16:28 |